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authorSven Hesse2006-07-09 18:54:12 +0000
committerSven Hesse2006-07-09 18:54:12 +0000
commitdcbbfa01c09854903666cce7ec855883b4257c00 (patch)
treeb1d1c0cf044c9ebfc9f465f3dc22dce173ccbedd /engines/gob/draw.cpp
parent75e64b91defc913956767698b6d8eccc7bc59e7f (diff)
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Instead of drawing the mouse cursor as a sprite, let the backend handle it
svn-id: r23464
Diffstat (limited to 'engines/gob/draw.cpp')
-rw-r--r--engines/gob/draw.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 4d305c49a1..d66b019ae5 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -117,10 +117,11 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_cursorAnimDelays[i] = 0;
}
+ _showCursor = 0;
_cursorIndex = 0;
_transparentCursor = 0;
_cursorSprites = 0;
- _cursorBack = 0;
+ _scummvmCursor = 0;
_cursorAnim = 0;
_palLoadData1[0] = 0;
@@ -261,6 +262,7 @@ void Draw::blitInvalidated(void) {
return;
}
+ _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
if (_applyPal) {
clearPalette();