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authorStrangerke2016-04-19 22:10:40 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit7a6c02ca0470023ae57a1775dbc347ff5f62be1b (patch)
treebafe1fa784e2678d78873191f678185f08bac848 /engines/gnap/scenes
parent55618fa005b40cbbed75cbee30f7513ec5fd6d94 (diff)
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GNAP: Refactor scene 3
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene03.cpp547
-rw-r--r--engines/gnap/scenes/scene03.h53
-rw-r--r--engines/gnap/scenes/scenecore.cpp20
3 files changed, 340 insertions, 280 deletions
diff --git a/engines/gnap/scenes/scene03.cpp b/engines/gnap/scenes/scene03.cpp
index 77a9adefaa..2bcbe40a8f 100644
--- a/engines/gnap/scenes/scene03.cpp
+++ b/engines/gnap/scenes/scene03.cpp
@@ -23,7 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
-
+#include "gnap/scenes/scene03.h"
namespace Gnap {
enum {
@@ -51,113 +51,118 @@ enum {
kASGrabScaredPlatypus = 8
};
-int GnapEngine::scene03_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->setAnimation(0, 0, 5);
+Scene03::Scene03(GnapEngine *vm) : Scene(vm) {
+ _s03_nextPlatSequenceId = -1;
+ _s03_platypusScared = false;
+ _s03_platypusHypnotized = false;
+ _s03_nextFrogSequenceId = -1;
+ _s03_currFrogSequenceId = -1;
+}
+
+int Scene03::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 5);
return 0x1CC;
}
-void GnapEngine::scene03_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSGrass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
- setHotspot(kHSExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4);
- setHotspot(kHSCreek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- setHotspot(kHSTrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5);
- setHotspot(kHSWalkAreas1, 0, 500, 300, 600);
- setHotspot(kHSWalkAreas2, 300, 447, 800, 600);
- setHotspot(kHSPlatypusWalkArea, 235, 0, 800, 600);
- setHotspot(kHSWalkAreas3, 0, 0, 800, 354);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFPlatypus))
- _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (isFlag(kGFGrassTaken))
- _hotspots[kHSGrass]._flags = SF_WALKABLE | SF_DISABLED;
- if (isFlag(kGFPlatypus))
- _hotspots[kHSTrappedPlatypus]._flags = SF_DISABLED;
- if (isFlag(kGFPlatypus) || _s03_platypusHypnotized)
- _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
- _hotspotsCount = 10;
+void Scene03::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSGrass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ _vm->setHotspot(kHSExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4);
+ _vm->setHotspot(kHSCreek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHSTrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5);
+ _vm->setHotspot(kHSWalkAreas1, 0, 500, 300, 600);
+ _vm->setHotspot(kHSWalkAreas2, 300, 447, 800, 600);
+ _vm->setHotspot(kHSPlatypusWalkArea, 235, 0, 800, 600);
+ _vm->setHotspot(kHSWalkAreas3, 0, 0, 800, 354);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFGrassTaken))
+ _vm->_hotspots[kHSGrass]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSTrappedPlatypus]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypus) || _s03_platypusHypnotized)
+ _vm->_hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
+ _vm->_hotspotsCount = 10;
}
-void GnapEngine::scene03_run() {
- playSound(0x10925, true);
-
- startSoundTimerC(7);
+void Scene03::run() {
+ _vm->playSound(0x10925, true);
+ _vm->startSoundTimerC(7);
- _gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0);
_s03_platypusHypnotized = false;
- initGnapPos(3, 4, kDirBottomRight);
+ _vm->initGnapPos(3, 4, kDirBottomRight);
- _gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0);
_s03_currFrogSequenceId = 0x1C6;
_s03_nextFrogSequenceId = -1;
- _gameSys->setAnimation(0x1C6, 253, 2);
+ _vm->_gameSys->setAnimation(0x1C6, 253, 2);
- _timers[6] = getRandom(20) + 30;
- _timers[4] = getRandom(100) + 300;
- _timers[5] = getRandom(100) + 200;
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
- if (isFlag(kGFPlatypus)) {
- initPlatypusPos(5, 4, kDirNone);
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->initPlatypusPos(5, 4, kDirNone);
} else {
- _timers[1] = getRandom(40) + 20;
- _gameSys->setAnimation(0x1C2, 99, 1);
- _gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0);
- _platypusSequenceId = 0x1C2;
- _platypusSequenceDatNum = 0;
+ _vm->_timers[1] = _vm->getRandom(40) + 20;
+ _vm->_gameSys->setAnimation(0x1C2, 99, 1);
+ _vm->_gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1C2;
+ _vm->_platypusSequenceDatNum = 0;
}
- _gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0);
-
- if (!isFlag(kGFGrassTaken))
- _gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ if (!_vm->isFlag(kGFGrassTaken))
+ _vm->_gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(4, 7, -1, 0x107C2, 1);
- gnapWalkTo(3, 6, -1, 0x107B9, 1);
+ _vm->endSceneInit();
- while (!_sceneDone) {
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(4, 7, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(3, 6, -1, 0x107B9, 1);
- updateMouseCursor();
- updateCursorByHotspot();
-
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+
+ switch (_vm->_sceneClickedHotspot) {
case kHSPlatypus:
- if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) {
- if (_grabCursorSpriteIndex == kItemDisguise) {
- gnapUseDisguiseOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFKeysTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -165,26 +170,26 @@ void GnapEngine::scene03_run() {
break;
case kHSGrass:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFGrassTaken)) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 9, 6);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFGrassTaken)) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 9, 6);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(9, 6);
+ _vm->playGnapScratchingHead(9, 6);
break;
case GRAB_CURSOR:
- playGnapPullOutDevice(9, 6);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x1B3, 253, 5);
- _hotspots[kHSGrass]._flags |= SF_WALKABLE | SF_DISABLED;
+ _vm->playGnapPullOutDevice(9, 6);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1B3, 253, 5);
+ _vm->_hotspots[kHSGrass]._flags |= SF_WALKABLE | SF_DISABLED;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -192,41 +197,41 @@ void GnapEngine::scene03_run() {
break;
case kHSExitTruck:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107AD, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, -1, 0x107C2, 1);
- _hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE;
- if (_cursorValue == 1)
- _newSceneNum = 2;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107AD, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, -1, 0x107C2, 1);
+ _vm->_hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE;
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 2;
else
- _newSceneNum = 33;
+ _vm->_newSceneNum = 33;
}
break;
case kHSCreek:
- if (_gnapActionStatus == -1) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus == -1) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(2, 8);
+ _vm->playGnapMoan2(2, 8);
break;
case GRAB_CURSOR:
- if (!isFlag(kGFPlatypus))
- _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
- if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y + 1) | 0x10000, 1))
- _gnapActionStatus = kASGrabCreek;
- if (!isFlag(kGFPlatypus))
- _hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE;
+ if (!_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[3].x + 1, _vm->_hotspotsWalkPos[3].y + 1) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASGrabCreek;
+ if (!_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -234,42 +239,42 @@ void GnapEngine::scene03_run() {
break;
case kHSTrappedPlatypus:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatypus)) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 8, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatypus)) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(8, 4);
+ _vm->playGnapScratchingHead(8, 4);
break;
case GRAB_CURSOR:
if (_s03_platypusHypnotized) {
- gnapWalkTo(7, 6, 0, 0x107B5, 1);
- _gnapActionStatus = kASFreePlatypus;
+ _vm->gnapWalkTo(7, 6, 0, 0x107B5, 1);
+ _vm->_gnapActionStatus = kASFreePlatypus;
} else {
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s03_platypusScared)
- _gnapActionStatus = kASGrabScaredPlatypus;
+ _vm->_gnapActionStatus = kASGrabScaredPlatypus;
else
- _gnapActionStatus = kASGrabPlatypus;
+ _vm->_gnapActionStatus = kASGrabPlatypus;
}
break;
case TALK_CURSOR:
if (_s03_platypusHypnotized) {
- playGnapBrainPulsating(8, 4);
+ _vm->playGnapBrainPulsating(8, 4);
} else {
- _gnapIdleFacing = kDirBottomRight;
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s03_platypusScared)
- _gnapActionStatus = kASHypnotizeScaredPlat;
+ _vm->_gnapActionStatus = kASHypnotizeScaredPlat;
else
- _gnapActionStatus = kASHypnotizePlat;
+ _vm->_gnapActionStatus = kASHypnotizePlat;
}
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -277,160 +282,157 @@ void GnapEngine::scene03_run() {
break;
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene03_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSWalkAreas1:
case kHSWalkAreas2:
case kHSWalkAreas3:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
case kHSPlatypusWalkArea:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatypus) || _s03_platypusHypnotized) {
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatypus) || _s03_platypusHypnotized) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
} else {
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107B5, 1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107B5, 1);
if (_s03_platypusScared)
- _gnapActionStatus = kASGrabScaredPlatypus;
+ _vm->_gnapActionStatus = kASGrabScaredPlatypus;
else
- _gnapActionStatus = kASGrabPlatypus;
+ _vm->_gnapActionStatus = kASGrabPlatypus;
}
}
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene03_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x10925))
- playSound(0x10925, true);
+ if (!_vm->isSoundPlaying(0x10925))
+ _vm->playSound(0x10925, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0 && isFlag(kGFPlatypus))
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[1] && !_s03_platypusScared) {
- _timers[1] = getRandom(40) + 20;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && !isFlag(kGFPlatypus) && !_s03_platypusHypnotized)
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[1] && !_s03_platypusScared) {
+ _vm->_timers[1] = _vm->getRandom(40) + 20;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && !_vm->isFlag(kGFPlatypus) && !_s03_platypusHypnotized)
_s03_nextPlatSequenceId = 450;
}
- if (!_timers[6]) {
- _timers[6] = getRandom(20) + 30;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s03_nextFrogSequenceId == -1) {
- if (getRandom(5) == 1)
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s03_nextFrogSequenceId == -1) {
+ if (_vm->getRandom(5) == 1)
_s03_nextFrogSequenceId = 0x1C6;
else
_s03_nextFrogSequenceId = 0x1C7;
}
}
- if (!_timers[4]) {
+ if (!_vm->_timers[4]) {
// Update bird animation
- _timers[4] = getRandom(100) + 300;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0)
- _gameSys->insertSequence(getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0)
+ _vm->_gameSys->insertSequence(_vm->getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[5]) {
- _timers[5] = getRandom(100) + 200;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0) {
- _gameSys->setAnimation(0x1C5, 253, 4);
- _gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ _vm->_gameSys->setAnimation(0x1C5, 253, 4);
+ _vm->_gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0);
}
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene03_updateHotspots();
- _timers[5] = getRandom(100) + 200;
- _timers[4] = getRandom(100) + 300;
- _timers[6] = getRandom(20) + 30;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(100) + 200;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene03_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene03::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASFreePlatypus:
_s03_nextPlatSequenceId = 0x1BC;
break;
case kASFreePlatypusDone:
- _gnapActionStatus = -1;
- _platX = 6;
- _platY = 6;
- _platypusFacing = kDirUnk4;
- _platypusId = 120;
- _gameSys->insertSequence(0x107CA, _platypusId, 0x1BC, 99,
- kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
- _gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0);
- _platypusSequenceDatNum = 1;
- _platypusSequenceId = 0x7CA;
- setFlag(kGFPlatypus);
+ _vm->_gnapActionStatus = -1;
+ _vm->_platX = 6;
+ _vm->_platY = 6;
+ _vm->_platypusFacing = kDirUnk4;
+ _vm->_platypusId = 120;
+ _vm->_gameSys->insertSequence(0x107CA, _vm->_platypusId, 0x1BC, 99,
+ kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY);
+ _vm->_gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->_platypusSequenceId = 0x7CA;
+ _vm->setFlag(kGFPlatypus);
_s03_nextPlatSequenceId = -1;
- scene03_updateHotspots();
+ updateHotspots();
break;
case kASHypnotizePlat:
- playGnapBrainPulsating(0, 0);
- addFullScreenSprite(0x106, 255);
- _gameSys->setAnimation(0x1C9, 256, 1);
- _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(1) != 2)
- gameUpdateTick();
- removeFullScreenSprite();
- _gameSys->setAnimation(0x1BA, 99, 1);
- _gameSys->insertSequence(0x1BA, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
- _platypusSequenceDatNum = 0;
- _platypusSequenceId = 0x1BA;
- _gnapActionStatus = -1;
+ _vm->playGnapBrainPulsating(0, 0);
+ _vm->addFullScreenSprite(0x106, 255);
+ _vm->_gameSys->setAnimation(0x1C9, 256, 1);
+ _vm->_gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->_gameSys->setAnimation(0x1BA, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BA, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x1BA;
+ _vm->_gnapActionStatus = -1;
_s03_platypusHypnotized = true;
- scene03_updateHotspots();
+ updateHotspots();
break;
case kASHypnotizeScaredPlat:
- playGnapBrainPulsating(0, 0);
- _gameSys->insertSequence(0x1BF, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
- _gameSys->setAnimation(0x1BF, 99, 1);
- while (_gameSys->getAnimationStatus(1) != 2)
- gameUpdateTick();
- addFullScreenSprite(0x106, 255);
- _gameSys->setAnimation(0x1C9, 256, 1);
- _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(1) != 2)
- gameUpdateTick();
- removeFullScreenSprite();
- _gameSys->setAnimation(0x1BA, 99, 1);
- _gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceDatNum = 0;
- _platypusSequenceId = 0x1BA;
- _gnapActionStatus = -1;
+ _vm->playGnapBrainPulsating(0, 0);
+ _vm->_gameSys->insertSequence(0x1BF, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1BF, 99, 1);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->addFullScreenSprite(0x106, 255);
+ _vm->_gameSys->setAnimation(0x1C9, 256, 1);
+ _vm->_gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->_gameSys->setAnimation(0x1BA, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x1BA;
+ _vm->_gnapActionStatus = -1;
_s03_platypusHypnotized = true;
- scene03_updateHotspots();
+ updateHotspots();
break;
case kASGrabPlatypus:
_s03_nextPlatSequenceId = 0x1BD;
@@ -441,76 +443,75 @@ void GnapEngine::scene03_updateAnimations() {
_s03_platypusHypnotized = false;
break;
case kASGrabCreek:
- _gameSys->insertSequence(0x1B4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x1B4, _gnapId, 0);
- _gnapSequenceId = 0x1B4;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASGrabCreekDone;
+ _vm->_gameSys->insertSequence(0x1B4, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1B4, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x1B4;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASGrabCreekDone;
break;
default:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
if (_s03_nextPlatSequenceId == 0x1BD || _s03_nextPlatSequenceId == 0x1C0) {
- _gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 1);
_s03_platypusScared = true;
- _gameSys->insertSequence(0x1B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x1B5;
- _gnapSequenceDatNum = 0;
- _gnapIdleFacing = kDirNone;
- _platypusSequenceId = _s03_nextPlatSequenceId;
- _platypusSequenceDatNum = 0;
- _gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1);
+ _vm->_gameSys->insertSequence(0x1B5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x1B5;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirNone;
+ _vm->_platypusSequenceId = _s03_nextPlatSequenceId;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1);
_s03_nextPlatSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
} else if (_s03_nextPlatSequenceId == 0x1BC) {
- _gnapX = 3;
- _gnapY = 6;
- _gameSys->insertSequence(0x1B6, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x1BC, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x1BC, 99, 0);
- _gnapId = 20 * _gnapY;
- _gnapSequenceId = 0x1B6;
- _gnapSequenceDatNum = 0;
- _gnapIdleFacing = kDirNone;
- _gnapActionStatus = kASFreePlatypusDone;
+ _vm->_gnapX = 3;
+ _vm->_gnapY = 6;
+ _vm->_gameSys->insertSequence(0x1B6, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1BC, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1BC, 99, 0);
+ _vm->_gnapId = 20 * _vm->_gnapY;
+ _vm->_gnapSequenceId = 0x1B6;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirNone;
+ _vm->_gnapActionStatus = kASFreePlatypusDone;
_s03_nextPlatSequenceId = -1;
} else if (_s03_nextPlatSequenceId == 0x1C2 && !_s03_platypusScared) {
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->insertSequence(0x1C2, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0x1C2;
- _platypusSequenceDatNum = 0;
- _gameSys->setAnimation(0x1C2, 99, 1);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->insertSequence(0x1C2, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1C2;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x1C2, 99, 1);
_s03_nextPlatSequenceId = -1;
} else if (_s03_nextPlatSequenceId == -1 && _s03_platypusScared && !_s03_platypusHypnotized) {
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->setAnimation(0x1BE, 99, 1);
- _gameSys->insertSequence(0x1BE, 99, _platypusSequenceId | (_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0x1BE;
- _platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0x1BE, 99, 1);
+ _vm->_gameSys->insertSequence(0x1BE, 99, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x1BE;
+ _vm->_platypusSequenceDatNum = 0;
_s03_nextPlatSequenceId = -1;
}
}
- if (_gameSys->getAnimationStatus(2) == 2 && _s03_nextFrogSequenceId != -1) {
- _gameSys->setAnimation(_s03_nextFrogSequenceId, 253, 2);
- _gameSys->insertSequence(_s03_nextFrogSequenceId, 253, _s03_currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0);
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s03_nextFrogSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_s03_nextFrogSequenceId, 253, 2);
+ _vm->_gameSys->insertSequence(_s03_nextFrogSequenceId, 253, _s03_currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0);
_s03_currFrogSequenceId = _s03_nextFrogSequenceId;
_s03_nextFrogSequenceId = -1;
}
- if (_gameSys->getAnimationStatus(5) == 2) {
- _gameSys->setAnimation(0, 0, 5);
- invAdd(kItemGrass);
- setGrabCursorSprite(kItemGrass);
- setFlag(kGFGrassTaken);
- scene03_updateHotspots();
+ if (_vm->_gameSys->getAnimationStatus(5) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 5);
+ _vm->invAdd(kItemGrass);
+ _vm->setGrabCursorSprite(kItemGrass);
+ _vm->setFlag(kGFGrassTaken);
+ updateHotspots();
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene03.h b/engines/gnap/scenes/scene03.h
new file mode 100644
index 0000000000..2ccb1cd542
--- /dev/null
+++ b/engines/gnap/scenes/scene03.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE03_H
+#define GNAP_SCENE03_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene03: public Scene {
+public:
+ Scene03(GnapEngine *vm);
+ ~Scene03() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+
+private:
+ bool _s03_platypusHypnotized;
+ bool _s03_platypusScared;
+ int _s03_nextPlatSequenceId;
+ int _s03_nextFrogSequenceId;
+ int _s03_currFrogSequenceId;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENE03_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 7d37793e48..e88843d9ec 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -27,11 +27,12 @@
#include "gnap/scenes/scene00.h"
#include "gnap/scenes/scene01.h"
+#include "gnap/scenes/scene02.h"
+#include "gnap/scenes/scene03.h"
namespace Gnap {
int GnapEngine::initSceneLogic() {
-
int backgroundId = -1;
switch (_currentSceneNum) {
@@ -48,14 +49,16 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 2:
+ _scene = new Scene02(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 3:
- backgroundId = scene03_init();
- scene03_updateHotspots();
+ _scene = new Scene03(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -239,8 +242,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 34:
- backgroundId = scene03_init();
- scene03_updateHotspots();
+ _scene = new Scene03(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -369,7 +373,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 4;
break;
case 3:
- scene03_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;
@@ -525,7 +530,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 34:
- scene03_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;