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authorjohndoe1232014-01-07 21:37:29 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitd80c7605a0892ae401953da4b889543598292986 (patch)
tree1be06a2ed0697d31fb97815e370661f87c14e6a3 /engines/gnap/menu.cpp
parent1b24079f71a9af7c2a2754ebbc3132446fa46f67 (diff)
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GNAP: Initial commit
Diffstat (limited to 'engines/gnap/menu.cpp')
-rw-r--r--engines/gnap/menu.cpp811
1 files changed, 811 insertions, 0 deletions
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp
new file mode 100644
index 0000000000..e6fc073c53
--- /dev/null
+++ b/engines/gnap/menu.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/datarchive.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+void GnapEngine::createMenuSprite() {
+ _menuBackgroundSurface = _gameSys->createSurface(0x10002);
+}
+
+void GnapEngine::freeMenuSprite() {
+ _gameSys->removeSpriteDrawItem(_menuBackgroundSurface, 260);
+ delayTicksCursor(5);
+ deleteSurface(&_menuBackgroundSurface);
+}
+
+void GnapEngine::initMenuHotspots1() {
+
+ int v0, v2 = 0;
+
+ for (int i = 0; i < 3; ++i) {
+ int v1 = 0;
+ while (v1 < 3) {
+ _hotspots[v2].x1 = 87 * v1 + 262;
+ _hotspots[v2].y1 = 74 * i + 69;
+ _hotspots[v2].x2 = _hotspots[v2].x1 + 79;
+ _hotspots[v2].y2 = _hotspots[v2].y1 + 66;
+ _hotspots[v2].flags = 0;
+ _hotspots[v2].id = v2;
+ ++v1;
+ ++v2;
+ }
+ }
+
+ _hotspots[v2].x1 = 330;
+ _hotspots[v2].y1 = 350;
+ _hotspots[v2].x2 = 430;
+ _hotspots[v2].y2 = 460;
+ _hotspots[v2].flags = 2;
+ _hotspots[v2].id = v2;
+
+ v0 = v2 + 1;
+ _hotspots[v0].x1 = 180;
+ _hotspots[v0].y1 = 15;
+ _hotspots[v0].x2 = 620;
+ _hotspots[v0].y2 = 580;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+
+ ++v0;
+ _hotspots[v0].x1 = 0;
+ _hotspots[v0].y1 = 0;
+ _hotspots[v0].x2 = 799;
+ _hotspots[v0].y2 = 599;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+
+ _hotspotsCount = v0 + 1;
+}
+
+void GnapEngine::initMenuHotspots2() {
+ int i, v0;
+
+ for (i = 0; i < 4; ++i) {
+ _hotspots[i].x1 = 312;
+ _hotspots[i].y1 = 48 * i + 85;
+ _hotspots[i].x2 = _hotspots[i].x1 + 153;
+ _hotspots[i].y2 = _hotspots[i].y1 + 37;
+ _hotspots[i].flags = SF_GRAB_CURSOR;
+ _hotspots[i].id = i;
+ }
+ _hotspots[i].x1 = 500;
+ _hotspots[i].y1 = 72;
+ _hotspots[i].x2 = 527;
+ _hotspots[i].y2 = 99;
+ _hotspots[i].flags = SF_DISABLED;
+ _hotspots[i].id = i;
+ v0 = i + 1;
+ _hotspots[v0].x1 = 330;
+ _hotspots[v0].y1 = 350;
+ _hotspots[v0].x2 = 430;
+ _hotspots[v0].y2 = 460;
+ _hotspots[v0].flags = SF_GRAB_CURSOR;
+ _hotspots[v0].id = v0;
+ ++v0;
+ _hotspots[v0].x1 = 180;
+ _hotspots[v0].y1 = 15;
+ _hotspots[v0].x2 = 620;
+ _hotspots[v0].y2 = 580;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+ ++v0;
+ _hotspots[v0].x1 = 0;
+ _hotspots[v0].y1 = 0;
+ _hotspots[v0].x2 = 799;
+ _hotspots[v0].y2 = 599;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+ _hotspotsCount = v0 + 1;
+}
+
+void GnapEngine::initMenuQuitQueryHotspots() {
+ _hotspots[0].x1 = 311;
+ _hotspots[0].y1 = 197;
+ _hotspots[0].x2 = 377;
+ _hotspots[0].y2 = 237;
+ _hotspots[0].flags = SF_GRAB_CURSOR;
+ _hotspots[0].id = 0;
+ _hotspots[1].x1 = 403;
+ _hotspots[1].y1 = 197;
+ _hotspots[1].x2 = 469;
+ _hotspots[1].y2 = 237;
+ _hotspots[1].flags = SF_GRAB_CURSOR;
+ _hotspots[1].id = 1;
+ _hotspots[2].x1 = 330;
+ _hotspots[2].y1 = 350;
+ _hotspots[2].x2 = 430;
+ _hotspots[2].y2 = 460;
+ _hotspots[2].flags = SF_GRAB_CURSOR;
+ _hotspots[2].id = 2;
+ _hotspots[3].x1 = 180;
+ _hotspots[3].y1 = 15;
+ _hotspots[3].x2 = 620;
+ _hotspots[3].y2 = 580;
+ _hotspots[3].flags = 0;
+ _hotspots[3].id = 3;
+ _hotspots[4].x1 = 0;
+ _hotspots[4].y1 = 0;
+ _hotspots[4].x2 = 799;
+ _hotspots[4].y2 = 599;
+ _hotspots[4].flags = 0;
+ _hotspots[4].id = 4;
+ _hotspotsCount = 5;
+}
+
+void GnapEngine::initSaveLoadHotspots() {
+ int i, v0;
+ for (i = 0; i < 7; ++i ) {
+ _hotspots[i].x1 = 288;
+ _hotspots[i].y1 = 31 * i + 74;
+ _hotspots[i].x2 = _hotspots[i].x1 + 91;
+ _hotspots[i].y2 = _hotspots[i].y1 + 22;
+ _hotspots[i].flags = SF_GRAB_CURSOR;
+ _hotspots[i].id = i;
+ }
+ if (_menuStatus == 2) {
+ _hotspots[i].x1 = 416;
+ _hotspots[i].y1 = 160;
+ _hotspots[i].x2 = 499;
+ _hotspots[i].y2 = 188;
+ _hotspots[i].flags = SF_GRAB_CURSOR;
+ _hotspots[i].id = i;
+ ++i;
+ }
+ _hotspots[i].x1 = 416;
+ _hotspots[i].y1 = 213;
+ _hotspots[i].x2 = 499;
+ _hotspots[i].y2 = 241;
+ _hotspots[i].flags = SF_GRAB_CURSOR;
+ _hotspots[i].id = i;
+ v0 = i + 1;
+ _hotspots[v0].x1 = 330;
+ _hotspots[v0].y1 = 350;
+ _hotspots[v0].x2 = 430;
+ _hotspots[v0].y2 = 460;
+ _hotspots[v0].flags = SF_GRAB_CURSOR;
+ _hotspots[v0].id = v0;
+ ++v0;
+ _hotspots[v0].x1 = 180;
+ _hotspots[v0].y1 = 15;
+ _hotspots[v0].x2 = 620;
+ _hotspots[v0].y2 = 580;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+ ++v0;
+ _hotspots[v0].x1 = 0;
+ _hotspots[v0].y1 = 0;
+ _hotspots[v0].x2 = 799;
+ _hotspots[v0].y2 = 599;
+ _hotspots[v0].flags = 0;
+ _hotspots[v0].id = v0;
+ _hotspotsCount = v0 + 1;
+}
+
+void GnapEngine::drawInventoryFrames() {
+ for (int i = 0; i < 9; ++i)
+ _gameSys->drawSpriteToSurface(_menuBackgroundSurface, _hotspots[i].x1 - 93, _hotspots[i].y1, 0x10001);
+}
+
+void GnapEngine::insertInventorySprites() {
+
+ for (int i = 0; i < 9; ++i) {
+ _menuInventoryIndices[i] = -1;
+ _gameSys->removeSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot], 261);
+ _menuInventorySprites[i] = 0;
+ }
+
+ _menuSpritesIndex = 0;
+
+ for (int index = 0; index < 30 && _menuSpritesIndex < 9; ++index) {
+ if (invHas(index)) {
+ _gameSys->drawSpriteToSurface(_menuBackgroundSurface,
+ _hotspots[_menuSpritesIndex].x1 - 93, _hotspots[_menuSpritesIndex].y1, 0x10000);
+ _menuInventorySprites[_menuSpritesIndex] = _gameSys->createSurface(getInventoryItemSpriteNum(index) | 0x10000);
+ if (index != _grabCursorSpriteIndex) {
+ _menuInventoryIndices[_menuSpritesIndex] = index;
+ _gameSys->insertSpriteDrawItem(_menuInventorySprites[_menuSpritesIndex],
+ _hotspots[_menuSpritesIndex].x1 + ((79 - _menuInventorySprites[_menuSpritesIndex]->w) / 2),
+ _hotspots[_menuSpritesIndex].y1 + ((66 - _menuInventorySprites[_menuSpritesIndex]->h) / 2),
+ 261);
+ }
+ _hotspots[_menuSpritesIndex].flags = SF_GRAB_CURSOR;
+ ++_menuSpritesIndex;
+ }
+ }
+
+}
+
+void GnapEngine::removeInventorySprites() {
+ for (int i = 0; i < _menuSpritesIndex; ++i)
+ if (_menuInventorySprites[i])
+ _gameSys->removeSpriteDrawItem(_menuInventorySprites[i], 261);
+ delayTicksCursor(5);
+ for (int j = 0; j < _menuSpritesIndex; ++j) {
+ if (_menuInventorySprites[j]) {
+ deleteSurface(&_menuInventorySprites[j]);
+ _menuInventorySprites[j] = 0;
+ _menuInventoryIndices[j] = -1;
+ }
+ }
+ _menuSpritesIndex = 0;
+}
+
+void GnapEngine::runMenu() {
+
+ int v43;
+
+ _spriteHandle = 0;
+ _cursorSprite = 0;
+ _menuSprite1 = 0;
+ _menuSprite2 = 0;
+ _menuSaveLoadSprite = 0;
+ _menuQuitQuerySprite = 0;
+
+ _menuStatus = 0;
+ _menuDone = false;
+
+ createMenuSprite();//??? CHECKME Crashes when done in loadStockDat() find out why
+
+ insertDeviceIconActive();
+
+ for (int i = 0; i < 7; ++i) {
+ _savegameFilenames[i][0] = 0;
+ _savegameSprites[i] = 0;
+ }
+
+ v43 = 0;
+
+ if (_menuStatus == 0) {
+ invAdd(kItemMagazine);
+ setGrabCursorSprite(-1);
+ hideCursor();
+ initMenuHotspots1();
+ drawInventoryFrames();
+ insertInventorySprites();
+ _gameSys->insertSpriteDrawItem(_menuBackgroundSurface, 93, 0, 260);
+ showCursor();
+ // SetCursorPos(400, 300);
+ setVerbCursor(GRAB_CURSOR);
+ // pollMessages();
+ }
+
+ _timers[2] = 10;
+
+ while (!isKeyStatus1(8) && !isKeyStatus1(28) && !_sceneDone && !_menuDone) {
+
+ updateCursorByHotspot();
+
+ switch (_menuStatus) {
+ case 0:
+ updateMenuStatusInventory();
+ break;
+ case 1:
+ updateMenuStatusMainMenu();
+ break;
+ case 2:
+ updateMenuStatusSaveGame();
+ break;
+ case 3:
+ updateMenuStatusLoadGame();
+ break;
+ case 4:
+ updateMenuStatusQueryQuit();
+ break;
+ }
+
+ gameUpdateTick();
+
+ }
+
+ removeInventorySprites();
+ if (_spriteHandle)
+ _gameSys->removeSpriteDrawItem(_spriteHandle, 261);
+ if (_menuSprite1)
+ _gameSys->removeSpriteDrawItem(_menuSprite1, 262);
+ if (_menuSprite2)
+ _gameSys->removeSpriteDrawItem(_menuSprite2, 262);
+ for (int i = 0; i < 7; ++i)
+ if (_savegameSprites[i])
+ _gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
+ if (_cursorSprite)
+ _gameSys->removeSpriteDrawItem(_cursorSprite, 264);
+ if (_menuSaveLoadSprite)
+ _gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
+ if (_menuQuitQuerySprite)
+ _gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
+ if (_menuBackgroundSurface)
+ _gameSys->removeSpriteDrawItem(_menuBackgroundSurface, 260);
+
+ delayTicksCursor(5);
+
+ deleteSurface(&_spriteHandle);
+ deleteSurface(&_menuSprite1);
+ deleteSurface(&_menuSprite2);
+ for (int i = 0; i < 7; ++i)
+ deleteSurface(&_savegameSprites[i]);
+ deleteSurface(&_cursorSprite);
+ deleteSurface(&_menuSaveLoadSprite);
+ deleteSurface(&_menuQuitQuerySprite);
+
+ _sceneClickedHotspot = -1;
+
+ _timers[2] = getRandom(20) + 30;
+ _timers[3] = getRandom(200) + 50;
+ _timers[0] = getRandom(75) + 75;
+ _timers[1] = getRandom(20) + 30;
+
+ clearAllKeyStatus1();
+
+ _mouseClickState.left = false;
+
+ removeDeviceIconActive();
+
+ freeMenuSprite();//??? CHECKME
+}
+
+void GnapEngine::updateMenuStatusInventory() {
+
+ static const struct {
+ int item1, item2, resultItem;
+ } kCombineItems[] = {
+ {kItemGrass, kItemMud, kItemDisguise},
+ {kItemDice, kItemQuarterWithHole, kItemDiceQuarterHole},
+ {kItemPill, kItemBucketWithBeer, kItemBucketWithPill}
+ };
+
+ updateGrabCursorSprite(0, 0);
+ _hotspots[0].x1 = 262;
+ _hotspots[0].y1 = 69;
+ _hotspots[0].x2 = 341;
+ _hotspots[0].y2 = 135;
+ _sceneClickedHotspot = -1;
+ if (_timers[2] == 0)
+ _sceneClickedHotspot = getClickedHotspotId();
+ if (_sceneClickedHotspot == -1 || _sceneClickedHotspot >= _menuSpritesIndex) {
+ if (_sceneClickedHotspot == _hotspotsCount - 3) {
+ if (_grabCursorSpriteIndex == -1) {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ _menuStatus = 1;
+ Common::Rect dirtyRect(_hotspots[0].x1, _hotspots[0].y1, _hotspots[2].x2, _hotspots[_hotspotsCount - 4].y2);
+ drawInventoryFrames();
+ initMenuHotspots2();
+ removeInventorySprites();
+ if (!_menuSprite1)
+ _menuSprite1 = _gameSys->createSurface(0x104F8);
+ _gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
+ _gameSys->insertDirtyRect(dirtyRect);
+ } else {
+ playSound(0x108F5, 0);
+ }
+ } else if (_sceneClickedHotspot == _hotspotsCount - 1) {
+ _timers[2] = 10;
+ playSound(0x108F5, 0);
+ _menuDone = true;
+ }
+ } else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] != -1 && _grabCursorSpriteIndex == -1) {
+ _gameSys->removeSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot], 261);
+ setGrabCursorSprite(_menuInventoryIndices[_sceneClickedHotspot]);
+ _menuInventoryIndices[_sceneClickedHotspot] = -1;
+ } else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] == -1 && _grabCursorSpriteIndex != -1) {
+ _menuInventoryIndices[_sceneClickedHotspot] = _grabCursorSpriteIndex;
+ _gameSys->insertSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot],
+ _hotspots[_sceneClickedHotspot].x1 + ((79 - _menuInventorySprites[_sceneClickedHotspot]->w) / 2),
+ _hotspots[_sceneClickedHotspot].y1 + (66 - _menuInventorySprites[_sceneClickedHotspot]->h) / 2,
+ 261);
+ setGrabCursorSprite(-1);
+ } else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] != -1 && _grabCursorSpriteIndex != -1) {
+ int combineIndex = -1;
+ for (int i = 0; i < ARRAYSIZE(kCombineItems); ++i) {
+ if ((_grabCursorSpriteIndex == kCombineItems[i].item1 && _menuInventoryIndices[_sceneClickedHotspot] == kCombineItems[i].item2) ||
+ (_grabCursorSpriteIndex == kCombineItems[i].item2 && _menuInventoryIndices[_sceneClickedHotspot] == kCombineItems[i].item1)) {
+ combineIndex = i;
+ break;
+ }
+ }
+ if (combineIndex >= 0) {
+ invRemove(kCombineItems[combineIndex].item1);
+ invRemove(kCombineItems[combineIndex].item2);
+ invAdd(kCombineItems[combineIndex].resultItem);
+ playSound(0x108AE, 0);
+ deleteSurface(&_spriteHandle); // CHECKME
+ _spriteHandle = _gameSys->createSurface(0x10001);
+ _gameSys->insertSpriteDrawItem(_spriteHandle, _hotspots[_menuSpritesIndex - 1].x1, _hotspots[_menuSpritesIndex - 1].y1, 261);
+ setGrabCursorSprite(kCombineItems[combineIndex].resultItem);
+ removeInventorySprites();
+ insertInventorySprites();
+ delayTicksCursor(5);
+ } else {
+ playSound(0x108F5, 0);
+ }
+ }
+}
+
+void GnapEngine::updateMenuStatusMainMenu() {
+ _hotspots[0].x1 = 312;
+ _hotspots[0].y1 = 85;
+ _hotspots[0].x2 = 465;
+ _hotspots[0].y2 = 122;
+ _sceneClickedHotspot = -1;
+ if (!_timers[2])
+ _sceneClickedHotspot = getClickedHotspotId();
+
+ if (_sceneClickedHotspot != 1 && _sceneClickedHotspot != 0) {
+ if (_sceneClickedHotspot != 2 && _hotspotsCount - 1 != _sceneClickedHotspot) {
+ if (_sceneClickedHotspot == 3) {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ _gameSys->removeSpriteDrawItem(_menuSprite1, 262);
+ initMenuQuitQueryHotspots();
+ _menuStatus = 4;
+ if (!_menuQuitQuerySprite)
+ _menuQuitQuerySprite = _gameSys->createSurface(0x104FC);
+ _gameSys->insertSpriteDrawItem(_menuQuitQuerySprite, 254, 93, 262);
+ } else if (_sceneClickedHotspot == 4) {
+ playSound(0x108F4, 0);
+ Common::Rect dirtyRect(0, 0, 799, 599);
+ hideCursor();
+ _largeSprite = _gameSys->allocSurface(800, 600);
+
+ for (int i = 0; i < 3; ++i) {
+
+ _timers[2] = 10;
+
+ if (i == 0) {
+ _gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078D);
+ _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
+ /* TODO
+ if (_midiFlag) {
+ playMidi("pause.mid", 0);
+ }
+ */
+ } else if (i == 1) {
+ _gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078E);
+ _gameSys->insertDirtyRect(dirtyRect);
+ } else if (i == 2) {
+ _gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078F);
+ _gameSys->insertDirtyRect(dirtyRect);
+ }
+
+ while (!_mouseClickState.left && !isKeyStatus1(28) && !isKeyStatus1(30) && !isKeyStatus1(29) && !_timers[2]) {
+ gameUpdateTick();
+ }
+
+ playSound(0x108F5, 0);
+ _mouseClickState.left = false;
+ clearKeyStatus1(28);
+ clearKeyStatus1(29);
+ clearKeyStatus1(30);
+ }
+
+ _gameSys->removeSpriteDrawItem(_largeSprite, 300);
+ delayTicksCursor(5);
+ deleteSurface(&_largeSprite);
+ showCursor();
+ } else if (_hotspotsCount - 3 == _sceneClickedHotspot) {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ initMenuHotspots1();
+ /* TODO
+ if (_mouseX < 93 || _mouseX > 638 || _mouseY < 0 || _mouseY > 600)
+ SetCursorPos(400, 300);
+ */
+ _menuStatus = 0;
+ if (_menuSprite1)
+ _gameSys->removeSpriteDrawItem(_menuSprite1, 262);
+ insertInventorySprites();
+ Common::Rect dirtyRect(_hotspots[0].x1, _hotspots[0].y1, _hotspots[2].x2, _hotspots[_hotspotsCount - 4].y2);
+ _gameSys->insertDirtyRect(dirtyRect);
+ }
+ } else {
+ playSound(0x108F5, 0);
+ _menuDone = true;
+ }
+ } else {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ _gameSys->removeSpriteDrawItem(_menuSprite1, 262);
+ if (_menuSaveLoadSprite)
+ deleteSurface(&_menuSaveLoadSprite);
+ if (_sceneClickedHotspot == 1) {
+ _menuStatus = 2;
+ initSaveLoadHotspots();
+ _menuSaveLoadSprite = _gameSys->createSurface(0x104FB);
+ } else {
+ _menuStatus = 3;
+ initSaveLoadHotspots();
+ _menuSaveLoadSprite = _gameSys->createSurface(0x104FA);
+ }
+ _gameSys->insertSpriteDrawItem(_menuSaveLoadSprite, 403, 72, 262);
+ if (!_menuSprite2)
+ _menuSprite2 = _gameSys->createSurface(0x104F9);
+ _gameSys->insertSpriteDrawItem(_menuSprite2, 277, 66, 262);
+ for (int i = 0; i < 7; ++i) {
+ Common::String savegameDescription;
+ if (!_savegameSprites[i])
+ _savegameSprites[i] = _gameSys->allocSurface(111, 40);
+ if (readSavegameDescription(i + 1, savegameDescription) == 0)
+ strncpy(_savegameFilenames[i], savegameDescription.c_str(), 40);
+ _gameSys->drawTextToSurface(_savegameSprites[i], 0, 0, 255, 0, 0, _savegameFilenames[i]);
+ _gameSys->insertSpriteDrawItem(_savegameSprites[i], 288, _hotspots[i].y1, 263);
+ }
+ _savegameIndex = -1;
+ }
+}
+
+void GnapEngine::updateMenuStatusSaveGame() {
+#if 0 // TODO
+ _hotspots[0].x1 = 288;
+ _hotspots[0].y1 = 74;
+ _hotspots[0].x2 = 379;
+ _hotspots[0].y2 = 96;
+ _sceneClickedHotspot = -1;
+ if (!_timers[2])
+ _sceneClickedHotspot = getClickedHotspotId();
+ if (_hotspotsCount - 3 == _sceneClickedHotspot)
+ {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ _menuStatus = 1;
+ writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
+ }
+ else if (_hotspotsCount - 4 == _sceneClickedHotspot)
+ {
+ _timers[2] = 10;
+ playSound(0x108F5, 0);
+ _menuStatus = 1;
+ if (strcmp(&v43, &_savegameFilenames[30 * _savegameIndex]) && _savegameIndex != -1)
+ {
+ strcpy((char *)&_savegameFilenames[30 * _savegameIndex], &v43);
+ if (_savegameSprites[_savegameIndex] != -1)
+ {
+ _gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
+ delayTicksCursor(5);
+ memFreeHandle(_savegameSprites[_savegameIndex]);
+ }
+ v16 = getSpriteWidthById(0x104F9);
+ _savegameSprites[_savegameIndex] = allocSprite(v16, 40, 128, 0);
+ }
+ }
+ else if (_hotspotsCount - 5 == _sceneClickedHotspot)
+ {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ if ((signed int)_savegameIndex > -1)
+ writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
+ _menuStatus = 1;
+ }
+ else if (_hotspotsCount - 1 == _sceneClickedHotspot)
+ {
+ _menuDone = true;
+ }
+ else if (_sceneClickedHotspot != -1 && _hotspotsCount - 2 != _sceneClickedHotspot)
+ {
+ _timers[2] = 10;
+ playSound(0x108F4, 0);
+ v17 = strcmp(&v43, &_savegameFilenames[30 * _savegameIndex]);
+ if (!v17)
+ LOBYTE(v17) = 0;
+ if ((unsigned int8)v17 & (_savegameIndex < 0xFFFFFFFF))
+ {
+ strcpy((char *)&_savegameFilenames[30 * _savegameIndex], &v43);
+ if (_savegameSprites[_savegameIndex] != -1)
+ {
+ _gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
+ delayTicksCursor(5);
+ memFreeHandle(_savegameSprites[_savegameIndex]);
+ }
+ v18 = getSpriteWidthById(0x104F9);
+ _savegameSprites[_savegameIndex] = allocSprite(v18, 40, 128, 0);
+ drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
+ insertSpriteDrawItem(_savegameSprites[_savegameIndex], 288, _hotspots[_savegameIndex].y1, 263);
+ }
+ _savegameIndex = _sceneClickedHotspot;
+ v46 = strlen(&_savegameFilenames[30 * _sceneClickedHotspot]);
+ strcpy(&v43, &_savegameFilenames[30 * _sceneClickedHotspot]);
+ if (_cursorSprite == -1)
+ {
+ v19 = getTextHeight("_");
+ v20 = getTextWidth("_");
+ _cursorSprite = allocSprite(v20, v19, 128, 0);
+ drawTextToSurface(_cursorSprite, 0, 0, 255, 0, 0, "_");
+ }
+ else
+ {
+ _gameSys->removeSpriteDrawItem(_cursorSprite, 264);
+ }
+ v21 = _hotspots[_savegameIndex].x2;
+ v22 = v21 - getTextWidth("_");
+ if (v22 > getTextWidth(&_savegameFilenames[30 * _savegameIndex]) + 288)
+ {
+ v25 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]) + 288;
+ insertSpriteDrawItem(_cursorSprite, v25, _hotspots[_savegameIndex].y1, 264);
+ }
+ else
+ {
+ v23 = _hotspots[_savegameIndex].x2;
+ v24 = v23 - getTextWidth("_");
+ insertSpriteDrawItem(_cursorSprite, v24, _hotspots[_savegameIndex].y1, 264);
+ }
+ }
+ if ((signed int)_savegameIndex > -1 && keybChar)
+ {
+ if ((keybChar < 'A' || keybChar > 'Z') && (keybChar < '0' || keybChar > '9') && keybChar != ' ')
+ {
+ if (keybChar == 8)
+ {
+ if ((signed int)v46 > 0)
+ --v46;
+ *(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
+ if (_savegameSprites[_savegameIndex] != -1)
+ {
+ _gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
+ memFreeHandle(_savegameSprites[_savegameIndex]);
+ }
+ v32 = getSpriteWidthById(0x104F9);
+ _savegameSprites[_savegameIndex] = allocSprite(v32, 40, 128, 0);
+ drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
+ insertSpriteDrawItem(_savegameSprites[_savegameIndex], 288, _hotspots[_savegameIndex].y1, 263);
+ _gameSys->removeSpriteDrawItem(_cursorSprite, 264);
+ v33 = _hotspots[_savegameIndex].y1;
+ v34 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]);
+ insertSpriteDrawItem(_cursorSprite, LOWORD(_hotspots[_savegameIndex].x1) + v34, v33, 264);
+ }
+ else if (keybChar == 13)
+ {
+ _menuStatus = 1;
+ writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
+ }
+ }
+ else
+ {
+ *(&_savegameFilenames[30 * _savegameIndex] + v46) = keybChar;
+ if ((signed int)v46 < 28)
+ ++v46;
+ *(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
+ if (getTextWidth(&_savegameFilenames[30 * _savegameIndex]) > 91)
+ {
+ --v46;
+ *(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
+ }
+ drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
+ v26 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]);
+ rect.right = _hotspots[_savegameIndex].x1 + v26;
+ v27 = rect.right;
+ rect.left = v27 - 2 * getTextWidth("W");
+ rect.top = _hotspots[_savegameIndex].y1;
+ rect.bottom = _hotspots[_savegameIndex].y2;
+ insertDirtyRect(&rect);
+ _gameSys->removeSpriteDrawItem(_cursorSprite, 264);
+ v28 = _hotspots[_savegameIndex].x2;
+ v29 = getTextWidth("_");
+ if (v28 - v29 > rect.right)
+ {
+ insertSpriteDrawItem(_cursorSprite, SLOWORD(rect.right), SLOWORD(rect.top), 264);
+ }
+ else
+ {
+ v30 = _hotspots[_savegameIndex].x2;
+ v31 = v30 - getTextWidth("_");
+ insertSpriteDrawItem(_cursorSprite, v31, SLOWORD(rect.top), 264);
+ }
+ clearKeyStatus1(8);
+ }
+ }
+ keybChar = 0;
+ if (_menuStatus == 1 || _menuDone)
+ {
+ _gameSys->removeSpriteDrawItem(_menuSprite2, 262);
+ _gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
+ for (i = 0; i < 7; ++i)
+ _gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
+ _gameSys->removeSpriteDrawItem(_cursorSprite, 264);
+ if (!_menuDone)
+ {
+ initMenuHotspots2();
+ insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
+ }
+ }
+#endif
+}
+
+void GnapEngine::updateMenuStatusLoadGame() {
+ _hotspots[0].x1 = 288;
+ _hotspots[0].y1 = 74;
+ _hotspots[0].x2 = 379;
+ _hotspots[0].y2 = 96;
+ _sceneClickedHotspot = -1;
+ if (!_timers[2])
+ _sceneClickedHotspot = getClickedHotspotId();
+ if (_sceneClickedHotspot != -1 && _hotspotsCount - 2 != _sceneClickedHotspot) {
+ _timers[2] = 10;
+ if (_hotspotsCount - 4 <= _sceneClickedHotspot) {
+ playSound(0x108F5, 0);
+ _gameSys->removeSpriteDrawItem(_menuSprite2, 262);
+ _gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
+ for (int i = 0; i < 7; ++i)
+ _gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
+ if (_hotspotsCount - 1 == _sceneClickedHotspot) {
+ _menuDone = true;
+ } else {
+ _menuStatus = 1;
+ initMenuHotspots2();
+ _gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
+ }
+ } else if (loadSavegame(_sceneClickedHotspot + 1)) {
+ playSound(0x108F5, 0);
+ } else {
+ playSound(0x108F4, 0);
+ _sceneDone = true;
+ }
+ }
+}
+
+void GnapEngine::updateMenuStatusQueryQuit() {
+
+ _hotspots[0].x1 = 311;
+ _hotspots[0].y1 = 197;
+ _hotspots[0].x2 = 377;
+ _hotspots[0].y2 = 237;
+
+ _sceneClickedHotspot = -1;
+
+ if (!_timers[2])
+ _sceneClickedHotspot = getClickedHotspotId();
+
+ /* _sceneClickedHotspot
+ 0 Yes
+ 1 No
+ 2 Button
+ 3 Display
+ 4 Background
+ */
+
+ if (_sceneClickedHotspot == 0) {
+ // Quit the game
+ playSound(0x108F5, 0);
+ _gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
+ _sceneDone = true;
+ _gameDone = true;
+ } else if (_sceneClickedHotspot == 4) {
+ // Exit the device
+ playSound(0x108F4, 0);
+ _gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
+ _menuDone = true;
+ } else if (_sceneClickedHotspot != -1) {
+ // Return to the main menu
+ playSound(0x108F4, 0);
+ _gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
+ _timers[2] = 10;
+ _menuStatus = 1;
+ initMenuHotspots2();
+ _gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
+ }
+
+}
+
+} // End of namespace Gnap