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author | Strangerke | 2016-05-05 10:28:58 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:50 +0200 |
commit | 00c544f9f815be3121b900ff16572676ee6c4bf5 (patch) | |
tree | c90d2fb5c721d8a7872eacb539812558bfe4698c /engines/gnap/scenes/group4.cpp | |
parent | 579ecdabd19f0a5f6837224eafebf6a8ac74c0ad (diff) | |
download | scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.gz scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.tar.bz2 scummvm-rg350-00c544f9f815be3121b900ff16572676ee6c4bf5.zip |
GNAP: More refactoring related to characters (WIP)
Diffstat (limited to 'engines/gnap/scenes/group4.cpp')
-rw-r--r-- | engines/gnap/scenes/group4.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp index e4e29d92f6..9d731c0b9f 100644 --- a/engines/gnap/scenes/group4.cpp +++ b/engines/gnap/scenes/group4.cpp @@ -87,7 +87,7 @@ void Scene40::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -362,7 +362,7 @@ void Scene41::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -874,7 +874,7 @@ void Scene42::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -1332,7 +1332,7 @@ void Scene43::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -1780,7 +1780,7 @@ void Scene44::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -2208,7 +2208,7 @@ void Scene45::run() { _vm->_gnap->_sequenceDatNum = 1; } - _vm->playPlatypusSequence(0x9A); + _vm->_plat->playSequence(0x9A); gameSys.setAnimation(_vm->_plat->_sequenceId, _vm->_plat->_id, 1); while (!_vm->_sceneDone) { @@ -2266,12 +2266,12 @@ void Scene45::run() { break; case GRAB_CURSOR: _vm->_gnap->kissPlatypus(0); - _vm->playPlatypusSequence(0x9A); + _vm->_plat->playSequence(0x9A); gameSys.setAnimation(_vm->_plat->_sequenceId, _vm->_plat->_id, 1); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); @@ -2405,9 +2405,9 @@ void Scene45::updateAnimations() { if (gameSys.getAnimationStatus(1) == 2) { gameSys.setAnimation(0, 0, 1); if (_vm->getRandom(2) != 0) - _vm->playPlatypusSequence(0x9B); + _vm->_plat->playSequence(0x9B); else - _vm->playPlatypusSequence(0x9C); + _vm->_plat->playSequence(0x9C); gameSys.setAnimation(_vm->_plat->_sequenceId, _vm->_plat->_id, 1); } @@ -2594,7 +2594,7 @@ void Scene46::run() { break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_plat->_pos.x, _vm->_plat->_pos.y); - _vm->playPlatypusSequence(_vm->_plat->getSequenceId()); + _vm->_plat->playSequence(_vm->_plat->getSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(_vm->_plat->_pos.x, _vm->_plat->_pos.y); |