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authorStrangerke2016-04-27 23:04:00 +0200
committerEugene Sandulenko2016-05-10 12:14:46 +0200
commit4edfe094ea91c4a05a71613fc398d1b32851713f (patch)
treebd6ab29a493ded3fde7912a8c114ed847bb3b64b /engines/gnap/scenes/group2.h
parent02c8aeae2074c326b618adcc7224a9c5f7e6d86a (diff)
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GNAP: renaming and grouping of scenes in group 2
Diffstat (limited to 'engines/gnap/scenes/group2.h')
-rw-r--r--engines/gnap/scenes/group2.h211
1 files changed, 211 insertions, 0 deletions
diff --git a/engines/gnap/scenes/group2.h b/engines/gnap/scenes/group2.h
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+++ b/engines/gnap/scenes/group2.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_GROUP2_H
+#define GNAP_GROUP2_H
+
+#include "gnap/debugger.h"
+
+namespace Gnap {
+
+class GnapEngine;
+class CutScene;
+
+class Scene20: public Scene {
+public:
+ Scene20(GnapEngine *vm);
+ ~Scene20() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb();
+
+private:
+ int _currStonerGuySequenceId;
+ int _nextStonerGuySequenceId;
+ int _currGroceryStoreGuySequenceId;
+ int _nextGroceryStoreGuySequenceId;
+ int _stonerGuyCtr;
+ int _groceryStoreGuyCtr;
+ bool _stonerGuyShowingJoint;
+
+ void stopSounds();
+};
+
+class Scene21: public Scene {
+public:
+ Scene21(GnapEngine *vm);
+ ~Scene21() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currOldLadySequenceId;
+ int _nextOldLadySequenceId;
+};
+
+class Scene22: public Scene {
+public:
+ Scene22(GnapEngine *vm);
+ ~Scene22() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currCashierSequenceId;
+ int _nextCashierSequenceId;
+ bool _caughtBefore;
+ int _cashierCtr;
+};
+
+class Scene23: public Scene {
+public:
+ Scene23(GnapEngine *vm);
+ ~Scene23() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currStoreClerkSequenceId;
+ int _nextStoreClerkSequenceId;
+};
+
+class Scene24: public Scene {
+public:
+ Scene24(GnapEngine *vm);
+ ~Scene24() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currWomanSequenceId;
+ int _nextWomanSequenceId;
+ int _boySequenceId;
+ int _girlSequenceId;
+};
+
+class Scene25: public Scene {
+public:
+ Scene25(GnapEngine *vm);
+ ~Scene25() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currTicketVendorSequenceId;
+ int _nextTicketVendorSequenceId;
+
+ void playAnims(int index);
+};
+
+class Scene26: public Scene {
+public:
+ Scene26(GnapEngine *vm);
+ ~Scene26() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currKidSequenceId;
+ int _nextKidSequenceId;
+};
+
+class Scene27: public Scene {
+public:
+ Scene27(GnapEngine *vm);
+ ~Scene27() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _nextJanitorSequenceId;
+ int _currJanitorSequenceId;
+};
+
+class Scene28: public Scene {
+public:
+ Scene28(GnapEngine *vm);
+ ~Scene28() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currClownSequenceId;
+ int _nextClownSequenceId;
+ int _clownTalkCtr;
+};
+
+class Scene29: public Scene {
+public:
+ Scene29(GnapEngine *vm);
+ ~Scene29() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _currMonkeySequenceId;
+ int _nextMonkeySequenceId;
+ int _currManSequenceId;
+ int _nextManSequenceId;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_GROUP1_H