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author | Sven Hesse | 2007-02-07 13:08:17 +0000 |
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committer | Sven Hesse | 2007-02-07 13:08:17 +0000 |
commit | 3442ea1582869c38c7f122a6586b27baac9bdebb (patch) | |
tree | 624cc167b3827b9980d5d81c68d682ac258ea99b /engines/gob/game.h | |
parent | edefc7bde397b766c0bbe944e3ade6417f323e72 (diff) | |
download | scummvm-rg350-3442ea1582869c38c7f122a6586b27baac9bdebb.tar.gz scummvm-rg350-3442ea1582869c38c7f122a6586b27baac9bdebb.tar.bz2 scummvm-rg350-3442ea1582869c38c7f122a6586b27baac9bdebb.zip |
- Fixed another freeze in Ween
- Changed cursor visibility handling a bit
svn-id: r25407
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r-- | engines/gob/game.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h index 70a5807f4e..3bc60fc818 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -43,8 +43,8 @@ public: int16 bottom; int16 flags; int16 key; - int16 funcEnter; - int16 funcLeave; + uint16 funcEnter; + uint16 funcLeave; int16 field_12; // New in GOB2 }; @@ -230,7 +230,7 @@ public: virtual void playTot(int16 skipPlay) = 0; virtual void clearCollisions(void) = 0; virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0; + int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave) = 0; virtual void collisionsBlock(void) = 0; virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0; @@ -274,7 +274,7 @@ protected: GobEngine *_vm; void setCollisions(void); - void collSub(int16 offset); + void collSub(uint16 offset); void collAreaSub(int16 index, int8 enter); int16 openLocTextFile(char *locTextFile, int language); @@ -288,7 +288,7 @@ public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); + int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave); virtual void collisionsBlock(void); virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex); @@ -313,7 +313,7 @@ public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); + int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave); virtual void collisionsBlock(void); virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex); |