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author | Sven Hesse | 2009-07-05 11:29:30 +0000 |
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committer | Sven Hesse | 2009-07-05 11:29:30 +0000 |
commit | 14172febf717702421332dc599e4970a578336cb (patch) | |
tree | 5b277dbbb86d90e3bc6f888da890b0b18a4d9e35 /engines/gob/game.cpp | |
parent | 7be3530ffbc0485d56564e8ff015b4979d90b7ad (diff) | |
download | scummvm-rg350-14172febf717702421332dc599e4970a578336cb.tar.gz scummvm-rg350-14172febf717702421332dc599e4970a578336cb.tar.bz2 scummvm-rg350-14172febf717702421332dc599e4970a578336cb.zip |
Merging playTot()
svn-id: r42129
Diffstat (limited to 'engines/gob/game.cpp')
-rw-r--r-- | engines/gob/game.cpp | 134 |
1 files changed, 133 insertions, 1 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index 97a4c265fd..731a76e712 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -37,6 +37,7 @@ #include "gob/inter.h" #include "gob/draw.h" #include "gob/mult.h" +#include "gob/scenery.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" @@ -241,6 +242,137 @@ void Game::prepareStart() { _startTimeKey = _vm->_util->getTimeKey(); } +void Game::playTot(int16 skipPlay) { + char savedTotName[20]; + int16 *oldCaptureCounter; + int16 *oldBreakFrom; + int16 *oldNestLevel; + int16 _captureCounter; + int16 breakFrom; + int16 nestLevel; + + oldNestLevel = _vm->_inter->_nestLevel; + oldBreakFrom = _vm->_inter->_breakFromLevel; + oldCaptureCounter = _vm->_scenery->_pCaptureCounter; + + _script->push(); + + _vm->_inter->_nestLevel = &nestLevel; + _vm->_inter->_breakFromLevel = &breakFrom; + _vm->_scenery->_pCaptureCounter = &_captureCounter; + strcpy(savedTotName, _curTotFile); + + if (skipPlay <= 0) { + while (!_vm->shouldQuit()) { + if (_vm->_inter->_variables) + _vm->_draw->animateCursor(4); + + if (skipPlay != -1) { + _vm->_inter->initControlVars(1); + + for (int i = 0; i < 4; i++) { + _vm->_draw->_fontToSprite[i].sprite = -1; + _vm->_draw->_fontToSprite[i].base = -1; + _vm->_draw->_fontToSprite[i].width = -1; + _vm->_draw->_fontToSprite[i].height = -1; + } + + _vm->_mult->initAll(); + _vm->_mult->zeroMultData(); + + _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface; + _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface; + _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; + } else + _vm->_inter->initControlVars(0); + + _vm->_draw->_cursorHotspotXVar = -1; + _totToLoad[0] = 0; + + if ((_curTotFile[0] == 0) && (!_script->isLoaded())) + break; + + if (skipPlay == -2) { + _vm->_vidPlayer->primaryClose(); + skipPlay = 0; + } + + if (!_script->load(_curTotFile)) { + _vm->_draw->blitCursor(); + _vm->_inter->_terminate = 2; + break; + } + + _resources->load(_curTotFile); + + _vm->_global->_inter_animDataSize = _script->getAnimDataSize(); + if (!_vm->_inter->_variables) + _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF); + + _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart)); + + _vm->_inter->renewTimeInVars(); + + WRITE_VAR(13, _vm->_global->_useMouse); + WRITE_VAR(14, _vm->_global->_soundFlags); + WRITE_VAR(15, _vm->_global->_fakeVideoMode); + WRITE_VAR(16, _vm->_global->_language); + + _vm->_inter->callSub(2); + + if (_totToLoad[0] != 0) + _vm->_inter->_terminate = 0; + + _vm->_draw->blitInvalidated(); + + _script->unload(); + + _resources->unload(); + + for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++) + capturePop(0); + + if (skipPlay != -1) { + _vm->_goblin->freeObjects(); + + _vm->_sound->blasterStop(0); + + for (int i = 0; i < Sound::kSoundsCount; i++) { + SoundDesc *sound = _vm->_sound->sampleGetBySlot(i); + + if (sound && + ((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV))) + _vm->_sound->sampleFree(sound); + } + } + + if (_totToLoad[0] == 0) + break; + + strcpy(_curTotFile, _totToLoad); + } + } else { + _vm->_inter->initControlVars(0); + _vm->_scenery->_pCaptureCounter = oldCaptureCounter; + _script->seek(_script->getFunctionOffset(skipPlay + 1)); + + _menuLevel++; + _vm->_inter->callSub(2); + _menuLevel--; + + if (_vm->_inter->_terminate != 0) + _vm->_inter->_terminate = 2; + } + + strcpy(_curTotFile, savedTotName); + + _vm->_inter->_nestLevel = oldNestLevel; + _vm->_inter->_breakFromLevel = oldBreakFrom; + _vm->_scenery->_pCaptureCounter = oldCaptureCounter; + + _script->pop(); +} + void Game::capturePush(int16 left, int16 top, int16 width, int16 height) { int16 right; @@ -394,7 +526,7 @@ int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY, return _vm->_util->checkKey(); } -void Game::start(void) { +void Game::start() { prepareStart(); playTot(-2); |