diff options
author | Strangerke | 2016-04-21 07:11:15 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | b535ef3abe397d4ce8457fb95e3a8ab89d94ae9e (patch) | |
tree | 953ae054c9f01dfcd9f820290c9c52eba63c4dba /engines/gnap/scenes | |
parent | 076d23fdb6494285cb54b6cbb0c0cd27d085a0db (diff) | |
download | scummvm-rg350-b535ef3abe397d4ce8457fb95e3a8ab89d94ae9e.tar.gz scummvm-rg350-b535ef3abe397d4ce8457fb95e3a8ab89d94ae9e.tar.bz2 scummvm-rg350-b535ef3abe397d4ce8457fb95e3a8ab89d94ae9e.zip |
GNAP: Refactor scene 11
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene11.cpp | 419 | ||||
-rw-r--r-- | engines/gnap/scenes/scene11.h | 53 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 8 |
3 files changed, 268 insertions, 212 deletions
diff --git a/engines/gnap/scenes/scene11.cpp b/engines/gnap/scenes/scene11.cpp index 35a575cd27..ae264dcccf 100644 --- a/engines/gnap/scenes/scene11.cpp +++ b/engines/gnap/scenes/scene11.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene11.h" namespace Gnap { @@ -52,118 +53,122 @@ enum { kASGrabBillardBall = 11 }; -int GnapEngine::scene11_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 3); - _gameSys->setAnimation(0, 0, 2); - if (_prevSceneNum == 10 || _prevSceneNum == 13) { - playSound(0x108EC, false); - playSound(0x10928, false); +Scene11::Scene11(GnapEngine *vm) : Scene(vm) { + _s11_billardBallCtr = 0; + _s11_nextHookGuySequenceId = -1; + _s11_currHookGuySequenceId = -1; + _s11_nextGoggleGuySequenceId = -1; + _s11_currGoggleGuySequenceId = -1; +} + +int Scene11::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 3); + _vm->_gameSys->setAnimation(0, 0, 2); + if (_vm->_prevSceneNum == 10 || _vm->_prevSceneNum == 13) { + _vm->playSound(0x108EC, false); + _vm->playSound(0x10928, false); } return 0x209; } -void GnapEngine::scene11_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR); - setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR); - setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE); - setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSWalkArea1, 0, 0, 365, 453); - setHotspot(kHSWalkArea2, 0, 0, 629, 353); - setHotspot(kHSWalkArea3, 629, 0, 799, 364); - setHotspot(kHSWalkArea4, 735, 0, 799, 397); - setHotspot(kHSWalkArea5, 510, 540, 799, 599); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 13; +void Scene11::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR); + _vm->setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR); + _vm->setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE); + _vm->setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSWalkArea1, 0, 0, 365, 453); + _vm->setHotspot(kHSWalkArea2, 0, 0, 629, 353); + _vm->setHotspot(kHSWalkArea3, 629, 0, 799, 364); + _vm->setHotspot(kHSWalkArea4, 735, 0, 799, 397); + _vm->setHotspot(kHSWalkArea5, 510, 540, 799, 599); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 13; } -void GnapEngine::scene11_run() { +void Scene11::run() { bool flag = true; - _timers[7] = 50; - - _hotspots[kHSBillard]._flags |= SF_DISABLED; + _vm->_timers[7] = 50; + _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED; _s11_currGoggleGuySequenceId = 0x1F9; - _s11_currHookGuySequenceId = 0x201; - switch (_prevSceneNum) { + switch (_vm->_prevSceneNum) { case 13: - initGnapPos(8, 5, kDirBottomLeft); - initPlatypusPos(9, 6, kDirUnk4); + _vm->initGnapPos(8, 5, kDirBottomLeft); + _vm->initPlatypusPos(9, 6, kDirUnk4); break; case 47: - initGnapPos(8, 5, kDirBottomLeft); - initPlatypusPos(9, 5, kDirUnk4); + _vm->initGnapPos(8, 5, kDirBottomLeft); + _vm->initPlatypusPos(9, 5, kDirUnk4); _s11_currGoggleGuySequenceId = 0x1FA; _s11_currHookGuySequenceId = 0x1FF; - _timers[7] = 180; + _vm->_timers[7] = 180; break; case 12: - initGnapPos(-1, 9, kDirBottomRight); - initPlatypusPos(-2, 8, kDirNone); + _vm->initGnapPos(-1, 9, kDirBottomRight); + _vm->initPlatypusPos(-2, 8, kDirNone); break; default: - initGnapPos(6, 6, kDirBottomLeft); - initPlatypusPos(6, 5, kDirUnk4); + _vm->initGnapPos(6, 6, kDirBottomLeft); + _vm->initPlatypusPos(6, 5, kDirUnk4); break; } - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - _gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); _s11_nextHookGuySequenceId = -1; - _gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3); - _gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3); + _vm->_gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); _s11_nextGoggleGuySequenceId = -1; - _gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2); + _vm->_gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2); - _timers[5] = getRandom(100) + 75; - _timers[4] = getRandom(40) + 20; - _timers[6] = getRandom(100) + 100; - endSceneInit(); + _vm->_timers[5] = _vm->getRandom(100) + 75; + _vm->_timers[4] = _vm->getRandom(40) + 20; + _vm->_timers[6] = _vm->getRandom(100) + 100; + _vm->endSceneInit(); - if (_prevSceneNum == 12) { - gnapWalkTo(2, 8, -1, 0x107B9, 1); - platypusWalkTo(1, 8, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 12) { + _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1); } - _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); + _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); - while (!_sceneDone) { + while (!_vm->_sceneDone) { + _vm->testWalk(0, 0, -1, -1, -1, -1); - testWalk(0, 0, -1, -1, -1, -1); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSPlatypus: - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; @@ -172,50 +177,50 @@ void GnapEngine::scene11_run() { break; case kHSExitKitchen: - _isLeavingScene = true; - gnapWalkTo(6, 5, 0, 0x107BF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(6, 6, -1, -1, 1); - _newSceneNum = 10; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(6, 5, 0, 0x107BF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(6, 6, -1, -1, 1); + _vm->_newSceneNum = 10; break; case kHSExitToilet: - _isLeavingScene = true; - gnapWalkTo(8, 5, 0, 0x107BF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(8, 6, -1, -1, 1); - _newSceneNum = 13; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(8, 5, 0, 0x107BF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(8, 6, -1, -1, 1); + _vm->_newSceneNum = 13; break; case kHSExitLeft: - _isLeavingScene = true; - gnapWalkTo(-1, 8, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(-1, 9, -1, 0x107CF, 1); - _newSceneNum = 12; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(-1, 8, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(-1, 9, -1, 0x107CF, 1); + _vm->_newSceneNum = 12; break; case kHSGoggleGuy: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemMagazine) { - gnapWalkTo(3, 7, 0, 0x107BC, 1); - _gnapActionStatus = kASShowMagazineToGoggleGuy; - playGnapShowItem(_grabCursorSpriteIndex, 2, 0); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(3, 7, 2, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemMagazine) { + _vm->gnapWalkTo(3, 7, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASShowMagazineToGoggleGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(3, 7, 2, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(1, 6); + _vm->playGnapScratchingHead(1, 6); break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkGoggleGuy; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkGoggleGuy; break; } } @@ -223,28 +228,28 @@ void GnapEngine::scene11_run() { break; case kHSHookGuy: - if (_gnapActionStatus < 0) { - _gnapIdleFacing = kDirUpRight; - if (_grabCursorSpriteIndex >= 0) { - gnapWalkTo(5, 6, 0, 0x107BC, 9); - _gnapActionStatus = kASShowItemToHookGuy; - playGnapShowItem(_grabCursorSpriteIndex, 4, 0); + if (_vm->_gnapActionStatus < 0) { + _vm->_gnapIdleFacing = kDirUpRight; + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->gnapWalkTo(5, 6, 0, 0x107BC, 9); + _vm->_gnapActionStatus = kASShowItemToHookGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 4, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000); + _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 3, 6) | 0x10000); break; case GRAB_CURSOR: - gnapWalkTo(5, 6, 0, 0x107BC, 1); - _gnapActionStatus = kASGrabHookGuy; + _vm->gnapWalkTo(5, 6, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASGrabHookGuy; break; case TALK_CURSOR: - _gnapIdleFacing = kDirBottomLeft; - gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkHookGuy; + _vm->_gnapIdleFacing = kDirBottomLeft; + _vm->gnapWalkTo(5, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkHookGuy; break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -252,21 +257,21 @@ void GnapEngine::scene11_run() { break; case kHSBillard: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(9, 8); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(9, 8); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(9, 8); + _vm->playGnapScratchingHead(9, 8); break; case GRAB_CURSOR: - gnapWalkTo(9, 8, 0, 0x107BA, 1); - _gnapActionStatus = kASGrabBillardBall; + _vm->gnapWalkTo(9, 8, 0, 0x107BA, 1); + _vm->_gnapActionStatus = kASGrabBillardBall; break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(9, 8); + _vm->playGnapImpossible(9, 8); break; } } @@ -278,50 +283,50 @@ void GnapEngine::scene11_run() { case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene11_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; default: - if (_mouseClickState._left && _gnapActionStatus < 0) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene11_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - if (flag && !_timers[7]) { + if (!_vm->_isLeavingScene) { + if (flag && !_vm->_timers[7]) { flag = false; - _gameSys->setAnimation(0x207, 257, 4); - _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x207, 257, 4); + _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0); } - platypusSub426234(); - updateGnapIdleSequence2(); - if (!_timers[5]) { - _timers[5] = getRandom(100) + 75; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) { - if (getRandom(2)) + _vm->platypusSub426234(); + _vm->updateGnapIdleSequence2(); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(100) + 75; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) { + if (_vm->getRandom(2)) _s11_nextGoggleGuySequenceId = 0x1F6; else _s11_nextGoggleGuySequenceId = 0x1F9; } } - if (!_timers[4]) { - _timers[4] = getRandom(40) + 20; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) { + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(40) + 20; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) { if (_s11_currHookGuySequenceId == 0x201) { - switch (getRandom(7)) { + switch (_vm->getRandom(7)) { case 0: _s11_nextHookGuySequenceId = 0x200; break; @@ -340,47 +345,44 @@ void GnapEngine::scene11_run() { } } } - if (!_timers[6]) { - _timers[6] = getRandom(100) + 100; - int _gnapRandomValue = getRandom(3); + if (!_vm->_timers[6]) { + _vm->_timers[6] = _vm->getRandom(100) + 100; + int _gnapRandomValue = _vm->getRandom(3); switch (_gnapRandomValue) { case 0: - _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 1: - _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 2: - _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; } } } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene11_updateHotspots(); - _timers[5] = getRandom(50) + 75; - _timers[4] = getRandom(40) + 20; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[5] = _vm->getRandom(50) + 75; + _vm->_timers[4] = _vm->getRandom(40) + 20; } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene11_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - if (_gnapActionStatus != kASGrabBillardBall) - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene11::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + if (_vm->_gnapActionStatus != kASGrabBillardBall) + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; case kASShowMagazineToGoggleGuy: _s11_nextGoggleGuySequenceId = 0x1F7; @@ -398,20 +400,20 @@ void GnapEngine::scene11_updateAnimations() { _s11_nextHookGuySequenceId = 0x206; break; case kASGrabBillardBall: - if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) { - _gameSys->setAnimation(0, 0, 0); - _timers[2] = getRandom(30) + 20; - _timers[3] = getRandom(50) + 200; - _gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x1F4; - _gnapId = 255; - _gnapSequenceDatNum = 0; - _gameSys->removeSequence(0x207, 257, true); - _gameSys->removeSequence(0x208, 256, true); + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _vm->_gameSys->getAnimationStatus(3) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_timers[2] = _vm->getRandom(30) + 20; + _vm->_timers[3] = _vm->getRandom(50) + 200; + _vm->_gameSys->insertSequence(0x1F4, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x1F4; + _vm->_gnapId = 255; + _vm->_gnapSequenceDatNum = 0; + _vm->_gameSys->removeSequence(0x207, 257, true); + _vm->_gameSys->removeSequence(0x208, 256, true); _s11_nextGoggleGuySequenceId = 0x1F8; - _timers[5] = getRandom(100) + 75; - _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); + _vm->_timers[5] = _vm->getRandom(100) + 75; + _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; switch (_s11_billardBallCtr) { @@ -426,61 +428,60 @@ void GnapEngine::scene11_updateAnimations() { break; } ++_s11_billardBallCtr; - _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; - _timers[4] = getRandom(40) + 20; - _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0); - _hotspots[kHSBillard]._flags |= SF_DISABLED; - _gameSys->setAnimation(0x207, 257, 4); - _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0); - _gnapActionStatus = -1; + _vm->_timers[4] = _vm->getRandom(40) + 20; + _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1F4) - 5, 0, 0); + _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED; + _vm->_gameSys->setAnimation(0x207, 257, 4); + _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1FE), 0, 0); + _vm->_gnapActionStatus = -1; } break; } } - if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) { - _timers[5] = getRandom(100) + 75; - _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) { + _vm->_timers[5] = _vm->getRandom(100) + 75; + _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; - if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4) - _gnapActionStatus = -1; + if (_vm->_gnapActionStatus >= 1 && _vm->_gnapActionStatus <= 4) + _vm->_gnapActionStatus = -1; } - if (_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s11_nextHookGuySequenceId == 0x204) { - _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); - _gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _vm->_gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x1F5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _s11_currHookGuySequenceId = 0x204; _s11_nextHookGuySequenceId = -1; - _gnapSequenceId = 0x1F5; - _gnapSequenceDatNum = 0; - _timers[4] = getRandom(40) + 20; - _timers[2] = getRandom(20) + 70; - _timers[3] = getRandom(50) + 200; - if (_gnapActionStatus == kASGrabHookGuy) - _gnapActionStatus = -1; + _vm->_gnapSequenceId = 0x1F5; + _vm->_gnapSequenceDatNum = 0; + _vm->_timers[4] = _vm->getRandom(40) + 20; + _vm->_timers[2] = _vm->getRandom(20) + 70; + _vm->_timers[3] = _vm->getRandom(50) + 200; + if (_vm->_gnapActionStatus == kASGrabHookGuy) + _vm->_gnapActionStatus = -1; } else if (_s11_nextHookGuySequenceId != -1) { - _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); + _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; - _timers[4] = getRandom(40) + 20; - if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9) - _gnapActionStatus = -1; + _vm->_timers[4] = _vm->getRandom(40) + 20; + if (_vm->_gnapActionStatus >= 6 && _vm->_gnapActionStatus <= 9) + _vm->_gnapActionStatus = -1; } } - if (_gameSys->getAnimationStatus(4) == 2) { - _gameSys->setAnimation(0, 0, 4); - _hotspots[kHSBillard]._flags &= ~SF_DISABLED; + if (_vm->_gameSys->getAnimationStatus(4) == 2) { + _vm->_gameSys->setAnimation(0, 0, 4); + _vm->_hotspots[kHSBillard]._flags &= ~SF_DISABLED; } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene11.h b/engines/gnap/scenes/scene11.h new file mode 100644 index 0000000000..e37f0bdbfa --- /dev/null +++ b/engines/gnap/scenes/scene11.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE11_H +#define GNAP_SCENE11_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene11: public Scene { +public: + Scene11(GnapEngine *vm); + ~Scene11() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s11_billardBallCtr; + int _s11_nextHookGuySequenceId; + int _s11_currHookGuySequenceId; + int _s11_nextGoggleGuySequenceId; + int _s11_currGoggleGuySequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE11_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 508c163fb8..c4b5a55a14 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -36,6 +36,7 @@ #include "gnap/scenes/scene08.h" #include "gnap/scenes/scene09.h" #include "gnap/scenes/scene10.h" +#include "gnap/scenes/scene11.h" namespace Gnap { @@ -119,8 +120,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 11: - backgroundId = scene11_init(); - scene11_updateHotspots(); + _scene = new Scene11(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -438,7 +440,7 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 11; break; case 11: - scene11_run(); + _scene->run(); if (_newSceneNum == 55) _newSceneNum = 12; break; |