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authorStrangerke2016-04-23 00:43:48 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitc8f4fce89551cc1332f65ebce2cc02e75d74c332 (patch)
tree1282615bdabe39a08ccf92d434f5ef3754f33aa2 /engines/gnap/scenes
parent453194b48b5692e7fb8719092d9998e371cbd0e8 (diff)
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GNAP: Refactor scene 18
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene17.h2
-rw-r--r--engines/gnap/scenes/scene18.cpp1221
-rw-r--r--engines/gnap/scenes/scene18.h60
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 683 insertions, 609 deletions
diff --git a/engines/gnap/scenes/scene17.h b/engines/gnap/scenes/scene17.h
index 108ef952b2..a653cca5e7 100644
--- a/engines/gnap/scenes/scene17.h
+++ b/engines/gnap/scenes/scene17.h
@@ -58,4 +58,4 @@ private:
};
} // End of namespace Gnap
-#endif // GNAP_SCENE15_H
+#endif // GNAP_SCENE17_H
diff --git a/engines/gnap/scenes/scene18.cpp b/engines/gnap/scenes/scene18.cpp
index c88f7b28f5..0e17531c91 100644
--- a/engines/gnap/scenes/scene18.cpp
+++ b/engines/gnap/scenes/scene18.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene18.h"
namespace Gnap {
@@ -68,64 +69,77 @@ enum {
kASLeaveScene = 20
};
-int GnapEngine::scene18_init() {
- _gameSys->setAnimation(0, 0, 3);
+Scene18::Scene18(GnapEngine *vm) : Scene(vm) {
+ _s18_cowboyHatSurface = nullptr;
+
+ _s18_platPhoneCtr = 0;
+ _s18_platPhoneIter = 0;
+ _s18_nextPhoneSequenceId = -1;
+ _s18_currPhoneSequenceId = -1;
+}
+
+Scene18::~Scene18() {
+ delete _s18_cowboyHatSurface;
+}
+
+int Scene18::init() {
+ _vm->_gameSys->setAnimation(0, 0, 3);
return 0x222;
}
-void GnapEngine::scene18_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSGarbageCan, _gridMinX + 75 * _s18_garbageCanPos - 35, _gridMinY + 230, _gridMinX + 75 * _s18_garbageCanPos + 35, _gridMinY + 318,
- SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, _s18_garbageCanPos, 7);
- setHotspot(kHSExitToyStore, 460, 238, 592, 442, SF_EXIT_U_CURSOR, 7, 7);
- setHotspot(kHSExitPhoneBooth, 275, 585, 525, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
- setHotspot(kHSExitGrubCity, 0, 350, 15, 600, SF_EXIT_L_CURSOR, 0, 9);
- setHotspot(kHSHydrantTopValve, 100, 345, 182, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 8);
- setHotspot(kHSHydrantRightValve, 168, 423, 224, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- setHotspot(kHSCowboyHat, 184, 63, 289, 171, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- setHotspot(kHSWalkArea1, 0, 0, 800, 448);
- setHotspot(kHSWalkArea2, 0, 0, 214, 515);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFTruckFilledWithGas)) {
- if (isFlag(kGFTruckKeysUsed)) {
- _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
- _hotspots[kHSHydrantRightValve]._x1 = 148;
- _hotspots[kHSHydrantRightValve]._y1 = 403;
- _hotspots[kHSGarbageCan]._flags = SF_DISABLED;
- _hotspotsWalkPos[kHSGarbageCan].x = 3;
- _hotspotsWalkPos[kHSGarbageCan].y = 7;
+void Scene18::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSGarbageCan, _vm->_gridMinX + 75 * _vm->_s18_garbageCanPos - 35, _vm->_gridMinY + 230, _vm->_gridMinX + 75 * _vm->_s18_garbageCanPos + 35, _vm->_gridMinY + 318,
+ SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, _vm->_s18_garbageCanPos, 7);
+ _vm->setHotspot(kHSExitToyStore, 460, 238, 592, 442, SF_EXIT_U_CURSOR, 7, 7);
+ _vm->setHotspot(kHSExitPhoneBooth, 275, 585, 525, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHSExitGrubCity, 0, 350, 15, 600, SF_EXIT_L_CURSOR, 0, 9);
+ _vm->setHotspot(kHSHydrantTopValve, 100, 345, 182, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 8);
+ _vm->setHotspot(kHSHydrantRightValve, 168, 423, 224, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHSCowboyHat, 184, 63, 289, 171, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 448);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 214, 515);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSHydrantRightValve]._x1 = 148;
+ _vm->_hotspots[kHSHydrantRightValve]._y1 = 403;
+ _vm->_hotspots[kHSGarbageCan]._flags = SF_DISABLED;
+ _vm->_hotspotsWalkPos[kHSGarbageCan].x = 3;
+ _vm->_hotspotsWalkPos[kHSGarbageCan].y = 7;
} else {
- _hotspots[kHSHydrantTopValve]._y1 = 246;
+ _vm->_hotspots[kHSHydrantTopValve]._y1 = 246;
}
- } else if (isFlag(kGFBarnPadlockOpen)) {
- _hotspots[kHSHydrantRightValve]._flags = SF_DISABLED;
- _hotspots[kHSHydrantTopValve]._x1 = 105;
- _hotspots[kHSHydrantTopValve]._x2 = 192;
- } else if (isFlag(kGFTruckKeysUsed)) {
- _hotspots[kHSGarbageCan]._x1 = 115;
- _hotspots[kHSGarbageCan]._y1 = 365;
- _hotspots[kHSGarbageCan]._x2 = 168;
- _hotspots[kHSGarbageCan]._y2 = 470;
- _hotspots[kHSGarbageCan]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- _hotspotsWalkPos[kHSGarbageCan].x = 3;
- _hotspotsWalkPos[kHSGarbageCan].y = 7;
+ } else if (_vm->isFlag(kGFBarnPadlockOpen)) {
+ _vm->_hotspots[kHSHydrantRightValve]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSHydrantTopValve]._x1 = 105;
+ _vm->_hotspots[kHSHydrantTopValve]._x2 = 192;
+ } else if (_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_hotspots[kHSGarbageCan]._x1 = 115;
+ _vm->_hotspots[kHSGarbageCan]._y1 = 365;
+ _vm->_hotspots[kHSGarbageCan]._x2 = 168;
+ _vm->_hotspots[kHSGarbageCan]._y2 = 470;
+ _vm->_hotspots[kHSGarbageCan]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _vm->_hotspotsWalkPos[kHSGarbageCan].x = 3;
+ _vm->_hotspotsWalkPos[kHSGarbageCan].y = 7;
}
- if (isFlag(kGFPlatyPussDisguised))
- _hotspots[kHSGarbageCan]._flags = SF_DISABLED;
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
- _hotspots[kHSDevice]._flags = SF_DISABLED;
- _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
- _hotspots[kHSHydrantRightValve]._flags = SF_DISABLED;
- _hotspots[kHSPlatypus]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFPlatyPussDisguised))
+ _vm->_hotspots[kHSGarbageCan]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->_hotspots[kHSDevice]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSHydrantRightValve]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED;
}
- if (isFlag(kGFUnk14)) {
- _hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
- _hotspots[kHSCowboyHat]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFUnk14)) {
+ _vm->_hotspots[kHSHydrantTopValve]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSCowboyHat]._flags = SF_DISABLED;
}
- _hotspotsCount = 11;
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) {
+void Scene18::gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5) {
// CHECKME: (x, y) is always set to (-1, -1)
// TODO Cleanup
@@ -139,8 +153,8 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex,
if (x >= 0)
clippedX = x;
else
- clippedX = (_leftClickMouseX - _gridMinX + 37) / 75;
- if (clippedX >= _gnapX)
+ clippedX = (_vm->_leftClickMouseX - _vm->_gridMinX + 37) / 75;
+ if (clippedX >= _vm->_gnapX)
v10 = clippedX - 1;
else
v10 = clippedX + 1;
@@ -151,46 +165,46 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex,
if (v10 <= a5)
v5 = a5;
v11 = v5;
- v12 = _gridMaxX - 1;
- if (_gridMaxX - 1 >= v11)
+ v12 = _vm->_gridMaxX - 1;
+ if (_vm->_gridMaxX - 1 >= v11)
v12 = v11;
- if (v12 == _gnapX) {
- gnapSeqId = _gnapSequenceId;
- gnapId = _gnapId;
- gnapDatNum = _gnapSequenceDatNum;
- gnapGridX = _gnapX;
- if (_gnapX <= clippedX)
+ if (v12 == _vm->_gnapX) {
+ gnapSeqId = _vm->_gnapSequenceId;
+ gnapId = _vm->_gnapId;
+ gnapDatNum = _vm->_gnapSequenceDatNum;
+ gnapGridX = _vm->_gnapX;
+ if (_vm->_gnapX <= clippedX)
direction = 1;
else
direction = -1;
} else {
- if (_gnapY == _platY) {
- if (v12 >= _gnapX) {
- if (v12 >= _platX && _gnapX <= _platX)
- platypusMakeRoom();
- } else if (v12 <= _platX && _gnapX >= _platX) {
- platypusMakeRoom();
+ if (_vm->_gnapY == _vm->_platY) {
+ if (v12 >= _vm->_gnapX) {
+ if (v12 >= _vm->_platX && _vm->_gnapX <= _vm->_platX)
+ _vm->platypusMakeRoom();
+ } else if (v12 <= _vm->_platX && _vm->_gnapX >= _vm->_platX) {
+ _vm->platypusMakeRoom();
}
}
- gnapSeqId = _gnapSequenceId;
- gnapId = _gnapId;
- gnapDatNum = _gnapSequenceDatNum;
- gnapGridX = _gnapX;
+ gnapSeqId = _vm->_gnapSequenceId;
+ gnapId = _vm->_gnapId;
+ gnapDatNum = _vm->_gnapSequenceDatNum;
+ gnapGridX = _vm->_gnapX;
int seqId = 0;
- if (v12 < _gnapX) {
+ if (v12 < _vm->_gnapX) {
direction = -1;
seqId = 1;
} else
direction = 1;
- int a2 = 20 * _gnapY + 1;
+ int a2 = 20 * _vm->_gnapY + 1;
do {
- if (isPointBlocked(gnapGridX + direction, _gnapY))
+ if (_vm->isPointBlocked(gnapGridX + direction, _vm->_gnapY))
break;
a2 += direction;
- _gameSys->insertSequence(kSequenceIds[seqId], a2,
+ _vm->_gameSys->insertSequence(kSequenceIds[seqId], a2,
gnapSeqId | (gnapDatNum << 16), gnapId,
- kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ kSeqSyncWait, 0, 75 * gnapGridX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
gnapSeqId = kSequenceIds[seqId];
gnapId = a2;
gnapDatNum = 0;
@@ -199,246 +213,245 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex,
}
if (argC >= 0) {
- _gnapSequenceId = ridToEntryIndex(argC);
- _gnapSequenceDatNum = ridToDatIndex(argC);
+ _vm->_gnapSequenceId = ridToEntryIndex(argC);
+ _vm->_gnapSequenceDatNum = ridToDatIndex(argC);
} else {
if (direction == 1)
- _gnapSequenceId = 0x20A;
+ _vm->_gnapSequenceId = 0x20A;
else
- _gnapSequenceId = 0x209;
- _gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x209;
+ _vm->_gnapSequenceDatNum = 0;
}
if (direction == 1)
- _gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapIdleFacing = kDirBottomRight;
else
- _gnapIdleFacing = kDirBottomLeft;
+ _vm->_gnapIdleFacing = kDirBottomLeft;
- _gnapId = 20 * _gnapY + 1;
+ _vm->_gnapId = 20 * _vm->_gnapY + 1;
if (animationIndex >= 0)
- _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, animationIndex);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, animationIndex);
- _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ _vm->_gameSys->insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
gnapSeqId | (gnapDatNum << 16), gnapId,
- kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
- _gnapX = gnapGridX;
+ _vm->_gnapX = gnapGridX;
}
-void GnapEngine::scene18_putDownGarbageCan(int animationIndex) {
+void Scene18::putDownGarbageCan(int animationIndex) {
if (animationIndex >= 0) {
- while (_gameSys->getAnimationStatus(animationIndex) != 2)
- gameUpdateTick();
+ while (_vm->_gameSys->getAnimationStatus(animationIndex) != 2)
+ _vm->gameUpdateTick();
}
- if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight)
- _s18_garbageCanPos = _gnapX - 1;
+ if (_vm->_gnapIdleFacing != kDirNone && _vm->_gnapIdleFacing != kDirBottomRight && _vm->_gnapIdleFacing != kDirUpRight)
+ _vm->_s18_garbageCanPos = _vm->_gnapX - 1;
else
- _s18_garbageCanPos = _gnapX + 1;
- clearFlag(kGFPlatyPussDisguised);
- scene18_updateHotspots();
- if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
- _gameSys->insertSequence(0x107BA, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7BA;
+ _vm->_s18_garbageCanPos = _vm->_gnapX + 1;
+ _vm->clearFlag(kGFPlatyPussDisguised);
+ updateHotspots();
+ if (_vm->_gnapIdleFacing != kDirNone && _vm->_gnapIdleFacing != kDirBottomRight && _vm->_gnapIdleFacing != kDirUpRight) {
+ _vm->_gameSys->insertSequence(0x107BA, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7BA;
} else {
- _gameSys->insertSequence(0x107B9, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B9;
+ _vm->_gameSys->insertSequence(0x107B9, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B9;
}
- _gnapSequenceDatNum = 1;
- _gameSys->insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
- _gameSys->setAnimation(0x1FA, 19, 4);
- _gameSys->insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
- while (_gameSys->getAnimationStatus(4) != 2)
- gameUpdateTick();
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gameSys->insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0);
+ _vm->_gameSys->setAnimation(0x1FA, 19, 4);
+ _vm->_gameSys->insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0);
+ while (_vm->_gameSys->getAnimationStatus(4) != 2)
+ _vm->gameUpdateTick();
}
-void GnapEngine::scene18_platEndPhoning(bool platFl) {
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
+void Scene18::platEndPhoning(bool platFl) {
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
_s18_platPhoneIter = 0;
_s18_platPhoneCtr = 0;
- _platypusActionStatus = -1;
+ _vm->_platypusActionStatus = -1;
if (_s18_currPhoneSequenceId != -1) {
- _gameSys->setAnimation(0x21E, 254, 3);
- _gameSys->insertSequence(0x21E, 254, _s18_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
- while (_gameSys->getAnimationStatus(3) != 2)
- gameUpdateTick();
+ _vm->_gameSys->setAnimation(0x21E, 254, 3);
+ _vm->_gameSys->insertSequence(0x21E, 254, _s18_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(3) != 2)
+ _vm->gameUpdateTick();
}
- _gameSys->removeSequence(0x21F, 254, true);
- _gameSys->setAnimation(0, 0, 3);
- clearFlag(kGFPlatypusTalkingToAssistant);
+ _vm->_gameSys->removeSequence(0x21F, 254, true);
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ _vm->clearFlag(kGFPlatypusTalkingToAssistant);
if (platFl) {
- _platypusActionStatus = kASPlatComesHere;
- _timers[6] = 50;
- _sceneWaiting = true;
+ _vm->_platypusActionStatus = kASPlatComesHere;
+ _vm->_timers[6] = 50;
+ _vm->_sceneWaiting = true;
}
_s18_currPhoneSequenceId = -1;
_s18_nextPhoneSequenceId = -1;
- scene18_updateHotspots();
+ updateHotspots();
}
}
-void GnapEngine::scene18_closeHydrantValve() {
- _gnapActionStatus = kASLeaveScene;
- updateMouseCursor();
- if (isFlag(kGFTruckFilledWithGas)) {
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
- if (isFlag(kGFTruckKeysUsed)) {
- _gnapActionStatus = kASCloseRightValveWithGarbageCan;
- scene18_waitForGnapAction();
+void Scene18::closeHydrantValve() {
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->updateMouseCursor();
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCan;
+ waitForGnapAction();
} else {
- _gnapActionStatus = kASCloseRightValveNoGarbageCan;
- scene18_waitForGnapAction();
+ _vm->_gnapActionStatus = kASCloseRightValveNoGarbageCan;
+ waitForGnapAction();
}
- } else if (isFlag(kGFBarnPadlockOpen)) {
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
- _gnapActionStatus = kASCloseTopValve;
- scene18_waitForGnapAction();
+ } else if (_vm->isFlag(kGFBarnPadlockOpen)) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
+ _vm->_gnapActionStatus = kASCloseTopValve;
+ waitForGnapAction();
}
}
-void GnapEngine::scene18_waitForGnapAction() {
- while (_gnapActionStatus >= 0) {
- scene18_updateAnimations();
- gameUpdateTick();
+void Scene18::waitForGnapAction() {
+ while (_vm->_gnapActionStatus >= 0) {
+ updateAnimations();
+ _vm->gameUpdateTick();
}
}
-void GnapEngine::scene18_run() {
+void Scene18::run() {
_s18_cowboyHatSurface = nullptr;
- playSound(0x10940, true);
- startSoundTimerA(4);
+ _vm->playSound(0x10940, true);
+ _vm->startSoundTimerA(4);
- _timers[5] = getRandom(100) + 100;
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- clearFlag(kGFPlatyPussDisguised);
+ _vm->clearFlag(kGFPlatyPussDisguised);
- if (!isFlag(kGFUnk14))
- _gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0);
-
- if (isFlag(kGFTruckKeysUsed)) {
- if (isFlag(kGFTruckFilledWithGas)) {
- _gameSys->insertSequence(0x214, 39, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
- playSound(0x22B, true);
+ if (!_vm->isFlag(kGFUnk14))
+ _vm->_gameSys->insertSequence(0x1F8, 19, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ _vm->_gameSys->insertSequence(0x214, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->playSound(0x22B, true);
} else {
- _gameSys->insertSequence(0x1F9, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1F9, 19, 0, 0, kSeqNone, 0, 0, 0);
}
} else {
- _gameSys->insertSequence(0x1FA, 19, 0, 0, kSeqNone, 0, 15 * (5 * _s18_garbageCanPos - 40), 0);
- if (isFlag(kGFTruckFilledWithGas)) {
- _gameSys->insertSequence(0x212, 39, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
- playSound(0x22B, true);
- } else if (isFlag(kGFBarnPadlockOpen)) {
- _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x217, 39, 0, 0, kSeqLoop, 0, 0, 0);
- playSound(0x22B, true);
+ _vm->_gameSys->insertSequence(0x1FA, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18_garbageCanPos - 40), 0);
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ _vm->_gameSys->insertSequence(0x212, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->playSound(0x22B, true);
+ } else if (_vm->isFlag(kGFBarnPadlockOpen)) {
+ _vm->_gameSys->insertSequence(0x20E, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x217, 39, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->playSound(0x22B, true);
}
}
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
- if (_prevSceneNum == 17)
- initGnapPos(4, 11, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ if (_vm->_prevSceneNum == 17)
+ _vm->initGnapPos(4, 11, kDirBottomRight);
else
- initGnapPos(4, 7, kDirBottomRight);
- _s18_platPhoneCtr = getRandom(5);
- if (isFlag(kGFUnk27)) {
- _gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
+ _vm->initGnapPos(4, 7, kDirBottomRight);
+ _s18_platPhoneCtr = _vm->getRandom(5);
+ if (_vm->isFlag(kGFUnk27)) {
+ _vm->_gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
_s18_currPhoneSequenceId = -1;
- scene18_platEndPhoning(true);
- clearFlag(kGFUnk27);
+ platEndPhoning(true);
+ _vm->clearFlag(kGFUnk27);
} else {
_s18_currPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr];
_s18_platPhoneIter = 0;
- _gameSys->insertSequence(0x21F, 254, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(_s18_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
+ _vm->_gameSys->insertSequence(0x21F, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s18_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
}
- if (isFlag(kGFUnk27)) {
- scene18_platEndPhoning(true);
- clearFlag(kGFUnk27);
+ if (_vm->isFlag(kGFUnk27)) {
+ platEndPhoning(true);
+ _vm->clearFlag(kGFUnk27);
} else {
- _gameSys->setAnimation(_s18_currPhoneSequenceId, 254, 3);
+ _vm->_gameSys->setAnimation(_s18_currPhoneSequenceId, 254, 3);
}
- gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1);
} else {
- if (isFlag(kGFGnapControlsToyUFO)) {
- clearFlag(kGFGnapControlsToyUFO);
- setGrabCursorSprite(kItemCowboyHat);
- _prevSceneNum = 19;
+ if (_vm->isFlag(kGFGnapControlsToyUFO)) {
+ _vm->clearFlag(kGFGnapControlsToyUFO);
+ _vm->setGrabCursorSprite(kItemCowboyHat);
+ _vm->_prevSceneNum = 19;
}
- if (_prevSceneNum == 17) {
- initGnapPos(4, 11, kDirBottomRight);
- initPlatypusPos(5, 11, kDirNone);
- endSceneInit();
- gnapWalkTo(4, 8, -1, 0x107B9, 1);
- platypusWalkTo(5, 9, -1, 0x107C2, 1);
- } else if (_prevSceneNum == 19) {
- initGnapPos(7, 7, kDirBottomRight);
- initPlatypusPos(8, 7, kDirNone);
- endSceneInit();
- gnapWalkTo(7, 8, -1, 0x107B9, 1);
- platypusWalkTo(8, 8, -1, 0x107C2, 1);
+ if (_vm->_prevSceneNum == 17) {
+ _vm->initGnapPos(4, 11, kDirBottomRight);
+ _vm->initPlatypusPos(5, 11, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1);
+ } else if (_vm->_prevSceneNum == 19) {
+ _vm->initGnapPos(7, 7, kDirBottomRight);
+ _vm->initPlatypusPos(8, 7, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1);
} else {
- initGnapPos(-1, 10, kDirBottomRight);
- initPlatypusPos(-1, 10, kDirNone);
- endSceneInit();
- gnapWalkTo(3, 7, -1, 0x107B9, 1);
- platypusWalkTo(3, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(-1, 10, kDirBottomRight);
+ _vm->initPlatypusPos(-1, 10, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(3, 7, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(3, 8, -1, 0x107C2, 1);
}
}
- while (!_sceneDone) {
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 20, -1, -1, -1, -1);
+ _vm->testWalk(0, 20, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene18_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, _platX, _platY);
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, _vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -446,27 +459,27 @@ void GnapEngine::scene18_run() {
break;
case kHSCowboyHat:
- if (_gnapActionStatus == kASStandingOnHydrant) {
- _gnapActionStatus = kASGrabCowboyHat;
- _sceneWaiting = 0;
- } else if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus == kASStandingOnHydrant) {
+ _vm->_gnapActionStatus = kASGrabCowboyHat;
+ _vm->_sceneWaiting = 0;
+ } else if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 3, 2);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCowboyHat].x, _vm->_hotspotsWalkPos[kHSCowboyHat].y, 3, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(3, 2);
+ _vm->playGnapScratchingHead(3, 2);
break;
case GRAB_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[kHSCowboyHat].x, _hotspotsWalkPos[kHSCowboyHat].y, 0, getGnapSequenceId(gskPullOutDeviceNonWorking, 3, 2) | 0x10000, 1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCowboyHat].x, _vm->_hotspotsWalkPos[kHSCowboyHat].y, 0, _vm->getGnapSequenceId(gskPullOutDeviceNonWorking, 3, 2) | 0x10000, 1);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -474,43 +487,43 @@ void GnapEngine::scene18_run() {
break;
case kHSGarbageCan:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFUnk14)) {
- if (_grabCursorSpriteIndex >= 0)
- playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 1, 5);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFUnk14)) {
+ if (_vm->_grabCursorSpriteIndex >= 0)
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 1, 5);
else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
} else {
- if (isFlag(kGFPlatypusTalkingToAssistant))
- scene18_platEndPhoning(true);
- if (_grabCursorSpriteIndex >= 0) {
- if (!isFlag(kGFTruckKeysUsed))
- playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1),
- _hotspotsWalkPos[kHSGarbageCan].y, _hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y);
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant))
+ platEndPhoning(true);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ if (!_vm->isFlag(kGFTruckKeysUsed))
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1),
+ _vm->_hotspotsWalkPos[kHSGarbageCan].y, _vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y);
else
- playGnapShowCurrItem(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 2, 4);
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 2, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (!isFlag(kGFTruckKeysUsed))
- playGnapScratchingHead(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y);
- else if (!isFlag(kGFTruckFilledWithGas))
- playGnapScratchingHead(2, 4);
+ if (!_vm->isFlag(kGFTruckKeysUsed))
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1), _vm->_hotspotsWalkPos[kHSGarbageCan].y);
+ else if (!_vm->isFlag(kGFTruckFilledWithGas))
+ _vm->playGnapScratchingHead(2, 4);
break;
case GRAB_CURSOR:
- if (!isFlag(kGFTruckKeysUsed)) {
- gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x - (_gnapX < _s18_garbageCanPos ? 1 : -1), _hotspotsWalkPos[kHSGarbageCan].y,
+ if (!_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGarbageCan].x - (_vm->_gnapX < _vm->_s18_garbageCanPos ? 1 : -1), _vm->_hotspotsWalkPos[kHSGarbageCan].y,
-1, -1, 1);
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _s18_garbageCanPos, _gnapY) | 0x10000, 1);
- _gnapActionStatus = kASGrabGarbageCanFromStreet;
- } else if (!isFlag(kGFTruckFilledWithGas)) {
- if (gnapWalkTo(_hotspotsWalkPos[kHSGarbageCan].x, _hotspotsWalkPos[kHSGarbageCan].y, 0, -1, 1))
- _gnapActionStatus = kASGrabGarbageCanFromHydrant;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_s18_garbageCanPos, _vm->_gnapY) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabGarbageCanFromStreet;
+ } else if (!_vm->isFlag(kGFTruckFilledWithGas)) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGarbageCan].x, _vm->_hotspotsWalkPos[kHSGarbageCan].y, 0, -1, 1))
+ _vm->_gnapActionStatus = kASGrabGarbageCanFromHydrant;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -519,64 +532,64 @@ void GnapEngine::scene18_run() {
break;
case kHSHydrantTopValve:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
// While carrying garbage can
- if (_grabCursorSpriteIndex >= 0) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
- playGnapShowItem(_grabCursorSpriteIndex, 0, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
- playGnapScratchingHead(0, 0);
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
+ _vm->playGnapScratchingHead(0, 0);
break;
case GRAB_CURSOR:
- if (isFlag(kGFTruckFilledWithGas)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
- _gnapActionStatus = kASPutGarbageCanOnRunningHydrant;
- } else if (!isFlag(kGFBarnPadlockOpen)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
- _gnapActionStatus = kASPutGarbageCanOnHydrant;
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
+ _vm->_gnapActionStatus = kASPutGarbageCanOnRunningHydrant;
+ } else if (!_vm->isFlag(kGFBarnPadlockOpen)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, 2);
+ _vm->_gnapActionStatus = kASPutGarbageCanOnHydrant;
} else {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
- playGnapImpossible(0, 0);
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
+ _vm->playGnapImpossible(0, 0);
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
- playGnapImpossible(0, 0);
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
} else {
- if (_grabCursorSpriteIndex == kItemWrench) {
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
- _gnapActionStatus = kASOpenTopValve;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 1, 5);
+ if (_vm->_grabCursorSpriteIndex == kItemWrench) {
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASOpenTopValve;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 1, 5);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 5);
+ _vm->playGnapScratchingHead(1, 5);
break;
case GRAB_CURSOR:
- if (isFlag(kGFBarnPadlockOpen)) {
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASCloseTopValve;
+ if (_vm->isFlag(kGFBarnPadlockOpen)) {
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BA, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASCloseTopValve;
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -585,43 +598,43 @@ void GnapEngine::scene18_run() {
break;
case kHSHydrantRightValve:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFUnk14)) {
- if (_grabCursorSpriteIndex == -1) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFUnk14)) {
+ if (_vm->_grabCursorSpriteIndex == -1) {
+ _vm->playGnapImpossible(0, 0);
} else {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
}
} else {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- if (_grabCursorSpriteIndex == kItemWrench) {
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
- if (isFlag(kGFTruckKeysUsed))
- _gnapActionStatus = kASOpenRightValveWithGarbageCan;
+ if (_vm->_grabCursorSpriteIndex == kItemWrench) {
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, 2, 8) | 0x10000, 1);
+ if (_vm->isFlag(kGFTruckKeysUsed))
+ _vm->_gnapActionStatus = kASOpenRightValveWithGarbageCan;
else
- _gnapActionStatus = kASOpenRightValveNoGarbageCan;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
+ _vm->_gnapActionStatus = kASOpenRightValveNoGarbageCan;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 1, 5);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 5);
+ _vm->playGnapScratchingHead(1, 5);
break;
case GRAB_CURSOR:
- if (isFlag(kGFTruckFilledWithGas)) {
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
- if (isFlag(kGFTruckKeysUsed))
- _gnapActionStatus = kASCloseRightValveWithGarbageCan;
+ if (_vm->isFlag(kGFTruckFilledWithGas)) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ if (_vm->isFlag(kGFTruckKeysUsed))
+ _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCan;
else
- _gnapActionStatus = kASCloseRightValveNoGarbageCan;
+ _vm->_gnapActionStatus = kASCloseRightValveNoGarbageCan;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -630,388 +643,386 @@ void GnapEngine::scene18_run() {
break;
case kHSExitToyStore:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- if (isFlag(kGFPictureTaken)) {
- playGnapImpossible(0, 0);
+ if (_vm->isFlag(kGFPictureTaken)) {
+ _vm->playGnapImpossible(0, 0);
} else {
- _isLeavingScene = true;
- _newSceneNum = 19;
- gnapWalkTo(_hotspotsWalkPos[kHSExitToyStore].x, _hotspotsWalkPos[kHSExitToyStore].y, 0, 0x107C0, 1);
- _gnapActionStatus = kASLeaveScene;
- if (!isFlag(kGFPlatypusTalkingToAssistant))
- platypusWalkTo(_hotspotsWalkPos[kHSExitToyStore].x + 1, _hotspotsWalkPos[kHSExitToyStore].y, -1, 0x107C2, 1);
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 19;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitToyStore].x, _vm->_hotspotsWalkPos[kHSExitToyStore].y, 0, 0x107C0, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (!_vm->isFlag(kGFPlatypusTalkingToAssistant))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitToyStore].x + 1, _vm->_hotspotsWalkPos[kHSExitToyStore].y, -1, 0x107C2, 1);
}
}
break;
case kHSExitPhoneBooth:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- scene18_closeHydrantValve();
- _isLeavingScene = true;
- _newSceneNum = 17;
- gnapWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x, _hotspotsWalkPos[kHSExitPhoneBooth].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypusTalkingToAssistant))
- setFlag(kGFUnk27);
+ closeHydrantValve();
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 17;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPhoneBooth].x, _vm->_hotspotsWalkPos[kHSExitPhoneBooth].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant))
+ _vm->setFlag(kGFUnk27);
else
- platypusWalkTo(_hotspotsWalkPos[kHSExitPhoneBooth].x + 1, _hotspotsWalkPos[kHSExitPhoneBooth].y, -1, 0x107C2, 1);
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPhoneBooth].x + 1, _vm->_hotspotsWalkPos[kHSExitPhoneBooth].y, -1, 0x107C2, 1);
}
break;
case kHSExitGrubCity:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
}
- scene18_closeHydrantValve();
- _isLeavingScene = true;
- _newSceneNum = 20;
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y, 0, 0x107B2, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypusTalkingToAssistant))
- scene18_platEndPhoning(false);
+ closeHydrantValve();
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 20;
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitGrubCity].x, _vm->_hotspotsWalkPos[kHSExitGrubCity].y, 0, 0x107B2, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant))
+ platEndPhoning(false);
else
- platypusWalkTo(_hotspotsWalkPos[kHSExitGrubCity].x, _hotspotsWalkPos[kHSExitGrubCity].y - 1, -1, 0x107CF, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitGrubCity].x, _vm->_hotspotsWalkPos[kHSExitGrubCity].y - 1, -1, 0x107CF, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
} else {
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
}
- _mouseClickState._left = false;
+ _vm->_mouseClickState._left = false;
}
break;
default:
- if (_gnapActionStatus != kASStandingOnHydrant && _mouseClickState._left) {
- if (isFlag(kGFPlatyPussDisguised)) {
- scene18_gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
- scene18_putDownGarbageCan(0);
+ if (_vm->_gnapActionStatus != kASStandingOnHydrant && _vm->_mouseClickState._left) {
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ gnapCarryGarbageCanTo(-1, -1, 0, -1, -1);
+ putDownGarbageCan(0);
} else {
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
}
- _mouseClickState._left = false;
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene18_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x10940))
- playSound(0x10940, true);
+ if (!_vm->isSoundPlaying(0x10940))
+ _vm->playSound(0x10940, true);
- if ((isFlag(kGFTruckFilledWithGas) || isFlag(kGFBarnPadlockOpen)) && !isSoundPlaying(0x22B) &&
- _gnapActionStatus != kASOpenRightValveNoGarbageCanDone && _gnapActionStatus != kASOpenRightValveNoGarbageCan &&
- _gnapActionStatus != kASOpenTopValve && _gnapActionStatus != kASOpenTopValveDone &&
- _gnapActionStatus != kASOpenRightValveWithGarbageCan && _gnapActionStatus != kASOpenRightValveWithGarbageCanDone)
- playSound(0x22B, true);
+ if ((_vm->isFlag(kGFTruckFilledWithGas) || _vm->isFlag(kGFBarnPadlockOpen)) && !_vm->isSoundPlaying(0x22B) &&
+ _vm->_gnapActionStatus != kASOpenRightValveNoGarbageCanDone && _vm->_gnapActionStatus != kASOpenRightValveNoGarbageCan &&
+ _vm->_gnapActionStatus != kASOpenTopValve && _vm->_gnapActionStatus != kASOpenTopValveDone &&
+ _vm->_gnapActionStatus != kASOpenRightValveWithGarbageCan && _vm->_gnapActionStatus != kASOpenRightValveWithGarbageCanDone)
+ _vm->playSound(0x22B, true);
- if (!_isLeavingScene) {
- if (!isFlag(kGFPlatypusTalkingToAssistant)) {
- if (_platypusActionStatus == kASPlatComesHere) {
- if (!_timers[6]) {
- _platypusActionStatus = -1;
- _sceneWaiting = false;
- initPlatypusPos(-1, 10, kDirNone);
- platypusWalkTo(3, 9, -1, 0x107C2, 1);
- clearFlag(kGFPlatypusTalkingToAssistant);
+ if (!_vm->_isLeavingScene) {
+ if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ if (_vm->_platypusActionStatus == kASPlatComesHere) {
+ if (!_vm->_timers[6]) {
+ _vm->_platypusActionStatus = -1;
+ _vm->_sceneWaiting = false;
+ _vm->initPlatypusPos(-1, 10, kDirNone);
+ _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1);
+ _vm->clearFlag(kGFPlatypusTalkingToAssistant);
}
} else {
- _hotspots[kHSWalkArea1]._y2 += 48;
- _hotspots[kHSWalkArea2]._x1 += 75;
- updatePlatypusIdleSequence();
- _hotspots[kHSWalkArea2]._x1 -= 75;
- _hotspots[kHSWalkArea1]._y2 -= 48;
+ _vm->_hotspots[kHSWalkArea1]._y2 += 48;
+ _vm->_hotspots[kHSWalkArea2]._x1 += 75;
+ _vm->updatePlatypusIdleSequence();
+ _vm->_hotspots[kHSWalkArea2]._x1 -= 75;
+ _vm->_hotspots[kHSWalkArea1]._y2 -= 48;
}
- if (!_timers[5]) {
- _timers[5] = getRandom(100) + 100;
- if (_gnapActionStatus < 0) {
- if (getRandom(2) == 1)
- _gameSys->insertSequence(0x220, 255, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->getRandom(2) == 1)
+ _vm->_gameSys->insertSequence(0x220, 255, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x221, 255, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x221, 255, 0, 0, kSeqNone, 0, 0, 0);
}
}
- playSoundA();
+ _vm->playSoundA();
}
- if (!isFlag(kGFPlatyPussDisguised))
- updateGnapIdleSequence();
+ if (!_vm->isFlag(kGFPlatyPussDisguised))
+ _vm->updateGnapIdleSequence();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene18_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
- if (isFlag(kGFGnapControlsToyUFO))
- deleteSurface(&_s18_cowboyHatSurface);
+ if (_vm->isFlag(kGFGnapControlsToyUFO))
+ _vm->deleteSurface(&_s18_cowboyHatSurface);
}
-void GnapEngine::scene18_updateAnimations() {
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene18::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASGrabGarbageCanFromStreet:
- if (_gnapIdleFacing != kDirUpRight && _gnapIdleFacing != kDirBottomRight) {
- _gameSys->insertSequence(0x1FC, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- kSeqSyncWait, 0, 75 * _gnapX - 675, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x1FC;
+ if (_vm->_gnapIdleFacing != kDirUpRight && _vm->_gnapIdleFacing != kDirBottomRight) {
+ _vm->_gameSys->insertSequence(0x1FC, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - 675, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x1FC;
} else {
- _gameSys->insertSequence(0x1FD, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- kSeqSyncWait, 0, 75 * _gnapX - 525, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x1FD;
+ _vm->_gameSys->insertSequence(0x1FD, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - 525, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x1FD;
}
- _gameSys->removeSequence(0x1FA, 19, true);
- setFlag(kGFPlatyPussDisguised);
- scene18_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->_gameSys->removeSequence(0x1FA, 19, true);
+ _vm->setFlag(kGFPlatyPussDisguised);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabGarbageCanFromHydrant:
- _gameSys->insertSequence(0x1FE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0x1F9, 19, true);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x1FE;
- clearFlag(kGFTruckKeysUsed);
- setFlag(kGFPlatyPussDisguised);
- scene18_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x1FE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x1F9, 19, true);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x1FE;
+ _vm->clearFlag(kGFTruckKeysUsed);
+ _vm->setFlag(kGFPlatyPussDisguised);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
case kASCloseRightValveNoGarbageCan:
- _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0x20D, 39, true);
- _gameSys->removeSequence(0x212, 39, true);
- _gameSys->removeSequence(0x211, 39, true);
- stopSound(0x22B);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x205;
- clearFlag(kGFTruckFilledWithGas);
- invAdd(kItemWrench);
- setGrabCursorSprite(kItemWrench);
- scene18_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x20D, 39, true);
+ _vm->_gameSys->removeSequence(0x212, 39, true);
+ _vm->_gameSys->removeSequence(0x211, 39, true);
+ _vm->stopSound(0x22B);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x205;
+ _vm->clearFlag(kGFTruckFilledWithGas);
+ _vm->invAdd(kItemWrench);
+ _vm->setGrabCursorSprite(kItemWrench);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
case kASOpenTopValve:
- setFlag(kGFBarnPadlockOpen);
- scene18_updateHotspots();
- playGnapPullOutDevice(2, 7);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(0x20C, 19, 0, 0, kSeqNone, 0, 0, 0);
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantTopValve].x, _hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BB, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASOpenTopValveDone;
+ _vm->setFlag(kGFBarnPadlockOpen);
+ updateHotspots();
+ _vm->playGnapPullOutDevice(2, 7);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(0x20C, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantTopValve].x, _vm->_hotspotsWalkPos[kHSHydrantTopValve].y, 0, 0x107BB, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASOpenTopValveDone;
break;
case kASOpenTopValveDone:
- setGrabCursorSprite(-1);
- _gameSys->insertSequence(0x208, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0);
- _gameSys->removeSequence(0x20C, 19, true);
- _gameSys->setAnimation(0x217, 39, 5);
- _gameSys->insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (_gameSys->getAnimationStatus(5) != 2)
- gameUpdateTick();
- playSound(0x22B, true);
- _gameSys->insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x208;
- invRemove(kItemWrench);
- setGrabCursorSprite(-1);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->insertSequence(0x208, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _vm->_gameSys->removeSequence(0x20C, 19, true);
+ _vm->_gameSys->setAnimation(0x217, 39, 5);
+ _vm->_gameSys->insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(5) != 2)
+ _vm->gameUpdateTick();
+ _vm->playSound(0x22B, true);
+ _vm->_gameSys->insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x208;
+ _vm->invRemove(kItemWrench);
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gnapActionStatus = -1;
break;
case kASCloseTopValve:
- _gameSys->insertSequence(0x206, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0x20E, 39, true);
- _gameSys->removeSequence(0x216, 39, true);
- _gameSys->removeSequence(0x217, 39, true);
- stopSound(0x22B);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x206;
- clearFlag(kGFBarnPadlockOpen);
- invAdd(kItemWrench);
- setGrabCursorSprite(kItemWrench);
- scene18_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x206, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x20E, 39, true);
+ _vm->_gameSys->removeSequence(0x216, 39, true);
+ _vm->_gameSys->removeSequence(0x217, 39, true);
+ _vm->stopSound(0x22B);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x206;
+ _vm->clearFlag(kGFBarnPadlockOpen);
+ _vm->invAdd(kItemWrench);
+ _vm->setGrabCursorSprite(kItemWrench);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabCowboyHat:
- _gameSys->setAnimation(0x200, _gnapId, 0);
- _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x200;
- _gnapActionStatus = kASGrabCowboyHatDone;
+ _vm->_gameSys->setAnimation(0x200, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x200, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x200;
+ _vm->_gnapActionStatus = kASGrabCowboyHatDone;
break;
case kASGrabCowboyHatDone:
- hideCursor();
- setGrabCursorSprite(-1);
- _s18_cowboyHatSurface = addFullScreenSprite(0x1D2, 255);
- _gameSys->setAnimation(0x218, 256, 0);
- _gameSys->insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2)
- gameUpdateTick();
- _newSceneNum = 18;
- invAdd(kItemCowboyHat);
- invAdd(kItemWrench);
- setFlag(kGFGnapControlsToyUFO);
- setFlag(kGFUnk14);
- clearFlag(kGFTruckFilledWithGas);
- setFlag(kGFTruckKeysUsed);
- setFlag(kGFUnk14); // CHECKME - Set 2 times?
- scene18_updateHotspots();
- _gnapActionStatus = kASLeaveScene;
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _s18_cowboyHatSurface = _vm->addFullScreenSprite(0x1D2, 255);
+ _vm->_gameSys->setAnimation(0x218, 256, 0);
+ _vm->_gameSys->insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2)
+ _vm->gameUpdateTick();
+ _vm->_newSceneNum = 18;
+ _vm->invAdd(kItemCowboyHat);
+ _vm->invAdd(kItemWrench);
+ _vm->setFlag(kGFGnapControlsToyUFO);
+ _vm->setFlag(kGFUnk14);
+ _vm->clearFlag(kGFTruckFilledWithGas);
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->setFlag(kGFUnk14); // CHECKME - Set 2 times?
+ updateHotspots();
+ _vm->_gnapActionStatus = kASLeaveScene;
break;
case kASLeaveScene:
- _sceneDone = true;
- _gnapActionStatus = -1;
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
break;
case kASPutGarbageCanOnRunningHydrant:
- setFlag(kGFTruckKeysUsed);
- clearFlag(kGFPlatyPussDisguised);
- _gameSys->requestRemoveSequence(0x211, 39);
- _gameSys->requestRemoveSequence(0x212, 39);
- _gameSys->insertSequence(0x210, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- stopSound(0x22B);
- _gameSys->setAnimation(0x210, _gnapId, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x210;
- _gnapActionStatus = kASPutGarbageCanOnRunningHydrant2;
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->clearFlag(kGFPlatyPussDisguised);
+ _vm->_gameSys->requestRemoveSequence(0x211, 39);
+ _vm->_gameSys->requestRemoveSequence(0x212, 39);
+ _vm->_gameSys->insertSequence(0x210, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->stopSound(0x22B);
+ _vm->_gameSys->setAnimation(0x210, _vm->_gnapId, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x210;
+ _vm->_gnapActionStatus = kASPutGarbageCanOnRunningHydrant2;
break;
case kASPutGarbageCanOnRunningHydrant2:
- playSound(0x22B, true);
- _gameSys->setAnimation(0x1FF, _gnapId, 0);
- _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x1FF;
- _sceneWaiting = true;
- _gnapActionStatus = kASStandingOnHydrant;
+ _vm->playSound(0x22B, true);
+ _vm->_gameSys->setAnimation(0x1FF, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x1FF, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x1FF;
+ _vm->_sceneWaiting = true;
+ _vm->_gnapActionStatus = kASStandingOnHydrant;
break;
case kASStandingOnHydrant:
- _gameSys->setAnimation(0x1FF, _gnapId, 0);
- _gameSys->insertSequence(0x1FF, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1FF, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x1FF, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
break;
case kASOpenRightValveNoGarbageCan:
case kASOpenRightValveWithGarbageCan:
- setFlag(kGFTruckFilledWithGas);
- scene18_updateHotspots();
- playGnapPullOutDevice(2, 7);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(0x20B, 19, 0, 0, kSeqNone, 0, 0, 0);
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSHydrantRightValve].x, _hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
- if (_gnapActionStatus == kASOpenRightValveNoGarbageCan)
- _gnapActionStatus = kASOpenRightValveNoGarbageCanDone;
+ _vm->setFlag(kGFTruckFilledWithGas);
+ updateHotspots();
+ _vm->playGnapPullOutDevice(2, 7);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(0x20B, 19, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHydrantRightValve].x, _vm->_hotspotsWalkPos[kHSHydrantRightValve].y, 0, 0x107BA, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ if (_vm->_gnapActionStatus == kASOpenRightValveNoGarbageCan)
+ _vm->_gnapActionStatus = kASOpenRightValveNoGarbageCanDone;
else
- _gnapActionStatus = kASOpenRightValveWithGarbageCanDone;
+ _vm->_gnapActionStatus = kASOpenRightValveWithGarbageCanDone;
break;
case kASOpenRightValveWithGarbageCanDone:
- setGrabCursorSprite(-1);
- _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x213, 39, 0, 0, kSeqNone, 21, 0, 0);
- _gameSys->requestRemoveSequence(0x1F9, 19);
- _gameSys->removeSequence(0x20B, 19, true);
- _gameSys->setAnimation(0x213, 39, 5);
- _gameSys->insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (_gameSys->getAnimationStatus(5) != 2)
- gameUpdateTick();
- playSound(555, true);
- _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x207;
- invRemove(kItemWrench);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->insertSequence(0x207, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x213, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _vm->_gameSys->requestRemoveSequence(0x1F9, 19);
+ _vm->_gameSys->removeSequence(0x20B, 19, true);
+ _vm->_gameSys->setAnimation(0x213, 39, 5);
+ _vm->_gameSys->insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(5) != 2)
+ _vm->gameUpdateTick();
+ _vm->playSound(555, true);
+ _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x207;
+ _vm->invRemove(kItemWrench);
+ _vm->_gnapActionStatus = -1;
break;
case kASOpenRightValveNoGarbageCanDone:
- setGrabCursorSprite(-1);
- _gameSys->insertSequence(0x207, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0);
- _gameSys->removeSequence(0x20B, 19, true);
- _gameSys->setAnimation(0x211, 39, 5);
- _gameSys->insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (_gameSys->getAnimationStatus(5) != 2)
- gameUpdateTick();
- playSound(0x22B, true);
- _gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x207;
- invRemove(kItemWrench);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->insertSequence(0x207, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0);
+ _vm->_gameSys->removeSequence(0x20B, 19, true);
+ _vm->_gameSys->setAnimation(0x211, 39, 5);
+ _vm->_gameSys->insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(5) != 2)
+ _vm->gameUpdateTick();
+ _vm->playSound(0x22B, true);
+ _vm->_gameSys->insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x207;
+ _vm->invRemove(kItemWrench);
+ _vm->_gnapActionStatus = -1;
break;
case kASCloseRightValveWithGarbageCan:
- _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0x20D, 39, true);
- _gameSys->insertSequence(0x215, 39, 0x214, 39, kSeqSyncWait, 0, 0, 0);
- stopSound(0x22B);
- _gameSys->setAnimation(0x1F9, 19, 0);
- _gameSys->insertSequence(0x1F9, 19, 0x215, 39, kSeqSyncWait, 0, 0, 0);
- clearFlag(kGFTruckFilledWithGas);
- invAdd(kItemWrench);
- setGrabCursorSprite(kItemWrench);
- _gameSys->insertSequence(0x107B5, _gnapId, 517, _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- scene18_updateHotspots();
- _gnapSequenceDatNum = 1;
- _gnapSequenceId = 0x7B5;
- _gnapActionStatus = kASCloseRightValveWithGarbageCanDone;
+ _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x20D, 39, true);
+ _vm->_gameSys->insertSequence(0x215, 39, 0x214, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->stopSound(0x22B);
+ _vm->_gameSys->setAnimation(0x1F9, 19, 0);
+ _vm->_gameSys->insertSequence(0x1F9, 19, 0x215, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->clearFlag(kGFTruckFilledWithGas);
+ _vm->invAdd(kItemWrench);
+ _vm->setGrabCursorSprite(kItemWrench);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 517, _vm->_gnapId, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ updateHotspots();
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapActionStatus = kASCloseRightValveWithGarbageCanDone;
break;
case kASCloseRightValveWithGarbageCanDone:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASPutGarbageCanOnHydrant:
- setFlag(kGFTruckKeysUsed);
- clearFlag(kGFPlatyPussDisguised);
- _gameSys->insertSequence(0x20F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x20F, _gnapId, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x20F;
- _gnapActionStatus = kASPutGarbageCanOnHydrantDone;
+ _vm->setFlag(kGFTruckKeysUsed);
+ _vm->clearFlag(kGFPlatyPussDisguised);
+ _vm->_gameSys->insertSequence(0x20F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x20F, _vm->_gnapId, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x20F;
+ _vm->_gnapActionStatus = kASPutGarbageCanOnHydrantDone;
break;
case kASPutGarbageCanOnHydrantDone:
- _gameSys->insertSequence(0x1F9, 19, 0x20F, _gnapId, kSeqNone, 0, 0, 0);
- scene18_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x1F9, 19, 0x20F, _vm->_gnapId, kSeqNone, 0, 0, 0);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
- _gameSys->setAnimation(0, 0, 3);
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 3);
++_s18_platPhoneIter;
if (_s18_platPhoneIter <= 4) {
++_s18_platPhoneCtr;
_s18_nextPhoneSequenceId = kScene18SequenceIds[_s18_platPhoneCtr % 5];
- _gameSys->setAnimation(_s18_nextPhoneSequenceId, 254, 3);
- _gameSys->insertSequence(_s18_nextPhoneSequenceId, 254, _s18_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x21F, 254, 0x21F, 254, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s18_nextPhoneSequenceId, 254, 3);
+ _vm->_gameSys->insertSequence(_s18_nextPhoneSequenceId, 254, _s18_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x21F, 254, 0x21F, 254, kSeqSyncWait, 0, 0, 0);
_s18_currPhoneSequenceId = _s18_nextPhoneSequenceId;
} else {
- scene18_platEndPhoning(true);
+ platEndPhoning(true);
}
}
}
diff --git a/engines/gnap/scenes/scene18.h b/engines/gnap/scenes/scene18.h
new file mode 100644
index 0000000000..163a8cd751
--- /dev/null
+++ b/engines/gnap/scenes/scene18.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE18_H
+#define GNAP_SCENE18_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene18: public Scene {
+public:
+ Scene18(GnapEngine *vm);
+ ~Scene18();
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ Graphics::Surface *_s18_cowboyHatSurface;
+
+ int _s18_platPhoneCtr;
+ int _s18_platPhoneIter;
+ int _s18_nextPhoneSequenceId;
+ int _s18_currPhoneSequenceId;
+
+ void gnapCarryGarbageCanTo(int x, int y, int animationIndex, int argC, int a5);
+ void putDownGarbageCan(int animationIndex);
+ void platEndPhoning(bool platFl);
+ void closeHydrantValve();
+ void waitForGnapAction();
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE18_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 68370e25eb..8047029e75 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -43,6 +43,7 @@
#include "gnap/scenes/scene15.h"
#include "gnap/scenes/scene16.h"
#include "gnap/scenes/scene17.h"
+#include "gnap/scenes/scene18.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -176,10 +177,11 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 18:
- backgroundId = scene18_init();
+ _scene = new Scene18(this);
+ backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
- scene18_updateHotspots();
+ _scene->updateHotspots();
break;
case 19:
backgroundId = scene19_init();
@@ -498,7 +500,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 18:
- scene18_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;