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author | Robert Špalek | 2009-11-07 04:56:28 +0000 |
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committer | Robert Špalek | 2009-11-07 04:56:28 +0000 |
commit | f534c12289cca1152fc57545aeab12d5973720ed (patch) | |
tree | 4a51a7d87fd99d933db504f75d8ebdf541cf39d4 /engines/gob/draw_v1.cpp | |
parent | 638305fcbb9a1c53425b546a0deb2ea6c3208f5a (diff) | |
download | scummvm-rg350-f534c12289cca1152fc57545aeab12d5973720ed.tar.gz scummvm-rg350-f534c12289cca1152fc57545aeab12d5973720ed.tar.bz2 scummvm-rg350-f534c12289cca1152fc57545aeab12d5973720ed.zip |
Add helper functions to retrieve dragon position from the animation.
To implement proper walking, I have to respect the relative shifts defined
by the sprites as opposed to apply some constant velocity.
svn-id: r45714
Diffstat (limited to 'engines/gob/draw_v1.cpp')
0 files changed, 0 insertions, 0 deletions