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author | Strangerke | 2016-04-28 07:26:11 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:47 +0200 |
commit | 8a91335bfa4a23ab0cbc5427ab3a407bcbe5f2ef (patch) | |
tree | f709276a70952b214456c51f7456bcbd37227c4c /engines/gnap/scenes/group5.cpp | |
parent | 4120f8795e1aad9180a5207a9e8a068543ee84df (diff) | |
download | scummvm-rg350-8a91335bfa4a23ab0cbc5427ab3a407bcbe5f2ef.tar.gz scummvm-rg350-8a91335bfa4a23ab0cbc5427ab3a407bcbe5f2ef.tar.bz2 scummvm-rg350-8a91335bfa4a23ab0cbc5427ab3a407bcbe5f2ef.zip |
GNAP: renaming and grouping of scenes in group Arcade and Group 5
Diffstat (limited to 'engines/gnap/scenes/group5.cpp')
-rw-r--r-- | engines/gnap/scenes/group5.cpp | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/engines/gnap/scenes/group5.cpp b/engines/gnap/scenes/group5.cpp new file mode 100644 index 0000000000..68b957f753 --- /dev/null +++ b/engines/gnap/scenes/group5.cpp @@ -0,0 +1,395 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" +#include "gnap/scenes/group5.h" + +namespace Gnap { + +enum { + kHS53Platypus = 0, + kHS53Device = 1, + kHS53PhoneKey1 = 2, + kHS53PhoneKey2 = 3, + kHS53PhoneKey3 = 4, + kHS53PhoneKey4 = 5, + kHS53PhoneKey5 = 6, + kHS53PhoneKey6 = 7, + kHS53PhoneKey7 = 8, + kHS53PhoneKey8 = 9, + kHS53PhoneKey9 = 10, + kHS53PhoneKey0 = 11, + kHS53PhoneKeySharp = 12, + kHS53PhoneKeyStar = 13, + kHS53PhoneExit = 14 +}; + +Scene53::Scene53(GnapEngine *vm) : Scene(vm) { + _isGnapPhoning = false; + _currHandSequenceId = -1; + _callsMadeCtr = 0; + _callsRndUsed = 0; +} + +int Scene53::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); + return 0x75; +} + +void Scene53::updateHotspots() { + _vm->setHotspot(kHS53Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHS53PhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR); + _vm->setHotspot(kHS53PhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR); + + _vm->setDeviceHotspot(kHS53Device, -1, -1, -1, -1); + _vm->_hotspotsCount = 15; +} + +int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) { + static const int kGnapHandSequenceIds[13] = { + 0x00, + 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, + 0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F + }; + + static const int kPlatypusHandSequenceIds[13] = { + 0x00, + 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, + 0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B + }; + + if (_isGnapPhoning) { + _vm->_gameSys->setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6); + _vm->_gameSys->insertSequence(kGnapHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _currHandSequenceId = kGnapHandSequenceIds[buttonNum]; + } else { + _vm->_gameSys->setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6); + _vm->_gameSys->insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _currHandSequenceId = kPlatypusHandSequenceIds[buttonNum]; + } + + _vm->_gnapActionStatus = 6; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + // checkGameAppStatus(); + _vm->updateMouseCursor(); + _vm->gameUpdateTick(); + } + _vm->_gnapActionStatus = -1; + + if (buttonNum < 11) + phoneNumber = buttonNum % 10 + 10 * phoneNumber; + + return phoneNumber; +} + +int Scene53::getRandomCallIndex() { + int index, tries = 0; + if (_callsRndUsed == 0x7FFF) + _callsRndUsed = 0; + do { + index = _vm->getRandom(16); + if (++tries == 300) + _callsRndUsed = 0; + } while (_callsRndUsed & (1 << index)); + _callsRndUsed |= (1 << index); + return index; +} + +void Scene53::runRandomCall() { + static const int kCallSequenceIds[15] = { + 0x60, 0x61, 0x62, 0x63, 0x64, + 0x65, 0x66, 0x67, 0x68, 0x69, + 0x6A, 0x6B, 0x6C, 0x6D, 0x71 + }; + + ++_callsMadeCtr; + + if (_callsMadeCtr <= 10) { + int index; + + do { + index = getRandomCallIndex(); + } while (!_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11)); + _vm->_gameSys->setAnimation(kCallSequenceIds[index], 1, 6); + _vm->_gameSys->insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0); + } else { + _vm->_gameSys->setAnimation(0x74, 1, 6); + _vm->_gameSys->insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0); + _callsMadeCtr = 0; + } + + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _vm->_gnapActionStatus = -1; +} + +void Scene53::runChitChatLine() { + bool flag = false; + int sequenceId = -1; + + _vm->_gameSys->setAnimation(0x6E, 1, 6); + _vm->_gameSys->insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0); + + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _vm->_gnapActionStatus = -1; + + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _currHandSequenceId = 0x45; + } else { + _vm->_gameSys->insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _currHandSequenceId = 0x5E; + } + + _vm->_hotspots[kHS53Device]._flags = SF_DISABLED; + + while (!flag) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); + + _vm->testWalk(0, 0, -1, -1, -1, -1); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + + switch (_vm->_sceneClickedHotspot) { + case 2: + sequenceId = 0x6F; + flag = 1; + break; + case 3: + sequenceId = 0x70; + flag = 1; + break; + case 4: + sequenceId = 0x71; + flag = 1; + break; + case 14: + sequenceId = -1; + flag = 1; + _vm->_isLeavingScene = true; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 17; + break; + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); + break; + } + + if (flag && sequenceId != -1) { + _vm->stopSound(0xA0); + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); + _vm->_gnapActionStatus = 1; + _vm->_gameSys->setAnimation(sequenceId, 1, 6); + _vm->_gameSys->insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _vm->_gnapActionStatus = -1; + _vm->_gameSys->setAnimation(0x72, 1, 6); + _vm->_gameSys->insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _vm->_gnapActionStatus = -1; + } + } + + updateHotspots(); + + _vm->_gnapActionStatus = 1; + + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _currHandSequenceId = 0x73; + _vm->_gnapActionStatus = -1; + } +} + +void Scene53::run() { + int phoneNumber = 0; + int phoneNumberLen = 0; + + _vm->queueInsertDeviceIcon(); + + if (_vm->isFlag(kGFSpringTaken)) { + _currHandSequenceId = 0x45; + _isGnapPhoning = true; + } else { + _currHandSequenceId = 0x5E; + _isGnapPhoning = false; + } + + _vm->_gameSys->insertSequence(_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); + _vm->setVerbCursor(GRAB_CURSOR); + _vm->playSound(0xA0, true); + + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); + + _vm->testWalk(0, 0, -1, -1, -1, -1); + + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + + switch (_vm->_sceneClickedHotspot) { + case 1: + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); + } + break; + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + _vm->stopSound(0xA0); + ++phoneNumberLen; + phoneNumber = pressPhoneNumberButton(phoneNumber, _vm->_sceneClickedHotspot - 1); + debugC(kDebugBasic, "phoneNumber: %d", phoneNumber); + if (phoneNumberLen == 7) { + _vm->_gnapActionStatus = 1; + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _currHandSequenceId = 0x73; + _vm->_gnapActionStatus = -1; + } + if (phoneNumber == 7284141) { + runChitChatLine(); + phoneNumber = 0; + phoneNumberLen = 0; + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; + } else if (phoneNumber != 5556789 || _vm->isFlag(kGFPictureTaken)) { + runRandomCall(); + phoneNumber = 0; + phoneNumberLen = 0; + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; + } else { + phoneNumber = 0; + phoneNumberLen = 0; + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; + if (_isGnapPhoning) + _vm->setFlag(kGFUnk25); + else + _vm->setFlag(kGFPlatypusTalkingToAssistant); + } + } + break; + case 12: + case 13: + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); + break; + case 14: + if (_vm->_gnapActionStatus < 0) { + _vm->_gnapActionStatus = 1; + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); + // checkGameAppStatus(); + _vm->gameUpdateTick(); + } + _currHandSequenceId = 0x73; + _vm->_gnapActionStatus = -1; + } + _vm->_isLeavingScene = true; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 17; + } + break; + } + + _vm->checkGameKeys(); + + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + } + _vm->gameUpdateTick(); + } +} + +} // End of namespace Gnap |