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author | Strangerke | 2016-05-30 07:34:28 +0200 |
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committer | Strangerke | 2016-05-30 07:34:28 +0200 |
commit | e0c032d87abc0f000f9ccb55853a5988ff3e5be5 (patch) | |
tree | 1b80379d4b9fa7d637f67b0547b1497b677cc826 /engines/gnap/scenes/arcade.cpp | |
parent | 7792297691fa17abcbe9a695e092bab01d19a41c (diff) | |
download | scummvm-rg350-e0c032d87abc0f000f9ccb55853a5988ff3e5be5.tar.gz scummvm-rg350-e0c032d87abc0f000f9ccb55853a5988ff3e5be5.tar.bz2 scummvm-rg350-e0c032d87abc0f000f9ccb55853a5988ff3e5be5.zip |
GNAP: Make two variables local to Scene52::run()
Diffstat (limited to 'engines/gnap/scenes/arcade.cpp')
-rw-r--r-- | engines/gnap/scenes/arcade.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp index 5d65bc7c3b..94d3c7d84f 100644 --- a/engines/gnap/scenes/arcade.cpp +++ b/engines/gnap/scenes/arcade.cpp @@ -1885,8 +1885,6 @@ Scene52::Scene52(GnapEngine *vm) : Scene(vm) { _nextUfoSequenceId = -1; _ufoSequenceId = -1; _liveAlienRows = 0; - _arcadeScreenLeft = 0; - _arcadeScreenRight = 0; } int Scene52::init() { @@ -2642,8 +2640,8 @@ void Scene52::run() { _shipMidY = _vm->_gameSys->getSpriteHeightById(15); _shipPosX = (800 - _shipMidX) / 2; _arcadeScreenBottom = 496; - _arcadeScreenRight = 595 - _shipMidX; - _arcadeScreenLeft = 210; + int arcadeScreenRight = 595 - _shipMidX; + int arcadeScreenLeft = 210; _shipsLeft = 3; _alienCounter = 0; @@ -2685,10 +2683,10 @@ void Scene52::run() { while (_vm->isKeyStatus2(Common::KEYCODE_RIGHT)) { update(); if (_vm->_gameSys->getAnimationStatus(7) == 2) { - if (_shipPosX < _arcadeScreenRight) { + if (_shipPosX < arcadeScreenRight) { _shipPosX += 15; - if (_shipPosX > _arcadeScreenRight) - _shipPosX = _arcadeScreenRight; + if (_shipPosX > arcadeScreenRight) + _shipPosX = arcadeScreenRight; _vm->_gameSys->setAnimation(_nextUfoSequenceId, 256, 7); _vm->_gameSys->insertSequence(_nextUfoSequenceId, 256, _ufoSequenceId, 256, kSeqSyncWait, 0, _shipPosX, _arcadeScreenBottom); _ufoSequenceId = _nextUfoSequenceId; @@ -2702,10 +2700,10 @@ void Scene52::run() { while (_vm->isKeyStatus2(Common::KEYCODE_LEFT)) { update(); if (_vm->_gameSys->getAnimationStatus(7) == 2) { - if (_shipPosX > _arcadeScreenLeft) { + if (_shipPosX > arcadeScreenLeft) { _shipPosX -= 15; - if (_shipPosX < _arcadeScreenLeft) - _shipPosX = _arcadeScreenLeft; + if (_shipPosX < arcadeScreenLeft) + _shipPosX = arcadeScreenLeft; _vm->_gameSys->setAnimation(_nextUfoSequenceId, 256, 7); _vm->_gameSys->insertSequence(_nextUfoSequenceId, 256, _ufoSequenceId, 256, kSeqSyncWait, 0, _shipPosX, _arcadeScreenBottom); _ufoSequenceId = _nextUfoSequenceId; |