diff options
author | Strangerke | 2016-04-29 07:16:14 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 12:14:47 +0200 |
commit | 25fc9c0a1390c51f4a35f596b4a87b315d520a25 (patch) | |
tree | 1d57b921b49e225bbda640d9534cf28056c756db /engines/gnap/scenes/group1.cpp | |
parent | e0781ea43732fba5df1031093478f8270267b521 (diff) | |
download | scummvm-rg350-25fc9c0a1390c51f4a35f596b4a87b315d520a25.tar.gz scummvm-rg350-25fc9c0a1390c51f4a35f596b4a87b315d520a25.tar.bz2 scummvm-rg350-25fc9c0a1390c51f4a35f596b4a87b315d520a25.zip |
GNAP: Janitorial - Remove trailing spaces and tabs
Diffstat (limited to 'engines/gnap/scenes/group1.cpp')
-rw-r--r-- | engines/gnap/scenes/group1.cpp | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index d746eb54ff..90767500ed 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -57,16 +57,16 @@ void Scene10::updateHotspots() { void Scene10::run() { _currCookSequenceId = 0x103; - + _vm->_gameSys->setAnimation(0x103, 100, 2); _vm->_gameSys->insertSequence(0x103, 100, 0, 0, kSeqNone, 0, 0, 0); - + _nextCookSequenceId = 0x106; if (!_vm->isFlag(kGFMudTaken)) _vm->_gameSys->insertSequence(0x107, 100, 0, 0, kSeqNone, 0, 0, 0); - + _vm->queueInsertDeviceIcon(); - + if (_vm->_prevSceneNum == 9) { _vm->initGnapPos(11, 8, kDirBottomLeft); _vm->initPlatypusPos(12, 7, kDirUnk4); @@ -87,19 +87,19 @@ void Scene10::run() { while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1091E)) _vm->playSound(0x1091E, true); - + if (!_vm->isSoundPlaying(0x1091A)) _vm->playSound(0x1091A, true); - + _vm->updateMouseCursor(); - + _vm->testWalk(0, 0, -1, -1, -1, -1); - + _vm->updateCursorByHotspot(); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS10Platypus: if (_vm->_grabCursorSpriteIndex >= 0) { @@ -289,7 +289,7 @@ void Scene10::run() { updateHotspots(); } break; - + default: if (_vm->_mouseClickState._left) { _vm->gnapActionIdle(0x10C); @@ -298,9 +298,9 @@ void Scene10::run() { } break; } - + updateAnimations(); - + if (!_vm->_isLeavingScene) { _vm->updatePlatypusIdleSequence(); _vm->updateGnapIdleSequence(); @@ -324,15 +324,15 @@ void Scene10::run() { } } } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } } @@ -349,7 +349,7 @@ void Scene10::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); switch (_vm->_platypusActionStatus) { @@ -358,9 +358,9 @@ void Scene10::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextCookSequenceId != -1) { - + switch (_nextCookSequenceId) { case 0x109: _vm->_platX = 4; @@ -404,7 +404,7 @@ void Scene10::updateAnimations() { _currCookSequenceId = _nextCookSequenceId; break; } - + switch (_currCookSequenceId) { case 0x106: { // TODO: Refactor into a if + a switch @@ -516,13 +516,13 @@ void Scene11::updateHotspots() { void Scene11::run() { bool flag = true; - + _vm->_timers[7] = 50; _vm->_hotspots[kHS11Billard]._flags |= SF_DISABLED; - + _currGoggleGuySequenceId = 0x1F9; _currHookGuySequenceId = 0x201; - + switch (_vm->_prevSceneNum) { case 13: _vm->initGnapPos(8, 5, kDirBottomLeft); @@ -544,41 +544,41 @@ void Scene11::run() { _vm->initPlatypusPos(6, 5, kDirUnk4); break; } - + _vm->queueInsertDeviceIcon(); - + _vm->_gameSys->insertSequence(_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); - + _nextHookGuySequenceId = -1; - + _vm->_gameSys->setAnimation(_currHookGuySequenceId, 120, 3); _vm->_gameSys->insertSequence(_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); - + _nextGoggleGuySequenceId = -1; - + _vm->_gameSys->setAnimation(_currGoggleGuySequenceId, 121, 2); - + _vm->_timers[5] = _vm->getRandom(100) + 75; _vm->_timers[4] = _vm->getRandom(40) + 20; _vm->_timers[6] = _vm->getRandom(100) + 100; _vm->endSceneInit(); - + if (_vm->_prevSceneNum == 12) { _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1); } _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); - + while (!_vm->_sceneDone) { _vm->testWalk(0, 0, -1, -1, -1, -1); - + _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS11Platypus: if (_vm->_grabCursorSpriteIndex >= 0) { @@ -718,18 +718,18 @@ void Scene11::run() { updateHotspots(); } break; - + default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; - + } updateAnimations(); - + if (!_vm->_isLeavingScene) { if (flag && !_vm->_timers[7]) { flag = false; @@ -786,9 +786,9 @@ void Scene11::run() { } } } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); @@ -796,7 +796,7 @@ void Scene11::run() { _vm->_timers[5] = _vm->getRandom(50) + 75; _vm->_timers[4] = _vm->getRandom(40) + 20; } - + _vm->gameUpdateTick(); } } @@ -867,7 +867,7 @@ void Scene11::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextGoggleGuySequenceId != -1) { _vm->_timers[5] = _vm->getRandom(100) + 75; _vm->_gameSys->insertSequence(_nextGoggleGuySequenceId, 121, _currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); @@ -877,7 +877,7 @@ void Scene11::updateAnimations() { if (_vm->_gnapActionStatus >= 1 && _vm->_gnapActionStatus <= 4) _vm->_gnapActionStatus = -1; } - + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_nextHookGuySequenceId == 0x204) { _vm->_gameSys->setAnimation(_nextHookGuySequenceId, 120, 3); @@ -902,7 +902,7 @@ void Scene11::updateAnimations() { _vm->_gnapActionStatus = -1; } } - + if (_vm->_gameSys->getAnimationStatus(4) == 2) { _vm->_gameSys->setAnimation(0, 0, 4); _vm->_hotspots[kHS11Billard]._flags &= ~SF_DISABLED; @@ -946,29 +946,29 @@ void Scene12::run() { _vm->_gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0); - + _currToothGuySequenceId = 0x200; _nextToothGuySequenceId = -1; - + _vm->_gameSys->setAnimation(0x200, 50, 2); _vm->_gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0); - + _currBeardGuySequenceId = 0x202; _nextBeardGuySequenceId = -1; - + _vm->_gameSys->setAnimation(0x202, 50, 4); _vm->_gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0); - + _currBarkeeperSequenceId = 0x203; _nextBarkeeperSequenceId = -1; - + _vm->_gameSys->setAnimation(0x203, 50, 3); - + _vm->_timers[4] = 30; _vm->_timers[6] = _vm->getRandom(30) + 20; _vm->_timers[5] = _vm->getRandom(30) + 20; _vm->_timers[7] = _vm->getRandom(100) + 100; - + if (_vm->_prevSceneNum == 15) { _vm->initGnapPos(5, 6, kDirBottomRight); _vm->initPlatypusPos(3, 7, kDirNone); @@ -983,14 +983,14 @@ void Scene12::run() { while (!_vm->_sceneDone) { _vm->testWalk(0, 0, -1, -1, -1, -1); - + _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->updateGrabCursorSprite(0, 0); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS12Device: if (_vm->_gnapActionStatus < 0) { @@ -1160,9 +1160,9 @@ void Scene12::run() { break; } - + updateAnimations(); - + if (!_vm->_isLeavingScene) { _vm->updatePlatypusIdleSequence(); _vm->updateGnapIdleSequence(); @@ -1218,9 +1218,9 @@ void Scene12::run() { } } } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); @@ -1229,7 +1229,7 @@ void Scene12::run() { _vm->_timers[5] = _vm->getRandom(30) + 20; _vm->_timers[6] = _vm->getRandom(30) + 20; } - + _vm->gameUpdateTick(); } } @@ -1326,7 +1326,7 @@ void Scene12::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); switch (_vm->_platypusActionStatus) { @@ -1338,7 +1338,7 @@ void Scene12::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(2) == 2) { if (_currToothGuySequenceId == 0x1E9) { _vm->_gameSys->setAnimation(0, 0, 2); @@ -1381,7 +1381,7 @@ void Scene12::updateAnimations() { _vm->_platypusActionStatus = -1; } } - + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_vm->_gnapActionStatus == kAS12PlatWithBarkeeper && _currBarkeeperSequenceId == 0x1F9) { _vm->_gnapActionStatus = -1; @@ -1399,7 +1399,7 @@ void Scene12::updateAnimations() { _vm->_gnapActionStatus = -1; } } - + if (_vm->_gameSys->getAnimationStatus(4) == 2 && _nextBeardGuySequenceId != -1) { _vm->_gameSys->insertSequence(_nextBeardGuySequenceId, 50, _currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_nextBeardGuySequenceId, 50, 4); @@ -1465,9 +1465,9 @@ void Scene13::run() { int currSoundId = 0; _vm->queueInsertDeviceIcon(); - + _vm->_gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0); - + if (_vm->_prevSceneNum == 14) { _vm->initGnapPos(6, 6, kDirBottomLeft); _vm->initPlatypusPos(9, 8, kDirNone); @@ -1484,15 +1484,15 @@ void Scene13::run() { while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1091A)) _vm->playSound(0x1091A, true); - + _vm->testWalk(0, 0, -1, -1, -1, -1); - + _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS13Device: if (_vm->_gnapActionStatus < 0) { @@ -1663,7 +1663,7 @@ void Scene13::run() { case kHS13WalkArea1: // Nothing break; - + default: if (_vm->_mouseClickState._left) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); @@ -1671,9 +1671,9 @@ void Scene13::run() { } break; } - + updateAnimations(); - + if (!_vm->_isLeavingScene) { _vm->updatePlatypusIdleSequence(); if (_vm->_platY == 5 || _vm->_platY == 6) @@ -1726,9 +1726,9 @@ void Scene13::run() { } } } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); @@ -1736,7 +1736,7 @@ void Scene13::run() { _vm->_timers[4] = _vm->getRandom(20) + 20; _vm->_timers[5] = _vm->getRandom(50) + 50; } - + _vm->gameUpdateTick(); } } @@ -1798,7 +1798,7 @@ void Scene13::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); _vm->_platypusActionStatus = -1; @@ -1831,12 +1831,12 @@ void Scene14::run() { _vm->_largeSprite = nullptr; _vm->queueInsertDeviceIcon(); - + if (!_vm->isFlag(kGFNeedleTaken)) _vm->_gameSys->insertSequence(0x23, 10, 0, 0, kSeqNone, 0, 0, 0); - + _vm->endSceneInit(); - + if (!_vm->isFlag(kGFNeedleTaken) && _vm->invHas(kItemTongs)) _vm->_largeSprite = _vm->_gameSys->createSurface(1); @@ -1845,14 +1845,14 @@ void Scene14::run() { _vm->_gnapSequenceId = 0x24; _vm->_timers[2] = _vm->getRandom(40) + 50; } - - while (!_vm->_sceneDone) { + + while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS14Device: if (_vm->_gnapActionStatus < 0) { @@ -1919,37 +1919,37 @@ void Scene14::run() { _vm->_mouseClickState._left = false; break; } - + updateAnimations(); _vm->checkGameKeys(); - + if (!_vm->isFlag(kGFNeedleTaken) && !_vm->_timers[2]) { _vm->_gameSys->insertSequence(0x24, 10, _vm->_gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x24; _vm->_timers[2] = _vm->getRandom(40) + 50; } - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } - + if (_vm->_largeSprite) _vm->deleteSurface(&_vm->_largeSprite); } -void Scene14::updateAnimations() { +void Scene14::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300); _vm->_gameSys->setAnimation(0x10843, 301, 1); _vm->_gameSys->insertSequence(0x10843, 301, 0x26, 10, kSeqSyncWait, 0, 0, 0); } - + if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); _vm->_sceneDone = true; @@ -2008,23 +2008,23 @@ void Scene15::run() { _vm->_gameSys->setAnimation(0xD5, 1, 0); _vm->_gameSys->insertSequence(_currRecordSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - + _vm->queueInsertDeviceIcon(); - + _vm->endSceneInit(); - + while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); - + _vm->_hotspots[kHS15Platypus]._x1 = 0; _vm->_hotspots[kHS15Platypus]._y1 = 0; _vm->_hotspots[kHS15Platypus]._x2 = 0; _vm->_hotspots[kHS15Platypus]._y2 = 0; - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS15Device: if (_vm->_gnapActionStatus < 0) { @@ -2145,21 +2145,21 @@ void Scene15::run() { break; } - + updateAnimations(); _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } } -void Scene15::updateAnimations() { +void Scene15::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { if (_vm->_isLeavingScene) { _vm->_sceneDone = true; @@ -2491,7 +2491,7 @@ void Scene17::run() { _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS17Device: if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == 3) { @@ -2565,7 +2565,7 @@ void Scene17::run() { } } break; - + case kHS17Phone1: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { @@ -2650,7 +2650,7 @@ void Scene17::run() { } } break; - + case kHS17ExitToyStore: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; @@ -2662,7 +2662,7 @@ void Scene17::run() { _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x - 1, _vm->_hotspotsWalkPos[5].y, -1, 0x107C2, 1); } break; - + case kHS17ExitGrubCity: if (_vm->_gnapActionStatus < 0) { platHangUpPhone(); @@ -2674,14 +2674,14 @@ void Scene17::run() { _vm->platypusWalkTo(_vm->_hotspotsWalkPos[3].x + 1, _vm->_hotspotsWalkPos[3].y, -1, 0x107C2, 1); } break; - + case kHS17WalkArea1: case kHS17WalkArea2: case kHS17WalkArea3: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; - + default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); @@ -2689,12 +2689,12 @@ void Scene17::run() { } break; } - + updateAnimations(); - + if (!_vm->isSoundPlaying(0x10940)) _vm->playSound(0x10940, true); - + if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0) _vm->platypusSub426234(); @@ -2777,15 +2777,15 @@ void Scene17::run() { } _vm->playSoundA(); } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } } @@ -3126,11 +3126,11 @@ void Scene18::updateHotspots() { void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) { // CHECKME: (x, y) is always set to (-1, -1) - // TODO Cleanup + // TODO Cleanup static const int kSequenceIds[] = { 0x203, 0x204 }; - + int gnapSeqId, gnapId, gnapDatNum, gnapGridX; int clippedX, v12, v5, v10, v11, direction; @@ -3152,7 +3152,7 @@ void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, v12 = _vm->_gridMaxX - 1; if (_vm->_gridMaxX - 1 >= v11) v12 = v11; - + if (v12 == _vm->_gnapX) { gnapSeqId = _vm->_gnapSequenceId; gnapId = _vm->_gnapId; @@ -3195,7 +3195,7 @@ void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, gnapGridX += direction; } while (v12 != gnapGridX); } - + if (argC >= 0) { _vm->_gnapSequenceId = ridToEntryIndex(argC); _vm->_gnapSequenceDatNum = ridToDatIndex(argC); @@ -3206,17 +3206,17 @@ void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, _vm->_gnapSequenceId = 0x209; _vm->_gnapSequenceDatNum = 0; } - + if (direction == 1) _vm->_gnapIdleFacing = kDirBottomRight; else _vm->_gnapIdleFacing = kDirBottomLeft; - + _vm->_gnapId = 20 * _vm->_gnapY + 1; - + if (animationIndex >= 0) _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, animationIndex); - + _vm->_gameSys->insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, gnapSeqId | (gnapDatNum << 16), gnapId, kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); @@ -3311,13 +3311,13 @@ void Scene18::run() { _vm->playSound(0x10940, true); _vm->startSoundTimerA(4); - + _vm->_timers[5] = _vm->getRandom(100) + 100; - + _vm->queueInsertDeviceIcon(); - + _vm->clearFlag(kGFPlatyPussDisguised); - + if (!_vm->isFlag(kGFUnk14)) _vm->_gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0); @@ -3341,7 +3341,7 @@ void Scene18::run() { _vm->playSound(0x22B, true); } } - + if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { if (_vm->_prevSceneNum == 17) _vm->initGnapPos(4, 11, kDirBottomRight); @@ -3398,12 +3398,12 @@ void Scene18::run() { while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); - + _vm->testWalk(0, 20, -1, -1, -1, -1); - + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); - + switch (_vm->_sceneClickedHotspot) { case kHS18Device: if (_vm->_gnapActionStatus < 0) { @@ -3708,18 +3708,18 @@ void Scene18::run() { } break; } - + updateAnimations(); - + if (!_vm->isSoundPlaying(0x10940)) _vm->playSound(0x10940, true); - + if ((_vm->isFlag(kGFTruckFilledWithGas) || _vm->isFlag(kGFBarnPadlockOpen)) && !_vm->isSoundPlaying(0x22B) && _vm->_gnapActionStatus != kAS18OpenRightValveNoGarbageCanDone && _vm->_gnapActionStatus != kAS18OpenRightValveNoGarbageCan && _vm->_gnapActionStatus != kAS18OpenTopValve && _vm->_gnapActionStatus != kAS18OpenTopValveDone && _vm->_gnapActionStatus != kAS18OpenRightValveWithGarbageCan && _vm->_gnapActionStatus != kAS18OpenRightValveWithGarbageCanDone) _vm->playSound(0x22B, true); - + if (!_vm->_isLeavingScene) { if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) { if (_vm->_platypusActionStatus == kAS18PlatComesHere) { @@ -3751,15 +3751,15 @@ void Scene18::run() { if (!_vm->isFlag(kGFPlatyPussDisguised)) _vm->updateGnapIdleSequence(); } - + _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } @@ -3994,7 +3994,7 @@ void Scene18::updateAnimations() { break; } } - + if (_vm->_gameSys->getAnimationStatus(3) == 2) { _vm->_gameSys->setAnimation(0, 0, 3); ++_platPhoneIter; @@ -4101,7 +4101,7 @@ void Scene19::run() { _vm->gnapWalkTo(4, 9, -1, 0x107B9, 1); _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1); } - + while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); @@ -4274,7 +4274,7 @@ void Scene19::run() { } updateAnimations(); - + if (!_vm->_isLeavingScene) { _vm->updateGnapIdleSequence(); if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) { @@ -4293,13 +4293,13 @@ void Scene19::run() { } _vm->checkGameKeys(); - + if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } - + _vm->gameUpdateTick(); } |