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author | Sven Hesse | 2006-05-11 19:43:30 +0000 |
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committer | Sven Hesse | 2006-05-11 19:43:30 +0000 |
commit | 42e03bd70720643c0866abd7d6da50529d2c1f03 (patch) | |
tree | 80aff92316136cac1222ccf01782b5c58d4d7490 /engines/gob/game.h | |
parent | d6af07989df23219293cf6117e6cd0ae6a63e2e9 (diff) | |
download | scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.gz scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.tar.bz2 scummvm-rg350-42e03bd70720643c0866abd7d6da50529d2c1f03.zip |
- Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r-- | engines/gob/game.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h index d0c70e5fba..7e14a54091 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -110,7 +110,9 @@ public: int16 _extHandle; - Snd::SoundDesc *_soundSamples[20]; + Snd::SoundDesc *_soundSamples[60]; + int16 _soundIds[60]; + int8 _soundTypes[60]; char _totToLoad[20]; @@ -157,7 +159,9 @@ public: void loadImFile(void); void start(void); void totSub(int8 flags, char *newTotFile); + void switchTotSub(int16 index, int16 skipPlay); char *loadLocTexts(void); + Snd::SoundDesc *loadSND(const char *path, int8 arg_4); virtual void playTot(int16 skipPlay) = 0; virtual void clearCollisions(void) = 0; |