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author | Strangerke | 2016-05-05 10:28:58 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:50 +0200 |
commit | 00c544f9f815be3121b900ff16572676ee6c4bf5 (patch) | |
tree | c90d2fb5c721d8a7872eacb539812558bfe4698c /engines/gnap/scenes/group3.cpp | |
parent | 579ecdabd19f0a5f6837224eafebf6a8ac74c0ad (diff) | |
download | scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.gz scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.bz2 scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.zip |
GNAP: More refactoring related to characters (WIP)
Diffstat (limited to 'engines/gnap/scenes/group3.cpp')
-rw-r--r-- | engines/gnap/scenes/group3.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp index 1a22a331f3..ec17be422e 100644 --- a/engines/gnap/scenes/group3.cpp +++ b/engines/gnap/scenes/group3.cpp @@ -101,7 +101,7 @@ void Scene30::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -356,7 +356,7 @@ void Scene31::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); @@ -705,7 +705,7 @@ void Scene32::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -881,7 +881,7 @@ void Scene33::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -1158,7 +1158,7 @@ void Scene38::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -1352,9 +1352,9 @@ void Scene38::updateAnimations() { gameSys.setAnimation(0x9F, _vm->_gnap->_id, 0); _vm->_gnap->_actionStatus = kAS38HoldingHuntingTrophy; if (_vm->_plat->_idleFacing != kDirNone) - _vm->playPlatypusSequence(0x107D5); + _vm->_plat->playSequence(0x107D5); else - _vm->playPlatypusSequence(0x107D4); + _vm->_plat->playSequence(0x107D4); _vm->platypusWalkTo(8, 7, -1, 0x107D2, 1); gameSys.insertSequence(0xA1, _vm->_gnap->_id + 1, _vm->_plat->_sequenceId | (_vm->_plat->_sequenceDatNum << 16), _vm->_plat->_id, kSeqSyncWait, 0, 0, 0); _vm->_plat->_sequenceId = 0xA1; @@ -1464,7 +1464,7 @@ void Scene39::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); |