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author | Strangerke | 2016-04-27 07:31:04 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:45 +0200 |
commit | 5381edd40e96be464400923d0c6e40fae43b8ea2 (patch) | |
tree | a97c3264eb9d2fecea6ab0c4dcf68ce9c880dced /engines/gnap/scenes/group0.h | |
parent | 0a1c36a26b6fb824f0dd862b05a5fa6dae0b3435 (diff) | |
download | scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.tar.gz scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.tar.bz2 scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.zip |
GNAP: group first scenes, rename intro
Diffstat (limited to 'engines/gnap/scenes/group0.h')
-rw-r--r-- | engines/gnap/scenes/group0.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/engines/gnap/scenes/group0.h b/engines/gnap/scenes/group0.h new file mode 100644 index 0000000000..a705ba1483 --- /dev/null +++ b/engines/gnap/scenes/group0.h @@ -0,0 +1,183 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_GROUP01_H +#define GNAP_GROUP01_H + +#include "gnap/debugger.h" + +namespace Gnap { + +class GnapEngine; +class CutScene; + +class Scene01: public Scene { +public: + Scene01(GnapEngine *vm); + ~Scene01(); + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + int _pigsIdCtr; + int _smokeIdCtr; + Graphics::Surface *_spaceshipSurface; +}; + +class Scene02: public Scene { +public: + Scene02(GnapEngine *vm); + ~Scene02() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + int _truckGrillCtr; + int _nextChickenSequenceId; + int _currChickenSequenceId; + int _gnapTruckSequenceId; +}; + +class Scene03: public Scene { +public: + Scene03(GnapEngine *vm); + ~Scene03() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + bool _platypusHypnotized; + bool _platypusScared; + int _nextPlatSequenceId; + int _nextFrogSequenceId; + int _currFrogSequenceId; +}; + +class Scene04: public Scene { +public: + Scene04(GnapEngine *vm); + ~Scene04() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + bool _triedWindow; + int _dogIdCtr; + int _nextDogSequenceId; + int _currDogSequenceId; +}; + +class Scene05: public Scene { +public: + Scene05(GnapEngine *vm); + ~Scene05() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + int _nextChickenSequenceId; + int _currChickenSequenceId; +}; + +class Scene06: public Scene { +public: + Scene06(GnapEngine *vm); + ~Scene06() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} + +private: + bool _horseTurnedBack; + int _nextPlatSequenceId; + int _nextHorseSequenceId; + int _currHorseSequenceId; +}; + +class Scene07: public Scene { +public: + Scene07(GnapEngine *vm); + ~Scene07() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} +}; + +class Scene08: public Scene { +public: + Scene08(GnapEngine *vm); + ~Scene08() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb(); + +private: + int _nextDogSequenceId; + int _currDogSequenceId; + int _nextManSequenceId; + int _currManSequenceId; +}; + +class Scene09: public Scene { +public: + Scene09(GnapEngine *vm); + ~Scene09() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {} +}; + +} // End of namespace Gnap + +#endif // GNAP_GROUP01_H |