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authorStrangerke2016-04-18 21:33:29 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit70fec4db2cbc89893c45beb27c54dc87699a7265 (patch)
tree4f339c03aa4827619a9e0b1b93b74caad4a1c146 /engines/gnap
parent90c7e1db014633a905993feaf6a8d0f152e11d2b (diff)
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GNAP: More renaming of 'beaver' variables
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/grid.cpp4
-rw-r--r--engines/gnap/scenes/scene38.cpp34
2 files changed, 19 insertions, 19 deletions
diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp
index 88e9693113..0e10a715e8 100644
--- a/engines/gnap/grid.cpp
+++ b/engines/gnap/grid.cpp
@@ -738,13 +738,13 @@ void GnapEngine::gnapWalkStep() {
////////////////////////////////////////////////////////////////////////////////
int GnapEngine::getPlatypusWalkSequenceId(int deltaX, int deltaY) {
- static const int _beaverWalkSequenceIds[9] = {
+ static const int _platypusWalkSequenceIds[9] = {
0x7C5, 0x000, 0x7C8,
0x7C4, 0x000, 0x7C7,
0x7C3, 0x000, 0x7C6
};
// CHECKME This is a little weird
- return _beaverWalkSequenceIds[3 * deltaX + 3 + 1 + deltaY];
+ return _platypusWalkSequenceIds[3 * deltaX + 3 + 1 + deltaY];
}
bool GnapEngine::gridSub423750(int gridX, int gridY) {
diff --git a/engines/gnap/scenes/scene38.cpp b/engines/gnap/scenes/scene38.cpp
index ce8f1c700d..81da7642b4 100644
--- a/engines/gnap/scenes/scene38.cpp
+++ b/engines/gnap/scenes/scene38.cpp
@@ -48,8 +48,8 @@ enum {
kASUseHuntingTrophy = 2,
kASHoldingHuntingTrophy = 3,
kASReleaseHuntingTrophy = 4,
- kASUseBeaverWithTrapDoor = 5,
- kASBeaverHoldingTrapDoor = 6
+ kASUsePlatypusWithTrapDoor = 5,
+ kASPlatypusHoldingTrapDoor = 6
};
int GnapEngine::scene38_init() {
@@ -72,21 +72,21 @@ void GnapEngine::scene38_updateHotspots() {
setHotspot(kHSWalkArea5, 770, 0, 799, 445);
setHotspot(kHSWalkArea6, 393, 0, 698, 445, SF_WALKABLE | SF_DISABLED);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_DISABLED;
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
else if (_gnapActionStatus == kASHoldingHuntingTrophy)
_hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_hotspots[kHSTrapDoorLid1]._flags = SF_DISABLED;
else if (_gnapActionStatus == kASHoldingHuntingTrophy)
_hotspots[kHSTrapDoorLid1]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_hotspots[kHSTrapDoorLid2]._flags = SF_DISABLED;
else if (_gnapActionStatus == kASHoldingHuntingTrophy)
_hotspots[kHSTrapDoorLid2]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_hotspots[kHSWalkArea6]._flags = SF_NONE;
_hotspotsCount = 13;
}
@@ -158,9 +158,9 @@ void GnapEngine::scene38_run() {
case kHSExitCave:
if (_gnapActionStatus == kASHoldingHuntingTrophy) {
_gnapActionStatus = kASReleaseHuntingTrophy;
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
_isLeavingScene = true;
- } else if (_platypusActionStatus == kASBeaverHoldingTrapDoor) {
+ } else if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
_sceneWaiting = false;
_isLeavingScene = true;
gnapWalkTo(5, 7, 0, 0x107BB, 1);
@@ -172,8 +172,8 @@ void GnapEngine::scene38_run() {
case kHSTrapDoorLid1:
case kHSTrapDoorLid2:
if (_gnapActionStatus == kASHoldingHuntingTrophy) {
- if (_verbCursor == PLAT_CURSOR && _platypusActionStatus != kASBeaverHoldingTrapDoor)
- _gnapActionStatus = kASUseBeaverWithTrapDoor;
+ if (_verbCursor == PLAT_CURSOR && _platypusActionStatus != kASPlatypusHoldingTrapDoor)
+ _gnapActionStatus = kASUsePlatypusWithTrapDoor;
else
_gnapActionStatus = kASReleaseHuntingTrophy;
}
@@ -189,7 +189,7 @@ void GnapEngine::scene38_run() {
playGnapScratchingHead(0, 0);
break;
case GRAB_CURSOR:
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
playGnapImpossible(0, 0);
else {
gnapWalkTo(3, 6, 0, 0x107BB, 1);
@@ -282,7 +282,7 @@ void GnapEngine::scene38_updateAnimations() {
scene38_updateHotspots();
break;
case kASHoldingHuntingTrophy:
- if (_platypusActionStatus != kASBeaverHoldingTrapDoor)
+ if (_platypusActionStatus != kASPlatypusHoldingTrapDoor)
_sceneWaiting = true;
if (_gnapSequenceId == 0xA4) {
_gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
@@ -298,7 +298,7 @@ void GnapEngine::scene38_updateAnimations() {
if (_gnapSequenceId == 0x9E) {
_gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
_gnapActionStatus = -1;
- } else if (_platypusActionStatus == kASBeaverHoldingTrapDoor) {
+ } else if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
_gameSys->insertSequence(0xA0, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0xA0;
_gnapSequenceDatNum = 0;
@@ -325,7 +325,7 @@ void GnapEngine::scene38_updateAnimations() {
scene38_updateHotspots();
}
break;
- case kASUseBeaverWithTrapDoor:
+ case kASUsePlatypusWithTrapDoor:
_sceneWaiting = false;
_gameSys->insertSequence(0x9F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x9F;
@@ -342,7 +342,7 @@ void GnapEngine::scene38_updateAnimations() {
_platypusSequenceDatNum = 0;
_platypusId = _gnapId + 1;
_gameSys->setAnimation(0xA1, _gnapId + 1, 1);
- _platypusActionStatus = kASBeaverHoldingTrapDoor;
+ _platypusActionStatus = kASPlatypusHoldingTrapDoor;
scene38_updateHotspots();
break;
}
@@ -350,7 +350,7 @@ void GnapEngine::scene38_updateAnimations() {
if (_gameSys->getAnimationStatus(1) == 2) {
_gameSys->setAnimation(0, 0, 1);
- if (_platypusActionStatus == kASBeaverHoldingTrapDoor) {
+ if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
_gameSys->insertSequence(0xA2, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
_platypusSequenceId = 0xA2;
_platypusSequenceDatNum = 0;