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authorStrangerke2016-04-27 07:31:04 +0200
committerEugene Sandulenko2016-05-10 12:14:45 +0200
commit5381edd40e96be464400923d0c6e40fae43b8ea2 (patch)
treea97c3264eb9d2fecea6ab0c4dcf68ce9c880dced /engines/gnap/scenes/group0.cpp
parent0a1c36a26b6fb824f0dd862b05a5fa6dae0b3435 (diff)
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GNAP: group first scenes, rename intro
Diffstat (limited to 'engines/gnap/scenes/group0.cpp')
-rw-r--r--engines/gnap/scenes/group0.cpp3733
1 files changed, 3733 insertions, 0 deletions
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp
new file mode 100644
index 0000000000..5e455555a7
--- /dev/null
+++ b/engines/gnap/scenes/group0.cpp
@@ -0,0 +1,3733 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+#include "gnap/scenes/group0.h"
+
+namespace Gnap {
+
+enum {
+ kHS01Platypus = 0,
+ kHS01ExitTruck = 1,
+ kHS01Mud = 2,
+ kHS01Pigs = 3,
+ kHS01Spaceship = 4,
+ kHS01Device = 5,
+ kHS01WalkArea1 = 6,
+ kHS01WalkArea2 = 7,
+ kHS01WalkArea3 = 8,
+ kHS01WalkArea4 = 9,
+ kHS01WalkArea5 = 10,
+ kHS01WalkArea6 = 11,
+ kHS01WalkArea7 = 12,
+ kHS01WalkArea8 = 13
+};
+
+enum {
+ kAS01LookSpaceship = 1,
+ kAS01LookSpaceshipDone = 2,
+ kAS01LeaveScene = 3,
+ kAS01TakeMud = 5,
+ kAS01LookPigs = 6,
+ kAS01UsePigs = 7
+};
+
+Scene01::Scene01(GnapEngine *vm) : Scene(vm) {
+ _pigsIdCtr = 0;
+ _smokeIdCtr = 0;
+ _spaceshipSurface = nullptr;
+}
+
+Scene01::~Scene01() {
+ delete _spaceshipSurface;
+}
+
+int Scene01::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ return 0x88;
+}
+
+void Scene01::updateHotspots() {
+ _vm->setHotspot(kHS01Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS01ExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
+ _vm->setHotspot(kHS01Mud, 138, 282, 204, 318, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
+ _vm->setHotspot(kHS01Pigs, 408, 234, 578, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 4);
+ _vm->setHotspot(kHS01Spaceship, 0, 200, 94, 292, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
+ _vm->setHotspot(kHS01WalkArea1, 0, 0, 162, 426);
+ _vm->setHotspot(kHS01WalkArea2, 162, 0, 237, 396);
+ _vm->setHotspot(kHS01WalkArea3, 237, 0, 319, 363);
+ _vm->setHotspot(kHS01WalkArea4, 520, 0, 800, 404);
+ _vm->setHotspot(kHS01WalkArea5, 300, 447, 800, 600);
+ _vm->setHotspot(kHS01WalkArea6, 678, 0, 800, 404);
+ _vm->setHotspot(kHS01WalkArea7, 0, 0, 520, 351);
+ _vm->setHotspot(kHS01WalkArea8, 0, 546, 300, 600);
+ _vm->setDeviceHotspot(kHS01Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS01Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->_hotspots[kHS01Mud]._flags = SF_WALKABLE | SF_DISABLED;
+ _vm->_hotspotsCount = 14;
+}
+
+void Scene01::run() {
+ // NOTE Removed _s01_dword_474380 which was set when the mud was taken
+ // which is also set in the global game flags.
+
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(5);
+
+ _vm->_gameSys->setAnimation(134, 20, 4);
+ _vm->_gameSys->insertSequence(134, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->_gameSys->setAnimation(0x7F, 40, 2);
+ _vm->_gameSys->insertSequence(0x7F, 40, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+
+ if (!_vm->isFlag(kGFMudTaken))
+ _vm->_gameSys->insertSequence(129, 40, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->queueInsertDeviceIcon();
+
+ if (_vm->_prevSceneNum == 2) {
+ _vm->initGnapPos(11, 6, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 6, kDirUnk4);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 6, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(8, 6, -1, 0x107B9, 1);
+ } else {
+ _vm->initGnapPos(1, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(1, 7, kDirNone);
+ _vm->endSceneInit();
+ }
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->testWalk(0, 3, -1, -1, -1, -1);
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+
+ case kHS01Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS01Platypus:
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS01Spaceship:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 2);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS01LookSpaceship;
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS01Mud:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 2, 3);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(3, 3);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 3) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS01TakeMud;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS01Pigs:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 7, 2);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS01LookPigs;
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS01UsePigs;
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS01LookPigs;
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS01ExitTruck:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kAS01LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y + 1, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 2;
+ }
+ break;
+
+ case kHS01WalkArea1:
+ case kHS01WalkArea2:
+ case kHS01WalkArea3:
+ case kHS01WalkArea4:
+ case kHS01WalkArea5:
+ case kHS01WalkArea6:
+ case kHS01WalkArea7:
+ case kHS01WalkArea8:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+
+ }
+
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (_vm->_timers[4] == 0) {
+ // Update bird animation
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(1) == 0)
+ _vm->_gameSys->insertSequence(0x84, 180, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _vm->_gameSys->insertSequence(0x83, 180, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene01::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS01LookSpaceship:
+ _spaceshipSurface = _vm->_gameSys->createSurface(47);
+ _vm->_gameSys->insertSpriteDrawItem(_spaceshipSurface, 0, 0, 255);
+ _vm->_gameSys->setAnimation(133, 256, 0);
+ _vm->_gameSys->insertSequence(133, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = kAS01LookSpaceshipDone;
+ break;
+
+ case kAS01LookSpaceshipDone:
+ _vm->_gameSys->removeSequence(133, 256, true);
+ _vm->_gameSys->removeSpriteDrawItem(_spaceshipSurface, 255);
+ _vm->deleteSurface(&_spaceshipSurface);
+ _vm->_gnapActionStatus = -1;
+ break;
+
+ case kAS01LeaveScene:
+ _vm->_sceneDone = true;
+ break;
+
+ case kAS01TakeMud:
+ _vm->playGnapPullOutDevice(2, 3);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(128, 40, 129, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(128, 40, 3);
+ _vm->_gnapActionStatus = -1;
+ break;
+
+ case kAS01LookPigs:
+ _vm->playSound(138, false);
+ _vm->playSound(139, false);
+ _vm->playSound(140, false);
+ _vm->_gnapActionStatus = -1;
+ break;
+
+ case kAS01UsePigs:
+ _vm->playGnapPullOutDevice(7, 2);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(135, 39, 0, 0, kSeqNone, 25, _vm->getRandom(140) - 40, 0);
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ _vm->invAdd(kItemMud);
+ _vm->setGrabCursorSprite(kItemMud);
+ _vm->setFlag(kGFMudTaken);
+ updateHotspots();
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(4) == 2) {
+ _smokeIdCtr = (_smokeIdCtr + 1) % 2;
+ _vm->_gameSys->setAnimation(0x86, _smokeIdCtr + 20, 4);
+ _vm->_gameSys->insertSequence(0x86, _smokeIdCtr + 20,
+ 0x86, (_smokeIdCtr + 1) % 2 + 20,
+ kSeqSyncWait, 0, 0, 0);
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ _pigsIdCtr = (_pigsIdCtr + 1) % 2;
+ _vm->_gameSys->setAnimation(0x7F, _pigsIdCtr + 40, 2);
+ _vm->_gameSys->insertSequence(0x7F, _pigsIdCtr + 40,
+ 0x7F, (_pigsIdCtr + 1) % 2 + 40,
+ kSeqSyncWait, 0, 0, 0);
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS02Platypus = 0,
+ kHS02Chicken = 1,
+ kHS02Truck1 = 2,
+ kHS02Truck2 = 3,
+ kHS02TruckGrill = 4,
+ kHS02Device = 5,
+ kHS02ExitHouse = 6,
+ kHS02ExitBarn = 7,
+ kHS02ExitCreek = 8,
+ kHS02ExitPigpen = 9,
+ kHS02WalkArea1 = 10,
+ kHS02WalkArea2 = 11,
+ kHS02WalkArea3 = 12,
+ kHS02WalkArea4 = 13
+};
+
+enum {
+ kAS02UseTruckNoKeys = 0,
+ kAS02UseGasWithTruck = 1,
+ kAS02UseTruckGas = 2,
+ kAS02UseTruckNoGas = 3,
+ kAS02GrabTruckGrill = 5,
+ kAS02LeaveScene = 6,
+ kAS02TalkChicken = 7,
+ kAS02GrabChicken = 8,
+ kAS02GrabChickenDone = 9,
+ kAS02UseTruckNoKeysDone = 11,
+ kAS02UseGasWithTruckDone = 12,
+ kAS02UseTwigWithChicken = 16
+};
+
+Scene02::Scene02(GnapEngine *vm) : Scene(vm) {
+ _truckGrillCtr = 0;
+ _nextChickenSequenceId = 0;
+ _currChickenSequenceId = 0;
+ _gnapTruckSequenceId = 0;
+}
+
+int Scene02::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ return _vm->isFlag(kGFTruckKeysUsed) ? 0x15A : 0x15B;
+}
+
+void Scene02::updateHotspots() {
+ _vm->setHotspot(kHS02Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE);
+ _vm->setHotspot(kHS02Chicken, 606, 455, 702, 568, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHS02Truck1, 385, 258, 464, 304, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 5);
+ _vm->setHotspot(kHS02Truck2, 316, 224, 390, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 6);
+ _vm->setHotspot(kHS02TruckGrill, 156, 318, 246, 390, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 7);
+ _vm->setHotspot(kHS02ExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 5);
+ _vm->setHotspot(kHS02ExitBarn, 610, 0, 800, 164, SF_EXIT_U_CURSOR, 10, 5);
+ _vm->setHotspot(kHS02ExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
+ _vm->setHotspot(kHS02ExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHS02WalkArea1, 92, 140, 304, 430, 0, 3, 1);
+ _vm->setHotspot(kHS02WalkArea2, 0, 0, 800, 380);
+ _vm->setHotspot(kHS02WalkArea3, 0, 0, 386, 445);
+ _vm->setHotspot(kHS02WalkArea4, 386, 0, 509, 410);
+ _vm->setDeviceHotspot(kHS02Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS02Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _vm->_hotspotsCount = 14;
+}
+
+void Scene02::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(6);
+
+ _currChickenSequenceId = 0x14B;
+ _vm->_gameSys->setAnimation(0x14B, 179, 2);
+ _vm->_gameSys->insertSequence(0x14B, 179, 0, 0, kSeqNone, 0, 0, 0);
+
+ _nextChickenSequenceId = -1;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+
+ _vm->queueInsertDeviceIcon();
+
+ switch (_vm->_prevSceneNum) {
+ case 3:
+ _vm->initGnapPos(11, 6, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 6, kDirUnk4);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 6, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(8, 6, -1, 0x107BA, 1);
+ break;
+ case 4:
+ _vm->initGnapPos(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(7, 6, 0, 0x107B9, 1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(8, 6, 1, 0x107C2, 1);
+ updateHotspots();
+ _vm->_gameSys->waitForUpdate();
+ break;
+ case 47:
+ _vm->clearFlag(kGFUnk25);
+ _vm->initGnapPos(5, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(6, 7, kDirUnk4);
+ _vm->endSceneInit();
+ break;
+ case 49:
+ _vm->initGnapPos(5, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(6, 7, kDirNone);
+ _vm->endSceneInit();
+ break;
+ default:
+ _vm->initGnapPos(-1, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(-1, 7, kDirNone);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(2, 7, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ break;
+ }
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->testWalk(0, 6, 7, 6, 8, 6);
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS02Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS02Platypus:
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS02Chicken:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTwig) {
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1,
+ 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS02UseTwigWithChicken;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y + 1, 9, 8);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(9, 8);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS02GrabChicken;
+ else
+ _vm->_gnapActionStatus = -1;
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS02TalkChicken;
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS02Truck1:
+ case kHS02Truck2:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemKeys) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
+ _vm->setGrabCursorSprite(-1);
+ _vm->invRemove(kItemKeys);
+ if (_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_gnapActionStatus = kAS02UseTruckGas;
+ else
+ _vm->_gnapActionStatus = kAS02UseTruckNoGas;
+ }
+ } else if (_vm->_grabCursorSpriteIndex == kItemGas) {
+ _vm->_hotspots[kHS02WalkArea4]._flags |= SF_WALKABLE;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS02UseGasWithTruck;
+ _vm->_hotspots[kHS02WalkArea4]._flags &= ~SF_WALKABLE;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 2, 2);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(2, 2);
+ break;
+ case GRAB_CURSOR:
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
+ if (_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_gnapActionStatus = kAS02UseTruckGas;
+ else
+ _vm->_gnapActionStatus = kAS02UseTruckNoGas;
+ }
+ } else {
+ _vm->_gnapIdleFacing = kDirUnk4;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS02UseTruckNoKeys;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS02TruckGrill:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 2, 4);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(2, 4);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS02GrabTruckGrill;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS02ExitHouse:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kAS02LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, -1, 0x107C1, 1);
+ updateHotspots();
+ _vm->_newSceneNum = 4;
+ }
+ break;
+
+ case kHS02ExitBarn:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kAS02LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[7].x + 1, _vm->_hotspotsWalkPos[7].y, -1, 0x107C1, 1);
+ updateHotspots();
+ _vm->_newSceneNum = 5;
+ }
+ break;
+
+ case kHS02ExitCreek:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kAS02LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 3;
+ }
+ break;
+
+ case kHS02ExitPigpen:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kAS02LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, -1, 0x107CF, 1);
+ _vm->_newSceneNum = 1;
+ }
+ break;
+
+ case kHS02WalkArea1:
+ case kHS02WalkArea2:
+ case kHS02WalkArea3:
+ case kHS02WalkArea4:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+ }
+
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ // Update bird animation
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(2) != 0)
+ _vm->_gameSys->insertSequence(0x156, 256, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _vm->_gameSys->insertSequence(0x154, 256, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_vm->_timers[5] && _nextChickenSequenceId == -1 && _vm->_gnapActionStatus != 7 && _vm->_gnapActionStatus != 8) {
+ if (_vm->getRandom(6) != 0) {
+ _nextChickenSequenceId = 0x14B;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ } else {
+ _nextChickenSequenceId = 0x14D;
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
+ }
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene02::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ switch (_vm->_gnapActionStatus) {
+ case kAS02UseTruckNoKeys:
+ _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x14E, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x14E;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS02UseTruckNoKeysDone;
+ break;
+ case kAS02UseGasWithTruck:
+ _vm->_gameSys->insertSequence(0x151, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x151, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x151;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemGas);
+ _vm->setGrabCursorSprite(-1);
+ _vm->setFlag(kGFTruckFilledWithGas);
+ _vm->_gnapActionStatus = kAS02UseGasWithTruckDone;
+ break;
+ case kAS02UseTruckGas:
+ _vm->_timers[5] = 9999;
+ _vm->_timers[4] = 9999;
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ if (!_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->waitForUpdate();
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->_gnapSequenceId = 0x14F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemKeys);
+ _vm->setGrabCursorSprite(-1);
+ }
+ _vm->_newSceneNum = 47;
+ _vm->_sceneDone = true;
+ break;
+ case kAS02UseTruckNoGas:
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->_timers[4] = 250;
+ if (!_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->waitForUpdate();
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->_gnapSequenceId = 0x14F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemKeys);
+ _vm->setGrabCursorSprite(-1);
+ }
+ _vm->_newSceneNum = 47;
+ _vm->_sceneDone = true;
+ _vm->setFlag(kGFUnk25);
+ break;
+ case kAS02GrabTruckGrill:
+ switch (_truckGrillCtr) {
+ case 0:
+ _gnapTruckSequenceId = 0x158;
+ break;
+ case 1:
+ _gnapTruckSequenceId = 0x159;
+ break;
+ case 2:
+ _gnapTruckSequenceId = 0x157;
+ break;
+ }
+ _truckGrillCtr = (_truckGrillCtr + 1) % 3;
+ _vm->_gameSys->insertSequence(_gnapTruckSequenceId, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_gnapTruckSequenceId, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = _gnapTruckSequenceId;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS02LeaveScene:
+ _vm->_sceneDone = true;
+ break;
+ case kAS02TalkChicken:
+ _nextChickenSequenceId = 0x14C;
+ break;
+ case kAS02GrabChicken:
+ _nextChickenSequenceId = 0x150;
+ _vm->_timers[2] = 100;
+ break;
+ case kAS02GrabChickenDone:
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 0x150, 179, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _currChickenSequenceId = 0x14B;
+ _vm->_gameSys->setAnimation(0x14B, 179, 2);
+ _vm->_gameSys->insertSequence(_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
+ _vm->_timers[5] = 30;
+ break;
+ case kAS02UseTwigWithChicken:
+ _vm->playGnapShowItem(5, 0, 0);
+ _vm->_gameSys->insertSequence(0x155, 179, _currChickenSequenceId, 179, kSeqSyncExists, 0, 0, 0);
+ _currChickenSequenceId = 0x155;
+ _nextChickenSequenceId = -1;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS02UseTruckNoKeysDone:
+ case kAS02UseGasWithTruckDone:
+ default:
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ if (_nextChickenSequenceId == 0x150) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 179, 0);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 179, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(_currChickenSequenceId, 179, true);
+ _nextChickenSequenceId = -1;
+ _currChickenSequenceId = -1;
+ _vm->_gnapActionStatus = kAS02GrabChickenDone;
+ _vm->_timers[5] = 500;
+ } else if (_nextChickenSequenceId == 0x14C) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 179, _currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
+ _vm->_gnapActionStatus = -1;
+ } else if (_nextChickenSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 179, _currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
+ }
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS03Platypus = 0,
+ kHS03Grass = 1,
+ kHS03ExitTruck = 2,
+ kHS03Creek = 3,
+ kHS03TrappedPlatypus = 4,
+ kHS03Device = 5,
+ kHS03WalkAreas1 = 6,
+ kHS03WalkAreas2 = 7,
+ kHS03PlatypusWalkArea = 8,
+ kHS03WalkAreas3 = 9
+};
+
+enum {
+ kAS03LeaveScene = 0,
+ kAS03FreePlatypus = 1,
+ kAS03HypnotizePlat = 2,
+ kAS03HypnotizeScaredPlat= 3,
+ kAS03FreePlatypusDone = 4,
+ kAS03GrabPlatypus = 5,
+ kAS03GrabCreek = 6,
+ kAS03GrabCreekDone = 7,
+ kAS03GrabScaredPlatypus = 8
+};
+
+Scene03::Scene03(GnapEngine *vm) : Scene(vm) {
+ _nextPlatSequenceId = -1;
+ _platypusScared = false;
+ _platypusHypnotized = false;
+ _nextFrogSequenceId = -1;
+ _currFrogSequenceId = -1;
+}
+
+int Scene03::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 5);
+ return 0x1CC;
+}
+
+void Scene03::updateHotspots() {
+ _vm->setHotspot(kHS03Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS03Grass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ _vm->setHotspot(kHS03ExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4);
+ _vm->setHotspot(kHS03Creek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHS03TrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5);
+ _vm->setHotspot(kHS03WalkAreas1, 0, 500, 300, 600);
+ _vm->setHotspot(kHS03WalkAreas2, 300, 447, 800, 600);
+ _vm->setHotspot(kHS03PlatypusWalkArea, 235, 0, 800, 600);
+ _vm->setHotspot(kHS03WalkAreas3, 0, 0, 800, 354);
+ _vm->setDeviceHotspot(kHS03Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS03Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFGrassTaken))
+ _vm->_hotspots[kHS03Grass]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS03TrappedPlatypus]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypus) || _platypusHypnotized)
+ _vm->_hotspots[kHS03PlatypusWalkArea]._flags |= SF_WALKABLE;
+ _vm->_hotspotsCount = 10;
+}
+
+void Scene03::run() {
+ _vm->playSound(0x10925, true);
+ _vm->startSoundTimerC(7);
+
+ _vm->_gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0);
+
+ _platypusHypnotized = false;
+
+ _vm->initGnapPos(3, 4, kDirBottomRight);
+
+ _vm->_gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0);
+
+ _currFrogSequenceId = 0x1C6;
+ _nextFrogSequenceId = -1;
+ _vm->_gameSys->setAnimation(0x1C6, 253, 2);
+
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
+
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->initPlatypusPos(5, 4, kDirNone);
+ } else {
+ _vm->_timers[1] = _vm->getRandom(40) + 20;
+ _vm->_gameSys->setAnimation(0x1C2, 99, 1);
+ _vm->_gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1C2;
+ _vm->_platypusSequenceDatNum = 0;
+ }
+
+ _vm->_gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!_vm->isFlag(kGFGrassTaken))
+ _vm->_gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->queueInsertDeviceIcon();
+
+ _vm->endSceneInit();
+
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(4, 7, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(3, 6, -1, 0x107B9, 1);
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS03Platypus:
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS03Grass:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFGrassTaken)) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 9, 6);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(9, 6);
+ break;
+ case GRAB_CURSOR:
+ _vm->playGnapPullOutDevice(9, 6);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1B3, 253, 5);
+ _vm->_hotspots[kHS03Grass]._flags |= SF_WALKABLE | SF_DISABLED;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS03ExitTruck:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_hotspots[kHS03PlatypusWalkArea]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kAS03LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, -1, 0x107C2, 1);
+ _vm->_hotspots[kHS03PlatypusWalkArea]._flags &= ~SF_WALKABLE;
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 2;
+ else
+ _vm->_newSceneNum = 33;
+ }
+ break;
+
+ case kHS03Creek:
+ if (_vm->_gnapActionStatus == -1) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(2, 8);
+ break;
+ case GRAB_CURSOR:
+ if (!_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS03PlatypusWalkArea]._flags |= SF_WALKABLE;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[3].x + 1, _vm->_hotspotsWalkPos[3].y + 1) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS03GrabCreek;
+ if (!_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS03PlatypusWalkArea]._flags &= ~SF_WALKABLE;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS03TrappedPlatypus:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 4);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(8, 4);
+ break;
+ case GRAB_CURSOR:
+ if (_platypusHypnotized) {
+ _vm->gnapWalkTo(7, 6, 0, 0x107B5, 1);
+ _vm->_gnapActionStatus = kAS03FreePlatypus;
+ } else {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ if (_platypusScared)
+ _vm->_gnapActionStatus = kAS03GrabScaredPlatypus;
+ else
+ _vm->_gnapActionStatus = kAS03GrabPlatypus;
+ }
+ break;
+ case TALK_CURSOR:
+ if (_platypusHypnotized) {
+ _vm->playGnapBrainPulsating(8, 4);
+ } else {
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ if (_platypusScared)
+ _vm->_gnapActionStatus = kAS03HypnotizeScaredPlat;
+ else
+ _vm->_gnapActionStatus = kAS03HypnotizePlat;
+ }
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS03Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS03WalkAreas1:
+ case kHS03WalkAreas2:
+ case kHS03WalkAreas3:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHS03PlatypusWalkArea:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatypus) || _platypusHypnotized) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ } else {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107B5, 1);
+ if (_platypusScared)
+ _vm->_gnapActionStatus = kAS03GrabScaredPlatypus;
+ else
+ _vm->_gnapActionStatus = kAS03GrabPlatypus;
+ }
+ }
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+
+ }
+
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x10925))
+ _vm->playSound(0x10925, true);
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[1] && !_platypusScared) {
+ _vm->_timers[1] = _vm->getRandom(40) + 20;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && !_vm->isFlag(kGFPlatypus) && !_platypusHypnotized)
+ _nextPlatSequenceId = 450;
+ }
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _nextFrogSequenceId == -1) {
+ if (_vm->getRandom(5) == 1)
+ _nextFrogSequenceId = 0x1C6;
+ else
+ _nextFrogSequenceId = 0x1C7;
+ }
+ }
+ if (!_vm->_timers[4]) {
+ // Update bird animation
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0)
+ _vm->_gameSys->insertSequence(_vm->getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ _vm->_gameSys->setAnimation(0x1C5, 253, 4);
+ _vm->_gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene03::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS03LeaveScene:
+ _vm->_sceneDone = true;
+ break;
+ case kAS03FreePlatypus:
+ _nextPlatSequenceId = 0x1BC;
+ break;
+ case kAS03FreePlatypusDone:
+ _vm->_gnapActionStatus = -1;
+ _vm->_platX = 6;
+ _vm->_platY = 6;
+ _vm->_platypusFacing = kDirUnk4;
+ _vm->_platypusId = 120;
+ _vm->_gameSys->insertSequence(0x107CA, _vm->_platypusId, 0x1BC, 99,
+ kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY);
+ _vm->_gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->_platypusSequenceId = 0x7CA;
+ _vm->setFlag(kGFPlatypus);
+ _nextPlatSequenceId = -1;
+ updateHotspots();
+ break;
+ case kAS03HypnotizePlat:
+ _vm->playGnapBrainPulsating(0, 0);
+ _vm->addFullScreenSprite(0x106, 255);
+ _vm->_gameSys->setAnimation(0x1C9, 256, 1);
+ _vm->_gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->_gameSys->setAnimation(0x1BA, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BA, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x1BA;
+ _vm->_gnapActionStatus = -1;
+ _platypusHypnotized = true;
+ updateHotspots();
+ break;
+ case kAS03HypnotizeScaredPlat:
+ _vm->playGnapBrainPulsating(0, 0);
+ _vm->_gameSys->insertSequence(0x1BF, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1BF, 99, 1);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->addFullScreenSprite(0x106, 255);
+ _vm->_gameSys->setAnimation(0x1C9, 256, 1);
+ _vm->_gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->_gameSys->setAnimation(0x1BA, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x1BA;
+ _vm->_gnapActionStatus = -1;
+ _platypusHypnotized = true;
+ updateHotspots();
+ break;
+ case kAS03GrabPlatypus:
+ _nextPlatSequenceId = 0x1BD;
+ _platypusHypnotized = false;
+ break;
+ case kAS03GrabScaredPlatypus:
+ _nextPlatSequenceId = 0x1C0;
+ _platypusHypnotized = false;
+ break;
+ case kAS03GrabCreek:
+ _vm->_gameSys->insertSequence(0x1B4, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1B4, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x1B4;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS03GrabCreekDone;
+ break;
+ default:
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ if (_nextPlatSequenceId == 0x1BD || _nextPlatSequenceId == 0x1C0) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _platypusScared = true;
+ _vm->_gameSys->insertSequence(0x1B5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_nextPlatSequenceId, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x1B5;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirNone;
+ _vm->_platypusSequenceId = _nextPlatSequenceId;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(_nextPlatSequenceId, 99, 1);
+ _nextPlatSequenceId = -1;
+ _vm->_gnapActionStatus = -1;
+ } else if (_nextPlatSequenceId == 0x1BC) {
+ _vm->_gnapX = 3;
+ _vm->_gnapY = 6;
+ _vm->_gameSys->insertSequence(0x1B6, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1BC, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1BC, 99, 0);
+ _vm->_gnapId = 20 * _vm->_gnapY;
+ _vm->_gnapSequenceId = 0x1B6;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirNone;
+ _vm->_gnapActionStatus = kAS03FreePlatypusDone;
+ _nextPlatSequenceId = -1;
+ } else if (_nextPlatSequenceId == 0x1C2 && !_platypusScared) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->insertSequence(0x1C2, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1C2;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x1C2, 99, 1);
+ _nextPlatSequenceId = -1;
+ } else if (_nextPlatSequenceId == -1 && _platypusScared && !_platypusHypnotized) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0x1BE, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BE, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1BE;
+ _vm->_platypusSequenceDatNum = 0;
+ _nextPlatSequenceId = -1;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextFrogSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextFrogSequenceId, 253, 2);
+ _vm->_gameSys->insertSequence(_nextFrogSequenceId, 253, _currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0);
+ _currFrogSequenceId = _nextFrogSequenceId;
+ _nextFrogSequenceId = -1;
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(5) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 5);
+ _vm->invAdd(kItemGrass);
+ _vm->setGrabCursorSprite(kItemGrass);
+ _vm->setFlag(kGFGrassTaken);
+ updateHotspots();
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS04Platypus = 0,
+ kHS04Twig = 1,
+ kHS04Dog = 2,
+ kHS04Axe = 3,
+ kHS04Door = 4,
+ kHS04ExitTruck = 5,
+ kHS04Device = 6,
+ kHS04Window = 7,
+ kHS04ExitBarn = 8,
+ kHS04WalkArea1 = 9,
+ kHS04WalkArea2 = 10
+};
+
+enum {
+ kAS04OpenDoor = 1,
+ kAS04GetKeyFirst = 2,
+ kAS04GetKeyAnother = 3,
+ kAS04LeaveScene = 4,
+ kAS04GetKeyFirstDone = 6,
+ kAS04GetKeyFirst2 = 7,
+ kAS04GetKeyAnother2 = 8,
+ kAS04GetKeyAnotherDone = 9,
+ kAS04OpenDoorDone = 10,
+ kAS04GrabDog = 12,
+ kAS04GrabAxe = 13
+};
+
+Scene04::Scene04(GnapEngine *vm) : Scene(vm) {
+ _dogIdCtr = 0;
+ _triedWindow = false;
+ _nextDogSequenceId = -1;
+ _currDogSequenceId = -1;
+}
+
+int Scene04::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ return 0x214;
+}
+
+void Scene04::updateHotspots() {
+ _vm->setHotspot(kHS04Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS04Twig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ _vm->setHotspot(kHS04Dog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ _vm->setHotspot(kHS04Axe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ _vm->setHotspot(kHS04Door, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ _vm->setHotspot(kHS04ExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ _vm->setHotspot(kHS04Window, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHS04ExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8);
+ _vm->setHotspot(kHS04WalkArea1, 0, 0, 562, 461);
+ _vm->setHotspot(kHS04WalkArea2, 562, 0, 800, 500);
+ _vm->setDeviceHotspot(kHS04Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS04Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFTwigTaken))
+ _vm->_hotspots[kHS04Twig]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant) || _vm->_cursorValue == 1)
+ _vm->_hotspots[kHS04Axe]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 11;
+}
+
+void Scene04::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(4);
+
+ _vm->_gameSys->insertSequence(0x210, 139 - _dogIdCtr, 0, 0, kSeqNone, 0, 0, 0);
+
+ _currDogSequenceId = 0x210;
+ _nextDogSequenceId = -1;
+
+ _vm->_gameSys->setAnimation(0x210, 139 - _dogIdCtr, 3);
+ _dogIdCtr = (_dogIdCtr + 1) % 2;
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
+ _vm->_timers[5] = _vm->getRandom(150) + 300;
+ _vm->_timers[7] = _vm->getRandom(150) + 200;
+ _vm->_timers[8] = _vm->getRandom(150) + 400;
+
+ if (!_vm->isFlag(kGFPlatypusTalkingToAssistant) && _vm->_cursorValue == 4)
+ _vm->_gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!_vm->isFlag(kGFTwigTaken))
+ _vm->_gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->queueInsertDeviceIcon();
+
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ _vm->_timers[3] = 300;
+ // TODO setCursor((LPCSTR)IDC_WAIT);
+ _vm->setGrabCursorSprite(kItemKeys);
+ _vm->_gnapX = 4;
+ _vm->_gnapY = 7;
+ _vm->_gnapId = 140;
+ _vm->_platX = 6;
+ _vm->_platY = 7;
+ _vm->_platypusId = 141;
+ _vm->_gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _vm->_gnapGridX, 336 - _vm->_gnapGridY);
+ _vm->_gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->endSceneInit();
+ _vm->invRemove(kItemDisguise);
+ _vm->invAdd(kItemKeys);
+ _vm->setFlag(kGFKeysTaken);
+ _vm->clearFlag(kGFPlatyPussDisguised);
+ _vm->_platypusSequenceId = 0x20C;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusFacing = kDirBottomRight;
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gameSys->waitForUpdate();
+ } else {
+ _vm->_gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->_prevSceneNum == 2) {
+ _vm->initGnapPos(5, 11, kDirUpRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(6, 11, kDirUpLeft);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(5, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(6, 9, -1, 0x107BA, 1);
+ } else if (_vm->_prevSceneNum == 38) {
+ _vm->initGnapPos(5, 7, kDirBottomRight);
+ _vm->initPlatypusPos(4, 7, kDirNone);
+ _vm->endSceneInit();
+ } else {
+ _vm->initGnapPos(12, 9, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 8, kDirNone);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(9, 9, -1, 0x107BA, 1);
+ }
+ }
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->testWalk(0, 4, -1, -1, -1, -1);
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS04Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS04Platypus:
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ if (_vm->_cursorValue == 4)
+ _vm->gnapKissPlatypus(0);
+ else
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04Twig:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 9, 6);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ break;
+ case GRAB_CURSOR:
+ _vm->playGnapPullOutDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ _vm->playGnapUseDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ _vm->_gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1FD, 100, 2);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04Axe:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 9, 5);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS04GrabAxe;
+ _vm->setFlag(kGFPlatypusTalkingToAssistant);
+ updateHotspots();
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04Dog:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 9, 7);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) {
+ _vm->playGnapMoan2(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y);
+ _nextDogSequenceId = 0x20F;
+ }
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS04GrabDog;
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) {
+ _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y);
+ _nextDogSequenceId = 0x20E;
+ }
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04Door:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 4, 3);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapScratchingHead(4, 3);
+ break;
+ case GRAB_CURSOR:
+ if (_vm->_cursorValue == 1) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kAS04OpenDoor;
+ _vm->_timers[5] = 300;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ } else {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kAS04LeaveScene;
+ _vm->_newSceneNum = 38;
+ }
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04ExitTruck:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kAS04LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, -1, 0x107C7, 1);
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 2;
+ else
+ _vm->_newSceneNum = 33;
+ }
+ break;
+
+ case kHS04Window:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 3);
+ } else if (_vm->isFlag(kGFKeysTaken)) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, _vm->getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) {
+ if (_triedWindow) {
+ _vm->_gnapActionStatus = kAS04GetKeyAnother;
+ } else {
+ _vm->_gnapActionStatus = kAS04GetKeyFirst;
+ _triedWindow = true;
+ }
+ }
+ break;
+ case GRAB_CURSOR:
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS04ExitBarn:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kAS04LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1);
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 5;
+ else
+ _vm->_newSceneNum = 35;
+ }
+ break;
+
+ case kHS04WalkArea1:
+ case kHS04WalkArea2:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+
+ }
+
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->platypusSub426234();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence2();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(150) + 300;
+ if (_vm->_gnapActionStatus < 0)
+ _vm->_gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(150) + 200;
+ _vm->_gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
+ if (_nextDogSequenceId == -1)
+ _nextDogSequenceId = 0x210;
+ }
+ if (!_vm->_timers[8]) {
+ _vm->_timers[8] = _vm->getRandom(150) + 400;
+ _vm->_gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene04::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS04LeaveScene:
+ _vm->_sceneDone = true;
+ break;
+ case kAS04OpenDoor:
+ _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapX = 6;
+ _vm->_gnapY = 7;
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, _vm->getSequenceTotalDuration(0x205) - 1, 450 - _vm->_gnapGridX, 336 - _vm->_gnapGridY);
+ _vm->_gameSys->setAnimation(0x107B5, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapActionStatus = kAS04OpenDoorDone;
+ break;
+ case kAS04OpenDoorDone:
+ _vm->_gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS04GetKeyFirst:
+ _vm->_gameSys->insertSequence(0x204, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x204, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x204;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS04GetKeyFirst2;
+ break;
+ case kAS04GetKeyFirst2:
+ _vm->_gameSys->insertSequence(0x206, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x20B, 256, 0);
+ _vm->_gnapSequenceId = 0x206;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS04GetKeyFirstDone;
+ break;
+ case kAS04GetKeyFirstDone:
+ _vm->_gameSys->requestRemoveSequence(0x1FF, 256);
+ _vm->_gameSys->requestRemoveSequence(0x20B, 256);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS04GetKeyAnother:
+ _vm->_gameSys->insertSequence(0x202, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x202, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x202;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS04GetKeyAnother2;
+ break;
+ case kAS04GetKeyAnother2:
+ _vm->_gameSys->insertSequence(0x203, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x20A, 256, 0);
+ _vm->_gnapSequenceId = 0x203;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS04GetKeyAnotherDone;
+ break;
+ case kAS04GetKeyAnotherDone:
+ _vm->_gameSys->removeSequence(0x1FF, 256, true);
+ _vm->_gameSys->removeSequence(0x20A, 256, true);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS04GrabDog:
+ _nextDogSequenceId = 0x201;
+ break;
+ case kAS04GrabAxe:
+ _vm->_gameSys->insertSequence(0x211, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->requestRemoveSequence(0x212, 100);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x211;
+ _vm->_gnapActionStatus = -1;
+ break;
+ default:
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ _vm->invAdd(kItemTwig);
+ _vm->setGrabCursorSprite(kItemTwig);
+ _vm->setFlag(kGFTwigTaken);
+ updateHotspots();
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ if (_nextDogSequenceId == 0x201) {
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 139 - _dogIdCtr,
+ _currDogSequenceId, 139 - (_dogIdCtr + 1) % 2,
+ kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x200, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 139 - _dogIdCtr, 3);
+ _dogIdCtr = (_dogIdCtr + 1) % 2;
+ _currDogSequenceId = 0x201;
+ _vm->_gnapSequenceId = 0x200;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
+ _nextDogSequenceId = -1;
+ } else if (_nextDogSequenceId != -1) {
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 139 - _dogIdCtr,
+ _currDogSequenceId, 139 - (_dogIdCtr + 1) % 2,
+ kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 139 - _dogIdCtr, 3);
+ _dogIdCtr = (_dogIdCtr + 1) % 2;
+ _currDogSequenceId = _nextDogSequenceId;
+ _nextDogSequenceId = -1;
+ }
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS05Platypus = 0,
+ kHS05Haystack = 1,
+ kHS05Padlock = 2,
+ kHS05Ladder = 3,
+ kHS05ExitHouse = 4,
+ kHS05Chicken = 5,
+ kHS05Device = 6,
+ kHS05WalkArea1 = 7,
+ kHS05WalkArea2 = 8,
+ kHS05WalkArea3 = 9
+};
+
+enum {
+ kAS05PlatSearchHaystack = 0,
+ kAS05TryPickPadlock = 1,
+ kAS05PickPadlock = 2,
+ kAS05TalkChicken = 3,
+ kAS05GrabChicken = 4,
+ kAS05GrabLadder = 5,
+ kAS05EnterBarn = 6,
+ kAS05UseTwigWithChicken = 11,
+ kAS05LeaveScene = 12
+};
+
+Scene05::Scene05(GnapEngine *vm) : Scene(vm) {
+ _nextChickenSequenceId = -1;
+ _currChickenSequenceId = -1;
+}
+
+int Scene05::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ return _vm->isFlag(kGFBarnPadlockOpen) ? 0x151 : 0x150;
+}
+
+void Scene05::updateHotspots() {
+ _vm->setHotspot(kHS05Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS05Haystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHS05Padlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHS05Ladder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS05ExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHS05Chicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHS05WalkArea1, 104, 0, 421, 480);
+ _vm->setHotspot(kHS05WalkArea2, 422, 0, 800, 487);
+ _vm->setHotspot(kHS05WalkArea3, 0, 0, 104, 499);
+ _vm->setDeviceHotspot(kHS05Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS05Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFBarnPadlockOpen))
+ _vm->_hotspots[kHS05Padlock]._flags = SF_EXIT_U_CURSOR;
+ _vm->_hotspotsCount = 10;
+}
+
+void Scene05::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(7);
+
+ _currChickenSequenceId = 0x142;
+ _vm->_gameSys->setAnimation(0x142, 100, 3);
+ _vm->_gameSys->insertSequence(0x142, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _nextChickenSequenceId = -1;
+
+ _vm->_timers[5] = _vm->getRandom(10) + 30;
+ _vm->_timers[6] = _vm->getRandom(150) + 300;
+
+ if (_vm->isFlag(kGFBarnPadlockOpen))
+ _vm->_gameSys->insertSequence(0x14A, 141, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->queueInsertDeviceIcon();
+
+ if (_vm->_prevSceneNum != 6 && _vm->_prevSceneNum != 36) {
+ _vm->initGnapPos(-1, 8, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(-1, 9, kDirNone);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(2, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(2, 9, -1, 0x107B9, 1);
+ } else {
+ _vm->initGnapPos(6, 8, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(7, 9, kDirNone);
+ _vm->endSceneInit();
+ }
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->testWalk(0, 12, -1, -1, -1, -1);
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS05Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS05Platypus:
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS05Haystack:
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x - 2, _vm->_hotspotsWalkPos[1].y, 4, 5);
+ } else if (_vm->isFlag(kGFNeedleTaken)) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y - 1);
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ case PLAT_CURSOR:
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->gnapUseDeviceOnPlatypuss();
+ if (_vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 1, 0x107C2, 1)) {
+ _vm->_platypusActionStatus = kAS05PlatSearchHaystack;
+ _vm->_platypusFacing = kDirUnk4;
+ }
+ if (_vm->_gnapX == 4 && (_vm->_gnapY == 8 || _vm->_gnapY == 7))
+ _vm->gnapWalkStep();
+ _vm->playGnapIdle(_vm->_platX, _vm->_platY);
+ }
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS05Chicken:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTwig) {
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1,
+ 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS05UseTwigWithChicken;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 9, 7);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(9, 7);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS05GrabChicken;
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS05TalkChicken;
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS05Ladder:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 5);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan2(2, 4);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirBottomLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS05GrabLadder;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS05Padlock:
+ if (_vm->isFlag(kGFBarnPadlockOpen)) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x - 1, _vm->_hotspotsWalkPos[2].y + 1, 0, -1, 1);
+ _vm->_gnapActionStatus = kAS05EnterBarn;
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 6;
+ else
+ _vm->_newSceneNum = 36;
+ } else if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemNeedle) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0,
+ _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1))
+ _vm->_gnapActionStatus = kAS05PickPadlock;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 7, 4);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(7, 4);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y,
+ 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS05TryPickPadlock;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS05ExitHouse:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kAS05LeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y + 1, -1, 0x107C7, 1);
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 4;
+ else
+ _vm->_newSceneNum = 37;
+ }
+ break;
+
+ case kHS05WalkArea1:
+ case kHS05WalkArea2:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHS05WalkArea3:
+ // Nothing
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+
+ }
+
+ updateAnimations();
+
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ if (_vm->_gnapActionStatus != kAS05TalkChicken && _nextChickenSequenceId == -1) {
+ if (_vm->getRandom(4) != 0)
+ _nextChickenSequenceId = 0x142;
+ else
+ _nextChickenSequenceId = 0x143;
+ }
+ }
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(150) + 300;
+ if (_vm->_gnapActionStatus < 0)
+ _vm->_gameSys->insertSequence(0x149, 39, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene05::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS05LeaveScene:
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS05TryPickPadlock:
+ _vm->_gameSys->insertSequence(0x148, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x148;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS05PickPadlock:
+ _vm->_gameSys->setAnimation(0x147, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x147, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x147;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->setFlag(kGFBarnPadlockOpen);
+ _vm->setFlag(kGFSceneFlag1);
+ _vm->setGrabCursorSprite(-1);
+ _vm->_newSceneNum = 6;
+ _vm->_timers[2] = 100;
+ _vm->invRemove(kItemNeedle);
+ _vm->_gnapActionStatus = kAS05LeaveScene;
+ break;
+ case kAS05TalkChicken:
+ _nextChickenSequenceId = 0x144;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS05GrabChicken:
+ _nextChickenSequenceId = 0x14B;
+ break;
+ case kAS05GrabLadder:
+ while (_vm->_gameSys->isSequenceActive(0x149, 39))
+ _vm->gameUpdateTick();
+ _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId + 1, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x14D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x14D;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_timers[2] = 200;
+ _vm->_timers[6] = 300;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS05EnterBarn:
+ _vm->_gameSys->insertSequence(0x107B1, 1,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gameSys->setAnimation(0x107B1, 1, 0);
+ _vm->_gnapActionStatus = kAS05LeaveScene;
+ break;
+ case kAS05UseTwigWithChicken:
+ _vm->playGnapShowItem(5, 0, 0);
+ _nextChickenSequenceId = 0x14F;
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ if (_vm->_platypusSequenceId == 0x146) {
+ _vm->_platX = 4;
+ _vm->_platY = 8;
+ _vm->_gameSys->insertSequence(0x107C1, 160, 0x146, 256, kSeqSyncWait, 0, 300 - _vm->_platGridX, 384 - _vm->_platGridY);
+ _vm->_platypusSequenceId = 0x7C1;
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->_platypusId = 20 * _vm->_platY;
+ _vm->invAdd(kItemNeedle);
+ _vm->setFlag(kGFNeedleTaken);
+ _vm->setGrabCursorSprite(kItemNeedle);
+ _vm->showCursor();
+ _vm->_timers[1] = 30;
+ _vm->_platypusActionStatus = -1;
+ }
+ if (_vm->_platypusActionStatus == kAS05PlatSearchHaystack) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->insertSequence(0x145, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x146, 256, 0x145, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->_platypusSequenceId = 0x146;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x146, 256, 1);
+ _vm->_timers[1] = 300;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ if (_nextChickenSequenceId == 0x14B) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 100, _currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x14C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x14C;
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
+ _vm->_gnapActionStatus = -1;
+ } else if (_nextChickenSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 100, _currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
+ }
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS06Platypus = 0,
+ kHS06Gas = 1,
+ kHS06Ladder = 2,
+ kHS06Horse = 3,
+ kHS06ExitOutsideBarn = 4,
+ kHS06Device = 5,
+ kHS06WalkArea1 = 6,
+ kHS06WalkArea2 = 7,
+ kHS06WalkArea3 = 8,
+ kHS06WalkArea4 = 9,
+ kHS06WalkArea5 = 10
+};
+
+enum {
+ kAS06TryToGetGas = 0,
+ kAS06TryToClimbLadder = 1,
+ kAS06TryToClimbLadderDone = 2,
+ kAS06TalkToHorse = 3,
+ kAS06UseTwigOnHorse = 4,
+ kAS06LeaveScene = 5
+};
+
+Scene06::Scene06(GnapEngine *vm) : Scene(vm) {
+ _horseTurnedBack = false;;
+ _nextPlatSequenceId = -1;
+ _nextHorseSequenceId = -1;
+ _currHorseSequenceId = -1;
+}
+
+int Scene06::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ if (_vm->isFlag(kGFSceneFlag1)) {
+ _vm->playSound(0x11B, false);
+ _vm->clearFlag(kGFSceneFlag1);
+ }
+ return 0x101;
+}
+
+void Scene06::updateHotspots() {
+ _vm->setHotspot(kHS06Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS06Gas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS06Ladder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ _vm->setHotspot(kHS06Horse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS06ExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHS06WalkArea1, 0, 0, 200, 515);
+ _vm->setHotspot(kHS06WalkArea2, 200, 0, 285, 499);
+ _vm->setHotspot(kHS06WalkArea3, 688, 0, 800, 499);
+ _vm->setHotspot(kHS06WalkArea4, 475, 469, 800, 505);
+ _vm->setHotspot(kHS06WalkArea5, 0, 0, 800, 504);
+ _vm->setDeviceHotspot(kHS06Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFGasTaken))
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
+ if (_vm->_cursorValue == 4) {
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
+ _vm->_hotspots[kHS06Gas]._flags = SF_DISABLED;
+ }
+ _vm->_hotspotsCount = 11;
+}
+
+void Scene06::run() {
+ bool triedDeviceOnGas = false;
+
+ _vm->startSoundTimerC(7);
+
+ _horseTurnedBack = false;
+ _vm->_gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0);
+
+ _currHorseSequenceId = 0xF1;
+ _nextHorseSequenceId = -1;
+
+ _vm->_gameSys->setAnimation(0xF1, 120, 2);
+ _vm->_timers[4] = _vm->getRandom(40) + 25;
+
+ if (_vm->isFlag(kGFUnk04))
+ _vm->_gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _vm->_gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!_vm->isFlag(kGFGasTaken) && _vm->_cursorValue != 4)
+ _vm->_gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->queueInsertDeviceIcon();
+
+ _vm->initGnapPos(5, 12, kDirBottomRight);
+ _vm->initPlatypusPos(6, 12, kDirNone);
+ _vm->endSceneInit();
+
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
+
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->testWalk(0, 5, -1, -1, -1, -1);
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS06Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ }
+ break;
+
+ case kHS06Platypus:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS06Gas:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 5, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(5, 0);
+ break;
+ case GRAB_CURSOR:
+ if (_vm->isFlag(kGFUnk04)) {
+ _vm->playGnapImpossible(0, 0);
+ } else if (triedDeviceOnGas) {
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107BC, 1);
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kAS06TryToGetGas;
+ } else {
+ triedDeviceOnGas = true;
+ _vm->playGnapPullOutDeviceNonWorking(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ if (_vm->isFlag(kGFUnk04))
+ _vm->playGnapImpossible(0, 0);
+ else
+ _vm->playGnapScratchingHead(5, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS06Ladder:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 4);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(8, 4);
+ break;
+ case GRAB_CURSOR:
+ if (_vm->isFlag(kGFGasTaken))
+ _vm->playGnapImpossible(0, 0);
+ else {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kAS06TryToClimbLadder;
+ _vm->setFlag(kGFGasTaken);
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS06Horse:
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTwig && _horseTurnedBack) {
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1);
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->platypusWalkTo(6, 8, 1, 0x107C2, 1);
+ _vm->_platypusFacing = kDirNone;
+ _vm->_gnapActionStatus = kAS06UseTwigOnHorse;
+ _vm->setGrabCursorSprite(-1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 3, 2);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(3, 2);
+ break;
+ case TALK_CURSOR:
+ if (_horseTurnedBack) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1);
+ } else {
+ _vm->_gnapIdleFacing = kDirBottomLeft;
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kAS06TalkToHorse;
+ }
+ break;
+ case GRAB_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHS06ExitOutsideBarn:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kAS06LeaveScene;
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 5;
+ else
+ _vm->_newSceneNum = 35;
+ }
+ break;
+
+ case kHS06WalkArea1:
+ case kHS06WalkArea2:
+ case kHS06WalkArea3:
+ case kHS06WalkArea4:
+ case kHS06WalkArea5:
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+
+ }
+
+ updateAnimations();
+
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(40) + 25;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _nextHorseSequenceId == -1) {
+ if (_horseTurnedBack) {
+ _nextHorseSequenceId = 0xF5;
+ } else {
+ switch (_vm->getRandom(5)) {
+ case 0:
+ case 1:
+ case 2:
+ _nextHorseSequenceId = 0xF1;
+ break;
+ case 3:
+ _nextHorseSequenceId = 0xF3;
+ break;
+ case 4:
+ _nextHorseSequenceId = 0xF4;
+ break;
+ }
+ }
+ }
+ }
+ _vm->playSoundC();
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene06::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS06LeaveScene:
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS06TryToGetGas:
+ _vm->_gameSys->insertSequence(0xFC, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xFC;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS06TryToClimbLadder:
+ _vm->_gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0xFD, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0xFD, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xFD;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kAS06TryToClimbLadderDone;
+ break;
+ case kAS06TryToClimbLadderDone:
+ _vm->_gnapX = 6;
+ _vm->_gnapY = 7;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS06TalkToHorse:
+ _nextHorseSequenceId = 0xF6;
+ break;
+ case kAS06UseTwigOnHorse:
+ _nextPlatSequenceId = 0xFB;
+ break;
+ default:
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ if (_vm->_platypusSequenceId == 0xFA) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->invAdd(kItemGas);
+ _vm->setFlag(kGFGasTaken);
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
+ _vm->setGrabCursorSprite(kItemGas);
+ _vm->_platypusActionStatus = -1;
+ _vm->_platX = 6;
+ _vm->_platY = 8;
+ _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0, 0, kSeqNone, 0, 450 - _vm->_platGridX, 384 - _vm->_platGridY);
+ _vm->_platypusSequenceId = 0x7C1;
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->setFlag(kGFUnk04);
+ _vm->_gnapActionStatus = -1;
+ _vm->showCursor();
+ }
+ if (_nextPlatSequenceId == 0xFB) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _nextHorseSequenceId = 0xF2;
+ _vm->_platypusActionStatus = 6;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextHorseSequenceId != -1) {
+ switch (_nextHorseSequenceId) {
+ case 0xF2:
+ _vm->setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->_gameSys->setAnimation(0xFA, 256, 1);
+ _vm->_gameSys->insertSequence(0xF2, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x100, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xFB, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xFA, 256, 0xFB, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0xFA;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x100, _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B7;
+ _vm->_gnapSequenceDatNum = 1;
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
+ _nextPlatSequenceId = -1;
+ _vm->invRemove(kItemTwig);
+ break;
+ case 0xF6:
+ _vm->_gameSys->setAnimation(_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(0xF6, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _horseTurnedBack = true;
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
+ _vm->_gnapActionStatus = -1;
+ break;
+ default:
+ _vm->_gameSys->setAnimation(_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(_nextHorseSequenceId, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
+ break;
+ }
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS07Platypus = 0,
+ kHS07ExitHouse = 1,
+ kHS07Dice = 2,
+ kHS07Device = 3,
+ kHS07WalkArea1 = 4,
+ kHS07WalkArea2 = 5,
+ kHS07WalkArea3 = 6
+};
+
+enum {
+ kAS07Wait = 0,
+ kAS07LeaveScene = 1
+};
+
+Scene07::Scene07(GnapEngine *vm) : Scene(vm) {
+}
+
+int Scene07::init() {
+ return 0x92;
+}
+
+void Scene07::updateHotspots() {
+ _vm->setHotspot(kHS07Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS07ExitHouse, 700, 125, 799, 290, SF_EXIT_NE_CURSOR);
+ _vm->setHotspot(kHS07Dice, 200, 290, 270, 360, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS07WalkArea1, 0, 0, 325, 445);
+ _vm->setHotspot(kHS07WalkArea2, 325, 0, 799, 445, _vm->_isLeavingScene ? SF_WALKABLE : SF_NONE);
+ _vm->setHotspot(kHS07WalkArea3, 160, 0, 325, 495);
+ _vm->setDeviceHotspot(kHS07Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHS07Dice]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 7;
+}
+
+void Scene07::run() {
+ _vm->queueInsertDeviceIcon();
+ _vm->_gameSys->insertSequence(0x8C, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x90, 1, 0, 0, kSeqLoop, 0, 0, 0);
+
+ _vm->invRemove(kItemGas);
+ _vm->invRemove(kItemNeedle);
+
+ if (!_vm->isFlag(kGFPlatypus))
+ _vm->_gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_vm->_prevSceneNum == 8) {
+ _vm->initGnapPos(7, 7, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 7, kDirUnk4);
+ _vm->endSceneInit();
+ } else {
+ _vm->_gnapX = 6;
+ _vm->_gnapY = 7;
+ _vm->_gnapId = 140;
+ _vm->_gnapSequenceId = 0x8F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kAS07Wait;
+ _vm->_platX = 3;
+ _vm->_platY = 8;
+ _vm->_platypusId = 160;
+ _vm->_platypusSequenceId = 0x91;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusFacing = kDirNone;
+ _vm->_gameSys->insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
+ }
+
+ _vm->_timers[3] = 600;
+ _vm->_timers[4] = _vm->getRandom(40) + 50;
+
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x10919))
+ _vm->playSound(0x10919, true);
+
+ if (_vm->testWalk(0, 1, 8, 7, 6, 7))
+ updateHotspots();
+
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS07Platypus:
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHS07ExitHouse:
+ _vm->_isLeavingScene = true;
+ if (_vm->_gnapX > 8)
+ _vm->gnapWalkTo(_vm->_gnapX, 7, 0, 0x107AD, 1);
+ else
+ _vm->gnapWalkTo(8, 7, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kAS07LeaveScene;
+ break;
+
+ case kHS07Dice:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(4, 8, 3, 3);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ break;
+ case GRAB_CURSOR:
+ _vm->setFlag(kGFPlatypus);
+ _vm->invAdd(kItemDice);
+ updateHotspots();
+ _vm->playGnapPullOutDevice(3, 3);
+ _vm->_gameSys->setAnimation(0x8E, 1, 2);
+ _vm->_gameSys->insertSequence(0x8E, 1, 141, 1, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_vm->getGnapSequenceId(gskUseDevice, 0, 0) | 0x10000, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = _vm->getGnapSequenceId(gskUseDevice, 0, 0);
+ _vm->_gnapSequenceDatNum = 1;
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHS07Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(40) + 50;
+ }
+ break;
+
+ case kHS07WalkArea1:
+ case kHS07WalkArea2:
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ case kHS07WalkArea3:
+ // Nothing
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+ }
+
+ updateAnimations();
+
+ if (!_vm->_isLeavingScene) {
+ _vm->updateGnapIdleSequence();
+ if (_vm->_platypusActionStatus < 0 && _vm->_gnapActionStatus < 0) {
+ if (_vm->_timers[0]) {
+ if (!_vm->_timers[1]) {
+ _vm->_timers[1] = _vm->getRandom(20) + 30;
+ int gnapRandomValue = _vm->getRandom(20);
+ // TODO Cleanup
+ if (_vm->_platypusFacing != kDirNone) {
+ if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7CA) {
+ if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7CA) {
+ if (_vm->_platY == 9)
+ _vm->playPlatypusSequence(0x107CA);
+ } else {
+ _vm->playPlatypusSequence(0x10845);
+ }
+ } else {
+ _vm->playPlatypusSequence(0x107CC);
+ }
+ } else if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7C9) {
+ if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7C9) {
+ if (_vm->_platY == 9)
+ _vm->playPlatypusSequence(0x107C9);
+ } else {
+ _vm->playPlatypusSequence(0x10844);
+ }
+ } else {
+ _vm->playPlatypusSequence(0x107CB);
+ }
+ _vm->_gameSys->setAnimation(_vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, 1);
+ }
+ } else {
+ _vm->_timers[0] = _vm->getRandom(75) + 75;
+ _vm->platypusMakeRoom();
+ }
+ } else {
+ _vm->_timers[0] = 100;
+ _vm->_timers[1] = 35;
+ }
+ playRandomSound(4);
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(40) + 50;
+ }
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene07::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS07LeaveScene:
+ _vm->_newSceneNum = 8;
+ _vm->_sceneDone = true;
+ break;
+ }
+ _vm->_gnapActionStatus = -1;
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ _vm->setGrabCursorSprite(kItemDice);
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kH08SPlatypus = 0,
+ kHS08ExitBackdoor = 1,
+ kHS08ExitCrash = 2,
+ kHS08Man = 3,
+ kHS08Door = 4,
+ kHS08Meat = 5,
+ kHS08Bone = 6,
+ kHS08Toy = 7,
+ kHS08WalkArea1 = 8,
+ kHS08Device = 9,
+ kHS08WalkArea2 = 10
+};
+
+enum {
+ kAS08LeaveScene = 0,
+ kAS08TalkMan = 1,
+ kAS08LookMan = 2,
+ kAS08LookDog = 3,
+ kAS08GrabDog = 4,
+ kAS08TalkDog = 5,
+ kAS08PlatWithMan = 6,
+ kAS08PlatWithDog = 7
+};
+
+Scene08::Scene08(GnapEngine *vm) : Scene(vm) {
+ _nextDogSequenceId = -1;
+ _currDogSequenceId = -1;
+ _nextManSequenceId = -1;
+ _currManSequenceId = -1;
+}
+
+int Scene08::init() {
+ return 0x150;
+}
+
+void Scene08::updateHotspots() {
+ _vm->setHotspot(kH08SPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08ExitBackdoor, 0, 280, 10, 400, SF_EXIT_L_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHS08ExitCrash, 200, 590, 400, 599, SF_EXIT_D_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHS08Man, 510, 150, 610, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08Door, 350, 170, 500, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08Meat, 405, 450, 480, 485, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08Bone, 200, 405, 270, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08Toy, 540, 430, 615, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS08WalkArea1, 290, 340, -1, -1);
+ _vm->setHotspot(kHS08WalkArea2, 0, 0, 799, 420);
+ _vm->setDeviceHotspot(kHS08Device, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFBarnPadlockOpen))
+ _vm->_hotspots[kHS08Meat]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_hotspots[kHS08Bone]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFTruckKeysUsed))
+ _vm->_hotspots[kHS08Toy]._flags = SF_WALKABLE | SF_DISABLED;
+ _vm->_hotspotsCount = 11;
+}
+
+void Scene08::updateAnimationsCb() {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 100, _currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _currDogSequenceId = _nextDogSequenceId;
+ if ( _nextDogSequenceId != 0x135 )
+ _nextDogSequenceId = 0x134;
+ }
+}
+
+void Scene08::run() {
+ _vm->queueInsertDeviceIcon();
+
+ _vm->_gameSys->insertSequence(0x14F, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x14E, 256, 0, 0, kSeqNone, 0, 0, 0);
+
+ _currDogSequenceId = 0x135;
+ _nextDogSequenceId = 0x135;
+
+ _vm->_gameSys->setAnimation(0x135, 100, 3);
+ _vm->_gameSys->insertSequence(_currDogSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _currManSequenceId = 0x140;
+ _nextManSequenceId = -1;
+
+ _vm->_gameSys->setAnimation(0x140, 100, 2);
+ _vm->_gameSys->insertSequence(_currManSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->_timers[4] = _vm->getRandom(50) + 75;
+
+ if (!_vm->isFlag(kGFBarnPadlockOpen))
+ _vm->_gameSys->insertSequence(0x144, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_gameSys->insertSequence(0x145, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!_vm->isFlag(kGFTruckKeysUsed))
+ _vm->_gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ _vm->initGnapPos(-1, 8, kDirBottomRight);
+ _vm->initPlatypusPos(-1, 7, kDirNone);
+
+ _vm->endSceneInit();
+
+ _vm->gnapWalkTo(1, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1);
+
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x10919))
+ _vm->playSound(0x10919, true);
+
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
+
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS08Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(50) + 75;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+ }
+ break;
+
+ case kH08SPlatypus:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ if (_vm->isFlag(kGFSceneFlag1))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ else
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapKissPlatypus(8);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ }
+ break;
+
+ case kHS08ExitBackdoor:
+ _vm->_isLeavingScene = true;
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(0, 6, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kAS08LeaveScene;
+ _vm->platypusWalkTo(0, 7, 1, 0x107CF, 1);
+ _vm->_newSceneNum = 9;
+ break;
+
+ case kHS08ExitCrash:
+ _vm->_isLeavingScene = true;
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(3, 9, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kAS08LeaveScene;
+ _vm->platypusWalkTo(4, 9, 1, 0x107C1, 1);
+ _vm->_newSceneNum = 7;
+ break;
+
+ case kHS08Man:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(6, 6, 7, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(6, 6, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kAS08LookMan;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ break;
+ case GRAB_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(8, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS08TalkMan;
+ break;
+ case PLAT_CURSOR:
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(6, 6, 1, 0x107C2, 1);
+ _vm->_platypusActionStatus = kAS08PlatWithMan;
+ _vm->_platypusFacing = kDirNone;
+ _vm->playGnapIdle(6, 6);
+ break;
+ }
+ }
+ break;
+
+ case kHS08Door:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(4, 7, 5, 0);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kAS08GrabDog;
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(6, 0);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kAS08LookDog;
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapWalkTo(4, 7, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kAS08GrabDog;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ break;
+ case TALK_CURSOR:
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(4, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kAS08TalkDog;
+ break;
+ case PLAT_CURSOR:
+ _vm->setFlag(kGFSceneFlag1);
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(3, 7, 1, 0x107C2, 1);
+ _vm->_platypusActionStatus = kAS08PlatWithDog;
+ _vm->_platypusFacing = kDirNone;
+ _vm->playGnapIdle(3, 7);
+ break;
+ }
+ }
+ break;
+
+ case kHS08Meat:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(6, 8, 5, 6);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(6, 7);
+ break;
+ case GRAB_CURSOR:
+ if (_currDogSequenceId == 0x135) {
+ _vm->playGnapScratchingHead(6, 7);
+ } else {
+ _vm->gnapActionIdle(0x14D);
+ _vm->playGnapPullOutDevice(6, 7);
+ _vm->playGnapUseDevice(0, 0);
+ _nextDogSequenceId = 0x149;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHS08Bone:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(2, 7, 3, 6);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(3, 6);
+ break;
+ case GRAB_CURSOR:
+ if (_currDogSequenceId == 0x135) {
+ _vm->playGnapScratchingHead(3, 6);
+ } else {
+ _vm->gnapActionIdle(0x14D);
+ _vm->playGnapPullOutDevice(3, 6);
+ _vm->playGnapUseDevice(0, 0);
+ _nextDogSequenceId = 0x14A;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHS08Toy:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(8, 7, 7, 6);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(7, 6);
+ break;
+ case GRAB_CURSOR:
+ if (_currDogSequenceId == 0x135) {
+ _vm->playGnapScratchingHead(7, 6);
+ } else {
+ _vm->gnapActionIdle(0x14D);
+ _vm->playGnapPullOutDevice(7, 6);
+ _vm->playGnapUseDevice(0, 0);
+ _nextDogSequenceId = 0x14B;
+ }
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHS08WalkArea1:
+ case kHS08WalkArea2:
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(-1, 6, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapActionIdle(0x14D);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+ }
+
+ updateAnimations();
+
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(50) + 125;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _nextManSequenceId == -1 &&
+ (_currDogSequenceId == 0x134 || _currDogSequenceId == 0x135)) {
+ int _gnapRandomValue = _vm->getRandom(4);
+ switch (_gnapRandomValue) {
+ case 0:
+ _nextManSequenceId = 0x138;
+ break;
+ case 1:
+ _nextManSequenceId = 0x136;
+ break;
+ case 2:
+ _nextManSequenceId = 0x13B;
+ break;
+ case 3:
+ _nextManSequenceId = 0x13A;
+ break;
+ }
+ }
+ }
+ playRandomSound(5);
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(50) + 75;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene08::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS08LeaveScene:
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS08TalkMan:
+ _nextManSequenceId = 0x13F;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS08LookMan:
+ _nextManSequenceId = 0x140;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS08LookDog:
+ _nextManSequenceId = 0x137;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS08GrabDog:
+ if (_currDogSequenceId == 0x135)
+ _nextDogSequenceId = 0x133;
+ else
+ _nextDogSequenceId = 0x13C;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS08TalkDog:
+ if (_currDogSequenceId == 0x135)
+ _nextDogSequenceId = 0x133;
+ else
+ _nextDogSequenceId = 0x13C;
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ switch (_vm->_platypusActionStatus) {
+ case kAS08PlatWithDog:
+ _nextDogSequenceId = 0x147;
+ break;
+ case kAS08PlatWithMan:
+ _nextManSequenceId = 0x140;
+ _vm->_platypusActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextManSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextManSequenceId, 100, 2);
+ _vm->_gameSys->insertSequence(_nextManSequenceId, 100, _currManSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _currManSequenceId = _nextManSequenceId;
+ _nextManSequenceId = -1;
+ }
+
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ if (_currDogSequenceId == 0x147)
+ _vm->_platypusActionStatus = -1;
+ if (_currDogSequenceId == 0x149 || _currDogSequenceId == 0x14A || _currDogSequenceId == 0x14B) {
+ if (_vm->getRandom(2) != 0)
+ _nextManSequenceId = 0x13D;
+ else
+ _nextManSequenceId = 0x13E;
+ } else if (_currDogSequenceId == 0x133)
+ _nextManSequenceId = 0x139;
+ if (_nextDogSequenceId == 0x149 || _nextDogSequenceId == 0x14A || _nextDogSequenceId == 0x14B) {
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 100, _currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ switch (_nextDogSequenceId) {
+ case 0x149:
+ _vm->setFlag(kGFBarnPadlockOpen);
+ _vm->_hotspots[kHS08Meat]._flags = SF_DISABLED | SF_WALKABLE;
+ _vm->_gameSys->removeSequence(0x144, 1, true);
+ break;
+ case 0x14A:
+ _vm->setFlag(kGFTruckFilledWithGas);
+ _vm->_hotspots[kHS08Bone]._flags = SF_DISABLED | SF_WALKABLE;
+ _vm->_gameSys->removeSequence(0x145, 1, true);
+ break;
+ case 0x14B:
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->_hotspots[kHS08Toy]._flags = SF_DISABLED | SF_WALKABLE;
+ _vm->_gameSys->removeSequence(0x146, 1, true);
+ break;
+ }
+ _currDogSequenceId = _nextDogSequenceId;
+ _nextDogSequenceId = 0x134;
+ } else if (_nextDogSequenceId == 0x147) {
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 100, _currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x148, 160, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _currDogSequenceId = _nextDogSequenceId;
+ _nextDogSequenceId = 0x134;
+ _vm->_platX = 1;
+ _vm->_platY = 8;
+ _vm->_platypusId = 160;
+ _vm->_platypusSequenceId = 0x148;
+ _vm->_platypusFacing = kDirUnk4;
+ _vm->_platypusSequenceDatNum = 0;
+ if (_vm->_gnapX == 1 && _vm->_gnapY == 8)
+ _vm->gnapWalkStep();
+ } else if (_nextDogSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextDogSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextDogSequenceId, 100, _currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _currDogSequenceId = _nextDogSequenceId;
+ if (_nextDogSequenceId != 0x135)
+ _nextDogSequenceId = 0x134;
+ if (_currDogSequenceId == 0x133) {
+ _vm->_timers[2] = _vm->getRandom(30) + 20;
+ _vm->_timers[3] = _vm->getRandom(50) + 200;
+ _vm->_gameSys->insertSequence(0x14D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x14D;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ }
+ }
+ }
+}
+
+/*****************************************************************************/
+
+enum {
+ kHS09Platypus = 0,
+ kHS09ExitKitchen = 1,
+ kHS09ExitHouse = 2,
+ kHS09Trash = 3,
+ kHS09Device = 4,
+ kHS09WalkArea1 = 5,
+ kHS09WalkArea2 = 6,
+ kHS09WalkArea3 = 7
+};
+
+enum {
+ kAS09LeaveScene = 0,
+ kAS09SearchTrash = 1,
+ kAS09SearchTrashDone = 2
+};
+
+Scene09::Scene09(GnapEngine *vm) : Scene(vm) {
+}
+
+int Scene09::init() {
+ return 0x4E;
+}
+
+void Scene09::updateHotspots() {
+ _vm->setHotspot(kHS09Platypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS09ExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR);
+ _vm->setHotspot(kHS09ExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHS09Trash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS09WalkArea1, 0, 0, 799, 400);
+ _vm->setHotspot(kHS09WalkArea2, 0, 0, 630, 450);
+ _vm->setHotspot(kHS09WalkArea2, 0, 0, 175, 495);
+ _vm->setDeviceHotspot(kHS09Device, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 8;
+}
+
+void Scene09::run() {
+ _vm->queueInsertDeviceIcon();
+
+ _vm->_gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_vm->_prevSceneNum == 8) {
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 7, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(9, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ } else {
+ _vm->initGnapPos(4, 7, kDirBottomRight);
+ _vm->initPlatypusPos(5, 7, kDirNone);
+ _vm->endSceneInit();
+ }
+
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x10919))
+ _vm->playSound(0x10919, true);
+
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
+
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
+ case kHS09Device:
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+ }
+ break;
+
+ case kHS09Platypus:
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
+ break;
+ case GRAB_CURSOR:
+ _vm->gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
+ break;
+ case PLAT_CURSOR:
+ break;
+ }
+ break;
+
+ case kHS09ExitKitchen:
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 10;
+ _vm->gnapWalkTo(4, 7, 0, 0x107BF, 1);
+ _vm->_gnapActionStatus = kAS09LeaveScene;
+ _vm->platypusWalkTo(4, 8, -1, 0x107D2, 1);
+ _vm->_platypusFacing = kDirUnk4;
+ break;
+
+ case kHS09ExitHouse:
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 8;
+ _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kAS09LeaveScene;
+ _vm->platypusWalkTo(10, -1, -1, 0x107CD, 1);
+ _vm->_platypusFacing = kDirUnk4;
+ break;
+
+ case kHS09Trash:
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(9, 6, 8, 0);
+ } else {
+ switch (_vm->_verbCursor) {
+ case LOOK_CURSOR:
+ _vm->playGnapScratchingHead(8, 3);
+ break;
+ case GRAB_CURSOR:
+ _vm->_gnapActionStatus = kAS09SearchTrash;
+ _vm->gnapWalkTo(9, 6, 0, 0x107BC, 1);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ _vm->playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ break;
+
+ case kHS09WalkArea1:
+ case kHS09WalkArea2:
+ case kHS09WalkArea3:
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
+ }
+ break;
+ }
+
+ updateAnimations();
+
+ if (!_vm->_isLeavingScene && _vm->_gnapActionStatus != 1 && _vm->_gnapActionStatus != 2) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(150) + 100;
+ if (_vm->_timers[4] & 1)
+ _vm->_gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0);
+ else
+ _vm->_gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ playRandomSound(5);
+ }
+
+ _vm->checkGameKeys();
+
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
+ }
+
+ _vm->gameUpdateTick();
+ }
+}
+
+void Scene09::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
+ case kAS09LeaveScene:
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
+ break;
+ case kAS09SearchTrash:
+ _vm->_gameSys->setAnimation(0x4C, 120, 0);
+ _vm->_gameSys->insertSequence(0x4C, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x4B, 2, true);
+ _vm->_gnapSequenceId = 0x4C;
+ _vm->_gnapId = 120;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 9;
+ _vm->_gnapY = 6;
+ _vm->_gnapActionStatus = kAS09SearchTrashDone;
+ break;
+ case kAS09SearchTrashDone:
+ _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[2] = 360;
+ _vm->_timers[4] = _vm->getRandom(150) + 100;
+ _vm->_gnapActionStatus = -1;
+ break;
+ }
+ }
+}
+
+} // End of namespace Gnap