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authorStrangerke2016-04-12 07:26:30 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit52f0712b66fff3351ae6c2b5fd8e1abcdaad6001 (patch)
treec6fac5a33b374f7530722954d24af430b1ee91d2 /engines/gnap
parent03027be392de3dbf698361abf2395f3d7cc4e53e (diff)
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GNAP: Add debugger
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/debugger.cpp42
-rw-r--r--engines/gnap/debugger.h54
-rw-r--r--engines/gnap/gnap.cpp25
-rw-r--r--engines/gnap/gnap.h2
-rw-r--r--engines/gnap/module.mk1
5 files changed, 116 insertions, 8 deletions
diff --git a/engines/gnap/debugger.cpp b/engines/gnap/debugger.cpp
new file mode 100644
index 0000000000..07f3f6714c
--- /dev/null
+++ b/engines/gnap/debugger.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/debugger.h"
+#include "gnap/gnap.h"
+
+namespace Gnap {
+
+Debugger::Debugger(GnapEngine *vm) : GUI::Debugger(), _vm(vm) {
+ // Register methods
+ registerCmd("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots));
+
+ // Set fields
+ _showHotspotNumber = false;
+}
+
+bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
+ _showHotspotNumber ^= 1;
+
+ return true;
+}
+
+} // End of namespace Gnap
diff --git a/engines/gnap/debugger.h b/engines/gnap/debugger.h
new file mode 100644
index 0000000000..ac83cc5504
--- /dev/null
+++ b/engines/gnap/debugger.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_DEBUGGER_H
+#define GNAP_DEBUGGER_H
+
+#include "common/scummsys.h"
+#include "gui/debugger.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Debugger : public GUI::Debugger {
+private:
+ GnapEngine *_vm;
+public:
+ /*
+ * Specifies whether to show the hotspot IDs
+ */
+ bool _showHotspotNumber;
+protected:
+ /**
+ * List the active hotspots during the current time period
+ */
+ bool Cmd_Hotspots(int argc, const char **argv);
+
+public:
+ Debugger(GnapEngine *vm);
+ virtual ~Debugger() {}
+};
+
+} // End of namespace Gnap
+
+#endif
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 19dd353667..793cc2f3e7 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -139,7 +139,8 @@ Common::Error GnapEngine::run() {
_sequenceCache = new SequenceCache(_dat);
_gameSys = new GameSys(this);
_soundMan = new SoundMan(this);
-
+ _debugger = new Debugger(this);
+
_menuBackgroundSurface = nullptr;
initGlobalSceneVars();
@@ -213,6 +214,7 @@ Common::Error GnapEngine::run() {
delete _soundCache;
delete _spriteCache;
delete _dat;
+ delete _debugger;
delete _exe;
@@ -227,6 +229,13 @@ void GnapEngine::updateEvents() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
+ // Check for debugger
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ _debugger->attach();
+ _debugger->onFrame();
+ }
+
_keyPressState[event.kbd.keycode] = 1;
_keyDownState[event.kbd.keycode] = 1;
break;
@@ -387,13 +396,13 @@ void GnapEngine::updateCursorByHotspot() {
if (!_isWaiting) {
int hotspotIndex = getHotspotIndexAtPos(_mouseX, _mouseY);
-#if 1
- // NOTE This causes some display glitches so don't worry
- char t[256];
- sprintf(t, "hotspot = %d", hotspotIndex);
- _gameSys->fillSurface(0, 10, 10, 80, 16, 0, 0, 0);
- _gameSys->drawTextToSurface(0, 10, 10, 255, 255, 255, t);
-#endif
+ if (_debugger->_showHotspotNumber) {
+ // NOTE This causes some display glitches so don't worry
+ char t[256];
+ sprintf(t, "hotspot = %d", hotspotIndex);
+ _gameSys->fillSurface(0, 10, 10, 80, 16, 0, 0, 0);
+ _gameSys->drawTextToSurface(0, 10, 10, 255, 255, 255, t);
+ }
if (hotspotIndex < 0)
setCursor(kDisabledCursors[_verbCursor]);
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index aa6e8d57e4..2773845542 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -39,6 +39,7 @@
#include "graphics/pixelformat.h"
#include "graphics/wincursor.h"
+#include "gnap/debugger.h"
#include "gnap/resource.h"
struct ADGameDescription;
@@ -304,6 +305,7 @@ public:
SequenceCache *_sequenceCache;
GameSys *_gameSys;
SoundMan *_soundMan;
+ Debugger *_debugger;
int _lastUpdateClock;
diff --git a/engines/gnap/module.mk b/engines/gnap/module.mk
index 7a3fc3a9a0..a2e5c77c82 100644
--- a/engines/gnap/module.mk
+++ b/engines/gnap/module.mk
@@ -2,6 +2,7 @@ MODULE := engines/gnap
MODULE_OBJS := \
datarchive.o \
+ debugger.o \
detection.o \
gamesys.o \
gnap.o \