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author | Sven Hesse | 2009-08-08 21:43:07 +0000 |
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committer | Sven Hesse | 2009-08-08 21:43:07 +0000 |
commit | 256a27350a1896137a4416eb5db26662c7fab2ee (patch) | |
tree | 272221a0b552a586e626e724bba40328afece93f /engines/gob/draw_v2.cpp | |
parent | c0e7f926521b01af6459615a6844b52f202cb436 (diff) | |
download | scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.tar.gz scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.tar.bz2 scummvm-rg350-256a27350a1896137a4416eb5db26662c7fab2ee.zip |
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
svn-id: r43147
Diffstat (limited to 'engines/gob/draw_v2.cpp')
-rw-r--r-- | engines/gob/draw_v2.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp index a1074d7ecb..486b12b022 100644 --- a/engines/gob/draw_v2.cpp +++ b/engines/gob/draw_v2.cpp @@ -46,6 +46,8 @@ Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) { } void Draw_v2::initScreen() { + _vm->_game->_preventScroll = false; + _scrollOffsetX = 0; _scrollOffsetY = 0; |