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author | Sven Hesse | 2008-12-14 02:09:03 +0000 |
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committer | Sven Hesse | 2008-12-14 02:09:03 +0000 |
commit | 126c5a1dc8ec76b74a33f9b62d553d652a382df4 (patch) | |
tree | 37179aab259ebb7c506a4e83b6b8ada874b9cd1f /engines/gob/game.cpp | |
parent | 81d060675cbc6d855bc9ad89b0f0faf0d8408322 (diff) | |
download | scummvm-rg350-126c5a1dc8ec76b74a33f9b62d553d652a382df4.tar.gz scummvm-rg350-126c5a1dc8ec76b74a33f9b62d553d652a382df4.tar.bz2 scummvm-rg350-126c5a1dc8ec76b74a33f9b62d553d652a382df4.zip |
More modified collision stuff for Urban Runner. The hotspots are correctly recognized now
svn-id: r35350
Diffstat (limited to 'engines/gob/game.cpp')
-rw-r--r-- | engines/gob/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index 3bc721e08d..47da5cf8f4 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -765,7 +765,7 @@ byte *Game::loadLocTexts(int32 *dataSize) { return 0; } -void Game::setCollisions(void) { +void Game::setCollisions(byte arg_0) { byte *savedIP; uint16 left; uint16 top; |