diff options
author | Strangerke | 2016-04-23 11:47:07 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 417d8066c9d0b8938fe9ebeaa3a256143555684b (patch) | |
tree | 46ee55cbeb9ea7326e481c1170f8a70d06b46138 /engines/gnap | |
parent | d1e7c9f594c6ad3ac31a3649e39db85e1be72d79 (diff) | |
download | scummvm-rg350-417d8066c9d0b8938fe9ebeaa3a256143555684b.tar.gz scummvm-rg350-417d8066c9d0b8938fe9ebeaa3a256143555684b.tar.bz2 scummvm-rg350-417d8066c9d0b8938fe9ebeaa3a256143555684b.zip |
GNAP: Refactor scene 24
Diffstat (limited to 'engines/gnap')
-rw-r--r-- | engines/gnap/gnap.h | 9 | ||||
-rw-r--r-- | engines/gnap/scenes/scene24.cpp | 235 | ||||
-rw-r--r-- | engines/gnap/scenes/scene24.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
4 files changed, 176 insertions, 129 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index aff93fa1d1..a9389e53a7 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -606,15 +606,6 @@ public: // Scene 18 int _s18_garbageCanPos; - // Scene 24 - int _s24_currWomanSequenceId, _s24_nextWomanSequenceId; - int _s24_boySequenceId; - int _s24_girlSequenceId; - int scene24_init(); - void scene24_updateHotspots(); - void scene24_run(); - void scene24_updateAnimations(); - // Scene 25 int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId; int scene25_init(); diff --git a/engines/gnap/scenes/scene24.cpp b/engines/gnap/scenes/scene24.cpp index e244a0d325..d7959d0843 100644 --- a/engines/gnap/scenes/scene24.cpp +++ b/engines/gnap/scenes/scene24.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene24.h" namespace Gnap { @@ -40,102 +41,107 @@ enum { kASLeaveScene = 0 }; -int GnapEngine::scene24_init() { +Scene24::Scene24(GnapEngine *vm) : Scene(vm) { + _s24_currWomanSequenceId = -1; + _s24_nextWomanSequenceId = -1; + _s24_boySequenceId = -1; + _s24_girlSequenceId = -1; +} + +int Scene24::init() { return 0x3B; } -void GnapEngine::scene24_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7); - setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8); - setHotspot(kHSWalkArea1, 0, 0, 0, 0); - setHotspot(kHSWalkArea2, 530, 0, 800, 600); - setHotspot(kHSWalkArea3, 0, 0, 800, 517); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 7; +void Scene24::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7); + _vm->setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 0, 0); + _vm->setHotspot(kHSWalkArea2, 530, 0, 800, 600); + _vm->setHotspot(kHSWalkArea3, 0, 0, 800, 517); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 7; } -void GnapEngine::scene24_run() { +void Scene24::run() { int counter = 0; - playSound(0x10940, true); - - startSoundTimerA(9); + _vm->playSound(0x10940, true); + _vm->startSoundTimerA(9); - _timers[7] = getRandom(100) + 100; + _vm->_timers[7] = _vm->getRandom(100) + 100; - _gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0); - _timers[4] = getRandom(20) + 50; - _timers[5] = getRandom(20) + 40; - _timers[6] = getRandom(50) + 30; + _vm->_timers[4] = _vm->getRandom(20) + 50; + _vm->_timers[5] = _vm->getRandom(20) + 40; + _vm->_timers[6] = _vm->getRandom(50) + 30; - _gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0); _s24_currWomanSequenceId = 0x35; _s24_girlSequenceId = 0x36; _s24_boySequenceId = 0x30; - if (_debugLevel == 4) - startIdleTimer(8); + if (_vm->_debugLevel == 4) + _vm->startIdleTimer(8); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (_prevSceneNum == 20) { - initGnapPos(1, 8, kDirBottomRight); - initPlatypusPos(2, 8, kDirNone); - endSceneInit(); - gnapWalkTo(1, 9, -1, 0x107B9, 1); - platypusWalkTo(2, 9, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 20) { + _vm->initGnapPos(1, 8, kDirBottomRight); + _vm->initPlatypusPos(2, 8, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(1, 9, -1, 0x107B9, 1); + _vm->platypusWalkTo(2, 9, -1, 0x107C2, 1); } else { - initGnapPos(8, 8, kDirBottomLeft); - initPlatypusPos(8, 8, kDirUnk4); - endSceneInit(); - gnapWalkTo(2, 8, -1, 0x107BA, 1); - platypusWalkTo(3, 8, -1, 0x107C2, 1); + _vm->initGnapPos(8, 8, kDirBottomLeft); + _vm->initPlatypusPos(8, 8, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(2, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(3, 8, -1, 0x107C2, 1); } - while (!_sceneDone) { + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->testWalk(0, 0, -1, -1, -1, -1); - testWalk(0, 0, -1, -1, -1, -1); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene24_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -143,62 +149,61 @@ void GnapEngine::scene24_run() { break; case kHSExitCircusWorld: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 25; - gnapWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x, _hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 25; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1); } break; case kHSExitOutsideGrubCity: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 20; - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 20; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1); } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: - if (_gnapActionStatus == -1) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus == -1) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene24_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x10940)) - playSound(0x10940, true); + if (!_vm->isSoundPlaying(0x10940)) + _vm->playSound(0x10940, true); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(20) + 50; - _gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0); + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(20) + 50; + _vm->_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0); _s24_girlSequenceId = 0x37; } - if (!_timers[5]) { - _timers[5] = getRandom(20) + 40; - _gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(20) + 40; + _vm->_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0); _s24_boySequenceId = 0x31; } - if (!_timers[6]) { - _timers[6] = getRandom(50) + 30; + if (!_vm->_timers[6]) { + _vm->_timers[6] = _vm->getRandom(50) + 30; counter = (counter + 1) % 3; switch (counter) { case 0: @@ -211,49 +216,45 @@ void GnapEngine::scene24_run() { _s24_nextWomanSequenceId = 0x34; break; } - _gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0); _s24_currWomanSequenceId = _s24_nextWomanSequenceId; } - if (!_timers[7]) { - _timers[7] = getRandom(100) + 100; - switch (getRandom(3)) { + if (!_vm->_timers[7]) { + _vm->_timers[7] = _vm->getRandom(100) + 100; + switch (_vm->getRandom(3)) { case 0: - _gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0); break; case 1: - _gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0); break; case 2: - _gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0); break; } } - if (_debugLevel == 4) - updateIdleTimer(); - playSoundA(); + if (_vm->_debugLevel == 4) + _vm->updateIdleTimer(); + _vm->playSoundA(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene24_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene24_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - if (_gnapActionStatus == kASLeaveScene) - _sceneDone = true; - _gnapActionStatus = -1; +void Scene24::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + if (_vm->_gnapActionStatus == kASLeaveScene) + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; } } diff --git a/engines/gnap/scenes/scene24.h b/engines/gnap/scenes/scene24.h new file mode 100644 index 0000000000..ea6d694d17 --- /dev/null +++ b/engines/gnap/scenes/scene24.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE24_H +#define GNAP_SCENE24_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene24: public Scene { +public: + Scene24(GnapEngine *vm); + ~Scene24() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s24_currWomanSequenceId; + int _s24_nextWomanSequenceId; + int _s24_boySequenceId; + int _s24_girlSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE24_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 0ecb9e530c..2865767a91 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -49,6 +49,7 @@ #include "gnap/scenes/scene21.h" #include "gnap/scenes/scene22.h" #include "gnap/scenes/scene23.h" +#include "gnap/scenes/scene24.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -224,8 +225,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 24: - backgroundId = scene24_init(); - scene24_updateHotspots(); + _scene = new Scene24(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 136, 11, 10); break; @@ -546,7 +548,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 24: - scene24_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |