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author | Eugene Sandulenko | 2016-05-20 20:59:33 +0200 |
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committer | Eugene Sandulenko | 2016-05-20 20:59:33 +0200 |
commit | 3f2fcec10b84294bef258e9bad24e72eafbee9ee (patch) | |
tree | 6bb1cd5fdde962a8522401ae957adafae9018842 /engines/gnap | |
parent | 7da6d9937114d962ab4e8eea532e224b5e262128 (diff) | |
download | scummvm-rg350-3f2fcec10b84294bef258e9bad24e72eafbee9ee.tar.gz scummvm-rg350-3f2fcec10b84294bef258e9bad24e72eafbee9ee.tar.bz2 scummvm-rg350-3f2fcec10b84294bef258e9bad24e72eafbee9ee.zip |
GNAP: Fix sprite transparency
Diffstat (limited to 'engines/gnap')
-rw-r--r-- | engines/gnap/gamesys.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index c10806d918..36a7c4524c 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -224,7 +224,7 @@ void GameSys::drawSpriteToBackground(int x, int y, int resourceId) { int spriteWidth = spriteResource->_width; int spriteHeight = spriteResource->_height; Common::Rect dstRect(0, 0, spriteWidth, spriteHeight); - blitSprite32(_backgroundSurface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, true);//spriteResource->_transparent != 0); + blitSprite32(_backgroundSurface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, spriteResource->_transparent != 0); _vm->_spriteCache->release(resourceId); // Add dirty rect so the modified background is redrawn |