diff options
author | Strangerke | 2016-04-24 20:14:42 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 5246356d44ba883c1d315b25d060d8dacfc4bddc (patch) | |
tree | f9b15fb6987759c1b6735e36711d4d72ad33ed7e /engines/gnap/scenes | |
parent | 1cf3c3b93ee4e9e96f12ae471ceeb6cf354b6db8 (diff) | |
download | scummvm-rg350-5246356d44ba883c1d315b25d060d8dacfc4bddc.tar.gz scummvm-rg350-5246356d44ba883c1d315b25d060d8dacfc4bddc.tar.bz2 scummvm-rg350-5246356d44ba883c1d315b25d060d8dacfc4bddc.zip |
GNAP: Refactor scene 45
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene45.cpp | 499 | ||||
-rw-r--r-- | engines/gnap/scenes/scene45.h | 49 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
3 files changed, 301 insertions, 256 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp index 1a875060a7..2490dddbb5 100644 --- a/engines/gnap/scenes/scene45.cpp +++ b/engines/gnap/scenes/scene45.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene45.h" namespace Gnap { @@ -43,212 +44,210 @@ enum { kHSUfoDevice = 3 }; -int GnapEngine::scene45_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 1); - _gameSys->setAnimation(0, 0, 2); - _gameSys->setAnimation(0, 0, 3); - _gameSys->setAnimation(0, 0, 4); - _gameSys->setAnimation(0, 0, 5); - return isFlag(kGFUnk23) ? 0xA2 : 0xA1; +Scene45::Scene45(GnapEngine *vm) : Scene(vm) { + _s45_currDancerSequenceId = -1; } -void GnapEngine::scene45_updateHotspots() { - if (isFlag(kGFGnapControlsToyUFO)) { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); - setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); - setHotspot(kHSUfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED); - setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); - _hotspotsCount = 4; +int Scene45::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->setAnimation(0, 0, 2); + _vm->_gameSys->setAnimation(0, 0, 3); + _vm->_gameSys->setAnimation(0, 0, 4); + _vm->_gameSys->setAnimation(0, 0, 5); + return _vm->isFlag(kGFUnk23) ? 0xA2 : 0xA1; +} + +void Scene45::updateHotspots() { + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); + _vm->setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); + _vm->setHotspot(kHSUfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED); + _vm->setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); + _vm->_hotspotsCount = 4; } else { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); - setHotspot(kHSExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8); - setHotspot(kHSExitDiscoBall, 200, 0, 600, 10, SF_DISABLED); - setHotspot(kHSDiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); - setHotspot(kHSWalkArea1, 0, 0, 800, 472); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFUnk22)) { - _hotspots[kHSPlatypus]._flags = SF_DISABLED; - _hotspots[kHSExitUfoParty]._flags = SF_DISABLED; - _hotspots[kHSExitShoe]._flags = SF_DISABLED; - _hotspots[kHSExitRight]._flags = SF_DISABLED; - _hotspots[kHSExitDiscoBall]._flags = SF_EXIT_U_CURSOR; + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); + _vm->setHotspot(kHSExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8); + _vm->setHotspot(kHSExitDiscoBall, 200, 0, 600, 10, SF_DISABLED); + _vm->setHotspot(kHSDiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 472); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFUnk22)) { + _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED; + _vm->_hotspots[kHSExitUfoParty]._flags = SF_DISABLED; + _vm->_hotspots[kHSExitShoe]._flags = SF_DISABLED; + _vm->_hotspots[kHSExitRight]._flags = SF_DISABLED; + _vm->_hotspots[kHSExitDiscoBall]._flags = SF_EXIT_U_CURSOR; } - if (isFlag(kGFUnk23) || isFlag(kGFUnk22)) - _hotspots[kHSDiscoBall]._flags = SF_DISABLED; - _hotspotsCount = 8; + if (_vm->isFlag(kGFUnk23) || _vm->isFlag(kGFUnk22)) + _vm->_hotspots[kHSDiscoBall]._flags = SF_DISABLED; + _vm->_hotspotsCount = 8; } } -void GnapEngine::scene45_run() { - if (!isSoundPlaying(0x1094A)) - playSound(0x1094A, true); +void Scene45::run() { + if (!_vm->isSoundPlaying(0x1094A)) + _vm->playSound(0x1094A, true); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - _gameSys->insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->setAnimation(0x96, 1, 3); - _gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->setAnimation(0x99, 1, 4); + _vm->_gameSys->insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x96, 1, 3); + _vm->_gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x99, 1, 4); _s45_currDancerSequenceId = 0x8F; - _gameSys->setAnimation(_s45_currDancerSequenceId, 1, 2); - _gameSys->insertSequence(_s45_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(_s45_currDancerSequenceId, 1, 2); + _vm->_gameSys->insertSequence(_s45_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - if (isFlag(kGFGnapControlsToyUFO)) { - _toyUfoId = 0; - _toyUfoActionStatus = -1; - _toyUfoSequenceId = toyUfoGetSequenceId(); - _toyUfoNextSequenceId = _toyUfoSequenceId; - if (_prevSceneNum == 46) - _toyUfoX = 30; + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->_toyUfoId = 0; + _vm->_toyUfoActionStatus = -1; + _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); + _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; + if (_vm->_prevSceneNum == 46) + _vm->_toyUfoX = 30; else - _toyUfoX = 770; - _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 5); - _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); - endSceneInit(); - } else if (isFlag(kGFUnk22)) { - _gnapSequenceId = 0x9E; - _gnapSequenceDatNum = 0; - _gnapId = 1; - _gameSys->setAnimation(0x9E, 1, 0); - _gnapActionStatus = 1; - _gameSys->insertSequence(_gnapSequenceId, _gnapId, 0, 0, kSeqNone, 0, 0, 0); - initPlatypusPos(4, 8, kDirNone); - endSceneInit(); - } else if (_prevSceneNum == 46) { - initGnapPos(-1, 8, kDirUpRight); - initPlatypusPos(-1, 9, kDirUpLeft); - endSceneInit(); - platypusWalkTo(4, 8, -1, 0x107C2, 1); - gnapWalkTo(2, 7, -1, 0x107B9, 1); - } else if (_prevSceneNum == 41) { - initGnapPos(11, 8, kDirUpRight); - initPlatypusPos(11, 9, kDirUpLeft); - endSceneInit(); - platypusWalkTo(4, 8, -1, 0x107D2, 1); - gnapWalkTo(10, 9, -1, 0x107BA, 1); + _vm->_toyUfoX = 770; + _vm->_gameSys->setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 5); + _vm->_gameSys->insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); + _vm->endSceneInit(); + } else if (_vm->isFlag(kGFUnk22)) { + _vm->_gnapSequenceId = 0x9E; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapId = 1; + _vm->_gameSys->setAnimation(0x9E, 1, 0); + _vm->_gnapActionStatus = 1; + _vm->_gameSys->insertSequence(_vm->_gnapSequenceId, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0); + _vm->initPlatypusPos(4, 8, kDirNone); + _vm->endSceneInit(); + } else if (_vm->_prevSceneNum == 46) { + _vm->initGnapPos(-1, 8, kDirUpRight); + _vm->initPlatypusPos(-1, 9, kDirUpLeft); + _vm->endSceneInit(); + _vm->platypusWalkTo(4, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); + } else if (_vm->_prevSceneNum == 41) { + _vm->initGnapPos(11, 8, kDirUpRight); + _vm->initPlatypusPos(11, 9, kDirUpLeft); + _vm->endSceneInit(); + _vm->platypusWalkTo(4, 8, -1, 0x107D2, 1); + _vm->gnapWalkTo(10, 9, -1, 0x107BA, 1); } else { - initGnapPos(2, 11, kDirUpRight); - initPlatypusPos(6, 11, kDirUpLeft); - endSceneInit(); - platypusWalkTo(4, 8, -1, 0x107C2, 1); - gnapWalkTo(2, 7, -1, 0x107B9, 1); + _vm->initGnapPos(2, 11, kDirUpRight); + _vm->initPlatypusPos(6, 11, kDirUpLeft); + _vm->endSceneInit(); + _vm->platypusWalkTo(4, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); } - if (!isFlag(kGFUnk21) && !isFlag(kGFGnapControlsToyUFO)) { - setFlag(kGFUnk21); - setGrabCursorSprite(-1); - _gameSys->setAnimation(0x9D, _gnapId, 0); - _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(0) != 2) { - gameUpdateTick(); - if (_gameSys->getAnimationStatus(2) == 2) { - _gameSys->setAnimation(0, 0, 2); - int newSeqId = getRandom(7) + 0x8F; - _gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(newSeqId, 1, 2); + if (!_vm->isFlag(kGFUnk21) && !_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->setFlag(kGFUnk21); + _vm->setGrabCursorSprite(-1); + _vm->_gameSys->setAnimation(0x9D, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x9D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(0) != 2) { + _vm->gameUpdateTick(); + if (_vm->_gameSys->getAnimationStatus(2) == 2) { + _vm->_gameSys->setAnimation(0, 0, 2); + int newSeqId = _vm->getRandom(7) + 0x8F; + _vm->_gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(newSeqId, 1, 2); _s45_currDancerSequenceId = newSeqId; } - if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { - _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0x96, 1, 3); - _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0x99, 1, 4); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) { + _vm->_gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x96, 1, 3); + _vm->_gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x99, 1, 4); } } - _gnapSequenceId = 0x9D; - _gnapSequenceDatNum = 0; - hideCursor(); - addFullScreenSprite(0x8A, 255); - _gameSys->setAnimation(0xA0, 256, 0); - _gameSys->insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_gameSys->getAnimationStatus(0) != 2) - gameUpdateTick(); - _gameSys->setAnimation(0x107BD, _gnapId, 0); - _gameSys->insertSequence(0x107BD, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - removeFullScreenSprite(); - showCursor(); - _gnapSequenceId = 0x7BD; - _gnapSequenceDatNum = 1; + _vm->_gnapSequenceId = 0x9D; + _vm->_gnapSequenceDatNum = 0; + _vm->hideCursor(); + _vm->addFullScreenSprite(0x8A, 255); + _vm->_gameSys->setAnimation(0xA0, 256, 0); + _vm->_gameSys->insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(0) != 2) + _vm->gameUpdateTick(); + _vm->_gameSys->setAnimation(0x107BD, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x107BD, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->removeFullScreenSprite(); + _vm->showCursor(); + _vm->_gnapSequenceId = 0x7BD; + _vm->_gnapSequenceDatNum = 1; } - playPlatypusSequence(0x9A); - _gameSys->setAnimation(_platypusSequenceId, _platypusId, 1); + _vm->playPlatypusSequence(0x9A); + _vm->_gameSys->setAnimation(_vm->_platypusSequenceId, _vm->_platypusId, 1); - while (!_sceneDone) { - if (!isSoundPlaying(0x1094A)) - playSound(0x1094A, true); + while (!_vm->_sceneDone) { + if (!_vm->isSoundPlaying(0x1094A)) + _vm->playSound(0x1094A, true); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 0, -1, -1, -1, -1); + _vm->testWalk(0, 0, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - if (isFlag(kGFGnapControlsToyUFO)) { - - switch (_sceneClickedHotspot) { - + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + switch (_vm->_sceneClickedHotspot) { case kHSUfoExitLeft: - if (_toyUfoActionStatus < 0) { - _isLeavingScene = true; - _toyUfoActionStatus = 2; - _newSceneNum = 46; - toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5); + if (_vm->_toyUfoActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_toyUfoActionStatus = 2; + _vm->_newSceneNum = 46; + _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5); } break; case kHSUfoExitRight: - if (_toyUfoActionStatus < 0) { - _isLeavingScene = true; - _toyUfoActionStatus = 2; - _newSceneNum = 41; - toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5); + if (_vm->_toyUfoActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_toyUfoActionStatus = 2; + _vm->_newSceneNum = 41; + _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5); } break; case kHSUfoDevice: - runMenu(); - scene45_updateHotspots(); + _vm->runMenu(); + updateHotspots(); break; - } - } else { - - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - runMenu(); - scene45_updateHotspots(); + _vm->runMenu(); + updateHotspots(); break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(_platX, _platY); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(_vm->_platX, _vm->_platY); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); - playPlatypusSequence(0x9A); - _gameSys->setAnimation(_platypusSequenceId, _platypusId, 1); + _vm->gnapKissPlatypus(0); + _vm->playPlatypusSequence(0x9A); + _vm->_gameSys->setAnimation(_vm->_platypusSequenceId, _vm->_platypusId, 1); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(_platX, _platY); + _vm->playGnapImpossible(_vm->_platX, _vm->_platY); break; } } @@ -256,59 +255,59 @@ void GnapEngine::scene45_run() { break; case kHSExitUfoParty: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); - _gnapActionStatus = 0; - _newSceneNum = 40; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_gnapX, _vm->_hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 40; } break; case kHSExitShoe: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _gnapY, 0, 0x107AF, 1); - _gnapActionStatus = 0; - platypusWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _platY, -1, 0x107CF, 1); - _newSceneNum = 46; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitShoe].x, _vm->_gnapY, 0, 0x107AF, 1); + _vm->_gnapActionStatus = 0; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitShoe].x, _vm->_platY, -1, 0x107CF, 1); + _vm->_newSceneNum = 46; } break; case kHSExitRight: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[kHSExitRight].x, _gnapY, 0, 0x107AB, 1); - _gnapActionStatus = 0; - platypusWalkTo(_hotspotsWalkPos[kHSExitRight].x, _platY, -1, 0x107CD, 1); - _newSceneNum = 41; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitRight].x, _vm->_gnapY, 0, 0x107AB, 1); + _vm->_gnapActionStatus = 0; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitRight].x, _vm->_platY, -1, 0x107CD, 1); + _vm->_newSceneNum = 41; } break; case kHSExitDiscoBall: - clearFlag(kGFUnk22); - setFlag(kGFUnk23); - _sceneDone = true; - _newSceneNum = 54; + _vm->clearFlag(kGFUnk22); + _vm->setFlag(kGFUnk23); + _vm->_sceneDone = true; + _vm->_newSceneNum = 54; break; case kHSDiscoBall: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemSpring) { - gnapWalkTo(_hotspotsWalkPos[kHSDiscoBall].x, _hotspotsWalkPos[kHSDiscoBall].y, 0, 0x9F, 5); - _gnapActionStatus = 1; - setGrabCursorSprite(-1); - invRemove(kItemSpring); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowItem(_grabCursorSpriteIndex, 5, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemSpring) { + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSDiscoBall].x, _vm->_hotspotsWalkPos[kHSDiscoBall].y, 0, 0x9F, 5); + _vm->_gnapActionStatus = 1; + _vm->setGrabCursorSprite(-1); + _vm->invRemove(kItemSpring); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 5, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(5, 0); + _vm->playGnapScratchingHead(5, 0); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -316,111 +315,105 @@ void GnapEngine::scene45_run() { break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; - } - } - if (_mouseClickState._left && _gnapActionStatus < 0) { - _mouseClickState._left = false; - if (isFlag(kGFGnapControlsToyUFO)) { - _toyUfoActionStatus = 3; - toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5); + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->_mouseClickState._left = false; + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->_toyUfoActionStatus = 3; + _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5); } else { - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); } } - scene45_updateAnimations(); - toyUfoCheckTimer(); + updateAnimations(); + _vm->toyUfoCheckTimer(); - if (!_isLeavingScene && _gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) - updateGnapIdleSequence(); + if (!_vm->_isLeavingScene && _vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) + _vm->updateGnapIdleSequence(); - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene45_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - _sceneWaiting = 0; - + _vm->_sceneWaiting = 0; } -void GnapEngine::scene45_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene45::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case 0: - _sceneDone = true; + _vm->_sceneDone = true; break; case 1: - _sceneWaiting = 1; - setFlag(kGFUnk22); - scene45_updateHotspots(); - _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x9E; - _gnapSequenceDatNum = 0; - _gameSys->setAnimation(0x9E, _gnapId, 0); + _vm->_sceneWaiting = 1; + _vm->setFlag(kGFUnk22); + updateHotspots(); + _vm->_gameSys->insertSequence(0x9E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x9E; + _vm->_gnapSequenceDatNum = 0; + _vm->_gameSys->setAnimation(0x9E, _vm->_gnapId, 0); break; default: - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(1) == 2) { - _gameSys->setAnimation(0, 0, 1); - if (getRandom(2) != 0) - playPlatypusSequence(0x9B); + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + _vm->_gameSys->setAnimation(0, 0, 1); + if (_vm->getRandom(2) != 0) + _vm->playPlatypusSequence(0x9B); else - playPlatypusSequence(0x9C); - _gameSys->setAnimation(_platypusSequenceId, _platypusId, 1); + _vm->playPlatypusSequence(0x9C); + _vm->_gameSys->setAnimation(_vm->_platypusSequenceId, _vm->_platypusId, 1); } - if (_gameSys->getAnimationStatus(2) == 2) { - _gameSys->setAnimation(0, 0, 2); - int newSeqId = getRandom(7) + 0x8F; - _gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(newSeqId, 1, 2); + if (_vm->_gameSys->getAnimationStatus(2) == 2) { + _vm->_gameSys->setAnimation(0, 0, 2); + int newSeqId = _vm->getRandom(7) + 0x8F; + _vm->_gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(newSeqId, 1, 2); _s45_currDancerSequenceId = newSeqId; } - if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { - _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0x96, 1, 3); - _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(0x99, 1, 4); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) { + _vm->_gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x96, 1, 3); + _vm->_gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(0x99, 1, 4); } - if (_gameSys->getAnimationStatus(5) == 2) { - switch (_toyUfoActionStatus) { + if (_vm->_gameSys->getAnimationStatus(5) == 2) { + switch (_vm->_toyUfoActionStatus) { case 2: - _sceneDone = true; + _vm->_sceneDone = true; break; default: - _toyUfoNextSequenceId = toyUfoGetSequenceId(); - _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, - _toyUfoSequenceId | 0x10000, _toyUfoId, - kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); - _toyUfoSequenceId = _toyUfoNextSequenceId; - ++_toyUfoId; - _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 5); + _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); + _vm->_gameSys->insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, + _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, + kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); + _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; + ++_vm->_toyUfoId; + _vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 5); break; } - _toyUfoActionStatus = -1; + _vm->_toyUfoActionStatus = -1; } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene45.h b/engines/gnap/scenes/scene45.h new file mode 100644 index 0000000000..549e0779cf --- /dev/null +++ b/engines/gnap/scenes/scene45.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE45_H +#define GNAP_SCENE45_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene45: public Scene { +public: + Scene45(GnapEngine *vm); + ~Scene45() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s45_currDancerSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE45_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 6cbd34f749..95b66fe3e4 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -66,6 +66,7 @@ #include "gnap/scenes/scene42.h" #include "gnap/scenes/scene43.h" #include "gnap/scenes/scene44.h" +#include "gnap/scenes/scene45.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -388,8 +389,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 45: - backgroundId = scene45_init(); - scene45_updateHotspots(); + _scene = new Scene45(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -706,7 +708,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 37; break; case 45: - scene45_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 37; break; |