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authorStrangerke2016-04-21 07:34:48 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commite8db252fc3cb78d7d07381764000b0a801850a2f (patch)
tree571b8dd13c9c1ca3fd0d1104fea92286a938d69d /engines/gnap
parentb535ef3abe397d4ce8457fb95e3a8ab89d94ae9e (diff)
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GNAP: Refactor scene 12
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/gnap.h9
-rw-r--r--engines/gnap/scenes/scene12.cpp499
-rw-r--r--engines/gnap/scenes/scene12.h54
-rw-r--r--engines/gnap/scenes/scenecore.cpp10
4 files changed, 313 insertions, 259 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 939212aa2b..c3458d2ce5 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,15 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 12
- int _s12_nextBeardGuySequenceId, _s12_currBeardGuySequenceId;
- int _s12_nextToothGuySequenceId, _s12_currToothGuySequenceId;
- int _s12_nextBarkeeperSequenceId, _s12_currBarkeeperSequenceId;
- int scene12_init();
- void scene12_updateHotspots();
- void scene12_run();
- void scene12_updateAnimations();
-
// Scene 13
int _s13_backToiletCtr;
int scene13_init();
diff --git a/engines/gnap/scenes/scene12.cpp b/engines/gnap/scenes/scene12.cpp
index 4d3958cdbf..6b63c9f877 100644
--- a/engines/gnap/scenes/scene12.cpp
+++ b/engines/gnap/scenes/scene12.cpp
@@ -24,6 +24,8 @@
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene12.h"
+
namespace Gnap {
enum {
@@ -61,98 +63,105 @@ enum {
kASPlatWithBeardGuy = 19
};
-int GnapEngine::scene12_init() {
+Scene12::Scene12(GnapEngine *vm) : Scene(vm) {
+ _s12_nextBeardGuySequenceId = -1;
+ _s12_currBeardGuySequenceId = -1;
+ _s12_nextToothGuySequenceId = -1;
+ _s12_currToothGuySequenceId = -1;
+ _s12_nextBarkeeperSequenceId = -1;
+ _s12_currBarkeeperSequenceId = -1;
+}
+
+int Scene12::init() {
return 0x209;
}
-void GnapEngine::scene12_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR);
- setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSWalkArea1, 0, 0, 260, 460);
- setHotspot(kHSWalkArea2, 0, 0, 380, 410);
- setHotspot(kHSWalkArea3, 0, 0, 799, 395);
- setHotspot(kHSWalkArea4, 585, 0, 799, 455);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 11;
+void Scene12::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR);
+ _vm->setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 260, 460);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 380, 410);
+ _vm->setHotspot(kHSWalkArea3, 0, 0, 799, 395);
+ _vm->setHotspot(kHSWalkArea4, 585, 0, 799, 455);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene12_run() {
+void Scene12::run() {
int v18 = 1;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- _gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currToothGuySequenceId = 0x200;
_s12_nextToothGuySequenceId = -1;
- _gameSys->setAnimation(0x200, 50, 2);
- _gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x200, 50, 2);
+ _vm->_gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currBeardGuySequenceId = 0x202;
_s12_nextBeardGuySequenceId = -1;
- _gameSys->setAnimation(0x202, 50, 4);
- _gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x202, 50, 4);
+ _vm->_gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currBarkeeperSequenceId = 0x203;
_s12_nextBarkeeperSequenceId = -1;
- _gameSys->setAnimation(0x203, 50, 3);
+ _vm->_gameSys->setAnimation(0x203, 50, 3);
- _timers[4] = 30;
- _timers[6] = getRandom(30) + 20;
- _timers[5] = getRandom(30) + 20;
- _timers[7] = getRandom(100) + 100;
+ _vm->_timers[4] = 30;
+ _vm->_timers[6] = _vm->getRandom(30) + 20;
+ _vm->_timers[5] = _vm->getRandom(30) + 20;
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
- if (_prevSceneNum == 15) {
- initGnapPos(5, 6, kDirBottomRight);
- initPlatypusPos(3, 7, kDirNone);
- endSceneInit();
+ if (_vm->_prevSceneNum == 15) {
+ _vm->initGnapPos(5, 6, kDirBottomRight);
+ _vm->initPlatypusPos(3, 7, kDirNone);
+ _vm->endSceneInit();
} else {
- initGnapPos(11, 8, kDirBottomLeft);
- initPlatypusPos(12, 8, kDirUnk4);
- endSceneInit();
- gnapWalkTo(8, 8, -1, 0x107BA, 1);
- platypusWalkTo(9, 8, -1, 0x107D2, 1);
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 8, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 8, -1, 0x107D2, 1);
}
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->updateGrabCursorSprite(0, 0);
- updateMouseCursor();
- updateCursorByHotspot();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene12_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@@ -160,160 +169,160 @@ void GnapEngine::scene12_run() {
break;
case kHSExitRight:
- _isLeavingScene = true;
- gnapWalkTo(10, -1, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(10, -1, -1, -1, 1);
- _newSceneNum = 11;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(10, -1, -1, -1, 1);
+ _vm->_newSceneNum = 11;
break;
case kHSToothGuy:
- if (_grabCursorSpriteIndex == kItemQuarter) {
- _largeSprite = _gameSys->createSurface(0x141);
- gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = kDirUpLeft;
- _gnapActionStatus = kASQuarterToToothGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
- setGrabCursorSprite(-1);
- } else if (_grabCursorSpriteIndex == kItemQuarterWithHole) {
- gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = kDirUpLeft;
- _gnapActionStatus = kASQuarterWithHoleToToothGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = kDirUpLeft;
- _gnapActionStatus = kASShowItemToToothGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
+ if (_vm->_grabCursorSpriteIndex == kItemQuarter) {
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x141);
+ _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_gnapActionStatus = kASQuarterToToothGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
+ _vm->setGrabCursorSprite(-1);
+ } else if (_vm->_grabCursorSpriteIndex == kItemQuarterWithHole) {
+ _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_gnapActionStatus = kASQuarterWithHoleToToothGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_gnapActionStatus = kASShowItemToToothGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 2);
+ _vm->playGnapScratchingHead(1, 2);
break;
case GRAB_CURSOR:
- gnapWalkTo(3, 7, 0, 0x107BC, 1);
- _gnapActionStatus = kASGrabToothGuy;
+ _vm->gnapWalkTo(3, 7, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASGrabToothGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkToothGuy;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkToothGuy;
break;
case PLAT_CURSOR:
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(3, 7, 1, 0x107D2, 1);
- _platypusActionStatus = kASPlatWithToothGuy;
- _platypusFacing = kDirUnk4;
- playGnapIdle(2, 7);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(3, 7, 1, 0x107D2, 1);
+ _vm->_platypusActionStatus = kASPlatWithToothGuy;
+ _vm->_platypusFacing = kDirUnk4;
+ _vm->playGnapIdle(2, 7);
break;
}
}
break;
case kHSBarkeeper:
- if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) {
- gnapWalkTo(6, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASQuarterWithBarkeeper;
- playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- gnapWalkTo(6, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASShowItemToBarkeeper;
- playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
+ if (_vm->_grabCursorSpriteIndex == kItemQuarter || _vm->_grabCursorSpriteIndex == kItemQuarterWithHole) {
+ _vm->gnapWalkTo(6, 6, 0, 0x107BB, 9);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASQuarterWithBarkeeper;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->gnapWalkTo(6, 6, 0, 0x107BB, 9);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASShowItemToBarkeeper;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(6, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASLookBarkeeper;
+ _vm->gnapWalkTo(6, 6, 0, 0x107BB, 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASLookBarkeeper;
break;
case GRAB_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkBarkeeper;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(6, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkBarkeeper;
break;
case PLAT_CURSOR:
- playGnapPullOutDevice(_platX, _platY);
- _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
- _gnapActionStatus = kASPlatWithBarkeeper;
+ _vm->playGnapPullOutDevice(_vm->_platX, _vm->_platY);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kASPlatWithBarkeeper;
break;
}
}
break;
case kHSBeardGuy:
- if (_grabCursorSpriteIndex >= 0) {
- gnapWalkTo(7, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASShowItemToBeardGuy;
- playGnapShowItem(_grabCursorSpriteIndex, 8, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->gnapWalkTo(7, 6, 0, 0x107BB, 9);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASShowItemToBeardGuy;
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(7, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASLookBeardGuy;
+ _vm->gnapWalkTo(7, 6, 0, 0x107BB, 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASLookBeardGuy;
break;
case GRAB_CURSOR:
// NOTE Bug in the original. It has 9 as flags which seems wrong here.
- gnapWalkTo(7, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = kDirUpRight;
- _gnapActionStatus = kASGrabBeardGuy;
+ _vm->gnapWalkTo(7, 6, 0, 0x107BB, 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapActionStatus = kASGrabBeardGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkBeardGuy;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(7, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkBeardGuy;
break;
case PLAT_CURSOR:
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(7, 6, 1, 0x107C2, 1);
- _platypusActionStatus = kASPlatWithBeardGuy;
- _platypusFacing = kDirNone;
- playGnapIdle(7, 6);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(7, 6, 1, 0x107C2, 1);
+ _vm->_platypusActionStatus = kASPlatWithBeardGuy;
+ _vm->_platypusFacing = kDirNone;
+ _vm->playGnapIdle(7, 6);
break;
}
}
break;
case kHSJukebox:
- _newSceneNum = 15;
- _isLeavingScene = true;
- gnapWalkTo(5, 6, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 15;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(5, 6, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
break;
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
case kHSWalkArea4:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene12_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = 15;
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = 15;
if (_s12_nextToothGuySequenceId == -1) {
- if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
- if (getRandom(2) != 0)
+ if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ if (_vm->getRandom(2) != 0)
_s12_nextToothGuySequenceId = 0x1EC;
else
_s12_nextToothGuySequenceId = 0x204;
@@ -322,11 +331,11 @@ void GnapEngine::scene12_run() {
v18 = (v18 + 1) % 15;
}
}
- if (!_timers[5]) {
- _timers[5] = getRandom(30) + 20;
- if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
- if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
- if (getRandom(2) != 0)
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(30) + 20;
+ if (_s12_nextBarkeeperSequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ if (_vm->getRandom(2) != 0)
_s12_nextBarkeeperSequenceId = 0x208;
else
_s12_nextBarkeeperSequenceId = 0x1FB;
@@ -335,62 +344,59 @@ void GnapEngine::scene12_run() {
v18 = (v18 + 1) % 15;
}
}
- if (!_timers[6]) {
- _timers[6] = getRandom(30) + 15;
- if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
- if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0)
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(30) + 15;
+ if (_s12_nextBeardGuySequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0)
_s12_nextBeardGuySequenceId = 0x1F2;
else
_s12_nextBeardGuySequenceId = 0x202;
v18 = (v18 + 1) % 15;
}
}
- if (!_timers[7]) {
- _timers[7] = getRandom(100) + 100;
- int _gnapRandomValue = getRandom(3);
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
+ int _gnapRandomValue = _vm->getRandom(3);
switch (_gnapRandomValue) {
case 0:
- _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
- _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
- _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene12_updateHotspots();
- _timers[4] = 30;
- _timers[5] = getRandom(30) + 20;
- _timers[6] = getRandom(30) + 20;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = 30;
+ _vm->_timers[5] = _vm->getRandom(30) + 20;
+ _vm->_timers[6] = _vm->getRandom(30) + 20;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene12_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene12::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASTalkToothGuy:
- if (isKeyStatus1(Common::KEYCODE_j)) {
+ if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
// Easter egg
- clearKeyStatus1(Common::KEYCODE_j);
+ _vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EE;
@@ -399,43 +405,43 @@ void GnapEngine::scene12_updateAnimations() {
case 3:
break;
case kASGrabToothGuy:
- if (isKeyStatus1(Common::KEYCODE_j)) {
- clearKeyStatus1(Common::KEYCODE_j);
+ if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
+ _vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EF;
}
break;
case kASShowItemToToothGuy:
- if (isKeyStatus1(Common::KEYCODE_j)) {
- clearKeyStatus1(Common::KEYCODE_j);
+ if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
+ _vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1ED;
}
break;
case kASQuarterWithHoleToToothGuy:
- if (isKeyStatus1(Common::KEYCODE_j)) {
- clearKeyStatus1(Common::KEYCODE_j);
+ if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
+ _vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EA;
}
break;
case kASQuarterToToothGuy:
- if (isKeyStatus1(Common::KEYCODE_j)) {
- clearKeyStatus1(Common::KEYCODE_j);
+ if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
+ _vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1E9;
}
break;
case kASQuarterToToothGuyDone:
- _gnapActionStatus = -1;
- showCursor();
- _gameSys->removeSpriteDrawItem(_largeSprite, 300);
- deleteSurface(&_largeSprite);
- setGrabCursorSprite(kItemQuarterWithHole);
+ _vm->_gnapActionStatus = -1;
+ _vm->showCursor();
+ _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
+ _vm->deleteSurface(&_vm->_largeSprite);
+ _vm->setGrabCursorSprite(kItemQuarterWithHole);
break;
case kASTalkBeardGuy:
_s12_nextBeardGuySequenceId = 0x1F4;
@@ -450,7 +456,7 @@ void GnapEngine::scene12_updateAnimations() {
_s12_nextBeardGuySequenceId = 0x1F0;
break;
case kASTalkBarkeeper:
- if (getRandom(2) != 0)
+ if (_vm->getRandom(2) != 0)
_s12_nextBarkeeperSequenceId = 0x1FD;
else
_s12_nextBarkeeperSequenceId = 0x1FF;
@@ -473,9 +479,9 @@ void GnapEngine::scene12_updateAnimations() {
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- switch (_platypusActionStatus) {
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ switch (_vm->_platypusActionStatus) {
case kASPlatWithToothGuy:
_s12_nextToothGuySequenceId = 0x1EB;
break;
@@ -485,79 +491,78 @@ void GnapEngine::scene12_updateAnimations() {
}
}
- if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
if (_s12_currToothGuySequenceId == 0x1E9) {
- _gameSys->setAnimation(0, 0, 2);
- hideCursor();
- _gameSys->setAnimation(0x10843, 301, 0);
- _gnapActionStatus = kASQuarterToToothGuyDone;
- _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
- _gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B7;
- _gnapSequenceDatNum = 1;
- setFlag(kGFTwigTaken);
- invAdd(kItemQuarterWithHole);
- invRemove(kItemQuarter);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ _vm->hideCursor();
+ _vm->_gameSys->setAnimation(0x10843, 301, 0);
+ _vm->_gnapActionStatus = kASQuarterToToothGuyDone;
+ _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
+ _vm->_gameSys->insertSequence(0x10843, 301, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x10843, 301,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B7;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->setFlag(kGFTwigTaken);
+ _vm->invAdd(kItemQuarterWithHole);
+ _vm->invRemove(kItemQuarter);
}
if (_s12_nextToothGuySequenceId == 0x1EF) {
- _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
- _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
+ _vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
_s12_nextToothGuySequenceId = -1;
- _gnapSequenceId = 0x205;
- _gnapSequenceDatNum = 0;
- _timers[4] = 40;
- _timers[2] = getRandom(20) + 70;
- _timers[3] = getRandom(50) + 200;
- if (_gnapActionStatus == kASGrabToothGuy)
- _gnapActionStatus = -1;
+ _vm->_gnapSequenceId = 0x205;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_timers[4] = 40;
+ _vm->_timers[2] = _vm->getRandom(20) + 70;
+ _vm->_timers[3] = _vm->getRandom(50) + 200;
+ if (_vm->_gnapActionStatus == kASGrabToothGuy)
+ _vm->_gnapActionStatus = -1;
} else if (_s12_nextToothGuySequenceId != -1) {
- _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
+ _vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
_s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
_s12_nextToothGuySequenceId = -1;
- _timers[4] = 50;
- if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 &&
+ _vm->_timers[4] = 50;
+ if (_vm->_gnapActionStatus >= kASTalkToothGuy && _vm->_gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 &&
_s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200)
- _gnapActionStatus = -1;
- if (_platypusActionStatus == kASPlatWithToothGuy)
- _platypusActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
+ if (_vm->_platypusActionStatus == kASPlatWithToothGuy)
+ _vm->_platypusActionStatus = -1;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
- if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) {
- _gnapActionStatus = -1;
- playGnapIdle(7, 6);
- _timers[5] = 0;
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) {
+ _vm->_gnapActionStatus = -1;
+ _vm->playGnapIdle(7, 6);
+ _vm->_timers[5] = 0;
}
if (_s12_nextBarkeeperSequenceId != -1) {
- _gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3);
+ _vm->_gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3);
_s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId;
_s12_nextBarkeeperSequenceId = -1;
- _timers[5] = getRandom(30) + 20;
- if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 &&
+ _vm->_timers[5] = _vm->getRandom(30) + 20;
+ if (_vm->_gnapActionStatus >= kASTalkBarkeeper && _vm->_gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 &&
_s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208)
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
}
}
- if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) {
- _gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4);
+ if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) {
+ _vm->_gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4);
_s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId;
_s12_nextBeardGuySequenceId = -1;
- _timers[6] = getRandom(30) + 20;
- if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2)
- _gnapActionStatus = -1;
- if (_platypusActionStatus == kASPlatWithBeardGuy)
- _platypusActionStatus = -1;
+ _vm->_timers[6] = _vm->getRandom(30) + 20;
+ if (_vm->_gnapActionStatus >= kASTalkBeardGuy && _vm->_gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2)
+ _vm->_gnapActionStatus = -1;
+ if (_vm->_platypusActionStatus == kASPlatWithBeardGuy)
+ _vm->_platypusActionStatus = -1;
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene12.h b/engines/gnap/scenes/scene12.h
new file mode 100644
index 0000000000..505047161d
--- /dev/null
+++ b/engines/gnap/scenes/scene12.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE12_H
+#define GNAP_SCENE12_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene12: public Scene {
+public:
+ Scene12(GnapEngine *vm);
+ ~Scene12() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s12_nextBeardGuySequenceId;
+ int _s12_currBeardGuySequenceId;
+ int _s12_nextToothGuySequenceId;
+ int _s12_currToothGuySequenceId;
+ int _s12_nextBarkeeperSequenceId;
+ int _s12_currBarkeeperSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE12_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index c4b5a55a14..2cf75caa25 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -37,6 +37,7 @@
#include "gnap/scenes/scene09.h"
#include "gnap/scenes/scene10.h"
#include "gnap/scenes/scene11.h"
+#include "gnap/scenes/scene12.h"
namespace Gnap {
@@ -127,8 +128,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 12:
- backgroundId = scene12_init();
- scene12_updateHotspots();
+ _scene = new Scene12(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -441,11 +443,13 @@ void GnapEngine::runSceneLogic() {
break;
case 11:
_scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 12;
break;
case 12:
- scene12_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 11;
break;