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authorSven Hesse2007-02-04 15:45:15 +0000
committerSven Hesse2007-02-04 15:45:15 +0000
commitf54a97a02cfcf7abf8fd06cbed25aa7bba7d41ee (patch)
treef2abe52c7d32b98943c1292d47465bdf92041f7d /engines/gob/detection.cpp
parent8f084baf66a2ce3b09103f6ea133cc7d6a3f9611 (diff)
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- Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
Diffstat (limited to 'engines/gob/detection.cpp')
-rw-r--r--engines/gob/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index 1997b117d6..e65416cc61 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -462,7 +462,7 @@ static const GOBGameDescription gameDescriptions[] = {
UNK_LANG,
kPlatformPC,
},
- GF_GOB2,
+ GF_BARGON,
"intro"
},
{
@@ -536,7 +536,7 @@ static const GOBGameDescription gameDescriptions[] = {
"gob3cd",
"v1.000",
AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
- UNK_LANG,
+ EN_USA,
kPlatformPC,
},
GF_GOB2,