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authorSven Hesse2011-01-27 13:27:58 +0000
committerSven Hesse2011-01-27 13:27:58 +0000
commiteb3667d7c9efcefe3a9e4e57edc3aefa603d6416 (patch)
tree138802865180f9034aa174868781e276e5089296 /engines/gob/game.h
parent95ed10addee68cc91c2e2b8f2450b63022c61162 (diff)
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GOB: Implement backuping of sprites, sounds, fonts in totSub
svn-id: r55565
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r--engines/gob/game.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h
index 186afdee1a..7f8bf67153 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -27,6 +27,8 @@
#define GOB_GAME_H
#include "gob/util.h"
+#include "gob/video.h"
+#include "gob/sound/sounddesc.h"
namespace Gob {
@@ -53,6 +55,10 @@ public:
void clear();
+ bool setMedia(uint8 env);
+ bool getMedia(uint8 env);
+ bool clearMedia(uint8 env);
+
private:
struct Environment {
int32 cursorHotspotX;
@@ -63,9 +69,16 @@ private:
Resources *resources;
};
+ struct Media {
+ SurfacePtr sprites[10];
+ SoundDesc sounds[10];
+ Font *fonts[17];
+ };
+
GobEngine *_vm;
Environment _environments[kEnvironmentCount];
+ Media _media[kEnvironmentCount];
};
class Game {