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author | Strangerke | 2016-04-30 15:46:34 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:48 +0200 |
commit | a2d45c70e9419cedb2e71a46d408cb19c720b6c2 (patch) | |
tree | 90e6b83755e6d9198284785ac5cd3963261220cd /engines/gnap/scenes/group1.cpp | |
parent | f50891f9906ddcfbe91c0b506872fa03c111737e (diff) | |
download | scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.tar.gz scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.tar.bz2 scummvm-rg350-a2d45c70e9419cedb2e71a46d408cb19c720b6c2.zip |
GNAP: For consistancy, use hex values for playSound calls
Diffstat (limited to 'engines/gnap/scenes/group1.cpp')
-rw-r--r-- | engines/gnap/scenes/group1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index 9a5542cc58..f9789e1a70 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -3964,7 +3964,7 @@ void Scene18::updateAnimations() { gameSys.insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0); while (gameSys.getAnimationStatus(5) != 2) _vm->gameUpdateTick(); - _vm->playSound(555, true); + _vm->playSound(0x22B, true); gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x207; |