diff options
author | Torbjörn Andersson | 2013-04-07 22:08:30 +0200 |
---|---|---|
committer | Torbjörn Andersson | 2013-04-07 22:10:48 +0200 |
commit | e08ddf70b2c7a1cef13e9db39735a58902caa2ae (patch) | |
tree | ea2b2bd0362985c85c95ac7fbd251ff6eabd44ae /engines/gob/draw_v2.cpp | |
parent | cdf1900ce09afcef7d32d5126679730ada8f2a69 (diff) | |
download | scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.tar.gz scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.tar.bz2 scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.zip |
KYRA: Don't restore music volume right after it has faded down
Since the music volume is set in playTrack(), it shouldn't be
necessary to set it back to the default level when a fade out has
been completed.
This change prevents the volume from spiking right before quitting
the game. I hope it doesn't cause regressions.
Diffstat (limited to 'engines/gob/draw_v2.cpp')
0 files changed, 0 insertions, 0 deletions