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authorStrangerke2016-04-30 15:46:34 +0200
committerEugene Sandulenko2016-05-10 12:14:48 +0200
commita2d45c70e9419cedb2e71a46d408cb19c720b6c2 (patch)
tree90e6b83755e6d9198284785ac5cd3963261220cd /engines/gnap/scenes/group1.cpp
parentf50891f9906ddcfbe91c0b506872fa03c111737e (diff)
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GNAP: For consistancy, use hex values for playSound calls
Diffstat (limited to 'engines/gnap/scenes/group1.cpp')
-rw-r--r--engines/gnap/scenes/group1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index 9a5542cc58..f9789e1a70 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -3964,7 +3964,7 @@ void Scene18::updateAnimations() {
gameSys.insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
while (gameSys.getAnimationStatus(5) != 2)
_vm->gameUpdateTick();
- _vm->playSound(555, true);
+ _vm->playSound(0x22B, true);
gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapSequenceId = 0x207;