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author | Strangerke | 2016-04-30 15:46:34 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:48 +0200 |
commit | a2d45c70e9419cedb2e71a46d408cb19c720b6c2 (patch) | |
tree | 90e6b83755e6d9198284785ac5cd3963261220cd /engines/gnap/scenes/arcade.cpp | |
parent | f50891f9906ddcfbe91c0b506872fa03c111737e (diff) | |
download | scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.tar.gz scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.tar.bz2 scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.zip |
GNAP: For consistancy, use hex values for playSound calls
Diffstat (limited to 'engines/gnap/scenes/arcade.cpp')
-rw-r--r-- | engines/gnap/scenes/arcade.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp index f16fc6d2a7..196d99a7f8 100644 --- a/engines/gnap/scenes/arcade.cpp +++ b/engines/gnap/scenes/arcade.cpp @@ -189,7 +189,7 @@ void Scene49::updateObstacle(int id) { obstacle._currSequenceId, obstacle._currId, kSeqSyncWait, 0, 0, -50); obstacle._currSequenceId = obstacle._collisionSequenceId; - _vm->playSound(224, false); + _vm->playSound(0xE0, false); increaseScore(30); } else if ((obstacle._laneNum == 1 && _truckSequenceId == 0xB0) || (obstacle._laneNum == 2 && (_truckSequenceId == 0xB1 || _truckSequenceId == 0xB2)) || @@ -211,7 +211,7 @@ void Scene49::updateObstacle(int id) { _truckSequenceId = obstacle._collisionSequenceId; _truckId = 256; obstacle._currSequenceId = obstacle._passedSequenceId; - _vm->playSound(225, false); + _vm->playSound(0xE1, false); decreaseScore(30); } } else { @@ -229,7 +229,7 @@ void Scene49::updateObstacle(int id) { obstacle._currSequenceId, obstacle._currId, kSeqSyncWait, 0, 0, -50); obstacle._currSequenceId = obstacle._collisionSequenceId; - _vm->playSound(224, false); + _vm->playSound(0xE0, false); increaseScore(30); } } else if (obstacle._splashSequenceId) { @@ -1323,7 +1323,7 @@ void Scene51::updateItemAnimation(Scene51Item *item, int index) { } else { _vm->_gameSys->removeSequence(item->_currSequenceId, item->_id, true); _vm->_gameSys->setAnimation(0, 0, index + 1); - _vm->playSound(218, false); + _vm->playSound(0xDA, false); if (incCashAmount(item->_currSequenceId) == 1995) { winMinigame(); _vm->_sceneDone = true; @@ -1520,7 +1520,7 @@ void Scene51::playIntroAnim() { _platypusSequenceId = _platypusNextSequenceId; ++soundCtr; if (soundCtr % 4 == 0) - _vm->playSound(214, false); + _vm->playSound(0xD6, false); } _platypusNextSequenceId = 0x75; @@ -1538,7 +1538,7 @@ void Scene51::playIntroAnim() { } else { ++soundCtr; if (soundCtr % 4 == 0) - _vm->playSound(214, false); + _vm->playSound(0xD6, false); } } waitForAnim(0); @@ -1596,7 +1596,7 @@ int Scene51::incCashAmount(int sequenceId) { void Scene51::winMinigame() { updateCash(1995); - _vm->playSound(218, false); + _vm->playSound(0xDA, false); // TODO delayTicksA(1, 5); _vm->_newSceneNum = 48; _vm->invRemove(kItemBanana); @@ -1769,7 +1769,7 @@ void Scene51::run() { } else { ++soundCtr; if (soundCtr % 4 == 0) - _vm->playSound(214, false); + _vm->playSound(0xD6, false); } } } else { @@ -1821,7 +1821,7 @@ void Scene51::run() { } else { ++soundCtr; if (soundCtr % 4 == 0) - _vm->playSound(214, false); + _vm->playSound(0xD6, false); } } } else { @@ -1890,7 +1890,7 @@ void Scene52::update() { if (_liveAlienRows == 0 && !_alienSingle) { _alienWave = false; - _vm->playSound(48, false); + _vm->playSound(0x30, false); ++_alienCounter; if (_alienCounter != 3) { _vm->_timers[0] = 50; @@ -2256,7 +2256,7 @@ int Scene52::updateHitAlien() { if (hitAlienNum != -1 && _items[rowNum][hitAlienNum] >= 0) { _gameScore = ((_items[rowNum][hitAlienNum] - 24) % 3 + _gameScore + 1) % 1000; _items[rowNum][hitAlienNum] = -2; - _vm->playSound(44, false); + _vm->playSound(0x2C, false); _vm->_gameSys->insertSequence(0x21, 266, 0, 0, kSeqNone, 0, _alienLeftX + hitAlienNum * _alienWidth + _alienRowXOfs[rowNum] - 10, ya - _alienHeight); result = 1; @@ -2470,7 +2470,7 @@ void Scene52::shipExplode() { if (!_aliensCount) { _vm->_gameSys->setAnimation(0, 0, 7); _vm->_gameSys->removeSequence(_ufoSequenceId, 256, true); - _vm->playSound(44, false); + _vm->playSound(0x2C, false); _vm->_gameSys->insertSequence(0x21, 266, 0, 0, kSeqNone, 0, _shipPosX, _arcadeScreenBottom); _aliensCount = 1; _vm->playSound(0x31, false); |