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authorSven Hesse2007-02-07 13:08:17 +0000
committerSven Hesse2007-02-07 13:08:17 +0000
commit3442ea1582869c38c7f122a6586b27baac9bdebb (patch)
tree624cc167b3827b9980d5d81c68d682ac258ea99b /engines/gob/game.h
parentedefc7bde397b766c0bbe944e3ade6417f323e72 (diff)
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- Fixed another freeze in Ween
- Changed cursor visibility handling a bit svn-id: r25407
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r--engines/gob/game.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h
index 70a5807f4e..3bc60fc818 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -43,8 +43,8 @@ public:
int16 bottom;
int16 flags;
int16 key;
- int16 funcEnter;
- int16 funcLeave;
+ uint16 funcEnter;
+ uint16 funcLeave;
int16 field_12; // New in GOB2
};
@@ -230,7 +230,7 @@ public:
virtual void playTot(int16 skipPlay) = 0;
virtual void clearCollisions(void) = 0;
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0;
+ int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave) = 0;
virtual void collisionsBlock(void) = 0;
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
@@ -274,7 +274,7 @@ protected:
GobEngine *_vm;
void setCollisions(void);
- void collSub(int16 offset);
+ void collSub(uint16 offset);
void collAreaSub(int16 index, int8 enter);
int16 openLocTextFile(char *locTextFile, int language);
@@ -288,7 +288,7 @@ public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
+ int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
@@ -313,7 +313,7 @@ public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
+ int16 bottom, int16 flags, int16 key, uint16 funcEnter, uint16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);