diff options
author | Strangerke | 2016-05-05 10:28:58 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:50 +0200 |
commit | 00c544f9f815be3121b900ff16572676ee6c4bf5 (patch) | |
tree | c90d2fb5c721d8a7872eacb539812558bfe4698c /engines/gnap/scenes/group0.cpp | |
parent | 579ecdabd19f0a5f6837224eafebf6a8ac74c0ad (diff) | |
download | scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.gz scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.bz2 scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.zip |
GNAP: More refactoring related to characters (WIP)
Diffstat (limited to 'engines/gnap/scenes/group0.cpp')
-rw-r--r-- | engines/gnap/scenes/group0.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index 419139fc9e..9690d6932f 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -140,7 +140,7 @@ void Scene01::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -490,7 +490,7 @@ void Scene02::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -955,7 +955,7 @@ void Scene03::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1462,7 +1462,7 @@ void Scene04::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1934,7 +1934,7 @@ void Scene05::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -2358,7 +2358,7 @@ void Scene06::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -2729,7 +2729,7 @@ void Scene07::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: break; @@ -2812,22 +2812,22 @@ void Scene07::run() { if (gnapRandomValue != 0 || _vm->_plat->_sequenceId != 0x7CA) { if (gnapRandomValue != 1 || _vm->_plat->_sequenceId != 0x7CA) { if (_vm->_plat->_pos.y == 9) - _vm->playPlatypusSequence(0x107CA); + _vm->_plat->playSequence(0x107CA); } else { - _vm->playPlatypusSequence(0x10845); + _vm->_plat->playSequence(0x10845); } } else { - _vm->playPlatypusSequence(0x107CC); + _vm->_plat->playSequence(0x107CC); } } else if (gnapRandomValue != 0 || _vm->_plat->_sequenceId != 0x7C9) { if (gnapRandomValue != 1 || _vm->_plat->_sequenceId != 0x7C9) { if (_vm->_plat->_pos.y == 9) - _vm->playPlatypusSequence(0x107C9); + _vm->_plat->playSequence(0x107C9); } else { - _vm->playPlatypusSequence(0x10844); + _vm->_plat->playSequence(0x10844); } } else { - _vm->playPlatypusSequence(0x107CB); + _vm->_plat->playSequence(0x107CB); } gameSys.setAnimation(_vm->_plat->_sequenceId | (_vm->_plat->_sequenceDatNum << 16), _vm->_plat->_id, 1); } @@ -3000,7 +3000,7 @@ void Scene08::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: break; @@ -3429,7 +3429,7 @@ void Scene09::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: break; |