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authorStrangerke2016-04-29 07:16:14 +0200
committerEugene Sandulenko2016-05-10 12:14:47 +0200
commit25fc9c0a1390c51f4a35f596b4a87b315d520a25 (patch)
tree1d57b921b49e225bbda640d9534cf28056c756db /engines/gnap/scenes/arcade.cpp
parente0781ea43732fba5df1031093478f8270267b521 (diff)
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GNAP: Janitorial - Remove trailing spaces and tabs
Diffstat (limited to 'engines/gnap/scenes/arcade.cpp')
-rw-r--r--engines/gnap/scenes/arcade.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 3b1b1b0807..a857427f3d 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -357,7 +357,7 @@ void Scene49::run() {
_truckId = 256;
_vm->_timers[3] = 35;
-
+
while (!_vm->_sceneDone) {
if (_vm->_timers[0] == 0) {
// Update background animations (clouds etc.)
@@ -503,7 +503,7 @@ void Scene49::run() {
}
_vm->gameUpdateTick();
}
- _vm->stopSound(0xE2);
+ _vm->stopSound(0xE2);
}
void Scene49::updateAnimations() {
@@ -670,7 +670,7 @@ void Scene50::playTonguesIdle() {
void Scene50::playRoundAnim(int roundNum) {
int sequenceId = 0;
-
+
switch (roundNum) {
case 1:
sequenceId = 0xAF;
@@ -736,7 +736,7 @@ int Scene50::checkInput() {
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
_fightDone = true;
}
-
+
return sequenceId;
}
@@ -893,7 +893,7 @@ int Scene50::getRightTongueNextId() {
void Scene50::playWinBadgeAnim(int tongueNum) {
int sequenceId;
-
+
if (tongueNum == 1) {
if (_leftTongueRoundsWon == 1)
sequenceId = 0xC3;
@@ -983,7 +983,7 @@ void Scene50::run() {
}
// freeFont();
-
+
_vm->_gameSys->setAnimation(0, 0, 7);
_vm->_gameSys->setAnimation(0, 0, 6);
_vm->_gameSys->setAnimation(0, 0, 5);
@@ -1243,10 +1243,10 @@ int Scene51::checkCollision(int sequenceId) {
bool checkFl = false;
for (int i = 0; i < 6; i++)
checkFl |= _items[i]._isCollision;
-
+
if (!checkFl)
return false;
-
+
if (isJumpingRight(sequenceId)) {
v8 = getPosRight(sequenceId);
v4 = getPosRight(sequenceId + 1);
@@ -1565,7 +1565,7 @@ void Scene51::updateGuyAnimation() {
_guyNextSequenceId = 0xC7;
break;
}
-
+
_vm->_gameSys->insertSequence(_guyNextSequenceId, 39, _guySequenceId, 39, kSeqSyncWait, 0, 0, 0);
_guySequenceId = _guyNextSequenceId;
_guyNextSequenceId = -1;
@@ -2203,7 +2203,7 @@ void Scene52::updateAlienRow(int rowNum) {
void Scene52::moveDownAlienRow() {
int v2[5], v3, v1, v0, v4;
-
+
for (int i = 0; i < 5; ++i)
v2[i] = _items[0][i];
@@ -2238,7 +2238,7 @@ void Scene52::moveDownAlienRow() {
int Scene52::updateHitAlien() {
int result = 0, rowNum, ya;
-
+
int y = _shipCannonTopY - _shipCannonPosY;
if (y == 26) {
@@ -2262,7 +2262,7 @@ int Scene52::updateHitAlien() {
result = 1;
}
}
-
+
return result;
}
@@ -2309,7 +2309,7 @@ int Scene52::getHitAlienNum(int rowNum) {
int Scene52::alienCannonHitShip(int cannonNum) {
int result = 0;
-
+
if (_aliensCount) {
result = 0;
} else {
@@ -2332,7 +2332,7 @@ int Scene52::alienCannonHitShip(int cannonNum) {
int Scene52::alienCannonHitShield(int cannonNum) {
int result = 0;
-
+
int v3 = _alienCannonPosY[cannonNum] + 39;
if (_arcadeScreenBottom - 44 > v3)
return 0;
@@ -2361,7 +2361,7 @@ int Scene52::alienCannonHitShield(int cannonNum) {
return 0;
shieldNum = 2;
}
-
+
if (_shieldSpriteIds[shieldNum] == -1) {
result = 0;
} else {
@@ -2383,7 +2383,7 @@ int Scene52::alienCannonHitShield(int cannonNum) {
bool Scene52::shipCannonHitShield(int cannonNum) {
bool result = false;
-
+
if (_shipCannonPosX < _shieldPosX[0])
return result;
@@ -2426,7 +2426,7 @@ bool Scene52::shipCannonHitShield(int cannonNum) {
bool Scene52::shipCannonHitAlien() {
bool result = false;
-
+
if (_aliensCount || checkAlienRow(0))
return false;
@@ -2621,7 +2621,7 @@ void Scene52::drawScore(int score) {
void Scene52::run() {
_vm->_timers[1] = 0;
-
+
_vm->hideCursor();
// TODO loadFont("maturasc", "Matura MT Script Capitals", 2000);
@@ -2710,9 +2710,9 @@ void Scene52::run() {
break;
}
}
-
+
update();
-
+
if (clearKeyStatus()) {
_alienWave = false;
_vm->_gameSys->waitForUpdate();