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authorStrangerke2016-04-21 07:11:15 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitb535ef3abe397d4ce8457fb95e3a8ab89d94ae9e (patch)
tree953ae054c9f01dfcd9f820290c9c52eba63c4dba /engines/gnap/scenes
parent076d23fdb6494285cb54b6cbb0c0cd27d085a0db (diff)
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GNAP: Refactor scene 11
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene11.cpp419
-rw-r--r--engines/gnap/scenes/scene11.h53
-rw-r--r--engines/gnap/scenes/scenecore.cpp8
3 files changed, 268 insertions, 212 deletions
diff --git a/engines/gnap/scenes/scene11.cpp b/engines/gnap/scenes/scene11.cpp
index 35a575cd27..ae264dcccf 100644
--- a/engines/gnap/scenes/scene11.cpp
+++ b/engines/gnap/scenes/scene11.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene11.h"
namespace Gnap {
@@ -52,118 +53,122 @@ enum {
kASGrabBillardBall = 11
};
-int GnapEngine::scene11_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 3);
- _gameSys->setAnimation(0, 0, 2);
- if (_prevSceneNum == 10 || _prevSceneNum == 13) {
- playSound(0x108EC, false);
- playSound(0x10928, false);
+Scene11::Scene11(GnapEngine *vm) : Scene(vm) {
+ _s11_billardBallCtr = 0;
+ _s11_nextHookGuySequenceId = -1;
+ _s11_currHookGuySequenceId = -1;
+ _s11_nextGoggleGuySequenceId = -1;
+ _s11_currGoggleGuySequenceId = -1;
+}
+
+int Scene11::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ if (_vm->_prevSceneNum == 10 || _vm->_prevSceneNum == 13) {
+ _vm->playSound(0x108EC, false);
+ _vm->playSound(0x10928, false);
}
return 0x209;
}
-void GnapEngine::scene11_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR);
- setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR);
- setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE);
- setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSWalkArea1, 0, 0, 365, 453);
- setHotspot(kHSWalkArea2, 0, 0, 629, 353);
- setHotspot(kHSWalkArea3, 629, 0, 799, 364);
- setHotspot(kHSWalkArea4, 735, 0, 799, 397);
- setHotspot(kHSWalkArea5, 510, 540, 799, 599);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 13;
+void Scene11::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR);
+ _vm->setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR);
+ _vm->setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 365, 453);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 629, 353);
+ _vm->setHotspot(kHSWalkArea3, 629, 0, 799, 364);
+ _vm->setHotspot(kHSWalkArea4, 735, 0, 799, 397);
+ _vm->setHotspot(kHSWalkArea5, 510, 540, 799, 599);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 13;
}
-void GnapEngine::scene11_run() {
+void Scene11::run() {
bool flag = true;
- _timers[7] = 50;
-
- _hotspots[kHSBillard]._flags |= SF_DISABLED;
+ _vm->_timers[7] = 50;
+ _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED;
_s11_currGoggleGuySequenceId = 0x1F9;
-
_s11_currHookGuySequenceId = 0x201;
- switch (_prevSceneNum) {
+ switch (_vm->_prevSceneNum) {
case 13:
- initGnapPos(8, 5, kDirBottomLeft);
- initPlatypusPos(9, 6, kDirUnk4);
+ _vm->initGnapPos(8, 5, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 6, kDirUnk4);
break;
case 47:
- initGnapPos(8, 5, kDirBottomLeft);
- initPlatypusPos(9, 5, kDirUnk4);
+ _vm->initGnapPos(8, 5, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 5, kDirUnk4);
_s11_currGoggleGuySequenceId = 0x1FA;
_s11_currHookGuySequenceId = 0x1FF;
- _timers[7] = 180;
+ _vm->_timers[7] = 180;
break;
case 12:
- initGnapPos(-1, 9, kDirBottomRight);
- initPlatypusPos(-2, 8, kDirNone);
+ _vm->initGnapPos(-1, 9, kDirBottomRight);
+ _vm->initPlatypusPos(-2, 8, kDirNone);
break;
default:
- initGnapPos(6, 6, kDirBottomLeft);
- initPlatypusPos(6, 5, kDirUnk4);
+ _vm->initGnapPos(6, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(6, 5, kDirUnk4);
break;
}
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- _gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0);
_s11_nextHookGuySequenceId = -1;
- _gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3);
- _gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3);
+ _vm->_gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0);
_s11_nextGoggleGuySequenceId = -1;
- _gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2);
+ _vm->_gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2);
- _timers[5] = getRandom(100) + 75;
- _timers[4] = getRandom(40) + 20;
- _timers[6] = getRandom(100) + 100;
- endSceneInit();
+ _vm->_timers[5] = _vm->getRandom(100) + 75;
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
+ _vm->_timers[6] = _vm->getRandom(100) + 100;
+ _vm->endSceneInit();
- if (_prevSceneNum == 12) {
- gnapWalkTo(2, 8, -1, 0x107B9, 1);
- platypusWalkTo(1, 8, -1, 0x107C2, 1);
+ if (_vm->_prevSceneNum == 12) {
+ _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
}
- _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0);
+ _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0);
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSPlatypus:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@@ -172,50 +177,50 @@ void GnapEngine::scene11_run() {
break;
case kHSExitKitchen:
- _isLeavingScene = true;
- gnapWalkTo(6, 5, 0, 0x107BF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(6, 6, -1, -1, 1);
- _newSceneNum = 10;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(6, 5, 0, 0x107BF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(6, 6, -1, -1, 1);
+ _vm->_newSceneNum = 10;
break;
case kHSExitToilet:
- _isLeavingScene = true;
- gnapWalkTo(8, 5, 0, 0x107BF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(8, 6, -1, -1, 1);
- _newSceneNum = 13;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(8, 5, 0, 0x107BF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(8, 6, -1, -1, 1);
+ _vm->_newSceneNum = 13;
break;
case kHSExitLeft:
- _isLeavingScene = true;
- gnapWalkTo(-1, 8, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(-1, 9, -1, 0x107CF, 1);
- _newSceneNum = 12;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(-1, 8, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(-1, 9, -1, 0x107CF, 1);
+ _vm->_newSceneNum = 12;
break;
case kHSGoggleGuy:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemMagazine) {
- gnapWalkTo(3, 7, 0, 0x107BC, 1);
- _gnapActionStatus = kASShowMagazineToGoggleGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(3, 7, 2, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemMagazine) {
+ _vm->gnapWalkTo(3, 7, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASShowMagazineToGoggleGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(3, 7, 2, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 6);
+ _vm->playGnapScratchingHead(1, 6);
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkGoggleGuy;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkGoggleGuy;
break;
}
}
@@ -223,28 +228,28 @@ void GnapEngine::scene11_run() {
break;
case kHSHookGuy:
- if (_gnapActionStatus < 0) {
- _gnapIdleFacing = kDirUpRight;
- if (_grabCursorSpriteIndex >= 0) {
- gnapWalkTo(5, 6, 0, 0x107BC, 9);
- _gnapActionStatus = kASShowItemToHookGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 4, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_gnapIdleFacing = kDirUpRight;
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->gnapWalkTo(5, 6, 0, 0x107BC, 9);
+ _vm->_gnapActionStatus = kASShowItemToHookGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 4, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000);
+ _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 3, 6) | 0x10000);
break;
case GRAB_CURSOR:
- gnapWalkTo(5, 6, 0, 0x107BC, 1);
- _gnapActionStatus = kASGrabHookGuy;
+ _vm->gnapWalkTo(5, 6, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASGrabHookGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirBottomLeft;
- gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkHookGuy;
+ _vm->_gnapIdleFacing = kDirBottomLeft;
+ _vm->gnapWalkTo(5, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkHookGuy;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -252,21 +257,21 @@ void GnapEngine::scene11_run() {
break;
case kHSBillard:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(9, 8);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(9, 8);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(9, 8);
+ _vm->playGnapScratchingHead(9, 8);
break;
case GRAB_CURSOR:
- gnapWalkTo(9, 8, 0, 0x107BA, 1);
- _gnapActionStatus = kASGrabBillardBall;
+ _vm->gnapWalkTo(9, 8, 0, 0x107BA, 1);
+ _vm->_gnapActionStatus = kASGrabBillardBall;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(9, 8);
+ _vm->playGnapImpossible(9, 8);
break;
}
}
@@ -278,50 +283,50 @@ void GnapEngine::scene11_run() {
case kHSWalkArea3:
case kHSWalkArea4:
case kHSWalkArea5:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene11_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene11_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- if (flag && !_timers[7]) {
+ if (!_vm->_isLeavingScene) {
+ if (flag && !_vm->_timers[7]) {
flag = false;
- _gameSys->setAnimation(0x207, 257, 4);
- _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x207, 257, 4);
+ _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0);
}
- platypusSub426234();
- updateGnapIdleSequence2();
- if (!_timers[5]) {
- _timers[5] = getRandom(100) + 75;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) {
- if (getRandom(2))
+ _vm->platypusSub426234();
+ _vm->updateGnapIdleSequence2();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 75;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) {
+ if (_vm->getRandom(2))
_s11_nextGoggleGuySequenceId = 0x1F6;
else
_s11_nextGoggleGuySequenceId = 0x1F9;
}
}
- if (!_timers[4]) {
- _timers[4] = getRandom(40) + 20;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) {
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) {
if (_s11_currHookGuySequenceId == 0x201) {
- switch (getRandom(7)) {
+ switch (_vm->getRandom(7)) {
case 0:
_s11_nextHookGuySequenceId = 0x200;
break;
@@ -340,47 +345,44 @@ void GnapEngine::scene11_run() {
}
}
}
- if (!_timers[6]) {
- _timers[6] = getRandom(100) + 100;
- int _gnapRandomValue = getRandom(3);
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(100) + 100;
+ int _gnapRandomValue = _vm->getRandom(3);
switch (_gnapRandomValue) {
case 0:
- _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
- _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
- _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene11_updateHotspots();
- _timers[5] = getRandom(50) + 75;
- _timers[4] = getRandom(40) + 20;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(50) + 75;
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene11_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- if (_gnapActionStatus != kASGrabBillardBall)
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene11::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ if (_vm->_gnapActionStatus != kASGrabBillardBall)
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASShowMagazineToGoggleGuy:
_s11_nextGoggleGuySequenceId = 0x1F7;
@@ -398,20 +400,20 @@ void GnapEngine::scene11_updateAnimations() {
_s11_nextHookGuySequenceId = 0x206;
break;
case kASGrabBillardBall:
- if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- _timers[2] = getRandom(30) + 20;
- _timers[3] = getRandom(50) + 200;
- _gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x1F4;
- _gnapId = 255;
- _gnapSequenceDatNum = 0;
- _gameSys->removeSequence(0x207, 257, true);
- _gameSys->removeSequence(0x208, 256, true);
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_timers[2] = _vm->getRandom(30) + 20;
+ _vm->_timers[3] = _vm->getRandom(50) + 200;
+ _vm->_gameSys->insertSequence(0x1F4, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x1F4;
+ _vm->_gnapId = 255;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gameSys->removeSequence(0x207, 257, true);
+ _vm->_gameSys->removeSequence(0x208, 256, true);
_s11_nextGoggleGuySequenceId = 0x1F8;
- _timers[5] = getRandom(100) + 75;
- _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
+ _vm->_timers[5] = _vm->getRandom(100) + 75;
+ _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
_s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
_s11_nextGoggleGuySequenceId = -1;
switch (_s11_billardBallCtr) {
@@ -426,61 +428,60 @@ void GnapEngine::scene11_updateAnimations() {
break;
}
++_s11_billardBallCtr;
- _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
_s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
_s11_nextHookGuySequenceId = -1;
- _timers[4] = getRandom(40) + 20;
- _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0);
- _hotspots[kHSBillard]._flags |= SF_DISABLED;
- _gameSys->setAnimation(0x207, 257, 4);
- _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0);
- _gnapActionStatus = -1;
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
+ _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1F4) - 5, 0, 0);
+ _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED;
+ _vm->_gameSys->setAnimation(0x207, 257, 4);
+ _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1FE), 0, 0);
+ _vm->_gnapActionStatus = -1;
}
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) {
- _timers[5] = getRandom(100) + 75;
- _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) {
+ _vm->_timers[5] = _vm->getRandom(100) + 75;
+ _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
_s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
_s11_nextGoggleGuySequenceId = -1;
- if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4)
- _gnapActionStatus = -1;
+ if (_vm->_gnapActionStatus >= 1 && _vm->_gnapActionStatus <= 4)
+ _vm->_gnapActionStatus = -1;
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
if (_s11_nextHookGuySequenceId == 0x204) {
- _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
- _gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _vm->_gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1F5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_s11_currHookGuySequenceId = 0x204;
_s11_nextHookGuySequenceId = -1;
- _gnapSequenceId = 0x1F5;
- _gnapSequenceDatNum = 0;
- _timers[4] = getRandom(40) + 20;
- _timers[2] = getRandom(20) + 70;
- _timers[3] = getRandom(50) + 200;
- if (_gnapActionStatus == kASGrabHookGuy)
- _gnapActionStatus = -1;
+ _vm->_gnapSequenceId = 0x1F5;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
+ _vm->_timers[2] = _vm->getRandom(20) + 70;
+ _vm->_timers[3] = _vm->getRandom(50) + 200;
+ if (_vm->_gnapActionStatus == kASGrabHookGuy)
+ _vm->_gnapActionStatus = -1;
} else if (_s11_nextHookGuySequenceId != -1) {
- _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
+ _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
_s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
_s11_nextHookGuySequenceId = -1;
- _timers[4] = getRandom(40) + 20;
- if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9)
- _gnapActionStatus = -1;
+ _vm->_timers[4] = _vm->getRandom(40) + 20;
+ if (_vm->_gnapActionStatus >= 6 && _vm->_gnapActionStatus <= 9)
+ _vm->_gnapActionStatus = -1;
}
}
- if (_gameSys->getAnimationStatus(4) == 2) {
- _gameSys->setAnimation(0, 0, 4);
- _hotspots[kHSBillard]._flags &= ~SF_DISABLED;
+ if (_vm->_gameSys->getAnimationStatus(4) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 4);
+ _vm->_hotspots[kHSBillard]._flags &= ~SF_DISABLED;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene11.h b/engines/gnap/scenes/scene11.h
new file mode 100644
index 0000000000..e37f0bdbfa
--- /dev/null
+++ b/engines/gnap/scenes/scene11.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE11_H
+#define GNAP_SCENE11_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene11: public Scene {
+public:
+ Scene11(GnapEngine *vm);
+ ~Scene11() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s11_billardBallCtr;
+ int _s11_nextHookGuySequenceId;
+ int _s11_currHookGuySequenceId;
+ int _s11_nextGoggleGuySequenceId;
+ int _s11_currGoggleGuySequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE11_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 508c163fb8..c4b5a55a14 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -36,6 +36,7 @@
#include "gnap/scenes/scene08.h"
#include "gnap/scenes/scene09.h"
#include "gnap/scenes/scene10.h"
+#include "gnap/scenes/scene11.h"
namespace Gnap {
@@ -119,8 +120,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 11:
- backgroundId = scene11_init();
- scene11_updateHotspots();
+ _scene = new Scene11(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -438,7 +440,7 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 11;
break;
case 11:
- scene11_run();
+ _scene->run();
if (_newSceneNum == 55)
_newSceneNum = 12;
break;