diff options
author | Strangerke | 2016-04-20 07:21:55 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | ca21ed461514939da5a126482c164c089c23051e (patch) | |
tree | 102562bc82ae6606ef39f45a6a5b80230e90d2aa /engines/gnap/scenes | |
parent | 58827530140a94c17053d02774884b23fd1dcab2 (diff) | |
download | scummvm-rg350-ca21ed461514939da5a126482c164c089c23051e.tar.gz scummvm-rg350-ca21ed461514939da5a126482c164c089c23051e.tar.bz2 scummvm-rg350-ca21ed461514939da5a126482c164c089c23051e.zip |
GNAP: Refactor scene 5
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene05.cpp | 485 | ||||
-rw-r--r-- | engines/gnap/scenes/scene05.h | 50 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 17 |
3 files changed, 303 insertions, 249 deletions
diff --git a/engines/gnap/scenes/scene05.cpp b/engines/gnap/scenes/scene05.cpp index 405bd2aba3..f28a37daa1 100644 --- a/engines/gnap/scenes/scene05.cpp +++ b/engines/gnap/scenes/scene05.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene05.h" namespace Gnap { @@ -51,107 +52,109 @@ enum { kASLeaveScene = 12 }; -int GnapEngine::scene05_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 1); - _gameSys->setAnimation(0, 0, 3); - return isFlag(kGFBarnPadlockOpen) ? 0x151 : 0x150; +Scene05::Scene05(GnapEngine *vm) : Scene(vm) { + _s05_nextChickenSequenceId = -1; + _s05_currChickenSequenceId = -1; } -void GnapEngine::scene05_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSHaystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); - setHotspot(kHSPadlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); - setHotspot(kHSLadder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - setHotspot(kHSExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); - setHotspot(kHSChicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); - setHotspot(kHSWalkArea1, 104, 0, 421, 480); - setHotspot(kHSWalkArea2, 422, 0, 800, 487); - setHotspot(kHSWalkArea3, 0, 0, 104, 499); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFPlatypus)) - _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; - if (isFlag(kGFBarnPadlockOpen)) - _hotspots[kHSPadlock]._flags = SF_EXIT_U_CURSOR; - _hotspotsCount = 10; +int Scene05::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->setAnimation(0, 0, 3); + return _vm->isFlag(kGFBarnPadlockOpen) ? 0x151 : 0x150; } -void GnapEngine::scene05_run() { +void Scene05::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSHaystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); + _vm->setHotspot(kHSPadlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); + _vm->setHotspot(kHSLadder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + _vm->setHotspot(kHSExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); + _vm->setHotspot(kHSChicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); + _vm->setHotspot(kHSWalkArea1, 104, 0, 421, 480); + _vm->setHotspot(kHSWalkArea2, 422, 0, 800, 487); + _vm->setHotspot(kHSWalkArea3, 0, 0, 104, 499); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFPlatypus)) + _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (_vm->isFlag(kGFBarnPadlockOpen)) + _vm->_hotspots[kHSPadlock]._flags = SF_EXIT_U_CURSOR; + _vm->_hotspotsCount = 10; +} - playSound(0x1091C, true); - startSoundTimerC(7); +void Scene05::run() { + _vm->playSound(0x1091C, true); + _vm->startSoundTimerC(7); _s05_currChickenSequenceId = 0x142; - _gameSys->setAnimation(0x142, 100, 3); - _gameSys->insertSequence(0x142, 100, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x142, 100, 3); + _vm->_gameSys->insertSequence(0x142, 100, 0, 0, kSeqNone, 0, 0, 0); _s05_nextChickenSequenceId = -1; - _timers[5] = getRandom(10) + 30; - _timers[6] = getRandom(150) + 300; + _vm->_timers[5] = _vm->getRandom(10) + 30; + _vm->_timers[6] = _vm->getRandom(150) + 300; - if (isFlag(kGFBarnPadlockOpen)) - _gameSys->insertSequence(0x14A, 141, 0, 0, kSeqNone, 0, 0, 0); + if (_vm->isFlag(kGFBarnPadlockOpen)) + _vm->_gameSys->insertSequence(0x14A, 141, 0, 0, kSeqNone, 0, 0, 0); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (_prevSceneNum != 6 && _prevSceneNum != 36) { - initGnapPos(-1, 8, kDirBottomRight); - if (isFlag(kGFPlatypus)) - initPlatypusPos(-1, 9, kDirNone); - endSceneInit(); - if (isFlag(kGFPlatypus)) - platypusWalkTo(2, 8, -1, 0x107C2, 1); - gnapWalkTo(2, 9, -1, 0x107B9, 1); + if (_vm->_prevSceneNum != 6 && _vm->_prevSceneNum != 36) { + _vm->initGnapPos(-1, 8, kDirBottomRight); + if (_vm->isFlag(kGFPlatypus)) + _vm->initPlatypusPos(-1, 9, kDirNone); + _vm->endSceneInit(); + if (_vm->isFlag(kGFPlatypus)) + _vm->platypusWalkTo(2, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(2, 9, -1, 0x107B9, 1); } else { - initGnapPos(6, 8, kDirBottomRight); - if (isFlag(kGFPlatypus)) - initPlatypusPos(7, 9, kDirNone); - endSceneInit(); + _vm->initGnapPos(6, 8, kDirBottomRight); + if (_vm->isFlag(kGFPlatypus)) + _vm->initPlatypusPos(7, 9, kDirNone); + _vm->endSceneInit(); } - while (!_sceneDone) { + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->testWalk(0, 12, -1, -1, -1, -1); - testWalk(0, 12, -1, -1, -1, -1); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene05_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) { - if (_grabCursorSpriteIndex == kItemDisguise) { - gnapUseDisguiseOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) { + if (_vm->_grabCursorSpriteIndex == kItemDisguise) { + _vm->gnapUseDisguiseOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - if (isFlag(kGFKeysTaken)) - playGnapMoan1(_platX, _platY); + if (_vm->isFlag(kGFKeysTaken)) + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -159,30 +162,30 @@ void GnapEngine::scene05_run() { break; case kHSHaystack: - if (_gnapActionStatus < 0 && _platypusActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[1].x - 2, _hotspotsWalkPos[1].y, 4, 5); - } else if (isFlag(kGFNeedleTaken)) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x - 2, _vm->_hotspotsWalkPos[1].y, 4, 5); + } else if (_vm->isFlag(kGFNeedleTaken)) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y - 1); + _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y - 1); break; case GRAB_CURSOR: case TALK_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: - if (isFlag(kGFPlatypus)) { - gnapUseDeviceOnPlatypuss(); - if (platypusWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 1, 0x107C2, 1)) { - _platypusActionStatus = kASPlatSearchHaystack; - _platypusFacing = kDirUnk4; + if (_vm->isFlag(kGFPlatypus)) { + _vm->gnapUseDeviceOnPlatypuss(); + if (_vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 1, 0x107C2, 1)) { + _vm->_platypusActionStatus = kASPlatSearchHaystack; + _vm->_platypusFacing = kDirUnk4; } - if (_gnapX == 4 && (_gnapY == 8 || _gnapY == 7)) - gnapWalkStep(); - playGnapIdle(_platX, _platY); + if (_vm->_gnapX == 4 && (_vm->_gnapY == 8 || _vm->_gnapY == 7)) + _vm->gnapWalkStep(); + _vm->playGnapIdle(_vm->_platX, _vm->_platY); } break; } @@ -191,31 +194,31 @@ void GnapEngine::scene05_run() { break; case kHSChicken: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemTwig) { - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1, - 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASUseTwigWithChicken; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1, 9, 7); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemTwig) { + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, + 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASUseTwigWithChicken; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 9, 7); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan2(9, 7); + _vm->playGnapMoan2(9, 7); break; case GRAB_CURSOR: - _gnapIdleFacing = kDirBottomRight; - gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASGrabChicken; + _vm->_gnapIdleFacing = kDirBottomRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASGrabChicken; break; case TALK_CURSOR: - _gnapIdleFacing = kDirBottomRight; - gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkChicken; + _vm->_gnapIdleFacing = kDirBottomRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkChicken; break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -223,22 +226,22 @@ void GnapEngine::scene05_run() { break; case kHSLadder: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 5); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 5); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan2(2, 4); + _vm->playGnapMoan2(2, 4); break; case GRAB_CURSOR: - _gnapIdleFacing = kDirBottomLeft; - gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASGrabLadder; + _vm->_gnapIdleFacing = kDirBottomLeft; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASGrabLadder; break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -246,35 +249,35 @@ void GnapEngine::scene05_run() { break; case kHSPadlock: - if (isFlag(kGFBarnPadlockOpen)) { - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[2].x - 1, _hotspotsWalkPos[2].y + 1, 0, -1, 1); - _gnapActionStatus = kASEnterBarn; - if (_cursorValue == 1) - _newSceneNum = 6; + if (_vm->isFlag(kGFBarnPadlockOpen)) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x - 1, _vm->_hotspotsWalkPos[2].y + 1, 0, -1, 1); + _vm->_gnapActionStatus = kASEnterBarn; + if (_vm->_cursorValue == 1) + _vm->_newSceneNum = 6; else - _newSceneNum = 36; - } else if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemNeedle) { - if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, - getGnapSequenceId(gskIdle, _hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y) | 0x10000, 1)) - _gnapActionStatus = kASPickPadlock; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 7, 4); + _vm->_newSceneNum = 36; + } else if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemNeedle) { + if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, + _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1)) + _vm->_gnapActionStatus = kASPickPadlock; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 7, 4); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(7, 4); + _vm->playGnapScratchingHead(7, 4); break; case GRAB_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, - 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTryPickPadlock; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, + 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTryPickPadlock; break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -282,23 +285,23 @@ void GnapEngine::scene05_run() { break; case kHSExitHouse: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - if (isFlag(kGFPlatypus)) - platypusWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y + 1, -1, 0x107C7, 1); - if (_cursorValue == 1) - _newSceneNum = 4; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + if (_vm->isFlag(kGFPlatypus)) + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y + 1, -1, 0x107C7, 1); + if (_vm->_cursorValue == 1) + _vm->_newSceneNum = 4; else - _newSceneNum = 37; + _vm->_newSceneNum = 37; } break; case kHSWalkArea1: case kHSWalkArea2: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSWalkArea3: @@ -306,162 +309,158 @@ void GnapEngine::scene05_run() { break; default: - if (_mouseClickState._left && _gnapActionStatus < 0) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene05_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x1091C)) - playSound(0x1091C, true); + if (!_vm->isSoundPlaying(0x1091C)) + _vm->playSound(0x1091C, true); - if (!_isLeavingScene) { - if (isFlag(kGFPlatypus)) - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[5]) { - _timers[5] = getRandom(20) + 30; - if (_gnapActionStatus != kASTalkChicken && _s05_nextChickenSequenceId == -1) { - if (getRandom(4) != 0) + if (!_vm->_isLeavingScene) { + if (_vm->isFlag(kGFPlatypus)) + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(20) + 30; + if (_vm->_gnapActionStatus != kASTalkChicken && _s05_nextChickenSequenceId == -1) { + if (_vm->getRandom(4) != 0) _s05_nextChickenSequenceId = 0x142; else _s05_nextChickenSequenceId = 0x143; } } - if (!_timers[6]) { - _timers[6] = getRandom(150) + 300; - if (_gnapActionStatus < 0) - _gameSys->insertSequence(0x149, 39, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[6]) { + _vm->_timers[6] = _vm->getRandom(150) + 300; + if (_vm->_gnapActionStatus < 0) + _vm->_gameSys->insertSequence(0x149, 39, 0, 0, kSeqNone, 0, 0, 0); } - playSoundC(); + _vm->playSoundC(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene05_updateHotspots(); - _timers[5] = getRandom(20) + 30; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[5] = _vm->getRandom(20) + 30; } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene05_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene05::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; case kASTryPickPadlock: - _gameSys->insertSequence(0x148, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x148; - _gnapSequenceDatNum = 0; - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x148, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x148; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = -1; break; case kASPickPadlock: - _gameSys->setAnimation(0x147, _gnapId, 0); - _gameSys->insertSequence(0x147, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x147; - _gnapSequenceDatNum = 0; - setFlag(kGFBarnPadlockOpen); - setFlag(kGFSceneFlag1); - setGrabCursorSprite(-1); - _newSceneNum = 6; - _timers[2] = 100; - invRemove(kItemNeedle); - _gnapActionStatus = kASLeaveScene; + _vm->_gameSys->setAnimation(0x147, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0x147, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x147; + _vm->_gnapSequenceDatNum = 0; + _vm->setFlag(kGFBarnPadlockOpen); + _vm->setFlag(kGFSceneFlag1); + _vm->setGrabCursorSprite(-1); + _vm->_newSceneNum = 6; + _vm->_timers[2] = 100; + _vm->invRemove(kItemNeedle); + _vm->_gnapActionStatus = kASLeaveScene; break; case kASTalkChicken: _s05_nextChickenSequenceId = 0x144; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASGrabChicken: _s05_nextChickenSequenceId = 0x14B; break; case kASGrabLadder: - while (_gameSys->isSequenceActive(0x149, 39)) - gameUpdateTick(); - _gameSys->insertSequence(0x14E, _gnapId + 1, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x14D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x14D; - _gnapSequenceDatNum = 0; - _timers[2] = 200; - _timers[6] = 300; - _gnapActionStatus = -1; + while (_vm->_gameSys->isSequenceActive(0x149, 39)) + _vm->gameUpdateTick(); + _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId + 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x14D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x14D; + _vm->_gnapSequenceDatNum = 0; + _vm->_timers[2] = 200; + _vm->_timers[6] = 300; + _vm->_gnapActionStatus = -1; break; case kASEnterBarn: - _gameSys->insertSequence(0x107B1, 1, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gameSys->setAnimation(0x107B1, 1, 0); - _gnapActionStatus = kASLeaveScene; + _vm->_gameSys->insertSequence(0x107B1, 1, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gameSys->setAnimation(0x107B1, 1, 0); + _vm->_gnapActionStatus = kASLeaveScene; break; case kASUseTwigWithChicken: - playGnapShowItem(5, 0, 0); + _vm->playGnapShowItem(5, 0, 0); _s05_nextChickenSequenceId = 0x14F; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(1) == 2) { - if (_platypusSequenceId == 0x146) { - _platX = 4; - _platY = 8; - _gameSys->insertSequence(0x107C1, 160, 0x146, 256, kSeqSyncWait, 0, 300 - _platGridX, 384 - _platGridY); - _platypusSequenceId = 0x7C1; - _platypusSequenceDatNum = 1; - _platypusId = 20 * _platY; - invAdd(kItemNeedle); - setFlag(kGFNeedleTaken); - setGrabCursorSprite(kItemNeedle); - showCursor(); - _timers[1] = 30; - _platypusActionStatus = -1; + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + if (_vm->_platypusSequenceId == 0x146) { + _vm->_platX = 4; + _vm->_platY = 8; + _vm->_gameSys->insertSequence(0x107C1, 160, 0x146, 256, kSeqSyncWait, 0, 300 - _vm->_platGridX, 384 - _vm->_platGridY); + _vm->_platypusSequenceId = 0x7C1; + _vm->_platypusSequenceDatNum = 1; + _vm->_platypusId = 20 * _vm->_platY; + _vm->invAdd(kItemNeedle); + _vm->setFlag(kGFNeedleTaken); + _vm->setGrabCursorSprite(kItemNeedle); + _vm->showCursor(); + _vm->_timers[1] = 30; + _vm->_platypusActionStatus = -1; } - if (_platypusActionStatus == kASPlatSearchHaystack) { - _gameSys->setAnimation(0, 0, 1); - _gameSys->insertSequence(0x145, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x146, 256, 0x145, _platypusId, kSeqSyncWait, 0, 0, 0); - hideCursor(); - setGrabCursorSprite(-1); - _platypusSequenceId = 0x146; - _platypusSequenceDatNum = 0; - _gameSys->setAnimation(0x146, 256, 1); - _timers[1] = 300; + if (_vm->_platypusActionStatus == kASPlatSearchHaystack) { + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->insertSequence(0x145, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x146, 256, 0x145, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); + _vm->hideCursor(); + _vm->setGrabCursorSprite(-1); + _vm->_platypusSequenceId = 0x146; + _vm->_platypusSequenceDatNum = 0; + _vm->_gameSys->setAnimation(0x146, 256, 1); + _vm->_timers[1] = 300; } } - if (_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s05_nextChickenSequenceId == 0x14B) { - _gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); - _gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x14C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0x14C; + _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x14C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0x14C; _s05_currChickenSequenceId = _s05_nextChickenSequenceId; _s05_nextChickenSequenceId = -1; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } else if (_s05_nextChickenSequenceId != -1) { - _gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); - _gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s05_currChickenSequenceId = _s05_nextChickenSequenceId; _s05_nextChickenSequenceId = -1; } } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene05.h b/engines/gnap/scenes/scene05.h new file mode 100644 index 0000000000..f79adc0e41 --- /dev/null +++ b/engines/gnap/scenes/scene05.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE05_H +#define GNAP_SCENE05_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene05: public Scene { +public: + Scene05(GnapEngine *vm); + ~Scene05() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + +private: + int _s05_nextChickenSequenceId; + int _s05_currChickenSequenceId; +}; + +} // End of namespace Gnap + +#endif // GNAP_SCENE05_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 3837b7caf9..81834191dd 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -30,6 +30,7 @@ #include "gnap/scenes/scene02.h" #include "gnap/scenes/scene03.h" #include "gnap/scenes/scene04.h" +#include "gnap/scenes/scene05.h" namespace Gnap { @@ -71,8 +72,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 5: - backgroundId = scene05_init(); - scene05_updateHotspots(); + _scene = new Scene05(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -251,8 +253,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 35: - backgroundId = scene05_init(); - scene05_updateHotspots(); + _scene = new Scene05(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -388,7 +391,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 4; break; case 5: - scene05_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 4; break; @@ -540,7 +544,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 37; break; case 35: - scene05_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 37; break; |