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authorArnaud Boutonné2010-02-13 21:59:45 +0000
committerArnaud Boutonné2010-02-13 21:59:45 +0000
commit5ba36c8216e1a63064b699c6e404514dca180024 (patch)
tree6cf6591675989e85960bda529353f6ec9b091849 /engines/gob/draw.cpp
parentb9a11ddb0b69910418d0ccc8cf303a2e2a181f3a (diff)
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Fascination:
- Fix a potential bug in winDraw - Add a hack (and a todo) to work around the missing texts and windows in Amiga, Atari and early PC floppy version. svn-id: r48053
Diffstat (limited to 'engines/gob/draw.cpp')
-rw-r--r--engines/gob/draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 5a385f5a64..75177ff02d 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -974,7 +974,7 @@ void Draw::winDraw(int16 fct) {
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
- resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
+ resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF),
&_spriteRight, &_spriteBottom);
if (!resource) {