diff options
author | Matthew Hoops | 2012-08-26 15:49:45 -0400 |
---|---|---|
committer | Matthew Hoops | 2012-08-26 16:12:25 -0400 |
commit | bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a (patch) | |
tree | a434233367725fbb6dc7072776c312f52254d57f /engines/gob/aniobject.cpp | |
parent | 7a49b3669a0e18210a2f5409cb35da735f549b11 (diff) | |
parent | 857b92f8ffececa9c1f990d21a6a8d1630199a62 (diff) | |
download | scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.gz scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.bz2 scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.zip |
Merge remote branch 'upstream/master' into pegasus
Conflicts:
AUTHORS
devtools/credits.pl
gui/credits.h
Diffstat (limited to 'engines/gob/aniobject.cpp')
-rw-r--r-- | engines/gob/aniobject.cpp | 105 |
1 files changed, 45 insertions, 60 deletions
diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp index 8d739fb3a4..7e3668a0ce 100644 --- a/engines/gob/aniobject.cpp +++ b/engines/gob/aniobject.cpp @@ -28,23 +28,20 @@ namespace Gob { ANIObject::ANIObject(const ANIFile &ani) : _ani(&ani), _cmp(0), - _visible(false), _paused(false), _mode(kModeContinuous), - _x(0), _y(0), _background(0), _drawn(false) { + _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) { setAnimation(0); setPosition(); } ANIObject::ANIObject(const CMPFile &cmp) : _ani(0), _cmp(&cmp), - _visible(false), _paused(false), _mode(kModeContinuous), - _x(0), _y(0), _background(0), _drawn(false) { + _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) { setAnimation(0); setPosition(); } ANIObject::~ANIObject() { - delete _background; } void ANIObject::setVisible(bool visible) { @@ -104,7 +101,7 @@ void ANIObject::getPosition(int16 &x, int16 &y) const { y = _y; } -void ANIObject::getFramePosition(int16 &x, int16 &y) const { +void ANIObject::getFramePosition(int16 &x, int16 &y, uint16 n) const { // CMP "animations" have no specific frame positions if (_cmp) { getPosition(x, y); @@ -118,11 +115,24 @@ void ANIObject::getFramePosition(int16 &x, int16 &y) const { if (_frame >= animation.frameCount) return; - x = _x + animation.frameAreas[_frame].left; - y = _y + animation.frameAreas[_frame].top; + // If we're paused, we don't advance any frames + if (_paused) + n = 0; + + // Number of cycles run through after n frames + uint16 cycles = (_frame + n) / animation.frameCount; + // Frame position after n frames + uint16 frame = (_frame + n) % animation.frameCount; + + // Only doing one cycle? + if (_mode == kModeOnce) + cycles = MAX<uint16>(cycles, 1); + + x = _x + animation.frameAreas[frame].left + cycles * animation.deltaX; + y = _y + animation.frameAreas[frame].top + cycles * animation.deltaY; } -void ANIObject::getFrameSize(int16 &width, int16 &height) const { +void ANIObject::getFrameSize(int16 &width, int16 &height, uint16 n) const { if (_cmp) { width = _cmp->getWidth (_animation); height = _cmp->getHeight(_animation); @@ -137,8 +147,15 @@ void ANIObject::getFrameSize(int16 &width, int16 &height) const { if (_frame >= animation.frameCount) return; - width = animation.frameAreas[_frame].right - animation.frameAreas[_frame].left + 1; - height = animation.frameAreas[_frame].bottom - animation.frameAreas[_frame].top + 1; + // If we're paused, we don't advance any frames + if (_paused) + n = 0; + + // Frame position after n frames + uint16 frame = (_frame + n) % animation.frameCount; + + width = animation.frameAreas[frame].right - animation.frameAreas[frame].left + 1; + height = animation.frameAreas[frame].bottom - animation.frameAreas[frame].top + 1; } bool ANIObject::isIn(int16 x, int16 y) const { @@ -188,46 +205,36 @@ bool ANIObject::draw(Surface &dest, int16 &left, int16 &top, bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_background) { + if (!hasBuffer()) { uint16 width, height; _cmp->getMaxSize(width, height); - _background = new Surface(width, height, dest.getBPP()); + resizeBuffer(width, height); } - const uint16 cR = _cmp->getWidth (_animation) - 1; - const uint16 cB = _cmp->getHeight(_animation) - 1; - - _backgroundLeft = CLIP<int16>( + _x, 0, dest.getWidth () - 1); - _backgroundTop = CLIP<int16>( + _y, 0, dest.getHeight() - 1); - _backgroundRight = CLIP<int16>(cR + _x, 0, dest.getWidth () - 1); - _backgroundBottom = CLIP<int16>(cB + _y, 0, dest.getHeight() - 1); + left = _x; + top = _y; + right = _x + _cmp->getWidth (_animation) - 1; + bottom = _y + _cmp->getHeight(_animation) - 1; - _background->blit(dest, _backgroundLeft , _backgroundTop, - _backgroundRight, _backgroundBottom, 0, 0); + if (!saveScreen(dest, left, top, right, bottom)) + return false; _cmp->draw(dest, _animation, _x, _y, 0); - _drawn = true; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; - return true; } bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_background) { + if (!hasBuffer()) { uint16 width, height; _ani->getMaxSize(width, height); - _background = new Surface(width, height, dest.getBPP()); + resizeBuffer(width, height); } const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation); @@ -236,45 +243,23 @@ bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, const ANIFile::FrameArea &area = animation.frameAreas[_frame]; - _backgroundLeft = CLIP<int16>(area.left + _x, 0, dest.getWidth () - 1); - _backgroundTop = CLIP<int16>(area.top + _y, 0, dest.getHeight() - 1); - _backgroundRight = CLIP<int16>(area.right + _x, 0, dest.getWidth () - 1); - _backgroundBottom = CLIP<int16>(area.bottom + _y, 0, dest.getHeight() - 1); + left = _x + area.left; + top = _y + area.top; + right = _x + area.right; + bottom = _y + area.bottom; - _background->blit(dest, _backgroundLeft , _backgroundTop, - _backgroundRight, _backgroundBottom, 0, 0); + if (!saveScreen(dest, left, top, right, bottom)) + return false; _ani->draw(dest, _animation, _frame, _x, _y); - _drawn = true; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; - return true; } bool ANIObject::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_drawn) - return false; - - const int16 bgRight = _backgroundRight - _backgroundLeft; - const int16 bgBottom = _backgroundBottom - _backgroundTop; - - dest.blit(*_background, 0, 0, bgRight, bgBottom, _backgroundLeft, _backgroundTop); - - _drawn = false; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; - - return true; + return restoreScreen(dest, left, top, right, bottom); } void ANIObject::advance() { |