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authorSven Hesse2007-02-07 13:08:17 +0000
committerSven Hesse2007-02-07 13:08:17 +0000
commit3442ea1582869c38c7f122a6586b27baac9bdebb (patch)
tree624cc167b3827b9980d5d81c68d682ac258ea99b /engines/gob/game.cpp
parentedefc7bde397b766c0bbe944e3ade6417f323e72 (diff)
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- Fixed another freeze in Ween
- Changed cursor visibility handling a bit svn-id: r25407
Diffstat (limited to 'engines/gob/game.cpp')
-rw-r--r--engines/gob/game.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 87e1eef48b..f28f91e36f 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -754,7 +754,7 @@ void Game::setCollisions(void) {
}
}
-void Game::collSub(int16 offset) {
+void Game::collSub(uint16 offset) {
char *savedIP;
int16 collStackSize;
@@ -1156,6 +1156,8 @@ void Game::playImd(int16 frame, int16 arg_2, int16 arg_4, int16 arg_6, int16 arg
Video::SurfaceDesc *surfDescBak;
Video::SurfaceDesc frontSurfBak;
+ _vm->_draw->_showCursor = 0;
+
int8 byte_31344 = 0;
if ((frame < 0) || (frame > lastFrame))