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author | Matthew Hoops | 2012-08-26 15:49:45 -0400 |
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committer | Matthew Hoops | 2012-08-26 16:12:25 -0400 |
commit | bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a (patch) | |
tree | a434233367725fbb6dc7072776c312f52254d57f /engines/gob/backbuffer.cpp | |
parent | 7a49b3669a0e18210a2f5409cb35da735f549b11 (diff) | |
parent | 857b92f8ffececa9c1f990d21a6a8d1630199a62 (diff) | |
download | scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.gz scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.bz2 scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.zip |
Merge remote branch 'upstream/master' into pegasus
Conflicts:
AUTHORS
devtools/credits.pl
gui/credits.h
Diffstat (limited to 'engines/gob/backbuffer.cpp')
-rw-r--r-- | engines/gob/backbuffer.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp new file mode 100644 index 0000000000..752042d46e --- /dev/null +++ b/engines/gob/backbuffer.cpp @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/util.h" + +#include "gob/backbuffer.h" +#include "gob/surface.h" + +namespace Gob { + +BackBuffer::BackBuffer() : _background(0), _saved(false) { +} + +BackBuffer::~BackBuffer() { + delete _background; +} + +bool BackBuffer::hasBuffer() const { + return _background != 0; +} + +bool BackBuffer::hasSavedBackground() const { + return _saved; +} + +void BackBuffer::trashBuffer() { + _saved = false; +} + +void BackBuffer::resizeBuffer(uint16 width, uint16 height) { + trashBuffer(); + + if (_background && (_background->getWidth() == width) && (_background->getHeight() == height)) + return; + + delete _background; + + _background = new Surface(width, height, 1); +} + +bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + if (!_background) + return false; + + const int16 width = MIN<int16>(right - left + 1, _background->getWidth ()); + const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight()); + if ((width <= 0) || (height <= 0)) + return false; + + right = left + width - 1; + bottom = top + height - 1; + + _saveLeft = left; + _saveTop = top; + _saveRight = right; + _saveBottom = bottom; + + _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0); + + _saved = true; + + return true; +} + +bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + if (!_saved) + return false; + + left = _saveLeft; + top = _saveTop; + right = _saveRight; + bottom = _saveBottom; + + dest.blit(*_background, 0, 0, right - left, bottom - top, left, top); + + _saved = false; + + return true; +} + +} // End of namespace Gob |