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author | Strangerke | 2016-04-27 07:31:04 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 12:14:45 +0200 |
commit | 5381edd40e96be464400923d0c6e40fae43b8ea2 (patch) | |
tree | a97c3264eb9d2fecea6ab0c4dcf68ce9c880dced /engines/gnap/scenes/intro.cpp | |
parent | 0a1c36a26b6fb824f0dd862b05a5fa6dae0b3435 (diff) | |
download | scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.tar.gz scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.tar.bz2 scummvm-rg350-5381edd40e96be464400923d0c6e40fae43b8ea2.zip |
GNAP: group first scenes, rename intro
Diffstat (limited to 'engines/gnap/scenes/intro.cpp')
-rw-r--r-- | engines/gnap/scenes/intro.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/engines/gnap/scenes/intro.cpp b/engines/gnap/scenes/intro.cpp new file mode 100644 index 0000000000..0463f12ac6 --- /dev/null +++ b/engines/gnap/scenes/intro.cpp @@ -0,0 +1,181 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "video/avi_decoder.h" + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" +#include "gnap/scenes/intro.h" + +namespace Gnap { + +SceneIntro::SceneIntro(GnapEngine *vm) : Scene(vm) { +} + +int SceneIntro::init() { + return 0x37C; +} + +void SceneIntro::run() { + const int animIdArr[] = { + 0x356, 0x357, 0x358, 0x35A, 0x35F, + 0x360, 0x361, 0x362, 0x363, 0x364, + 0x365, 0x368, 0x369, 0x36B, 0x378, + 0x36C, 0x36D, 0x36E, 0x36F, 0x370, + 0x371, 0x372, 0x373, 0x374, 0x375, + 0x376, 0x377, 0x378, 0x379, 0x37A, + 0x37B, 0}; + + const int backgroundIdArr[] = { + 0x354, 0x355, 0, 1, 3, + 4, 5, 6, 7, 8, + 7, 9, 0xA, 0xB, 0xC, + 0xD, 0xE, 0xF, 0x10, 0x11, + 0x12, 0x13, 0x17, 0x14, 0x19, + 0x1A, 0x14, 0x15, 0x16, 0x14, + 0x19, 0}; + + int index = 0; + bool skip = false; + + _vm->hideCursor(); + _vm->_dat->open(1, "musop_n.dat"); + + Video::VideoDecoder *videoDecoder = new Video::AVIDecoder(); + if (!videoDecoder->loadFile("hoffman.avi")) { + delete videoDecoder; + warning("Unable to open video 'hoffman.avi' - Skipping intro"); + return; + } + videoDecoder->start(); + + int vidPosX = (800 - videoDecoder->getWidth()) / 2; + int vidPosY = (600 - videoDecoder->getHeight()) / 2; + bool skipVideo = false; + + _vm->screenEffect(1, 255, 255, 255); + + while (!_vm->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) { + if (videoDecoder->needsUpdate()) { + const Graphics::Surface *frame = videoDecoder->decodeNextFrame(); + if (frame) { + if (frame->format.bytesPerPixel == 1) { + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, vidPosX, vidPosY, frame->w, frame->h); + } else if (frame->format.bytesPerPixel != 4) { + Graphics::Surface *frame1 = frame->convertTo(_vm->_system->getScreenFormat()); + _vm->_system->copyRectToScreen(frame1->getPixels(), frame1->pitch, vidPosX, vidPosY, frame1->w, frame1->h); + frame1->free(); + delete frame1; + } else { + // The intro AVI is played upside down, it's the only video played in the English version + for (uint16 y = 0; y < frame->h / 2; y++) { + uint32 *ptrFrom = (uint32*)frame->getBasePtr(0, y); + uint32 *ptrTo = (uint32*)frame->getBasePtr(0, frame->h - y - 1); + for (uint16 x = 0; x < frame->w; x++) { + uint32 t = *ptrFrom; + *ptrFrom = *ptrTo; + *ptrTo = t; + ptrFrom++; + ptrTo++; + } + } + + Graphics::Surface *frame1 = frame->convertTo(_vm->_system->getScreenFormat()); + _vm->_system->copyRectToScreen(frame1->getPixels(), frame1->pitch, vidPosX, vidPosY, frame1->w, frame1->h); + frame1->free(); + delete frame1; + } + _vm->_system->updateScreen(); + } + } + + Common::Event event; + while (g_system->getEventManager()->pollEvent(event)) { + if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || + event.type == Common::EVENT_LBUTTONUP) + skipVideo = true; + } + + _vm->_system->delayMillis(10); + } + + delete videoDecoder; + + _vm->_gameSys->drawSpriteToBackground(0, 0, backgroundIdArr[index]); + _vm->_gameSys->insertSequence(0x356, 2, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x356, 2, 0); + + while (!_vm->_sceneDone) { + _vm->gameUpdateTick(); + + if (_vm->_gameSys->getAnimationStatus(0) == 2 || skip ) { + skip = false; + _vm->_gameSys->requestClear2(false); + _vm->_gameSys->requestClear1(); + if ( index == 11 || index == 1 ) + _vm->screenEffect(0, 0, 0, 0); + + _vm->_gameSys->setAnimation(0, 0, 0); + if (++index >= 31) + _vm->_sceneDone = true; + else { + _vm->_gameSys->insertSequence(animIdArr[index], 2, 0, 0, kSeqNone, 0, 0, 0); + if (index == 2) { + _vm->playSound(0x10000, false); + _vm->_gameSys->insertSequence(0x359, 2, 0, 0, 0, 0, 0, 0); + } else if (index == 3) + _vm->_gameSys->insertSequence(0x35B, 2, 0, 0, kSeqNone, 0, 0, 0); + else if (index == 12) + _vm->_gameSys->insertSequence(0x36A, 2, 0, 0, kSeqNone, 0, 0, 0); + + _vm->_gameSys->drawSpriteToBackground(0, 0, backgroundIdArr[index]); + _vm->_gameSys->setAnimation(animIdArr[index], 2, 0); + + if (index == 11) + _vm->stopSound(0x10000); + } + } + + if (_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) || _vm->isKeyStatus1(Common::KEYCODE_SPACE) || _vm->isKeyStatus1(29)) { + _vm->clearKeyStatus1(Common::KEYCODE_ESCAPE); + _vm->clearKeyStatus1(Common::KEYCODE_SPACE); + _vm->clearKeyStatus1(29); + if (index == 0) { + skip = true; + _vm->stopSound(0x3CF); + } else if (index == 1) + skip = true; + else + _vm->_sceneDone = true; + } + } + + _vm->stopSound(0x10000); + + _vm->_newSceneNum = 1; + _vm->_newCursorValue = 1; + + _vm->_dat->open(1, "stock_n.dat"); +} + +} // End of namespace Gnap |