diff options
author | Strangerke | 2016-05-05 10:12:15 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 12:14:50 +0200 |
commit | 579ecdabd19f0a5f6837224eafebf6a8ac74c0ad (patch) | |
tree | 9704cec8a5164c2ec0515d5322477facdc4a739f /engines/gnap/scenes/group2.cpp | |
parent | dda4931ee9d78c704ebd768af243d7019e9d0913 (diff) | |
download | scummvm-rg350-579ecdabd19f0a5f6837224eafebf6a8ac74c0ad.tar.gz scummvm-rg350-579ecdabd19f0a5f6837224eafebf6a8ac74c0ad.tar.bz2 scummvm-rg350-579ecdabd19f0a5f6837224eafebf6a8ac74c0ad.zip |
GNAP: More refactoring related to characters (WIP)
Diffstat (limited to 'engines/gnap/scenes/group2.cpp')
-rw-r--r-- | engines/gnap/scenes/group2.cpp | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp index 229aad4eb6..0a8d6041b6 100644 --- a/engines/gnap/scenes/group2.cpp +++ b/engines/gnap/scenes/group2.cpp @@ -273,7 +273,7 @@ void Scene20::run() { case kHS20Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -282,11 +282,11 @@ void Scene20::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(20); + _vm->_gnap->kissPlatypus(20); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -371,7 +371,7 @@ void Scene20::run() { break; case GRAB_CURSOR: _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy].x, _vm->_hotspotsWalkPos[kHS20StonerGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy].x, _vm->_hotspotsWalkPos[kHS20StonerGuy].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); if (_stonerGuyShowingJoint) _vm->_gnap->_actionStatus = kAS20GrabJoint; else @@ -379,7 +379,7 @@ void Scene20::run() { break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy].x, _vm->_hotspotsWalkPos[kHS20StonerGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20StonerGuy].x, _vm->_hotspotsWalkPos[kHS20StonerGuy].y, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); if (_vm->isFlag(kGFJointTaken)) _vm->_gnap->_actionStatus = kAS20TalkStonerGuyNoJoint; else @@ -405,12 +405,12 @@ void Scene20::run() { case GRAB_CURSOR: _stonerGuyShowingJoint = false; _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS20GrabGroceryStoreGuy; break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS20TalkGroceryStoreGuy; break; case PLAT_CURSOR: @@ -425,7 +425,7 @@ void Scene20::run() { if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemCowboyHat) { _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreHat].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreHat].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreHat].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreHat].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS20SwitchGroceryStoreHat; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHS20GroceryStoreHat].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreHat].y, 1, 6); @@ -437,7 +437,7 @@ void Scene20::run() { case GRAB_CURSOR: _stonerGuyShowingJoint = false; _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHS20GroceryStoreGuy].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS20GrabGroceryStoreHat; break; case TALK_CURSOR: @@ -603,10 +603,10 @@ void Scene20::updateAnimations() { break; case kAS20SwitchGroceryStoreHat: _vm->setGrabCursorSprite(-1); - gameSys.setAnimation(0x180, _vm->_gnapId, 0); - gameSys.insertSequence(0x180, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceId = 0x180; - _vm->_gnapSequenceDatNum = 0; + gameSys.setAnimation(0x180, _vm->_gnap->_id, 0); + gameSys.insertSequence(0x180, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceId = 0x180; + _vm->_gnap->_sequenceDatNum = 0; _vm->invRemove(kItemCowboyHat); _vm->invAdd(kItemGroceryStoreHat); _vm->_gnap->_actionStatus = kAS20SwitchGroceryStoreHatDone; @@ -625,7 +625,7 @@ void Scene20::updateAnimations() { _vm->showCursor(); _vm->setGrabCursorSprite(kItemGroceryStoreHat); _vm->_gnap->_idleFacing = kDirBottomRight; - _vm->gnapWalkTo(3, 8, -1, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(3, 8, -1, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = -1; break; case kAS20GrabJointDone: @@ -647,11 +647,11 @@ void Scene20::updateAnimations() { break; case 0x178: gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3); - gameSys.setAnimation(0x17D, _vm->_gnapId, 0); + gameSys.setAnimation(0x17D, _vm->_gnap->_id, 0); gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); - gameSys.insertSequence(0x17D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceId = 0x17D; - _vm->_gnapSequenceDatNum = 0; + gameSys.insertSequence(0x17D, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceId = 0x17D; + _vm->_gnap->_sequenceDatNum = 0; _vm->_gnap->_actionStatus = kAS20ActionDone; gameSys.setAnimation(0x16D, 21, 2); gameSys.insertSequence(0x16D, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); @@ -664,9 +664,9 @@ void Scene20::updateAnimations() { gameSys.setAnimation(_nextGroceryStoreGuySequenceId, 20, 3); gameSys.setAnimation(0x16D, 21, 0); gameSys.insertSequence(_nextGroceryStoreGuySequenceId, 20, _currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); - gameSys.insertSequence(0x17E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceId = 0x17E; - _vm->_gnapSequenceDatNum = 0; + gameSys.insertSequence(0x17E, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceId = 0x17E; + _vm->_gnap->_sequenceDatNum = 0; _vm->_gnap->_actionStatus = kAS20ActionDone; gameSys.setAnimation(0x16D, 21, 2); gameSys.insertSequence(0x16D, 21, _currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); @@ -791,7 +791,7 @@ void Scene21::run() { case kHS21Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -800,11 +800,11 @@ void Scene21::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -824,7 +824,7 @@ void Scene21::run() { _vm->playGnapScratchingHead(2, 5); break; case GRAB_CURSOR: - _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS21Banana].x, _vm->_hotspotsWalkPos[kHS21Banana].y) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->_gnap->getSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS21Banana].x, _vm->_hotspotsWalkPos[kHS21Banana].y) | 0x10000, 1); _vm->playGnapPullOutDevice(2, 5); _vm->playGnapUseDevice(0, 0); _vm->_gnap->_actionStatus = kAS21GrabBanana; @@ -841,7 +841,7 @@ void Scene21::run() { if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemGroceryStoreHat) { _vm->_newSceneNum = 47; - _vm->gnapWalkTo(4, 6, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(4, 6, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS21UseHatWithOldLady; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(4, 6, 7, 4); @@ -853,13 +853,13 @@ void Scene21::run() { case GRAB_CURSOR: _vm->_gnap->_idleFacing = kDirUpLeft; _vm->_hotspots[kHS21WalkArea1]._flags |= SF_WALKABLE; - _vm->gnapWalkTo(7, 6, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(7, 6, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS21GrabOldLady; _vm->_hotspots[kHS21WalkArea1]._flags &= ~SF_WALKABLE; break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS21OldLady].x, _vm->_hotspotsWalkPos[kHS21OldLady].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS21OldLady].x, _vm->_hotspotsWalkPos[kHS21OldLady].y, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS21TalkOldLady; break; case PLAT_CURSOR: @@ -962,10 +962,10 @@ void Scene21::updateAnimations() { _nextOldLadySequenceId = 0x87; break; case kAS21UseHatWithOldLady: - gameSys.setAnimation(0x8F, _vm->_gnapId, 0); - gameSys.insertSequence(0x8F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceDatNum = 0; - _vm->_gnapSequenceId = 0x8F; + gameSys.setAnimation(0x8F, _vm->_gnap->_id, 0); + gameSys.insertSequence(0x8F, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceDatNum = 0; + _vm->_gnap->_sequenceId = 0x8F; _vm->_gnap->_actionStatus = kAS21UseHatWithOldLadyDone; _vm->invAdd(kItemTickets); _vm->invRemove(kItemGroceryStoreHat); @@ -984,9 +984,9 @@ void Scene21::updateAnimations() { if (_nextOldLadySequenceId == 0x87) { gameSys.setAnimation(_nextOldLadySequenceId, 79, 3); gameSys.insertSequence(_nextOldLadySequenceId, 79, _currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0); - gameSys.insertSequence(0x86, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceId = 0x86; - _vm->_gnapSequenceDatNum = 0; + gameSys.insertSequence(0x86, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceId = 0x86; + _vm->_gnap->_sequenceDatNum = 0; _vm->_gnap->_actionStatus = -1; _currOldLadySequenceId = _nextOldLadySequenceId; _nextOldLadySequenceId = -1; @@ -1107,7 +1107,7 @@ void Scene22::run() { case kHS22Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -1116,11 +1116,11 @@ void Scene22::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1165,11 +1165,11 @@ void Scene22::run() { case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS22Cashier].x, _vm->_hotspotsWalkPos[kHS22Cashier].y, - 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS22TalkCashier; break; case PLAT_CURSOR: - _vm->gnapUseDeviceOnPlatypus(); + _vm->_gnap->useDeviceOnPlatypus(); break; } } @@ -1331,7 +1331,7 @@ void Scene23::run() { case kHS23Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -1340,11 +1340,11 @@ void Scene23::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1365,7 +1365,7 @@ void Scene23::run() { _vm->playGnapMoan2(0, 0); else { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS23Cereals].x, _vm->_hotspotsWalkPos[kHS23Cereals].y, - 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS23LookCereals; } break; @@ -1375,7 +1375,7 @@ void Scene23::run() { else { _vm->_gnap->_idleFacing = kDirBottomRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS23Cereals].x, _vm->_hotspotsWalkPos[kHS23Cereals].y, - 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->setFlag(kGFSceneFlag1); _vm->_gnap->_actionStatus = kAS23GrabCereals; _vm->invAdd(kItemCereals); @@ -1473,11 +1473,11 @@ void Scene23::updateAnimations() { _vm->_gnap->_actionStatus = -1; break; case kAS23GrabCereals: - gameSys.setAnimation(0xBE, _vm->_gnapId, 0); - gameSys.insertSequence(0xBE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + gameSys.setAnimation(0xBE, _vm->_gnap->_id, 0); + gameSys.insertSequence(0xBE, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); gameSys.requestRemoveSequence(0xBF, 2); - _vm->_gnapSequenceDatNum = 0; - _vm->_gnapSequenceId = 0xBE; + _vm->_gnap->_sequenceDatNum = 0; + _vm->_gnap->_sequenceId = 0xBE; _vm->_gnap->_actionStatus = kAS23GrabCerealsDone; break; case kAS23GrabCerealsDone: @@ -1600,7 +1600,7 @@ void Scene24::run() { case kHS24Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -1609,11 +1609,11 @@ void Scene24::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1638,7 +1638,7 @@ void Scene24::run() { _vm->_isLeavingScene = true; _vm->_newSceneNum = 20; _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS24LeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHS24ExitOutsideGrubCity].y, -1, 0x107C2, 1); } @@ -1846,7 +1846,7 @@ void Scene25::run() { case kHS25Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -1855,11 +1855,11 @@ void Scene25::run() { _vm->playGnapScratchingHead(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -1874,7 +1874,7 @@ void Scene25::run() { if (_vm->_grabCursorSpriteIndex == kItemTickets) { _vm->_gnap->_actionStatus = kAS25ShowTicketToVendor; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS25TicketVendor].x, _vm->_hotspotsWalkPos[kHS25TicketVendor].y, - 0, _vm->getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1); + 0, _vm->_gnap->getSequenceId(gskIdle, 9, 4) | 0x10000, 1); _vm->playGnapPullOutDevice(0, 0); _vm->playGnapUseDevice(0, 0); } else if (_vm->_grabCursorSpriteIndex >= 0) { @@ -1888,7 +1888,7 @@ void Scene25::run() { break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS25TicketVendor].x, _vm->_hotspotsWalkPos[kHS25TicketVendor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS25TicketVendor].x, _vm->_hotspotsWalkPos[kHS25TicketVendor].y, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS25TalkTicketVendor; break; case GRAB_CURSOR: @@ -2163,7 +2163,7 @@ void Scene26::run() { case kHS26Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -2172,11 +2172,11 @@ void Scene26::run() { _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -2397,7 +2397,7 @@ void Scene27::run() { case kHS27Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -2406,11 +2406,11 @@ void Scene27::run() { _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -2435,7 +2435,7 @@ void Scene27::run() { break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS27Janitor].x, _vm->_hotspotsWalkPos[kHS27Janitor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS27Janitor].x, _vm->_hotspotsWalkPos[kHS27Janitor].y, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS27TalkJanitor; break; case GRAB_CURSOR: @@ -2458,7 +2458,7 @@ void Scene27::run() { break; case GRAB_CURSOR: _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS27Bucket].x, _vm->_hotspotsWalkPos[kHS27Bucket].y) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->_gnap->getSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS27Bucket].x, _vm->_hotspotsWalkPos[kHS27Bucket].y) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS27GrabBucket; break; case TALK_CURSOR: @@ -2768,7 +2768,7 @@ void Scene28::run() { case kHS28Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -2777,11 +2777,11 @@ void Scene28::run() { _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -2803,7 +2803,7 @@ void Scene28::run() { case GRAB_CURSOR: if (_vm->isFlag(kGFUnk21)) { if (!_vm->invHas(kItemHorn)) { - _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS28Horn].x, _vm->_hotspotsWalkPos[kHS28Horn].y) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->_gnap->getSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS28Horn].x, _vm->_hotspotsWalkPos[kHS28Horn].y) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS28GrabHornSuccess; } } else { @@ -2852,7 +2852,7 @@ void Scene28::run() { break; case TALK_CURSOR: _vm->_gnap->_idleFacing = kDirUpLeft; - _vm->gnapWalkTo(5, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(5, 8, 0, _vm->_gnap->getSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS28TalkClown; break; case GRAB_CURSOR: @@ -2888,7 +2888,7 @@ void Scene28::run() { _vm->playGnapScratchingHead(8, 6); break; case GRAB_CURSOR: - _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS28EmptyBucket].x, _vm->_hotspotsWalkPos[kHS28EmptyBucket].y) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_gnap->_pos, 0, _vm->_gnap->getSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHS28EmptyBucket].x, _vm->_hotspotsWalkPos[kHS28EmptyBucket].y) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS28GrabEmptyBucket; break; case TALK_CURSOR: @@ -3000,9 +3000,9 @@ void Scene28::updateAnimations() { _vm->_gnap->_actionStatus = -1; break; case kAS28GrabHornFailsDone: - gameSys.insertSequence(0x107B5, _vm->_gnapId, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnap->_pos.x - _vm->_gnapGridX, 48 * _vm->_gnap->_pos.y - _vm->_gnapGridY); - _vm->_gnapSequenceId = 0x7B5; - _vm->_gnapSequenceDatNum = 1; + gameSys.insertSequence(0x107B5, _vm->_gnap->_id, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnap->_pos.x - _vm->_gnapGridX, 48 * _vm->_gnap->_pos.y - _vm->_gnapGridY); + _vm->_gnap->_sequenceId = 0x7B5; + _vm->_gnap->_sequenceDatNum = 1; gameSys.insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0); _currClownSequenceId = 0x11B; _nextClownSequenceId = -1; @@ -3056,12 +3056,12 @@ void Scene28::updateAnimations() { _vm->_gnap->_actionStatus = -1; break; case 0x119: - gameSys.insertSequence(_nextClownSequenceId, 39, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + gameSys.insertSequence(_nextClownSequenceId, 39, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextClownSequenceId, 39, 0); gameSys.removeSequence(_currClownSequenceId, 39, true); _vm->_gnap->_actionStatus = kAS28GrabHornFailsDone; - _vm->_gnapSequenceId = _nextClownSequenceId; - _vm->_gnapSequenceDatNum = 0; + _vm->_gnap->_sequenceId = _nextClownSequenceId; + _vm->_gnap->_sequenceDatNum = 0; _nextClownSequenceId = -1; break; } @@ -3159,7 +3159,7 @@ void Scene29::run() { case kHS29Platypus: if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { - _vm->gnapUseJointOnPlatypus(); + _vm->_gnap->useJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { @@ -3168,11 +3168,11 @@ void Scene29::run() { _vm->playGnapMoan1(_vm->_plat->_pos.x, _vm->_plat->_pos.y); break; case GRAB_CURSOR: - _vm->gnapKissPlatypus(0); + _vm->_gnap->kissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); + _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -3186,7 +3186,7 @@ void Scene29::run() { if (_vm->_gnap->_actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemBanana) { _vm->_gnap->_idleFacing = kDirBottomRight; - _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS29Monkey].x, _vm->_hotspotsWalkPos[kHS29Monkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHS29Monkey].x, _vm->_hotspotsWalkPos[kHS29Monkey].y, 0, _vm->_gnap->getSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnap->_actionStatus = kAS29UseBananaWithMonkey; _vm->_newSceneNum = 51; _vm->_isLeavingScene = true; @@ -3342,9 +3342,9 @@ void Scene29::updateAnimations() { if (gameSys.getAnimationStatus(4) == 2) { if (_nextMonkeySequenceId == 0xE5) { - gameSys.insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); - _vm->_gnapSequenceDatNum = 0; - _vm->_gnapSequenceId = 0xF2; + gameSys.insertSequence(0xF2, _vm->_gnap->_id, makeRid(_vm->_gnap->_sequenceDatNum, _vm->_gnap->_sequenceId), _vm->_gnap->_id, kSeqSyncWait, 0, 0, 0); + _vm->_gnap->_sequenceDatNum = 0; + _vm->_gnap->_sequenceId = 0xF2; gameSys.setAnimation(0xE6, 159, 0); gameSys.setAnimation(0, 159, 4); gameSys.insertSequence(_nextMonkeySequenceId, 159, _currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); |