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author | Colin Snover | 2017-11-19 23:00:48 -0600 |
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committer | Colin Snover | 2017-11-19 23:04:32 -0600 |
commit | 93d465f2e38dc192ad356d143dd8fe426dc336c3 (patch) | |
tree | 44070112e377ce7ccc2489547357ea014b7fdf89 /engines/gob/cmpfile.cpp | |
parent | cac4dfe8e4341bfbfb15db32ab3a610fde416edf (diff) | |
download | scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.tar.gz scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.tar.bz2 scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.zip |
TINSEL: Increase maximum number of objects
This needs to be at least 374 to avoid crashes in the in-game
save/load dialogues with save games using the maximum 40 letters
per save game, so just round up to the next power of two (which
increases memory usage by a whopping ~20KiB) to give more than
enough space for long save game names.
Fixes Trac#6748.
Diffstat (limited to 'engines/gob/cmpfile.cpp')
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