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authorStrangerke2016-04-24 19:22:58 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit1cf3c3b93ee4e9e96f12ae471ceeb6cf354b6db8 (patch)
tree64581aa5f842e69fdca194a74636c967b324c0f7 /engines/gnap
parent206a18dbfacf1292601cbc4db2893bea0c938059 (diff)
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GNAP: Rename variables of scene 29
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/scenes/scene29.cpp80
-rw-r--r--engines/gnap/scenes/scene29.h8
2 files changed, 44 insertions, 44 deletions
diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp
index 0f64304272..5312a0bf8a 100644
--- a/engines/gnap/scenes/scene29.cpp
+++ b/engines/gnap/scenes/scene29.cpp
@@ -43,10 +43,10 @@ enum {
};
Scene29::Scene29(GnapEngine *vm) : Scene(vm) {
- _s28_currMonkeySequenceId = -1;
- _s28_nextMonkeySequenceId = -1;
- _s28_currManSequenceId = -1;
- _s28_nextManSequenceId = -1;
+ _s29_currMonkeySequenceId = -1;
+ _s29_nextMonkeySequenceId = -1;
+ _s29_currManSequenceId = -1;
+ _s29_nextManSequenceId = -1;
}
int Scene29::init() {
@@ -72,13 +72,13 @@ void Scene29::run() {
_vm->queueInsertDeviceIcon();
if (_vm->invHas(kItemHorn)) {
- _s28_currMonkeySequenceId = 0xE8;
- _s28_nextMonkeySequenceId = -1;
+ _s29_currMonkeySequenceId = 0xE8;
+ _s29_nextMonkeySequenceId = -1;
_vm->_gameSys->setAnimation(0xE8, 159, 4);
- _vm->_gameSys->insertSequence(_s28_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s29_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
- _s28_currManSequenceId = 0xED;
- _s28_nextManSequenceId = -1;
+ _s29_currManSequenceId = 0xED;
+ _s29_nextManSequenceId = -1;
_vm->_gameSys->setAnimation(0xED, 39, 3);
_vm->_timers[4] = _vm->getRandom(20) + 60;
} else {
@@ -249,19 +249,19 @@ void Scene29::run() {
if (_vm->_gnapActionStatus < 0) {
switch (_vm->getRandom(5)) {
case 0:
- _s28_nextManSequenceId = 0xED;
+ _s29_nextManSequenceId = 0xED;
break;
case 1:
- _s28_nextManSequenceId = 0xEE;
+ _s29_nextManSequenceId = 0xEE;
break;
case 2:
- _s28_nextManSequenceId = 0xEF;
+ _s29_nextManSequenceId = 0xEF;
break;
case 3:
- _s28_nextManSequenceId = 0xF0;
+ _s29_nextManSequenceId = 0xF0;
break;
case 4:
- _s28_nextManSequenceId = 0xF1;
+ _s29_nextManSequenceId = 0xF1;
break;
}
}
@@ -287,7 +287,7 @@ void Scene29::updateAnimations() {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASUseBananaWithMonkey:
- _s28_nextMonkeySequenceId = 0xE5;
+ _s29_nextMonkeySequenceId = 0xE5;
break;
case kASLeaveScene:
_vm->_sceneDone = true;
@@ -295,61 +295,61 @@ void Scene29::updateAnimations() {
}
}
- if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s28_nextManSequenceId != -1) {
- _vm->_gameSys->insertSequence(_s28_nextManSequenceId, 39, _s28_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s28_nextManSequenceId, 39, 3);
- _s28_currManSequenceId = _s28_nextManSequenceId;
- _s28_nextManSequenceId = -1;
+ if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s29_nextManSequenceId != -1) {
+ _vm->_gameSys->insertSequence(_s29_nextManSequenceId, 39, _s29_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s29_nextManSequenceId, 39, 3);
+ _s29_currManSequenceId = _s29_nextManSequenceId;
+ _s29_nextManSequenceId = -1;
}
if (_vm->_gameSys->getAnimationStatus(4) == 2) {
- if (_s28_nextMonkeySequenceId == 0xE5) {
+ if (_s29_nextMonkeySequenceId == 0xE5) {
_vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapSequenceId = 0xF2;
_vm->_gameSys->setAnimation(0xE6, 159, 0);
_vm->_gameSys->setAnimation(0, 159, 4);
- _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->insertSequence(0xE6, 159, _s28_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xE6, 159, _s29_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
_vm->_gnapActionStatus = kASLeaveScene;
- _s28_currMonkeySequenceId = 0xE6;
- _s28_nextMonkeySequenceId = -1;
+ _s29_currMonkeySequenceId = 0xE6;
+ _s29_nextMonkeySequenceId = -1;
_vm->_timers[5] = 30;
while (_vm->_timers[5])
_vm->gameUpdateTick();
_vm->platypusWalkTo(0, 8, 1, 0x107CF, 1);
while (_vm->_gameSys->getAnimationStatus(1) != 2)
_vm->gameUpdateTick();
- } else if (_s28_nextMonkeySequenceId == -1) {
+ } else if (_s29_nextMonkeySequenceId == -1) {
switch (_vm->getRandom(6)) {
case 0:
- _s28_nextMonkeySequenceId = 0xE8;
+ _s29_nextMonkeySequenceId = 0xE8;
break;
case 1:
- _s28_nextMonkeySequenceId = 0xE9;
+ _s29_nextMonkeySequenceId = 0xE9;
break;
case 2:
- _s28_nextMonkeySequenceId = 0xEA;
+ _s29_nextMonkeySequenceId = 0xEA;
break;
case 3:
- _s28_nextMonkeySequenceId = 0xEB;
+ _s29_nextMonkeySequenceId = 0xEB;
break;
case 4:
- _s28_nextMonkeySequenceId = 0xEC;
+ _s29_nextMonkeySequenceId = 0xEC;
break;
case 5:
- _s28_nextMonkeySequenceId = 0xE7;
+ _s29_nextMonkeySequenceId = 0xE7;
break;
}
- _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
- _s28_currMonkeySequenceId = _s28_nextMonkeySequenceId;
- _s28_nextMonkeySequenceId = -1;
+ _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4);
+ _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId;
+ _s29_nextMonkeySequenceId = -1;
} else {
- _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
- _s28_currMonkeySequenceId = _s28_nextMonkeySequenceId;
- _s28_nextMonkeySequenceId = -1;
+ _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4);
+ _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId;
+ _s29_nextMonkeySequenceId = -1;
}
}
diff --git a/engines/gnap/scenes/scene29.h b/engines/gnap/scenes/scene29.h
index 1b9e2c3408..3ce5d8d497 100644
--- a/engines/gnap/scenes/scene29.h
+++ b/engines/gnap/scenes/scene29.h
@@ -42,10 +42,10 @@ public:
virtual void updateAnimationsCb() {};
private:
- int _s28_currMonkeySequenceId;
- int _s28_nextMonkeySequenceId;
- int _s28_currManSequenceId;
- int _s28_nextManSequenceId;
+ int _s29_currMonkeySequenceId;
+ int _s29_nextMonkeySequenceId;
+ int _s29_currManSequenceId;
+ int _s29_nextManSequenceId;
};
} // End of namespace Gnap