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author | Sven Hesse | 2008-02-29 22:24:52 +0000 |
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committer | Sven Hesse | 2008-02-29 22:24:52 +0000 |
commit | 5878f701c103cf792db6b5454688dca0c3379477 (patch) | |
tree | 23e518f81aeebe6ba2c34ba7aaffd8e7bed38cf8 /engines/gob/coktelvideo.cpp | |
parent | a47e5aa5f57055bb399382f7a30811f0a8629f92 (diff) | |
download | scummvm-rg350-5878f701c103cf792db6b5454688dca0c3379477.tar.gz scummvm-rg350-5878f701c103cf792db6b5454688dca0c3379477.tar.bz2 scummvm-rg350-5878f701c103cf792db6b5454688dca0c3379477.zip |
Fixed some Lost in Time bugs:
- CD cutscenes are drawn correctly know
- CD cutscenes are (more) correctly synced now
- The cursor doesn't flicker anymore when a video is played in the background
svn-id: r31014
Diffstat (limited to 'engines/gob/coktelvideo.cpp')
-rw-r--r-- | engines/gob/coktelvideo.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/gob/coktelvideo.cpp b/engines/gob/coktelvideo.cpp index 6e8c8d9efd..1668a123be 100644 --- a/engines/gob/coktelvideo.cpp +++ b/engines/gob/coktelvideo.cpp @@ -131,7 +131,7 @@ bool Imd::load(Common::SeekableReadStream &stream) { _audioStream = Audio::makeAppendableAudioStream(_soundFreq, 0); } else - _frameLength = 1000 / 12; // 12 FPS for a video without sound + _frameLength = 1000 / _frameRate; // Sizes of the frame data and extra video buffer if (_features & kFeaturesDataSize) { @@ -185,6 +185,14 @@ void Imd::unload() { clear(); } +void Imd::setFrameRate(int16 frameRate) { + if (frameRate == 0) + frameRate = 1; + + _frameRate = frameRate; + _frameLength = 1000 / _frameRate; +} + void Imd::setXY(int16 x, int16 y) { // Adjusting the standard coordinates if (_stdX != -1) { @@ -426,6 +434,7 @@ void Imd::clear(bool del) { _audioStream = 0; + _frameRate = 12; _frameLength = 0; _lastFrameTime = 0; } @@ -927,7 +936,7 @@ bool Vmd::load(Common::SeekableReadStream &stream) { _audioStream = Audio::makeAppendableAudioStream(_soundFreq, (_soundBytesPerSample == 2) ? Audio::Mixer::FLAG_16BITS : 0); } else - _frameLength = 1000 / 12; // 12 FPS for a video without sound + _frameLength = 1000 / _frameRate; uint32 frameInfoOffset = _stream->readUint32LE(); |