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authorStrangerke2016-04-24 12:10:43 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitf7e7a45f12351e07851a960c814411de94b346f1 (patch)
tree2af9b3f896bcc425b21eac64c18af7248857b29a /engines/gnap/scenes
parent1095af09a666e9e44c9f95b2e6d41436e3189604 (diff)
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GNAP: Refactor scene 39
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene38.h2
-rw-r--r--engines/gnap/scenes/scene39.cpp205
-rw-r--r--engines/gnap/scenes/scene39.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 158 insertions, 108 deletions
diff --git a/engines/gnap/scenes/scene38.h b/engines/gnap/scenes/scene38.h
index 7cc90b75e7..8ad8e73fa3 100644
--- a/engines/gnap/scenes/scene38.h
+++ b/engines/gnap/scenes/scene38.h
@@ -40,8 +40,6 @@ public:
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
-
-private:
};
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene39.cpp b/engines/gnap/scenes/scene39.cpp
index bc506c1bcf..cfbdd5721a 100644
--- a/engines/gnap/scenes/scene39.cpp
+++ b/engines/gnap/scenes/scene39.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene39.h"
namespace Gnap {
@@ -40,86 +41,89 @@ enum {
kASLeaveScene = 0
};
-int GnapEngine::scene39_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- return 0x35;
+Scene39::Scene39(GnapEngine *vm) : Scene(vm) {
+ _s39_currGuySequenceId = -1;
+ _s39_nextGuySequenceId = -1;
}
-void GnapEngine::scene39_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
- setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
- setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
- setHotspot(kHSWalkArea1, 0, 0, 800, 466);
- setHotspot(kHSWalkArea2, 502, 466, 800, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 7;
+int Scene39::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ return 0x35;
}
-void GnapEngine::scene39_run() {
+void Scene39::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
+ _vm->setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
+ _vm->setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 466);
+ _vm->setHotspot(kHSWalkArea2, 502, 466, 800, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 7;
+}
- _timers[5] = 0; // Bug in the original? Timer was never intiailized.
+void Scene39::run() {
+ // Bug in the original? Timer was never initialized.
+ _vm->_timers[5] = 0;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
_s39_currGuySequenceId = 0x33;
- _gameSys->setAnimation(0x33, 21, 3);
- _gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x33, 21, 3);
+ _vm->_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
_s39_nextGuySequenceId = -1;
- if (_prevSceneNum == 38) {
- initGnapPos(3, 7, kDirUpRight);
- initPlatypusPos(2, 7, kDirUpLeft);
- endSceneInit();
+ if (_vm->_prevSceneNum == 38) {
+ _vm->initGnapPos(3, 7, kDirUpRight);
+ _vm->initPlatypusPos(2, 7, kDirUpLeft);
+ _vm->endSceneInit();
} else {
- initGnapPos(4, 7, kDirBottomRight);
- initPlatypusPos(5, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(4, 7, kDirBottomRight);
+ _vm->initPlatypusPos(5, 7, kDirNone);
+ _vm->endSceneInit();
}
- while (!_sceneDone) {
-
- if (!isSoundPlaying(0x1094B)) {
- playSound(0x1094B, true);
- setSoundVolume(0x1094B, 60);
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x1094B)) {
+ _vm->playSound(0x1094B, true);
+ _vm->setSoundVolume(0x1094B, 60);
}
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 0, -1, -1, -1, -1);
-
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- runMenu();
- scene39_updateHotspots();
- _timers[5] = getRandom(20) + 50;
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(_platX, _platY);
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@@ -127,30 +131,30 @@ void GnapEngine::scene39_run() {
break;
case kHSExitUfoParty:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _sceneDone = true;
- gnapWalkTo(_gnapX, _gnapY, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 40;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_sceneDone = true;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 40;
}
break;
case kHSSign:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y, 0, -1, 1);
- playGnapIdle(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y);
- showFullScreenSprite(0x1C);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y, 0, -1, 1);
+ _vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y);
+ _vm->showFullScreenSprite(0x1C);
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -158,38 +162,37 @@ void GnapEngine::scene39_run() {
break;
case kHSExitInsideHouse:
- if (_gnapActionStatus < 0) {
- _sceneDone = true;
- _isLeavingScene = true;
- _newSceneNum = 38;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_sceneDone = true;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 38;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene39_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0)
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[5]) {
- _timers[5] = getRandom(20) + 50;
- switch (getRandom(4)) {
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
+ switch (_vm->getRandom(4)) {
case 0:
_s39_nextGuySequenceId = 0x30;
break;
@@ -206,38 +209,34 @@ void GnapEngine::scene39_run() {
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene39_updateHotspots();
- _timers[5] = getRandom(20) + 50;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene39_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- if (_gnapActionStatus == kASLeaveScene)
- _sceneDone = true;
+void Scene39::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ if (_vm->_gnapActionStatus == kASLeaveScene)
+ _vm->_sceneDone = true;
else
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
}
- if (_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
- _gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
- _gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
+ _vm->_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
+ _vm->_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s39_currGuySequenceId = _s39_nextGuySequenceId;
_s39_nextGuySequenceId = -1;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene39.h b/engines/gnap/scenes/scene39.h
new file mode 100644
index 0000000000..68dfdfd8e4
--- /dev/null
+++ b/engines/gnap/scenes/scene39.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE39_H
+#define GNAP_SCENE39_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene39: public Scene {
+public:
+ Scene39(GnapEngine *vm);
+ ~Scene39() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s39_currGuySequenceId;
+ int _s39_nextGuySequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE39_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 75a1f572a6..cd793fd8e3 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -60,6 +60,7 @@
#include "gnap/scenes/scene32.h"
#include "gnap/scenes/scene33.h"
#include "gnap/scenes/scene38.h"
+#include "gnap/scenes/scene39.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -340,8 +341,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 39:
- backgroundId = scene39_init();
- scene39_updateHotspots();
+ _scene = new Scene39(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -658,7 +660,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 39:
- scene39_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;