diff options
author | D G Turner | 2012-10-12 17:03:32 +0100 |
---|---|---|
committer | D G Turner | 2012-10-12 17:03:32 +0100 |
commit | 151b7beb47ec4b964862d6779bd48e3a33482bbd (patch) | |
tree | 867717c5266d0908d95edd82560599be20a4ede9 /engines/gob/aniobject.h | |
parent | 80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff) | |
parent | 2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff) | |
download | scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2 scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip |
Merge branch 'master' into teenagentRefactor
Conflicts:
engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/gob/aniobject.h')
-rw-r--r-- | engines/gob/aniobject.h | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h index 00f42b43ce..d8c8edc2b8 100644 --- a/engines/gob/aniobject.h +++ b/engines/gob/aniobject.h @@ -25,6 +25,8 @@ #include "common/system.h" +#include "gob/backbuffer.h" + namespace Gob { class ANIFile; @@ -32,7 +34,7 @@ class CMPFile; class Surface; /** An ANI object, controlling an animation within an ANI file. */ -class ANIObject { +class ANIObject : public BackBuffer { public: enum Mode { kModeContinuous, ///< Play the animation continuously. @@ -68,10 +70,10 @@ public: /** Return the current position. */ void getPosition(int16 &x, int16 &y) const; - /** Return the current frame position. */ - void getFramePosition(int16 &x, int16 &y) const; - /** Return the current frame size. */ - void getFrameSize(int16 &width, int16 &height) const; + /** Return the frame position after another n frames. */ + void getFramePosition(int16 &x, int16 &y, uint16 n = 0) const; + /** Return the current frame size after another n frames. */ + void getFrameSize(int16 &width, int16 &height, uint16 n = 0) const; /** Are there coordinates within the animation sprite? */ bool isIn(int16 x, int16 y) const; @@ -118,13 +120,6 @@ private: int16 _x; ///< The current X position. int16 _y; ///< The current Y position. - Surface *_background; ///< The saved background. - bool _drawn; ///< Was the animation drawn? - - int16 _backgroundLeft; ///< The left position of the saved background. - int16 _backgroundTop; ///< The top of the saved background. - int16 _backgroundRight; ///< The right position of the saved background. - int16 _backgroundBottom; ///< The bottom position of the saved background. bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); |