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authorStrangerke2016-04-01 22:17:41 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitcd29ffb1c6540cbe6db15337c635928bf3a09c34 (patch)
tree0e41cf43b06f098cb98a463d93242ab29badfe32 /engines/gnap
parent16051780e01f584b1e5f06c541586dba9a3665fd (diff)
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GNAP: Use constants for some more flag values
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/gnap.cpp6
-rw-r--r--engines/gnap/grid.cpp37
-rw-r--r--engines/gnap/scenes/scene13.cpp3
-rw-r--r--engines/gnap/scenes/scene17.cpp3
-rw-r--r--engines/gnap/scenes/scene18.cpp12
5 files changed, 20 insertions, 41 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 2717a7b7fc..95376fdf2b 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -1569,10 +1569,9 @@ void GnapEngine::playGnapSequence(int sequenceId) {
_timers[2] = getRandom(30) + 20;
_timers[3] = 300;
gnapIdle();
- // CHECKME: Check the value of the flag
_gameSys->insertSequence(sequenceId, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- 9, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = ridToEntryIndex(sequenceId);
_gnapSequenceDatNum = ridToDatIndex(sequenceId);
}
@@ -1916,10 +1915,9 @@ int GnapEngine::getBeaverSequenceId(int kind, int gridX, int gridY) {
}
void GnapEngine::playBeaverSequence(int sequenceId) {
- // CHECKME: Check the value of the flag
_gameSys->insertSequence(sequenceId, _beaverId,
makeRid(_beaverSequenceDatNum, _beaverSequenceId), _beaverId,
- 9, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
_beaverSequenceId = ridToEntryIndex(sequenceId);
_beaverSequenceDatNum = ridToDatIndex(sequenceId);
}
diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp
index 3fce6eec99..20f33563dd 100644
--- a/engines/gnap/grid.cpp
+++ b/engines/gnap/grid.cpp
@@ -581,33 +581,29 @@ bool GnapEngine::gnapWalkTo(int gridX, int gridY, int animationIndex, int sequen
_gnapWalkNodes[index].id = index + 20 * _gnapWalkNodes[index].gridY1;
if (_gnapWalkNodes[index].deltaX == 1 && _gnapWalkNodes[index].deltaY == 0) {
if (index % 2) {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7AB), _gnapWalkNodes[index].id,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
_gnapWalkNodes[index].sequenceId = 0x7AB;
gnapSequenceId = 0x7AB;
} else {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7AC), _gnapWalkNodes[index].id,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
_gnapWalkNodes[index].sequenceId = 0x7AC;
gnapSequenceId = 0x7AC;
}
} else if (_gnapWalkNodes[index].deltaX == -1 && _gnapWalkNodes[index].deltaY == 0) {
if (index % 2) {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7AF), _gnapWalkNodes[index].id,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
_gnapWalkNodes[index].sequenceId = 0x7AF;
gnapSequenceId = 0x7AF;
} else {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7B0), _gnapWalkNodes[index].id,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
_gnapWalkNodes[index].sequenceId = 0x7B0;
gnapSequenceId = 0x7B0;
}
@@ -617,10 +613,9 @@ bool GnapEngine::gnapWalkTo(int gridX, int gridY, int animationIndex, int sequen
else
_gnapWalkNodes[index].id += 10;
int newSequenceId = getGnapWalkSequenceId(_gnapWalkNodes[index].deltaX, _gnapWalkNodes[index].deltaY);
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, newSequenceId), _gnapWalkNodes[index].id,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkNodes[index].gridX1 - _gnapGridX, 48 * _gnapWalkNodes[index].gridY1 - _gnapGridY);
_gnapWalkNodes[index].sequenceId = newSequenceId;
gnapSequenceId = newSequenceId;
}
@@ -699,17 +694,14 @@ bool GnapEngine::gnapWalkTo(int gridX, int gridY, int animationIndex, int sequen
}
if (flags & 4) {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 0, 0);
+ kSeqScale | kSeqSyncWait, 0, 0, 0);
} else {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
makeRid(gnapSequenceDatNum, gnapSequenceId), gnapId,
- 9, 0, 75 * _gnapWalkDestX - _gnapGridX, 48 * _gnapWalkDestY - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _gnapWalkDestX - _gnapGridX, 48 * _gnapWalkDestY - _gnapGridY);
}
-
}
_gnapX = _gnapWalkDestX;
@@ -1241,33 +1233,29 @@ bool GnapEngine::platypusWalkTo(int gridX, int gridY, int animationIndex, int se
_platWalkNodes[index].id = index + 20 * _platWalkNodes[index].gridY1;
if (_platWalkNodes[index].deltaX == 1 && _platWalkNodes[index].deltaY == 0) {
if (index % 2) {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7CD), _platWalkNodes[index].id,
makeRid(platSequenceDatNum, platSequenceId), platId,
- 9, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
_platWalkNodes[index].sequenceId = 0x7CD;
platSequenceId = 0x7CD;
} else {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7CE), _platWalkNodes[index].id,
makeRid(platSequenceDatNum, platSequenceId), platId,
- 9, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
_platWalkNodes[index].sequenceId = 0x7CE;
platSequenceId = 0x7CE;
}
} else if (_platWalkNodes[index].deltaX == -1 && _platWalkNodes[index].deltaY == 0) {
if (index % 2) {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7CF), _platWalkNodes[index].id,
makeRid(platSequenceDatNum, platSequenceId), platId,
- 9, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
_platWalkNodes[index].sequenceId = 0x7CF;
platSequenceId = 0x7CF;
} else {
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, 0x7D0), _platWalkNodes[index].id,
makeRid(platSequenceDatNum, platSequenceId), platId,
- 9, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
_platWalkNodes[index].sequenceId = 0x7D0;
platSequenceId = 0x7D0;
}
@@ -1277,10 +1265,9 @@ bool GnapEngine::platypusWalkTo(int gridX, int gridY, int animationIndex, int se
else
_platWalkNodes[index].id += 10;
int newSequenceId = getBeaverWalkSequenceId(_platWalkNodes[index].deltaX, _platWalkNodes[index].deltaY);
- // CHECKME: check the value of the flag
_gameSys->insertSequence(makeRid(datNum, newSequenceId), _platWalkNodes[index].id,
makeRid(platSequenceDatNum, platSequenceId), platId,
- 9, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platWalkNodes[index].gridX1 - _platGridX, 48 * _platWalkNodes[index].gridY1 - _platGridY);
_platWalkNodes[index].sequenceId = newSequenceId;
platSequenceId = newSequenceId;
}
diff --git a/engines/gnap/scenes/scene13.cpp b/engines/gnap/scenes/scene13.cpp
index 66e78e8f5b..a892b84a6d 100644
--- a/engines/gnap/scenes/scene13.cpp
+++ b/engines/gnap/scenes/scene13.cpp
@@ -184,10 +184,9 @@ void GnapEngine::scene13_run() {
if (_gnapX == 5 && _gnapY == 5) {
_s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1);
_gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _gnapId, 0);
- // CHECKME: Check the value of the flag
_gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- 9, 0, 0, 0);
+ kSeqScale | kSeqSyncWait, 0, 0, 0);
_gnapActionStatus = kASWait;
_gnapSequenceId = _s13_backToiletCtr + 0xA3;
_gnapIdleFacing = kDirUpRight;
diff --git a/engines/gnap/scenes/scene17.cpp b/engines/gnap/scenes/scene17.cpp
index fdfd1fba0f..ec580b971f 100644
--- a/engines/gnap/scenes/scene17.cpp
+++ b/engines/gnap/scenes/scene17.cpp
@@ -265,9 +265,8 @@ void GnapEngine::scene17_run() {
_platY = 8;
_beaverId = 160;
_gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0);
- // CHECKME: Check the value of the flag
_gameSys->insertSequence(0x107C1, _beaverId, 0x241, _beaverId,
- 9, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
_gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0);
// TODO delayTicksA(2, 9);
endSceneInit();
diff --git a/engines/gnap/scenes/scene18.cpp b/engines/gnap/scenes/scene18.cpp
index a7883263a5..b76e43072d 100644
--- a/engines/gnap/scenes/scene18.cpp
+++ b/engines/gnap/scenes/scene18.cpp
@@ -219,10 +219,9 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex,
if (animationIndex >= 0)
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, animationIndex);
- // CHECKME: Check the value of the flag
_gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
gnapSeqId | (gnapDatNum << 16), gnapId,
- 9, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ kSeqScale | kSeqSyncWait, 0, 75 * gnapGridX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapX = gnapGridX;
@@ -844,8 +843,7 @@ void GnapEngine::scene18_updateAnimations() {
_gameSys->insertSequence(0x216, 39, 0, 0, kSeqNone, 21, 0, 0);
_gameSys->removeSequence(0x20C, 19, true);
_gameSys->setAnimation(0x217, 39, 5);
- // CHECKME: check the value of the flag
- _gameSys->insertSequence(0x217, 39, 0x216, 39, 10, 0, 0, 0);
+ _gameSys->insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
while (_gameSys->getAnimationStatus(5) != 2)
gameUpdateTick();
playSound(0x22B, true);
@@ -947,8 +945,7 @@ void GnapEngine::scene18_updateAnimations() {
_gameSys->requestRemoveSequence(0x1F9, 19);
_gameSys->removeSequence(0x20B, 19, true);
_gameSys->setAnimation(0x213, 39, 5);
- // CHECKME: check the value of the flag
- _gameSys->insertSequence(0x214, 39, 0x213, 39, 10, 0, 0, 0);
+ _gameSys->insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
while (_gameSys->getAnimationStatus(5) != 2)
gameUpdateTick();
playSound(555, true);
@@ -964,8 +961,7 @@ void GnapEngine::scene18_updateAnimations() {
_gameSys->insertSequence(0x211, 39, 0, 0, kSeqNone, 21, 0, 0);
_gameSys->removeSequence(0x20B, 19, true);
_gameSys->setAnimation(0x211, 39, 5);
- // CHECKME: check the value of the flag
- _gameSys->insertSequence(0x212, 39, 0x211, 39, 10, 0, 0, 0);
+ _gameSys->insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
while (_gameSys->getAnimationStatus(5) != 2)
gameUpdateTick();
playSound(0x22B, true);