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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/gob/draw_fascin.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/gob/draw_fascin.cpp')
-rw-r--r-- | engines/gob/draw_fascin.cpp | 848 |
1 files changed, 805 insertions, 43 deletions
diff --git a/engines/gob/draw_fascin.cpp b/engines/gob/draw_fascin.cpp index 1e01db7dfb..86e5cb8314 100644 --- a/engines/gob/draw_fascin.cpp +++ b/engines/gob/draw_fascin.cpp @@ -28,6 +28,8 @@ #include "gob/draw.h" #include "gob/game.h" +#include "gob/global.h" +#include "gob/inter.h" #include "gob/resources.h" namespace Gob { @@ -38,7 +40,7 @@ Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v2(vm) { void Draw_Fascination::spriteOperation(int16 operation) { int16 len; int16 x, y; - SurfaceDescPtr sourceSurf, destSurf; + SurfacePtr sourceSurf, destSurf; bool deltaVeto; int16 left; int16 ratio; @@ -71,7 +73,7 @@ void Draw_Fascination::spriteOperation(int16 operation) { if (_renderFlags & 0x20) { if (_destSurface == kBackSurface || (operation == 0 && _sourceSurface == kBackSurface)) { - winDraw(operation); + drawWin(operation); return; } } @@ -147,26 +149,24 @@ void Draw_Fascination::spriteOperation(int16 operation) { if (!sourceSurf || !destSurf) break; - _vm->_video->drawSprite(*_spritesArray[_sourceSurface], - *_spritesArray[_destSurface], + _spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface], _spriteLeft, spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_PUTPIXEL: - _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, - *_spritesArray[_destSurface]); + _spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); break; case DRAW_FILLRECT: - _vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX, + _spritesArray[_destSurface]->fillRect(destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); @@ -175,15 +175,14 @@ void Draw_Fascination::spriteOperation(int16 operation) { break; case DRAW_DRAWLINE: - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_INVALIDATE: - _vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX, + _spritesArray[_destSurface]->drawCircle(_destSpriteX, _destSpriteY, _spriteRight, _frontColor); dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, @@ -225,9 +224,8 @@ void Draw_Fascination::spriteOperation(int16 operation) { byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1; len = *dataBuf++; for (int i = 0; i < len; i++, dataBuf += 2) { - _vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX, - _destSpriteY, *font, _transparency, _frontColor, - _backColor, *_spritesArray[_destSurface]); + font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf), + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); } } else { drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, @@ -236,9 +234,8 @@ void Draw_Fascination::spriteOperation(int16 operation) { } } else { for (int i = 0; i < len; i++) { - _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, - _destSpriteY, *font, _transparency, - _frontColor, _backColor, *_spritesArray[_destSurface]); + font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i], + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); _destSpriteX += font->getCharWidth(_textToPrint[i]); } } @@ -253,11 +250,10 @@ void Draw_Fascination::spriteOperation(int16 operation) { * _fontToSprite[_fontIndex].height; x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio) * _fontToSprite[_fontIndex].width; - _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], - *_spritesArray[_destSurface], x, y, + _spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y, x + _fontToSprite[_fontIndex].width - 1, y + _fontToSprite[_fontIndex].height - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); _destSpriteX += _fontToSprite[_fontIndex].width; } } @@ -268,36 +264,28 @@ void Draw_Fascination::spriteOperation(int16 operation) { case DRAW_DRAWBAR: if (_needAdjust != 2) { - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _spriteBottom - 1, + _spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY, _destSpriteX + 1, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _spriteRight - 1, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _spriteRight - 1, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY + 1, _frontColor); } else { - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _spriteBottom, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _spriteRight, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); } @@ -306,19 +294,14 @@ void Draw_Fascination::spriteOperation(int16 operation) { case DRAW_CLEARRECT: if ((_backColor != 16) && (_backColor != 144)) { - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, - _spriteRight, _spriteBottom, - _backColor); + _spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_FILLRECTABS: - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, - _spriteRight, _spriteBottom, _backColor); + _spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; @@ -352,4 +335,783 @@ void Draw_Fascination::spriteOperation(int16 operation) { } } +void Draw_Fascination::drawWin(int16 fct) { + int16 left; + int16 top; + int16 width; + int16 height; + + bool found = false; + int len; + Resource *resource; + int table[10]; + SurfacePtr tempSrf; + + if (_destSurface == kBackSurface) { + + if (_vm->_global->_curWinId) { + if (_fascinWin[_vm->_global->_curWinId].id == -1) + return; + + else { + _destSpriteX += _fascinWin[_vm->_global->_curWinId].left; + _destSpriteY += _fascinWin[_vm->_global->_curWinId].top; + if (fct == 3 || (fct >= 7 && fct <= 9)) { + _spriteRight += _fascinWin[_vm->_global->_curWinId].left; + _spriteBottom += _fascinWin[_vm->_global->_curWinId].top; + } + } + } + + left = _destSpriteX; + top = _destSpriteY; + + } else { + if (_vm->_global->_curWinId) { + if (_fascinWin[_vm->_global->_curWinId].id == -1) + return; + else { + _spriteLeft += _fascinWin[_vm->_global->_curWinId].left; + _spriteTop += _fascinWin[_vm->_global->_curWinId].top; + } + } + + left = _spriteLeft; + top = _spriteTop; + } + + for (int i = 0; i < 10; i++) + table[i] = 0; + + switch (fct) { + case DRAW_BLITSURF: // 0 - move + case DRAW_FILLRECT: // 2 - fill rectangle + width = left + _spriteRight - 1; + height = top + _spriteBottom - 1; + break; + + case DRAW_PUTPIXEL: // 1 - put a pixel + width = _destSpriteX; + height = _destSpriteY; + break; + + case DRAW_DRAWLINE: // 3 - draw line + case DRAW_DRAWBAR: // 7 - draw border + case DRAW_CLEARRECT: // 8 - clear rectangle + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates + width = _spriteRight; + height = _spriteBottom; + break; + + case DRAW_INVALIDATE: // 4 - Draw a circle + left = _destSpriteX - _spriteRight; + top = _destSpriteY - _spriteRight; + width = _destSpriteX + _spriteRight; + height = _destSpriteY + _spriteBottom; + break; + + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + // TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code + resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF), + &_spriteRight, &_spriteBottom); + + if (!resource) { + width = 0; + height = 0; + break; + } + + _vm->_video->drawPackedSprite(resource->getData(), + _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, + _transparency, *_spritesArray[_destSurface]); + + dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, + _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); + + delete resource; + + width = _destSpriteX + _spriteRight - 1; + height = _destSpriteY + _spriteBottom - 1; + break; + + case DRAW_PRINTTEXT: // 6 - Display string + width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth(); + height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); + break; + + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) { + width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth(); + height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); + } else { + width = _destSpriteX + _fontToSprite[_fontIndex].width - 1; + height = _destSpriteY + _fontToSprite[_fontIndex].height - 1; + } + break; + + default: + error("winDraw - Unexpected fct value %d", fct); + break; + } + + for (int i = 0; i < 10; i++) { + if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) { + if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) { + if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) && + (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) { + found = true; + table[_fascinWin[i].id] = i; + } + } + } + } + + if ((_sourceSurface == kBackSurface) && (fct == 0)) { + _spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface], + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); + if (!found) + return; + + int j = 0; + if (_vm->_global->_curWinId != 0) + j = _fascinWin[_vm->_global->_curWinId].id + 1; + + for (int i = 9; i >= j; i--) { + if (table[i]) + _spritesArray[_destSurface]->blit(*_fascinWin[table[i]].savedSurface, + _fascinWin[table[i]].left & 7, 0, + (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, + _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX, + _fascinWin[table[i]].top - _spriteTop + _destSpriteY); + } + return; + } + + if (found) { + tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0); + tempSrf->blit(*_backSurface, left, top, width, height, 0, 0); + + int max = 0; + if (_vm->_global->_curWinId != 0) + max = _fascinWin[_vm->_global->_curWinId].id + 1; + + for (int i = 9; i >= max; i--) { + if (table[i]) + tempSrf->blit(*_fascinWin[table[i]].savedSurface, + _fascinWin[table[i]].left & 7, 0, + (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, + _fascinWin[table[i]].height - 1, + _fascinWin[table[i]].left - left, + _fascinWin[table[i]].top - top); + } + + invalidateRect(left, top, width, height); + + switch (fct) { + case DRAW_BLITSURF: // 0 - move + tempSrf->blit(*_spritesArray[_sourceSurface], + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, 0, 0, (_transparency == 0) ? -1 : 0); + break; + + case DRAW_PUTPIXEL: // 1 - put a pixel + tempSrf->putPixel(0, 0, _frontColor); + break; + + case DRAW_FILLRECT: // 2 - fill rectangle + tempSrf->fillRect(0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); + break; + + case DRAW_DRAWLINE: // 3 - draw line + tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + break; + + case DRAW_INVALIDATE: // 4 - Draw a circle + tempSrf->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor); + break; + + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + decompWin(0, 0, tempSrf); + break; + + case DRAW_PRINTTEXT: // 6 - Display string + len = strlen(_textToPrint); + for (int j = 0; j < len; j++) + _fonts[_fontIndex]->drawLetter(*tempSrf, _textToPrint[j], + j * _fonts[_fontIndex]->getCharWidth(), 0, _frontColor, _backColor, _transparency); + _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); + break; + + case DRAW_DRAWBAR: // 7 - draw border + tempSrf->drawLine(0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(_spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, 0, _frontColor); + break; + + case DRAW_CLEARRECT: // 8 - clear rectangle + if (_backColor < 16) + tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + break; + + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates + tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + break; + + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) { + + if (_letterToPrint) + _fonts[_fontIndex]->drawLetter(*tempSrf, _letterToPrint, 0, 0, _frontColor, _backColor, _transparency); + } else { + int xx, yy, nn; + nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; + yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; + xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; + tempSrf->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], + xx, yy, xx + _fontToSprite[_fontIndex].width - 1, + yy + _fontToSprite[_fontIndex].height - 1, 0, 0, (_transparency == 0) ? -1 : 0); + } + break; + + default: + error("winDraw - Unexpected fct value %d", fct); + break; + } + + int i = 0; + if (_vm->_global->_curWinId != 0) + i = _fascinWin[_vm->_global->_curWinId].id + 1; + + for (; i < 10; i++) { + if (table[i]) { + int k = table[i]; + _fascinWin[k].savedSurface->blit(*tempSrf, + 0, 0, width - left, height - top, + left - _fascinWin[k].left + (_fascinWin[k].left & 7), + top - _fascinWin[k].top); + // Shift skipped as always set to zero (?) + tempSrf->blit(*_frontSurface, + MAX(left , _fascinWin[k].left), + MAX(top , _fascinWin[k].top), + MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)), + MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)), + MAX(left , _fascinWin[k].left) - left, + MAX(top , _fascinWin[k].top) - top); + if (_cursorIndex != -1) + tempSrf->blit(*_cursorSpritesBack, + 0, 0, _cursorWidth - 1, _cursorHeight - 1, + _cursorX - left, _cursorY - top); + for (int j = 9; j > i; j--) { + if (table[j] && overlapWin(k, table[j])) { + int l = table[j]; + tempSrf->blit(*_fascinWin[l].savedSurface, + MAX(_fascinWin[l].left, _fascinWin[k].left) + - _fascinWin[l].left + (_fascinWin[l].left & 7), + MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top, + MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1) + - _fascinWin[l].left + (_fascinWin[l].left & 7), + MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1) + - _fascinWin[l].top, + MAX(_fascinWin[l].left, _fascinWin[k].left) - left, + MAX(_fascinWin[l].top , _fascinWin[k].top ) - top); + } + } + } + } + _backSurface->blit(*tempSrf, 0, 0, width - left, height - top, left, top); + tempSrf.reset(); + } else { + invalidateRect(left, top, width, height); + switch (fct) { + case DRAW_BLITSURF: // 0 - move + _backSurface->blit(*_spritesArray[_sourceSurface], + _spriteLeft, _spriteTop, + _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); + break; + case DRAW_PUTPIXEL: // 1 - put a pixel + _backSurface->putPixel(_destSpriteX, _destSpriteY, _frontColor); + break; + + case DRAW_FILLRECT: // 2 - fill rectangle + _backSurface->fillRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); + break; + + case DRAW_DRAWLINE: // 3 - draw line + _backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + break; + + case DRAW_INVALIDATE: // 4 - Draw a circle + _backSurface->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor); + break; + + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + decompWin(_destSpriteX, _destSpriteY, _backSurface); + break; + + case DRAW_PRINTTEXT: // 6 - Display string + len = strlen(_textToPrint); + for (int j = 0; j < len; j++) + _fonts[_fontIndex]->drawLetter(*_backSurface, _textToPrint[j], + _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY, + _frontColor, _backColor, _transparency); + _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); + break; + + case DRAW_DRAWBAR: // 7 - draw border + _backSurface->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); + _backSurface->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); + _backSurface->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + _backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); + break; + + case DRAW_CLEARRECT: // 8 - clear rectangle + if (_backColor < 16) + _backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + break; + + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates + _backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + break; + + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) { + if (_letterToPrint) + _fonts[_fontIndex]->drawLetter(*_spritesArray[_destSurface], _letterToPrint, + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); + } else { + int xx, yy, nn; + nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; + yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; + xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; + _spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], + xx, yy, + xx + _fontToSprite[_fontIndex].width - 1, + yy + _fontToSprite[_fontIndex].height - 1, + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); + } + break; + + default: + error("winDraw - Unexpected fct value"); + break; + } + } + + if (_renderFlags & 16) { + if (_sourceSurface == kBackSurface) { + _spriteLeft -= _backDeltaX; + _spriteTop -= _backDeltaY; + } + if (_destSurface == kBackSurface) { + _destSpriteX -= _backDeltaX; + _destSpriteY -= _backDeltaY; + } + } + + if (_vm->_global->_curWinId) { + _destSpriteX -= _fascinWin[_vm->_global->_curWinId].left; + _destSpriteY -= _fascinWin[_vm->_global->_curWinId].top; + } +} + +void Draw_Fascination::decompWin(int16 x, int16 y, SurfacePtr destPtr) { + Resource *resource; + resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, + &_spriteRight, &_spriteBottom); + + if (!resource) + return; + + _vm->_video->drawPackedSprite(resource->getData(), + _spriteRight, _spriteBottom, x, y, _transparency, *destPtr); + + delete resource; + return; +} + +int16 Draw_Fascination::openWin(int16 id) { + if (_fascinWin[id].id != -1) + return 0; + + _fascinWin[id].id = _winCount++; + _fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id); + _fascinWin[id].top = VAR((_winVarArrayTop / 4) + id); + _fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id); + _fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id); + + _fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0); + + saveWin(id); + WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE); + + return 1; +} + +int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) { + int16 bestMatch = -1; + + if ((_renderFlags & 128) == 0) + return -1; + + for (int i = 0; i < 10; i++) { + if (_fascinWin[i].id != -1) { + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && + (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && + (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { + + if (_fascinWin[i].id == _winCount - 1) { + dx = _fascinWin[i].left; + dy = _fascinWin[i].top; + return(i); + } else { + if (_fascinWin[i].id > bestMatch) + bestMatch = _fascinWin[i].id; + } + } + } + } + + if (bestMatch != -1) + return(0); + else + return(-1); +} + +void Draw_Fascination::closeWin(int16 id) { + if (_fascinWin[id].id == -1) + return; + + WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) | 1); + restoreWin(id); + _fascinWin[id].id = -1; + _fascinWin[id].savedSurface.reset(); + _winCount--; +} + +int16 Draw_Fascination::handleCurWin() { + int8 matchNum = 0; + int16 bestMatch = -1; + + if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0)) + return 0; + + for (int i = 0; i < 10; i++) { + if (_fascinWin[i].id != -1) { + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && + (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && + (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { + + if (_fascinWin[i].id == _winCount - 1) { + if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 2)) { + + blitCursor(); + activeWin(i); + closeWin(i); + _vm->_util->waitMouseRelease(1); + return i; + } + + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 4) && + (_vm->_global->_mousePresent) && + (_vm->_global->_videoMode != 0x07)) { + + blitCursor(); + handleWinBorder(i); + moveWin(i); + _vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 11; + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + return -i; + } + return 0; + } else { + if (_fascinWin[i].id > bestMatch) { + bestMatch = _fascinWin[i].id; + matchNum = i; + } + } + } + } + } + + if (bestMatch != -1) { + blitCursor(); + activeWin(matchNum); + } + + return 0; +} + +void Draw_Fascination::moveWin(int16 id) { + int oldLeft = _fascinWin[id].left; + int oldTop = _fascinWin[id].top; + + restoreWin(id); + + _fascinWin[id].left = _vm->_global->_inter_mouseX; + _fascinWin[id].top = _vm->_global->_inter_mouseY; + + WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left); + WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top); + + saveWin(id); + + // Shift skipped as always set to zero (?) + _backSurface->blit(*_frontSurface, + oldLeft, oldTop, + oldLeft + _fascinWin[id].width - 1, + oldTop + _fascinWin[id].height - 1, + _fascinWin[id].left, _fascinWin[id].top); + invalidateRect(_fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); +} + +bool Draw_Fascination::overlapWin(int16 idWin1, int16 idWin2) { + if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) || + (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) || + (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) || + (_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top )) + return false; + + return true; +} + +void Draw_Fascination::activeWin(int16 id) { + bool found = false; + int16 t[10], t2[10]; + int nextId = -1; + int oldId = -1; + SurfacePtr tempSrf; + SurfacePtr oldSrf[10]; + + if (_fascinWin[id].id == -1) + return; + + blitInvalidated(); + + for (int i = 0; i < 10; i++) { + t[i] = -1; + t2[i] = -1; + oldSrf[i].reset(); + } + + for (int i = 0; i < 10; i++) { + if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (overlapWin(i, id))) { + t[_fascinWin[i].id] = i; + found = true; + } + } + + if (found) { + for (int i = 9; i >= 0; i--) { + if (t[i] != -1) { + if (nextId != -1) + _fascinWin[nextId].savedSurface->blit(*_backSurface, + _fascinWin[t[i]].left, _fascinWin[t[i]].top, + _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, + _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, + _fascinWin[t[i]].left & 7, 0); + t2[i] = nextId; + restoreWin(t[i]); + nextId = t[i]; + } + } + + oldId = nextId; + _fascinWin[nextId].savedSurface->blit(*_backSurface, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 7, 0); + restoreWin(id); + nextId = id; + + for (int i = 0; i < 10; i++) { + if (t[i] != -1) { + _fascinWin[nextId].savedSurface->blit(*_backSurface, + _fascinWin[t[i]].left, _fascinWin[t[i]].top, + _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, + _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, + _fascinWin[t[i]].left & 7, 0); + oldSrf[t[i]] = _fascinWin[nextId].savedSurface; + if (t2[i] != -1) + _backSurface->blit(*_fascinWin[t2[i]].savedSurface, + _fascinWin[t[i]].left & 7, 0, + (_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1, + _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left, + _fascinWin[t[i]].top); + else { + // Shift skipped as always set to zero (?) + _backSurface->blit(*_frontSurface, + _fascinWin[t[i]].left, _fascinWin[t[i]].top, + _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, + _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, + _fascinWin[t[i]].left, _fascinWin[t[i]].top); + } + invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top, + _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, + _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1); + nextId = t2[i]; + } + } + + tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0); + tempSrf->blit(*_backSurface, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 7, 0); + _backSurface->blit(*_fascinWin[oldId].savedSurface, + _fascinWin[id].left & 7, 0, + (_fascinWin[id].left & 7) + _fascinWin[id].width - 1, + _fascinWin[id].height - 1, + _fascinWin[id].left, _fascinWin[id].top); + + _fascinWin[oldId].savedSurface.reset(); + _fascinWin[oldId].savedSurface = tempSrf; + oldSrf[id] = _fascinWin[oldId].savedSurface; + + invalidateRect(_fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); + nextId = id; + + for (int j = 0; j < 10; j++) { + if (oldSrf[j] != 0) + _fascinWin[j].savedSurface = oldSrf[j]; + } + } + + for (int i = 0; i < 10; i++) { + if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id)) + _fascinWin[i].id--; + } + + _fascinWin[id].id = _winCount - 1; +} + +void Draw_Fascination::closeAllWin() { + for (int i = 0; i < 10; i++) { + activeWin(i); + closeWin(i); + } +} + +void Draw_Fascination::saveWin(int16 id) { + _fascinWin[id].savedSurface->blit(*_backSurface, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 7, 0); +} + +void Draw_Fascination::restoreWin(int16 id) { + _backSurface->blit(*_fascinWin[id].savedSurface, + _fascinWin[id].left & 7, 0, + (_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1, + _fascinWin[id].left, _fascinWin[id].top); + invalidateRect(_fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); +} + +void Draw_Fascination::drawWinTrace(int16 left, int16 top, int16 width, int16 height) { + int16 right, bottom; + + right = left + width - 1; + bottom = top + height - 1; + + Pixel pixelTop = _frontSurface->get(left, top); + Pixel pixelBottom = _frontSurface->get(left, bottom); + for (int16 i = 0; i < width; i++, pixelTop++, pixelBottom++) { + pixelTop.set((pixelTop.get() + 128) & 0xFF); + pixelBottom.set((pixelBottom.get() + 128) & 0xFF); + } + + Pixel pixelLeft = _frontSurface->get(left, top); + Pixel pixelRight = _frontSurface->get(right, top); + + for (int16 i = 0; i < height; i++, pixelLeft += _frontSurface->getWidth(), pixelRight += _frontSurface->getWidth()) { + pixelLeft.set((pixelLeft.get() + 128) & 0xFF); + pixelRight.set((pixelRight.get() + 128) & 0xFF); + } + + _vm->_video->dirtyRectsAll(); + _vm->_video->retrace(true); +} + +void Draw_Fascination::handleWinBorder(int16 id) { + int16 minX = 0; + int16 maxX = 320; + int16 minY = 0; + int16 maxY = 200; + + if (VAR((_winVarArrayStatus / 4) + id) & 8) + minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L); + if (VAR((_winVarArrayStatus / 4) + id) & 16) + maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL); + if (VAR((_winVarArrayStatus / 4) + id) & 32) + minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L); + if (VAR((_winVarArrayStatus / 4) + id) & 64) + maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL); + + _vm->_global->_inter_mouseX = _fascinWin[id].left; + _vm->_global->_inter_mouseY = _fascinWin[id].top; + + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + + drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; + + do { + _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1); + + if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) { + if (_vm->_global->_inter_mouseX < minX) { + _vm->_global->_inter_mouseX = minX; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + + if (_vm->_global->_inter_mouseY < minY) { + _vm->_global->_inter_mouseY = minY; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + + if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) { + _vm->_global->_inter_mouseX = maxX - _fascinWin[id].width; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + + if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) { + _vm->_global->_inter_mouseY = maxY - _fascinWin[id].height; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + + drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); + drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; + } + } while (_vm->_game->_mouseButtons); + drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; +} + } // End of namespace Gob |