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author | Sven Hesse | 2007-04-16 05:04:41 +0000 |
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committer | Sven Hesse | 2007-04-16 05:04:41 +0000 |
commit | bd69261cf556e89e6c4fe9586673697818d352b4 (patch) | |
tree | bf499c6157caa5d9ca91c458c134ff1ffb220c26 /engines/gob/game.h | |
parent | 2653b70b0cb3ca0ea4edabcbcade70aceaa926c2 (diff) | |
download | scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.tar.gz scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.tar.bz2 scummvm-rg350-bd69261cf556e89e6c4fe9586673697818d352b4.zip |
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r-- | engines/gob/game.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h index f509e0d6a0..ca9162d3e7 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -128,6 +128,8 @@ public: int32 _startTimeKey; int16 _mouseButtons; + bool _noScroll; + Game(GobEngine *vm); virtual ~Game(); |