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author | Sven Hesse | 2011-08-27 01:08:48 +0200 |
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committer | Sven Hesse | 2011-08-28 21:54:42 +0200 |
commit | 5b25fc3e25389c8d44b05bb92d514229f595b627 (patch) | |
tree | c8e43b4c1ce15b19fe4283383fd68362cc765898 /engines/gob/game.cpp | |
parent | 722a9459fe65c6d129cdaf2bbe38b41195cc844f (diff) | |
download | scummvm-rg350-5b25fc3e25389c8d44b05bb92d514229f595b627.tar.gz scummvm-rg350-5b25fc3e25389c8d44b05bb92d514229f595b627.tar.bz2 scummvm-rg350-5b25fc3e25389c8d44b05bb92d514229f595b627.zip |
GOB: Fix language inconsistencies in Geisha
Diffstat (limited to 'engines/gob/game.cpp')
-rw-r--r-- | engines/gob/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index 7b43e9c4d7..502a440005 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -583,7 +583,11 @@ void Game::playTot(int16 function) { WRITE_VAR(13, _vm->_global->_useMouse); WRITE_VAR(14, _vm->_global->_soundFlags); WRITE_VAR(15, _vm->_global->_fakeVideoMode); - WRITE_VAR(16, _vm->_global->_language); + + if (_vm->getGameType() == kGameTypeGeisha) + WRITE_VAR(57, _vm->_global->_language); + else + WRITE_VAR(16, _vm->_global->_language); // WORKAROUND: Inca2 seems to depend on that variable to be cleared if (_vm->getGameType() == kGameTypeInca2) |