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authorStrangerke2016-03-14 00:30:18 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit37f84d0bc5626f9b5a406c79ff82ba566e88f4af (patch)
tree4a5a14eebd51f3a28d360b041a6e372e2452bcf0 /engines/gnap/scenes/scene30.cpp
parent9d52140b09ccf1821515bfc4ed92127a5c97c3ce (diff)
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GNAP: change 3rd parameter of removeSequence to boolean, adapt calls accordingly
Diffstat (limited to 'engines/gnap/scenes/scene30.cpp')
-rw-r--r--engines/gnap/scenes/scene30.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp
index f6ec96951c..85e6614f91 100644
--- a/engines/gnap/scenes/scene30.cpp
+++ b/engines/gnap/scenes/scene30.cpp
@@ -246,7 +246,7 @@ void GnapEngine::scene30_updateAnimations() {
hideCursor();
setGrabCursorSprite(-1);
addFullScreenSprite(0x3F, 255);
- _gameSys->removeSequence(0x105, _gnapId, 1);
+ _gameSys->removeSequence(0x105, _gnapId, true);
_gameSys->setAnimation(0x102, 256, 0);
_gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_gameSys->getAnimationStatus(0) != 2)