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authorStrangerke2016-04-19 21:10:45 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit65f8a72b16e19a7c14528e918549bdbbfa79dac3 (patch)
tree3f8531dd481ecddd574e99ab4873d7c4e6d386cc /engines/gnap/scenes
parenta176945b606197462bdd3cda157b295d298f986b (diff)
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GNAP: REfactor scene 2
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene02.cpp554
-rw-r--r--engines/gnap/scenes/scene02.h52
-rw-r--r--engines/gnap/scenes/scenecore.cpp14
3 files changed, 338 insertions, 282 deletions
diff --git a/engines/gnap/scenes/scene02.cpp b/engines/gnap/scenes/scene02.cpp
index d7b542545a..6d5991fa5c 100644
--- a/engines/gnap/scenes/scene02.cpp
+++ b/engines/gnap/scenes/scene02.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene02.h"
namespace Gnap {
@@ -58,132 +59,136 @@ enum {
kASUseTwigWithChicken = 16
};
-int GnapEngine::scene02_init() {
- _gameSys->setAnimation(0, 0, 0);
- return isFlag(kGFTruckKeysUsed) ? 0x15A : 0x15B;
+Scene02::Scene02(GnapEngine *vm) : Scene(vm) {
+ _s02_truckGrillCtr = 0;
+ _s02_nextChickenSequenceId = 0;
+ _s02_currChickenSequenceId = 0;
+ _s02_gnapTruckSequenceId = 0;
}
-void GnapEngine::scene02_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE);
- setHotspot(kHSChicken, 606, 455, 702, 568, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
- setHotspot(kHSTruck1, 385, 258, 464, 304, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 5);
- setHotspot(kHSTruck2, 316, 224, 390, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 6);
- setHotspot(kHSTruckGrill, 156, 318, 246, 390, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 7);
- setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 5);
- setHotspot(kHSExitBarn, 610, 0, 800, 164, SF_EXIT_U_CURSOR, 10, 5);
- setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
- setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
- setHotspot(kHSWalkArea1, 92, 140, 304, 430, 0, 3, 1);
- setHotspot(kHSWalkArea2, 0, 0, 800, 380);
- setHotspot(kHSWalkArea3, 0, 0, 386, 445);
- setHotspot(kHSWalkArea4, 386, 0, 509, 410);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFPlatypus))
- _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- _hotspotsCount = 14;
+int Scene02::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ return _vm->isFlag(kGFTruckKeysUsed) ? 0x15A : 0x15B;
}
-void GnapEngine::scene02_run() {
- playSound(0x1091C, true);
- startSoundTimerC(6);
+void Scene02::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE);
+ _vm->setHotspot(kHSChicken, 606, 455, 702, 568, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHSTruck1, 385, 258, 464, 304, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 5);
+ _vm->setHotspot(kHSTruck2, 316, 224, 390, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 6);
+ _vm->setHotspot(kHSTruckGrill, 156, 318, 246, 390, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 7);
+ _vm->setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 5);
+ _vm->setHotspot(kHSExitBarn, 610, 0, 800, 164, SF_EXIT_U_CURSOR, 10, 5);
+ _vm->setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
+ _vm->setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHSWalkArea1, 92, 140, 304, 430, 0, 3, 1);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 800, 380);
+ _vm->setHotspot(kHSWalkArea3, 0, 0, 386, 445);
+ _vm->setHotspot(kHSWalkArea4, 386, 0, 509, 410);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _vm->_hotspotsCount = 14;
+}
+
+void Scene02::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(6);
_s02_currChickenSequenceId = 0x14B;
- _gameSys->setAnimation(0x14B, 179, 2);
- _gameSys->insertSequence(0x14B, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x14B, 179, 2);
+ _vm->_gameSys->insertSequence(0x14B, 179, 0, 0, kSeqNone, 0, 0, 0);
_s02_nextChickenSequenceId = -1;
- _timers[5] = getRandom(20) + 30;
- _timers[4] = getRandom(100) + 300;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- switch (_prevSceneNum) {
+ switch (_vm->_prevSceneNum) {
case 3:
- initGnapPos(11, 6, kDirBottomLeft);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(12, 6, kDirUnk4);
- endSceneInit();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(9, 6, -1, 0x107C2, 1);
- gnapWalkTo(8, 6, -1, 0x107BA, 1);
+ _vm->initGnapPos(11, 6, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 6, kDirUnk4);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 6, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(8, 6, -1, 0x107BA, 1);
break;
case 4:
- initGnapPos(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, kDirBottomLeft);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, kDirUnk4);
- endSceneInit();
- gnapWalkTo(7, 6, 0, 0x107B9, 1);
- if (isFlag(kGFPlatypus))
- platypusWalkTo(8, 6, 1, 0x107C2, 1);
- scene02_updateHotspots();
- _gameSys->waitForUpdate();
+ _vm->initGnapPos(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(7, 6, 0, 0x107B9, 1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(8, 6, 1, 0x107C2, 1);
+ updateHotspots();
+ _vm->_gameSys->waitForUpdate();
break;
case 47:
- clearFlag(kGFUnk25);
- initGnapPos(5, 6, kDirBottomLeft);
- initPlatypusPos(6, 7, kDirUnk4);
- endSceneInit();
+ _vm->clearFlag(kGFUnk25);
+ _vm->initGnapPos(5, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(6, 7, kDirUnk4);
+ _vm->endSceneInit();
break;
case 49:
- initGnapPos(5, 6, kDirBottomRight);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(6, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(5, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(6, 7, kDirNone);
+ _vm->endSceneInit();
break;
default:
- initGnapPos(-1, 6, kDirBottomRight);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(-1, 7, kDirNone);
- endSceneInit();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(2, 7, -1, 0x107C2, 1);
- gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ _vm->initGnapPos(-1, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(-1, 7, kDirNone);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(2, 7, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
break;
}
- while (!_sceneDone) {
-
- updateMouseCursor();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- updateCursorByHotspot();
+ _vm->testWalk(0, 6, 7, 6, 8, 6);
- testWalk(0, 6, 7, 6, 8, 6);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene02_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) {
- if (_grabCursorSpriteIndex == kItemDisguise) {
- gnapUseDisguiseOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFKeysTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -191,33 +196,33 @@ void GnapEngine::scene02_run() {
break;
case kHSChicken:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemTwig) {
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1,
- 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASUseTwigWithChicken;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y + 1, 9, 8);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTwig) {
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1,
+ 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASUseTwigWithChicken;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y + 1, 9, 8);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(9, 8);
+ _vm->playGnapMoan2(9, 8);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- if (gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
- _gnapActionStatus = kASGrabChicken;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASGrabChicken;
else
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkChicken;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkChicken;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -226,45 +231,45 @@ void GnapEngine::scene02_run() {
case kHSTruck1:
case kHSTruck2:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemKeys) {
- if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
- setGrabCursorSprite(-1);
- invRemove(kItemKeys);
- if (isFlag(kGFTruckFilledWithGas))
- _gnapActionStatus = kASUseTruckGas;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemKeys) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
+ _vm->setGrabCursorSprite(-1);
+ _vm->invRemove(kItemKeys);
+ if (_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_gnapActionStatus = kASUseTruckGas;
else
- _gnapActionStatus = kASUseTruckNoGas;
+ _vm->_gnapActionStatus = kASUseTruckNoGas;
}
- } else if (_grabCursorSpriteIndex == kItemGas) {
- _hotspots[kHSWalkArea4]._flags |= SF_WALKABLE;
- if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
- _gnapActionStatus = kASUseGasWithTruck;
- _hotspots[kHSWalkArea4]._flags &= ~SF_WALKABLE;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 2, 2);
+ } else if (_vm->_grabCursorSpriteIndex == kItemGas) {
+ _vm->_hotspots[kHSWalkArea4]._flags |= SF_WALKABLE;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASUseGasWithTruck;
+ _vm->_hotspots[kHSWalkArea4]._flags &= ~SF_WALKABLE;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 2, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(2, 2);
+ _vm->playGnapScratchingHead(2, 2);
break;
case GRAB_CURSOR:
- if (isFlag(kGFTruckKeysUsed)) {
- if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
- if (isFlag(kGFTruckFilledWithGas))
- _gnapActionStatus = kASUseTruckGas;
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) {
+ if (_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->_gnapActionStatus = kASUseTruckGas;
else
- _gnapActionStatus = kASUseTruckNoGas;
+ _vm->_gnapActionStatus = kASUseTruckNoGas;
}
} else {
- _gnapIdleFacing = kDirUnk4;
- if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
- _gnapActionStatus = kASUseTruckNoKeys;
+ _vm->_gnapIdleFacing = kDirUnk4;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASUseTruckNoKeys;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -272,22 +277,22 @@ void GnapEngine::scene02_run() {
break;
case kHSTruckGrill:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 2, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 2, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(2, 4);
+ _vm->playGnapMoan2(2, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGrabTruckGrill;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabTruckGrill;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -295,48 +300,48 @@ void GnapEngine::scene02_run() {
break;
case kHSExitHouse:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = 1;
- gnapWalkTo(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 0, 0x107AD, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, -1, 0x107C1, 1);
- scene02_updateHotspots();
- _newSceneNum = 4;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = 1;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, -1, 0x107C1, 1);
+ updateHotspots();
+ _vm->_newSceneNum = 4;
}
break;
case kHSExitBarn:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = 1;
- gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, 0x107AD, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[7].x + 1, _hotspotsWalkPos[7].y, -1, 0x107C1, 1);
- scene02_updateHotspots();
- _newSceneNum = 5;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = 1;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[7].x + 1, _vm->_hotspotsWalkPos[7].y, -1, 0x107C1, 1);
+ updateHotspots();
+ _vm->_newSceneNum = 5;
}
break;
case kHSExitCreek:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = 1;
- gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, -1, 0x107CD, 1);
- _newSceneNum = 3;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = 1;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 3;
}
break;
case kHSExitPigpen:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = 1;
- gnapWalkTo(_hotspotsWalkPos[9].x, _hotspotsWalkPos[9].y, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[9].x, _hotspotsWalkPos[9].y, -1, 0x107CF, 1);
- _newSceneNum = 1;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = 1;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, -1, 0x107CF, 1);
+ _vm->_newSceneNum = 1;
}
break;
@@ -344,117 +349,113 @@ void GnapEngine::scene02_run() {
case kHSWalkArea2:
case kHSWalkArea3:
case kHSWalkArea4:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene02_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1091C))
- playSound(0x1091C, true);
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0 && isFlag(kGFPlatypus))
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
// Update bird animation
- _timers[4] = getRandom(100) + 300;
- if (getRandom(2) != 0)
- _gameSys->insertSequence(0x156, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(2) != 0)
+ _vm->_gameSys->insertSequence(0x156, 256, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x154, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x154, 256, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[5] && _s02_nextChickenSequenceId == -1 && _gnapActionStatus != 7 && _gnapActionStatus != 8) {
- if (getRandom(6) != 0) {
+ if (!_vm->_timers[5] && _s02_nextChickenSequenceId == -1 && _vm->_gnapActionStatus != 7 && _vm->_gnapActionStatus != 8) {
+ if (_vm->getRandom(6) != 0) {
_s02_nextChickenSequenceId = 0x14B;
- _timers[5] = getRandom(20) + 30;
+ _vm->_timers[5] = _vm->getRandom(20) + 30;
} else {
_s02_nextChickenSequenceId = 0x14D;
- _timers[5] = getRandom(20) + 50;
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
}
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene02_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene02_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- switch (_gnapActionStatus) {
+void Scene02::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ switch (_vm->_gnapActionStatus) {
case kASUseTruckNoKeys:
- _gameSys->insertSequence(0x14E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x14E, _gnapId, 0);
- _gnapSequenceId = 0x14E;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASUseTruckNoKeysDone;
+ _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x14E, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x14E;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASUseTruckNoKeysDone;
break;
case kASUseGasWithTruck:
- _gameSys->insertSequence(0x151, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x151, _gnapId, 0);
- _gnapSequenceId = 0x151;
- _gnapSequenceDatNum = 0;
- invRemove(kItemGas);
- setGrabCursorSprite(-1);
- setFlag(kGFTruckFilledWithGas);
- _gnapActionStatus = kASUseGasWithTruckDone;
+ _vm->_gameSys->insertSequence(0x151, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x151, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x151;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemGas);
+ _vm->setGrabCursorSprite(-1);
+ _vm->setFlag(kGFTruckFilledWithGas);
+ _vm->_gnapActionStatus = kASUseGasWithTruckDone;
break;
case kASUseTruckGas:
- _timers[5] = 9999;
- _timers[4] = 9999;
- hideCursor();
- setGrabCursorSprite(-1);
- if (!isFlag(kGFTruckKeysUsed)) {
- _gameSys->insertSequence(0x14F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->waitForUpdate();
- setFlag(kGFTruckKeysUsed);
- _gnapSequenceId = 0x14F;
- _gnapSequenceDatNum = 0;
- invRemove(kItemKeys);
- setGrabCursorSprite(-1);
+ _vm->_timers[5] = 9999;
+ _vm->_timers[4] = 9999;
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ if (!_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->waitForUpdate();
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->_gnapSequenceId = 0x14F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemKeys);
+ _vm->setGrabCursorSprite(-1);
}
- _newSceneNum = 47;
- _sceneDone = true;
+ _vm->_newSceneNum = 47;
+ _vm->_sceneDone = true;
break;
case kASUseTruckNoGas:
- hideCursor();
- setGrabCursorSprite(-1);
- _timers[4] = 250;
- if (!isFlag(kGFTruckKeysUsed)) {
- _gameSys->insertSequence(0x14F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->waitForUpdate();
- setFlag(kGFTruckKeysUsed);
- _gnapSequenceId = 0x14F;
- _gnapSequenceDatNum = 0;
- invRemove(kItemKeys);
- setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->_timers[4] = 250;
+ if (!_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->waitForUpdate();
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->_gnapSequenceId = 0x14F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemKeys);
+ _vm->setGrabCursorSprite(-1);
}
- _newSceneNum = 47;
- _sceneDone = true;
- setFlag(kGFUnk25);
+ _vm->_newSceneNum = 47;
+ _vm->_sceneDone = true;
+ _vm->setFlag(kGFUnk25);
break;
case kASGrabTruckGrill:
switch (_s02_truckGrillCtr) {
@@ -469,70 +470,69 @@ void GnapEngine::scene02_updateAnimations() {
break;
}
_s02_truckGrillCtr = (_s02_truckGrillCtr + 1) % 3;
- _gameSys->insertSequence(_s02_gnapTruckSequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s02_gnapTruckSequenceId, _gnapId, 0);
- _gnapSequenceId = _s02_gnapTruckSequenceId;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(_s02_gnapTruckSequenceId, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s02_gnapTruckSequenceId, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = _s02_gnapTruckSequenceId;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASTalkChicken:
_s02_nextChickenSequenceId = 0x14C;
break;
case kASGrabChicken:
_s02_nextChickenSequenceId = 0x150;
- _timers[2] = 100;
+ _vm->_timers[2] = 100;
break;
case kASGrabChickenDone:
- _gameSys->insertSequence(0x107B5, _gnapId, 0x150, 179, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 0x150, 179, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
_s02_currChickenSequenceId = 0x14B;
- _gameSys->setAnimation(0x14B, 179, 2);
- _gameSys->insertSequence(_s02_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = -1;
- _timers[5] = 30;
+ _vm->_gameSys->setAnimation(0x14B, 179, 2);
+ _vm->_gameSys->insertSequence(_s02_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
+ _vm->_timers[5] = 30;
break;
case kASUseTwigWithChicken:
- playGnapShowItem(5, 0, 0);
- _gameSys->insertSequence(0x155, 179, _s02_currChickenSequenceId, 179, kSeqSyncExists, 0, 0, 0);
+ _vm->playGnapShowItem(5, 0, 0);
+ _vm->_gameSys->insertSequence(0x155, 179, _s02_currChickenSequenceId, 179, kSeqSyncExists, 0, 0, 0);
_s02_currChickenSequenceId = 0x155;
_s02_nextChickenSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASUseTruckNoKeysDone:
case kASUseGasWithTruckDone:
default:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
if (_s02_nextChickenSequenceId == 0x150) {
- _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 0);
- _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(_s02_currChickenSequenceId, 179, true);
+ _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 0);
+ _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(_s02_currChickenSequenceId, 179, true);
_s02_nextChickenSequenceId = -1;
_s02_currChickenSequenceId = -1;
- _gnapActionStatus = kASGrabChickenDone;
- _timers[5] = 500;
+ _vm->_gnapActionStatus = kASGrabChickenDone;
+ _vm->_timers[5] = 500;
} else if (_s02_nextChickenSequenceId == 0x14C) {
- _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2);
- _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
_s02_currChickenSequenceId = _s02_nextChickenSequenceId;
_s02_nextChickenSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
} else if (_s02_nextChickenSequenceId != -1) {
- _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2);
- _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2);
+ _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
_s02_currChickenSequenceId = _s02_nextChickenSequenceId;
_s02_nextChickenSequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene02.h b/engines/gnap/scenes/scene02.h
new file mode 100644
index 0000000000..70f0591bcc
--- /dev/null
+++ b/engines/gnap/scenes/scene02.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE02_H
+#define GNAP_SCENE02_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene02: public Scene {
+public:
+ Scene02(GnapEngine *vm);
+ ~Scene02() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+
+private:
+ int _s02_truckGrillCtr;
+ int _s02_nextChickenSequenceId;
+ int _s02_currChickenSequenceId;
+ int _s02_gnapTruckSequenceId;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENE02_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 104eea06e0..7d37793e48 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -25,6 +25,7 @@
#include "gnap/resource.h"
#include "gnap/scenes/scenecore.h"
+#include "gnap/scenes/scene00.h"
#include "gnap/scenes/scene01.h"
namespace Gnap {
@@ -35,7 +36,8 @@ int GnapEngine::initSceneLogic() {
switch (_currentSceneNum) {
case 0:
- backgroundId = scene00_init();
+ _scene = new Scene00(this);
+ backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 1:
@@ -46,8 +48,8 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 2:
- backgroundId = scene02_init();
- scene02_updateHotspots();
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -349,7 +351,8 @@ int GnapEngine::initSceneLogic() {
void GnapEngine::runSceneLogic() {
switch (_currentSceneNum) {
case 0:
- scene00_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 8;
break;
@@ -360,7 +363,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 4;
break;
case 2:
- scene02_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;